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The Convergence of Planning and Execution: Improvisation in New Product Development
Author(s): Christine Moorman and Anne S. Miner
Source:
Journal of Marketing,
Vol. 62, No. 3 (Jul., 1998), pp. 1-20
Published by: American Marketing Association
Stable URL: http://www.jstor.org/stable/1251740 .
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Christine Moorman and Anne S. Miner
The
Convergence
of
Planning
and
Execution:
Improvisation
in
New
Product
Development
The field of marketing strategy often makes the important assumption that marketing strategy should occur by first
composing a plan on the basis of a careful review of environmental and firm information and then executing that
plan. However, there are cases when the composition and execution of an action converge in time so that, in the
limit,
they occur simultaneously. The authors define such a convergence as improvisation and develop hypotheses
to investigate the conditions in which improvisation is likely to occur and be effective. The authors test these hy-
potheses in a longitudinal study of new product development activities. Results show that organizational improvi-
sation occurs moderately in organizations and that organizational memory level decreases and environmental
turbulence level increases the incidence of improvisation. Results support traditional concerns that improvisation
can reduce new product effectiveness but also indicate that environmental and organizational factors can reduce
negative effects and sometimes create a positive effect for improvisation. These results suggest that, in some con-
texts, improvisation may be not only what organizations actually practice but also what they should practice to
flourish.
he fields of marketing strategy in general and new
product development in particular
appear
to assume
that
marketing
strategy
should occur by first compos-
ing a plan on the basis of a careful review of environmental
and firm information and
then
executing
that
plan.
In this ar-
ticle, we question this assumption
by suggesting that there
are cases when the composition and execution of an action
converge in time so that,
in the limit, they occur simultane-
ously. We define such a convergence
of composition
and
ex-
ecution as improvisation
and suggest that the narrower
the
time gap between composing and performing
(or planning
and implementation),
the more that act is improvisational.
Marketing
literature,
similar to many businesses fields,
has paid relatively little attention to extemporaneous
be-
havior and has taken a rather
strong stand in favor of mar-
keting planning, especially of a formal type (e.g.,
Armstrong 1982; Sinha 1990). Although there have been
important exceptions in marketing and related literature
(Holbrook 1995; Hutt, Reingen, and Ronchetto 1988;
March and Simon 1958; Mintzberg 1994), a rational
plan-
ning norm has become deeply entrenched. Table I
overviews a sample of marketing
and product
strategy
text-
books that indicates a fairly uniform
acceptance of the be-
Christine
Moorman
is
Associate
Professor
of
Marketing
and
Anne S.
Miner
is Associate
Professor of
Management,
Graduate
School
of
Business,
Uni-
versity
of
Wisconsin-Madison.
This research
benefited
from
the
support
of
Paula
Bassoff,
Aric
Rindfleisch,
Bob
Drane,
Gabor
Kemeney,
Stephanie
Dixon,
David
Robinson,
and
Rona
Velte and
the
comments
of
Peter
Dick-
son,
Kathy
Eisenhardt,
Mary
Jo
Hatch,
Jan
Heide,
and
Thekla
Rura
on
pre-
vious versions
of the article.
National
Science Foundation
Grant
SBR-9410419,
the
Marketing
Science
Institute,
and the
University
of
Wis-
consin School
of Business
Sabbatical
Fund
have
supported
this
research.
lief that
marketing
strategies
should, in general, first be for-
mulated and then implemented.
Much of the research
literature
in marketing
shares this
view. For example, a review of published
articles
cited in a
recent
special issue of the Journal
of Marketing
Research
on
innovation and new products reveals a tendency to view
planning as the accepted norm while acknowledging that
business environments
are becoming increasingly dynamic
(Wind
and Mahajan
1997). Studies there
and elsewhere sug-
gest that
product
development
cycle times are faster
(Griffin
1997), failure rates lower (Cooper and Kleinschmidt 1986;
Montoya-Weiss and Calatone 1994), financial returns
greater
(Ittner
and Larcker
1997; Song and Parry
1997), and
innovation
levels higher (Olson, Walker,
and Ruekert
1995)
when companies take certain
advanced
planning
steps.
Our
purpose
in this article is not to detract
from the val-
ue of planning.
We believe that
planning
is an important
as-
pect of effective marketing management and decision
making.
However,
prior
theory
also points to several
reasons
why improvisation
sometimes can be a valuable and effec-
tive approach
to marketing
action. First, improvisation
can
be an effective choice when a firm faces environmental
tur-
bulence that requires
action in a time frame that is shorter
than
a regular
planning
cycle. For example, Egge (1986) de-
scribes how a salesperson
might improvise
when immediate
action is required
in the face of changing client demands;
Dickson (1997) suggests that fast learning and adaption
without much advance planning are important
to firm sur-
vival; Moorman
and Miner (1995) describe how a team im-
provised a new product formula in response to a surprise
introduction
of a competitive product;
and Eisenhardt
and
Tabrizi (1995) find that an experiential strategy involving
improvisation
works better in the computer industry
when
product
development must operate within the high level of
Journal of Marketing
Vol.
62 (July 1998), 1-20 Improvisation
in New
Product
Development
/1
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TABLE 1
Overview of How Marketing Strategy Textbooks View the Timing of Planning and Implementation
Aaker
(1988)
Boyd and Walker
(1990)
Boyd, Walker and
Larreche
(1998)
Cravens and Lamb
(1993)
Dalrymple
and
Parsons (1990)
Day (1990)
Dickson
(1997)
Jain (1997)
Kerin and
Peterson (1995)
Kotler
(1994)
Lehmann and
Winer
(1994)
Peter and Donnelly
(1998)
Quelch, Dolan, and
Kosnik
(1993)
Figure
2-1 provides an overview of the strategic market management process. This figure shows
external and self-analysis occurring
first, followed by strategy identification
and selection, which
includes, in order: mission specification, strategic alternative identification, strategy selection,
implementation,
and evaluation (p. 22).
The authors define strategy as "a fundamental pattern of present and planned objectives, re-
source deployments, and interactions
of an organization with markets, competitors, and other
environmental factors"
(p. 43). This definition
emphasizes planning, or the setting of objectives,
as an integral
part of strategy formulation.
Exhibit
1-7 depicts the marketing
management process as moving from analysis to the formula-
tion of strategic marketing programs, and finally
to the implementation and control of such pro-
grams (p. 16).
"Strategic
planning is a continuing
cycle of making plans, launching them, tracking performance,
identifying
performance gaps, and then initiating problem-solving
actions" (p. 688). The authors
provide eight comprehensive steps in preparing
and implementing the strategic marketing plan
(Exhibit
1, p. 688).
"Once
marketing plans have been prepared, they are used to guide field marketing
activities for
the planning period." Marketing
performance should be monitored to compare results with the
goals of the marketing
plan (p. 822).
Although Day incorporates both bottom-up and top-down approaches to decision making, the
implicit
strategy model in his book is that strategic planning precedes implementation and execu-
tion of the plan. This is evidenced in Figure
2-1 and because implementation is not an important
part of the text; instead, the emphasis is on strategy development.
Defines improvisation
as "impromptu
action" and notes (p. 37), "An organization's survival de-
pends on its ability
to learn and adapt quickly;
in practice, this means that plans often must be
altered at the very time they are being implemented." He sums up his position on improvisation
when he notes (p. 399), "In
summary,
the ying and the yang of product development is the plan-
ning discipline
of up-front
continuous environmental
analysis, targeting/positioning,
product speci-
fication,
judicious stage-gate reviews
of the emerging product's fit, feasibility,
and estimated prof-
itability
combined with the creative improvisation
from a team's many iterations
of prototype de-
sign and testing."
Exhibit
2-4 depicts the process of strategic marketing, which involves a clear separation of strat-
egy development and strategy implementation
(p. 33).
"The
selection of a course of action must be followed by development of a plan for its implemen-
tation. Simply deciding what to do will not make it happen. The execution phase is critical,
and
planning for it forces [you]
to consider source allocation
and timing
questions" (pp. 35-36).
Figure 3-1 (p. 63) shows a linear process moving from planning to implementing to controlling.
The process has feedback loops from controlling
back to implementation
and planning.
"In
general, the planning process works as shown in Figure 2-4. Whereas the collection and
analysis of data and the development of product strategies takes place in a limited time frame,
there is no beginning
or ending to the planning process as a whole. The formal part of the proc-
ess is followed by implementation,
during which programs
such as distribution,
promotion, adver-
tising, and the like are executed. Monitoring
and evaluating both the performance of the plan
and changes in competition and customers in the external environment are also continuous
tasks. This information
feeds back to the formal planning part of the process" (p. 31).
"[T]he
organization gathers information
about the changing elements of its environment.... This
information
is useful in aiding the organization to adapt better to these changes through the
process of strategic planning.
The strategic plan(s) and supporting
plan are then implemented in
the environment"
(p. 10).
'The marketing
process can be divided in several different ways. (Our)
conceptualization of mar-
keting tasks is: (1) marketing research, (2) marketing strategic formulation, (3) marketing plan-
ning, programming,
and budgeting, and (4) marketing organization
and implementation"
(p. 9).
2 / Journal of Marketing, July 1998
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uncertainty created by quickly changing markets and
technologies.
Second, improvisation
might be prompted
when plan-
ning has not provided
all the details or tactics of implemen-
tation. Quinn's (1980, 1986) investigation of ten large
organizations finds that these organizations refined their
general strategic course incrementally
as new information
emerged from the environment.
Likewise, researchers have
reported
that many tactical marketing
decisions are not in-
cluded in marketing plans (Cosse and Swan 1983; Sutton
1990).
These reasons for improvisation
are consistent with a
more behaviorally based view of strategy development,
which asserts that organizationall
action often occurs with-
out much advance planning (Cohen, March, and Olsen
1972; Cyert and March 1992; Pfeffer 1982; Weick 1979).
This research
tradition therefore tends to focus on the be-
havioral
dynamics that
produce
effective action as opposed
to documenting
whether
organizations
adhere to normative
models of action (Burgelman 1983; Miner 1987, 1990;
Mintzberg
and McHugh 1985).
Several marketing
scholars have followed in this tradi-
tion and suggest that there is a gap between normative
and
descriptive
accounts
of marketing strategy
(Anderson 1982;
Day and Wensley 1983;
Wind and Robertson
1983). For ex-
ample, Hutt, Reingen, and Ronchetto (1988) find that un-
planned, innovative new product
activities, or autonomous
strategic
behavior
(Burgelman
1983), occur in organizations
and that marketing plays a key role in such activities by
virtue of its boundary-spanning
and product-championing
behavior.
Therefore,
there is a precedent
both in and outside mar-
keting literature
for examining
the topic of unplanned,
inno-
vative behavior.
However,
there are few cases of systematic
empirical investigations
of improvisation
specifically. Out-
side marketing,
research has tended
to focus on depth
analy-
sis of single improvisations by persons, groups, or
organizations (e.g., Hutchins 1991; Preston 1991; Weick
1993a). In marketing,
research
has been qualitative
(Moor-
man and Miner 1995) or focused more broadly on innova-
tion (Hutt, Reingen, and Ronchetto 1988).
We build on these important
observations
by developing
and systematically
testing a framework
that
studies the inci-
dence of improvisation
in new product activities. Because
improvisation
is a type of innovative
behavior
that often in-
volves fast learning
(Eisenhardt
and Tabrizi
1995), we draw
on existing literature
on innovation
and
learning
to make
our
case for why certain
environmental
and organizational
fac-
tors are important
to improvisation.
However, we are also
careful to show that improvisation
is distinct from innova-
tion and that these factors provide special insight into im-
provisation,
given its extemporaneous
nature.
In addition to examining the incidence of improvisa-
tion, we also seek to understand
the conditions in which im-
'Although
we use the
term
organizational
throughout
this
arti-
cle, we do not
mean
to suggest
that the
focal
action
is necessarily
at the
overall
organizational
level. In
general,
measurement
of or-
ganizational
phenomena
occurs
within
a strategic
business
unit
(Eisenhardt
and
Tabrizi
1995).
provisation is effective. As we have reviewed previously,
one research
tradition
is based on the belief that a lack of
advance planning reduces the chances of a firm's success
(e.g., Cooper and Kleinschmit 1986, 1987). Other
research,
however, has found success stories when organizations
have improvised. For example, Mintzberg and McHugh
(1985) detail the effective improvisations
of the National
Film Board of Canada;
Preston
(1991) describes a group of
managers
that improvises an effective solution to a manu-
facturing plant strike; Eisenhardt and Tabrizi (1995) show
that an experiential approach involving improvisation ac-
celerates product development in the computer industry;
Weick (1993a) describes the effective improvisations
sev-
eral firefighters used to escape the firestorm at Mann
Gulch; and Pascale's (1984) portrait
of Honda's successful
introduction
of its 50cc bikes into the U.S. market involves
improvisation.
It is not our goal to suggest that improvisation inher-
ently is either helpful or harmful for organizations.
Instead,
we study the literature on improvisation
to uncover
the sys-
tematic influence of various factors that affect whether im-
provisation hurts or helps organizations. We seek to
supplement
current
knowledge regarding
the types of envi-
ronmental
conditions and organizational
competencies that
might determine
the effectiveness of improvisation.
There-
fore, our objectives are twofold: (1) to investigate the con-
ditions in which improvisation
is likely to occur and (2) to
examine the conditions in which improvisation
is likely to
be effective.
Improvisation
Definition and Discrimination from Related
Constructs
Our review of prior
research
suggests that an assessment of
whether improvisation
occurs requires looking not just at
what
happens,
but also at the temporal
order
in which it hap-
pens (see also Moorman
and Miner 1998). Observers
typi-
cally assume that
composition
or planning
occurs first and is
followed at a later time by implementation
or execution. In
improvisation,
the time gap between these events narrows
so
that, in the limit, composition converges with execution
(Weick 1993a). Therefore, the more proximate the design
and implementation
of an activity in time, the more that ac-
tivity is improvisational.
This definition is consistent with core conceptualiza-
tions of improvisation
in several
bodies of literature.
For ex-
ample, improvisation
is referred
to as "thinking
in the midst
of action"
in education
(Irby 1992, p. 630), occurring
when
"acts
of composing and performing
are inseparable"
in com-
munication (Bastien and Hostager 1992, p. 95), "reading
and reacting in parallel" in sports psychology (Bjurwill
1993, p. 1383), "real-time
composition"
(Pressing 1984, p.
142; Pressing 1988) and "making decisions affecting the
composition of music during its performance"
(Solomon
1986, p. 226) in music, and representing
"no split between
design and production"
in organizational
studies (Weick
1993a, p. 6). By focusing on the simultaneity
of events, this
research
also follows in the tradition
of organizational
theo-
Improvisation
in New
Product
Development/
3
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ries of temporal
order
(Cohen,
March,
and Olsen 1972; Van
de Ven 1986, 1993).
Improvisation
also can be distinguished
from other, re-
lated concepts in literature
(Moorman and Miner 1998).
Most important,
we argue that improvisation
is a special
case of intraorganizational
innovation,
which is defined as
deviation from existing practices or knowledge (Rogers
1983; Zaltman,
Duncan, and Holbek 1973). All improvisa-
tion, by definition, involves some degree of innovation be-
cause improvisation
involves the creation of action outside
current
plans
and
routines.
There are
many
other
kinds of in-
novation
beyond improvisation,
however.
For
example, if an
organization
innovates a new way to distribute a product by
analyzing customer needs, gathering
facts, and planning a
new channel, the organization
has innovated but not impro-
vised. In addition,
though
all improvisation
has some degree
of innovation,
the degree of innovativeness
can vary enor-
mously. For example, some improvisations
are very innova-
tive and deviate far from existing routines, such as in the
case of "free
jazz" (Berliner 1994) or of NASA teams im-
provising
to rescue
Apollo XIII
by making
radical use of ob-
jects outside prior
routines or structures
(Lovell and Kluger
1995). Other improvisations
only involve minor deviations
from current
routines, such as when musicians add embell-
ishments to existing melodies (Bailey 1980) or product
de-
velopment teams add features to existing products
(Miner,
Moorman,
and Bassoff 1997).
Improvisation
is also distinct from other constructs
im-
portant
to strategic
firm behavior,
such as adaptation,
learn-
ing, and opportunism.
First, improvisation
is distinct from
adaptation, which involves the adjustment
of a system to
external
conditions (Campbell 1989). We argue
that
adapta-
tion does not necessarily invoke improvisational
action by
organizations.
Instead,
adaptation
can be achieved in a vari-
ety of ways, including both preplanning
and improvisation.
Second, if learning is a process that requires
the discovery,
retention, and exploitation of stored knowledge, including
information
or behavioral routines
(Huber 1991; Levitt and
March 1988), then not all learning
is improvisation.
For ex-
ample, learning
might involve a carefully
preplanned exper-
iment whose results are recorded and interpreted
and that
requires
no improvisation
whatsoever.
Third,
when organi-
zations are described as opportunistic,
they are likely to
seize attractive,
unexpected developments or opportunities
proactively (Aaker 1988; Miner 1987; Mintzberg and
McHugh 1985; Quinn 1980, 1986).2
As with the other dis-
crimination
variables,
opportunism
can be achieved
through
means other than improvisation,
such as developing a plan.
In addition, improvisation sometimes arises in disastrous
situations and involves overcoming obstacles more than it
does taking advantage
of unexpected opportunities.
Organizational Improvisation
Many observers have described
improvisation
by individu-
als. For example, people have described
ways in which in-
dividual actors, athletes, therapists,
musicians, or teachers
2This
view of opportunism
as
benign
(Miner
1987,
p. 334)
omits
the definition of opportunism
as "self-seeking
with guile"
that
Williamson
(1975)
proposes.
improvise in different settings. Weick (1993a) describes in
detail the improvisational
and other actions of individual
firefighters
in a disastrous
firetrap,
though he also explores
team aspects of the situation.
In addition to individual improvisation,
observers have
emphasized that collective improvisation also occurs
(Crossan
and Sorrenti
1997; Preston 1991; Weick 1993a, b,
c). One detailed report (Hutchins 1991) describes actions
taken by the crew of a ship whose navigational system had
broken to make their
way into a harbor. To avoid danger,
the
crew members called out estimates of coordinates,
calculat-
ed subparts
of the data needed to make navigational
choic-
es, and communicated
partial information to one another
repeatedly. Although a transcript
of their interactions indi-
cates that no one crew member understood
the complete
system they had improvised
or exactly why they were suc-
ceeding, the crew developed a set of routines that worked to
get the ship into the harbor.
We follow this approach
by focusing on organizational
improvisation,
which includes improvisation
by groups,
de-
partments,
or whole organizations.
Many observers assume
that such entities generate
and execute plans. Therefore,
we
attempt
to study them as carrying
out these activities either
in sequence or nearly simultaneously,
and thus improvising
or not. Although the nature of collective or organizational
features remains contentious (Argyris and Schon 1978;
Walsh 1995), we follow other work describing organiza-
tional features, such as culture (Deshpande, Farley, and
Webster
1993; Deshpande
and Webster
1989), organization-
al information
routines
(Jaworski
and Kohli 1993; Kohli and
Jaworski
1990;
Moorman
1995), and memory
(Cohen 1991;
Huber
1991;
Moorman and Miner 1997; Walsh 1995;
Walsh
and Ungson 1991). To highlight the nature of organization-
al improvisation,
Appendix A provides examples of firms
varying
in the degree of improvisation
in their new product
activities.
Prior
research
suggests that interactions
among persons
who are improvising
frequently
produces
collective improvi-
sation. In an improvisational
theatrical
group, for example,
one actor
might
make a comment,
to which a second will re-
spond
with an association
between the comment and another
topic, and then
a third actor
might link these issues to a third,
inclusive topic (Crossan
and Sorrenti
1997; Mangham
1986;
Spolin 1963). The theatrical
group did not plan the scene in
advance,
and the pattern
that arises is not a simple sum of in-
dependent
improvisational
actions but a collective system of
interaction
that
creates and
enacts the scene simultaneously.
The idea that a system of interaction can produce col-
lective improvisation also is supported by Hutchins's
(1991) case study of the crew improvising a solution to
their
ship's failed navigation
system and by Barley's (1986)
observation
that hospital technicians and radiologists
joint-
ly improvised
routines in response to new technology. In a
powerful set of case studies displaying improvisation,
Dougherty (1992) describes new product development
teams interacting
in ways that
do not follow established or-
ganizational
routines and notes, "Successful developers vi-
olated ... routines and created a new social order for their
collaborative
efforts. They developed mutually adaptive
in-
teractions in which knowledge of the work was developed
4 / Journal of Marketing, July 1998
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as the work unfolded"
(p. 192). In one example, Dougher-
ty (1992) cites the case of SALECO's development team,
which broke routines by using products assembled from
off-the-shelf parts purchased externally rather
than those
manufactured
in-house. This team also opted to introduce
a
software
product
with some bugs in it instead of holding to
the routine
of perfect quality control, because they realized
that users cared
more about the number of applications
than
they did about perfect operation.
These examples and others suggest that collective im-
provisation
often builds on and incorporates
individual
im-
provisation.
However, individual
improvisation
alone is not
sufficient for collective improvisation.
Instead,
the joint ac-
tivities of individual
people create a collective system of im-
provisational action. In addition, there are occasions in
which a person's behavior, planned or improvisational,
sparks
collective activities that are improvisational
in nature
(Burgelman
1983; Hutt,
Reingen, and Ronchetto
1988). For
example, in the case of planned
or deliberate
individual
be-
havior
creating organizational
improvisation,
Eisenhardt
and
Tabrizi
(1995) find that leaders' deliberate
behaviors
played
an important
role in speeding the development
of highly it-
erative and experiential
new product
development
(see also
Miner 1987; Quinn 1986). Other times, collective improvi-
sation results from individual
behavior that is itself highly
extemporaneous
(Mintzberg
and McHugh 1985). In either
case, the individual
improvisation
must move to the organi-
zational
level for collective improvisation
to occur.
In short,
there must be an element of collective design and
execution.
Conceptual Framework
Having established the nature
of improvisation
and its po-
tential
importance
to contemporary
organizations,
we devel-
op arguments about the incidence and effectiveness of
improvisation
in organizations.
Factors Influencing the Incidence of
Improvisation
Theory and prior research
suggest many factors that might
enhance the chances that improvisation
will occur in orga-
nizational
activity.
First,
improvisation
might occur
because
of a lack of organizational
discipline, so that
an organization
makes up new plans as it goes along simply because it lacks
the rigor to follow prior plans (Cooper and Kleinschmidt
1986; Etzioni 1964). Second, an organization
deliberately
might
encourage
spontaneous
activities that
are inconsistent
with prior plans or activities, suggesting that
it has "learned
to improvise" (Burgelman 1983; Hutt, Reingen, and
Ronchetto 1988; March 1976; Moorman
and Miner 1998).
Third, improvisation
might occur within what we call the
logic of responsiveness.
This stream of thinking suggests
that organizations
sometimes face unexpected
jolts or sur-
prises that make prior
plans irrelevant
or incomplete
in im-
portant
ways. Such jolts often are coupled with a context in
which it is difficult to refrain
from taking
action
or complete
a new planning
cycle before taking action. Weick's (1993a)
work on improvisation
by firefighters,
Preston's
(1991) ex-
ample of improvised decision making during a strike, and
Eisenhardt
and Tabrizi's
(1995) findings about improvisa-
tional styles in product development
all focus on settings in
which unexpected
stimuli create the need for organizational
action but also weaken the effectiveness of prior planning.
The central
premise
of this line of thinking is that improvi-
sation might have special value in these circumstances
(Miner 1987). We formalize the logic of this stream of
thought in the next three hypotheses, which are shown in
Figure 1.
The impact
of environmental turbulence.
When the envi-
ronment
in which an organization
operates
experiences a lot
of change, the organization
has several choices. It can ignore
external
demands
or shocks that suggest the need to change
plans and continue
with previously
planned
activities; it can
attempt
to speed up its planning
and execution cycles so that
they remain distinct but happen more quickly (Eisenhardt
and Tabrizi 1995); or it can move toward
an improvisation-
al approach
that
merges planning
and execution processes.
In some cases, fast-changing
environments
can destroy
the value of existing competencies (Tushman
and Anderson
1986). In such circumstances, organizations might find it
necessary to improvise or compose new behaviors while
executing them. As Weick (1979, p. 102) states, "If there
exists a truly novel situation,
one in which there is no anal-
ogous experience in the past, then the only thing the person
can do is act." In other words, strategy implementation
ac-
tually can be "made
up as firms go along" (Weick 1993c, p.
2). Consistent with this view, organizational
scholars have
argued
that the increased
pace of competition
might require
organizations
to develop an improvisational
competency to
prosper (Brown and Eisenhardt 1995; Eisenhardt and
Tabrizi 1995; Mintzberg and McHugh 1985). The basic
logic here is that
exogenous shocks or demands
come along
more rapidly
than an organization
can anticipate,
and orga-
nizations often respond to such situations by improvising
rather
than not responding.
We hypothesize that
Hi:
The greater
the level of environmental
turbulence,
the
greater
the incidence
of organizational
improvisation
in
new
product
actions.
The impact of real-time organizational information
flows. The logic of responsiveness implies that awareness
of external or internal
surprises can trigger organizational
improvisation.
Therefore, the more an organization main-
tains access to information
flows, the more likely it is to be-
come aware of either external shocks or unexpected
internal
surprises.
Some literature
points
to a particular
type of information
flow-that which flows in real-time interaction among
group members-as an important
stimulus to group impro-
visation. Bastien and Hostager (1988), for example, docu-
ment the nonverbal
cues band members
give one another
in
jazz improvisations.
Likewise, Spolin (1963) points to the
criticality of real-time
cues flowing among improvisational
theater
players as their scenes unfold. In addition,
real-time
information
flows between the actors and the audience not
only inform but also stimulate specific improvisational
ac-
tivities. For example, a troupe might extend an improvisa-
tional skit, spurred
by real-time
audience
reactions.
We define real-time information
flows as those that oc-
cur during or immediately prior to an action (Eisenhardt
Improvisation
in New
Product
Development
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FIGURE 1
Factors Influencing the Incidence and Effectiveness of Organizational Improvisation
Main
Effects
- - - -- Moderating
Effects
1989). These flows contrast to information
processes that
occur well in advance of an action or that are used after an
action to evaluate its impact. Real-time information
flows
are likely to occur in face-to-face interactions and electron-
ic communications,
in which there are few time delays and
great opportunities
for feedback (Eisenhardt
1989; Sproull
and Keisler 1991). Therefore,
team meetings in which deci-
sions and interpretations
are made and behaviors
are
carried
out are often sources of real-time information
flows (Dick-
son 1997).
Using our logic of responsiveness,
we predict
that heav-
ier real-time information flows will create
more possibilities
for organizations
to be exposed to unexpected information
that invites improvised
action. We make this prediction
for
three reasons. First, real-time information
is, by definition,
timely.
Therefore,
unlike information that
may get to a deci-
sion maker too late for action to be taken, real-time infor-
mation is inherently more actionable. Second, because it
occurs during or immediately prior to an action, real-time
information has an urgency to it that is likely to evoke im-
mediate responses, which probably cannot be planned.
Third, real-time information
flows are more novel because
they evolve in a more random
manner
than
non-real-time
in-
formation. For example, real-time information flows during
a meeting would be more likely to involve unexpected in-
formation than those emanating from a series of written
memos. These qualities
provide greater potential
for impro-
visational
activity.
We predict
that
H2:
The
greater
the level of real-time
organizational
informa-
tion flows, the greater
the incidence of organizational
improvisation
in new
product
actions.
The impact
of organizational
memory.
We have suggest-
ed that real-time information about internal
or external sur-
prises might enhance the chances that improvisation
will
occur. In contrast,
prior
work suggests that stored informa-
tion, in the form of organizational
memory,
will reduce these
chances. As with organizational improvisation, there is
some disagreement regarding whether organizations
store
information
in memory as people do. However, there is a
growing sense across disciplines that organizations have
frames of reference,
routines,
and structures
that reflect the
presence
of stored
knowledge (for a review of this literature,
see Cohen 1991; Cohen and Bacdayan 1994; Cohen and
Levinthal 1990;
Walsh 1995;
Walsh and Ungson 1991;
Win-
ter 1987). We adopt
that
perspective
in this article
but focus
on the level of knowledge contained in an organization's
memory,
which we previously have defined as collectively
held beliefs, behaviors,
or physical artifacts
(Moorman
and
Miner 1997, p. 93). Therefore,
a high level of organization-
al memory would be present
when a project
or action phase
represents
familiar
territory,
a new product requires
only a
modest change in an old project, the technological or cus-
tomer basis for the new product
is part of the firm's long-
standing
repertoire,
there are well-established team routines
because the duration of the team members' service is high,
or a particular
action phase (e.g., prototype
development)
is
6 1 Journal of Marketing,
July 1998
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an established
firm-level competency
(Moorman
and Miner
1997).
By definition,
organizational
memory
represents
learned
ways of thinking and behaving.
As such, memory often is
activated automatically
in certain situations. For example,
firms tend to develop line extensions of existing products
rather
than create
completely
new ones (Andrews
and Smith
1996). Firms also tend to use well-developed routines and
processes for developing and introducing new products
(Day 1994; Leonard-Barton
1992; March 1991; Moorman
1995; Moorman and Miner 1997) and therefore learn fewer
new routines
(Sinkula 1994).
Preston (1991, p. 89) discusses the negative effect that
prior memory
is likely to have on the incidence of improvi-
sation, noting:
"In
the case of these familiar situations ... the
scope for improvisation is more constrained."
Likewise,
jazz musicians have commented
on the paradox
of needing
to learn
great
artists' works to improvise
well but then find-
ing themselves trapped by this learning
(Weick 1993c). As
Berliner
(1994, p. 206) notes, "In
one of the greatest
ironies
associated with improvisation,
as soon as artists complete
the rigorous
practice
required
to place a vocabulary pattern
into their
larger
store, they must guard
against
its habituated
and uninspired
use."
The tendency for existing knowledge to restrict the
range
of options is a common
challenge for innovation
of all
types but is an especially strong impediment
to improvisa-
tional action. In improvisation,
the time between composing
and executing is small and/or nonexistent.
We suggest that
the pressure
of fast action enhances the possibility that an
organization will rely on existing routines, regardless of
whether a learned
response is warranted.
Therefore,
we hy-
pothesize that
H3:
The
greater
the
organizational
memory,
the
lower the
inci-
dence of organizational improvisation
in new product
actions.
Factors Influencing the Effectiveness of
Improvisation
In the prior
section, we highlighted
three factors
that we pre-
dict will influence the incidence of improvisation.
The val-
ue or effectiveness of that improvisation,
once engaged in
by a firm, is another matter.
There has been a tendency to
think of improvisation
as either
helpful or hurtful to organi-
zations, as we noted previously.
We address
these equivocal
perspectives by identifying selected factors that moderate
the impact
of improvisation
and determine
whether impro-
visation benefits or hurts organizations.
We begin our dis-
cussion of these factors by identifying the new product
development
outcomes we believe might be potentially
as-
sociated with improvisation.
We then
consider
how the same
important
informational
factors
that influence the incidence
of improvisation
also might moderate its impact on these
outcomes. This dual role creates several potential
trade-offs
for organizations
to manage.
Focal new product development outcomes. There are
several outcomes typically associated with improvisation
(Brown and Eisenhardt
1995; Eisenhardt
and Tabrizi 1995;
Preston 1991; Weick 1993a, c, 1996). For example, when
improvisation works well, it can produce aesthetically
pleasing outcomes in a theatrical or musical setting (Hatch
1997). Likewise, it can provide instrumental
value for orga-
nizations or groups by solving problems or capitalizing on
unique
opportunities
(Weick 1993b, 1996).
Here, we investigate several types of outcomes that fo-
cus on organizational
effectiveness, which we define as the
degree to which an action achieves instrumental outcomes
of value for a firm (Walker
and Ruekert
1987). We focus on
two types of effectiveness outcomes: product
and process.
For product
outcomes, we investigate design effective-
ness, defined as the degree to which new product
features
are high quality and high performance,
and market effec-
tiveness, defined as the degree to which the new product
meets the demands of target customers. An organizational
example of these outcomes might be a product
development
team's improvisation
of a new casing unit for a previously
unprotected part on a commercial research
instrument.
Ef-
fective improvisation
of the unit would require
that the ma-
terials and size of the casing match each other and reflect a
quality level (design effectiveness), and that the unit fit the
customer's needs so that the product
works in the settings
for which it was designed (market
effectiveness).
Improvisation
not only influences the effectiveness of a
new product,
but, we reasoned, it also could affect the ef-
fectiveness of the new product
development process. Two
indicators
of term
process effectiveness seemed particularly
important:
teamfunctioning,
which refers to the team's com-
mitment
level to the project,
and team learning, the level of
knowledge the team gains in performing
a new product
ac-
tion. Finally, the effectiveness of new product
development
processes is also, to some degree, revealed in the cost effi-
ciency (financial
investment
level) and time efficiency (time
investment
level).3
The next three sections relate
improvisa-
tion to these product
and process outcomes.
The
moderating
impact of environmental
turbulence.
We
predict
that the rate of environmental
turbulence
will mod-
erate the improvisation-effectiveness
relationship,
because
it shifts the advantages
and disadvantages
of formal plan-
ning versus improvisation.
If, for example, an organization's
environment
is stable and continuous, planning in advance
of action offers that organization
many possible advantages
(e.g., Armstrong
1982; Miller and Cardinal 1994). The or-
ganization
can take the time to do complete planning,
know-
ing that the assumptions and facts guiding the plans
probably will still hold at the end of the planning cycle.
Thus, the organization
can harvest the tremendous
coordi-
nation and control benefits of good planning, including
avoiding inconsistent
and wasteful action, coordinating
ac-
tivities of multiple actors who may not communicate
easily
3Although
it is more
typical
to separate
efficiency
and
effective-
ness,
product
development
efficiency
can
influence
overall
organi-
zational
effectiveness.
Therefore,
to maintain
a common,
unifying
focus
on new
product
effectiveness,
we place
efficiency
under
the
rubric
of effectiveness
in our
mix
of dependent
variables.
Improvisation
in New
Product
Development
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with one another,
and assuring
that most actions are focused
on a single goal. Improvisation
offers no particular
advan-
tage in this setting. Therefore,
in the presence of low envi-
ronmental
change, improvisation will be more disruptive
than
helpful.
In contrast,
rapid
environmental turbulence
increases
the
odds that improvisation
will provide value. Extensive for-
mal plans in such conditions can have negative conse-
quences because they consume time and resources and
provide counterproductive guides to action
when the context
changes faster than the planning cycle (Eisenhardt and
Tabrizi 1995). These circumstances,
therefore,
actually im-
prove the chances that improvisation
will be effective. We
propose
the following:
H4:
The greater
the level of environmental
turbulence,
the
greater
the likelihood that improvisation
will generate
effective
(a) products
and (b) processes
in new product
development.
The moderating impact of real-time organizational in-
formation
flows. Real-time
information
flows also can facil-
itate a positive effect for improvisation by playing a
powerful coordinating
role. One of the crucial functions of
plans is to coordinate the action of multiple actors (Gal-
braith
1973). In the absence of plans, coordination
must oc-
cur through other mechanisms. Immediate information
about
the context in which the action is occurring
and the ac-
tions of other participants enables such coordination
(Bastien and Hostager 1988, 1992; Menzel 1981). In the-
atrical
improvisation,
for example, actors
continually
attend
to and process instant information
on audience reaction to
guide their
subsequent
actions (Spolin 1963). This feedback
replaces the coordinating
function of a plan because the ac-
tors respond to the same audience cues (Huber and Mc-
Daniel 1986).
In a product development context, Robins (1991) de-
scribes a thriving
company that introduces
new products
at
least once a month but has no formal
strategic
planning.
He
claims that coordination
was achieved because teams have
"an insatiable appetite for market intelligence," and each
team member
"continuously
gathers
and disseminates
anec-
dotal data from the marketplace"
(p. 336). Imai, Nonaka,
and Takeuchi
(1985, p. 358) also describe
product
develop-
ment projects marked
by a high degree of experimentation
as effective when team members
are encouraged
"to extract
as much information from the marketplace and ... to bounce
[ideas] off other members." Following this research, we
suggest that real-time information
flows can not only bring
the "news" that
prompts
improvisation
(H2),
but
also replace
the coordinating
role of a plan when actors
improvise
to the
same incoming information.
In addition to providing coordination,
real-time infor-
mation flows enable actors to learn the consequences of
their
actions as they improvise.
This immediate
information,
in turn,
enhances the chance that improvisation
will be ef-
fective because it creates learning about relevant ongoing
events (Gioia 1988; Granovetter 1973, 1985). Consistent
with this line of reasoning, Eisenhardt
and Tabrizi (1995)
find that repeated
iterations
in the product
development
cy-
cle-which, they argue, provide real-time feedback-are
important
to the success of the new product
outcomes. We
predict
that
H5:
The greater
the level of organizational
real-time
informa-
tion flows, the greater
the likelihood that
improvisation
will generate
effective
(a) products
and (b) processes
in
new
product
development.
The moderating impact of organizational memory.
Al-
though H3 predicts
that organizational
memory will reduce
the incidence of improvisation,
there is considerable prior
research supporting the idea that a strong organizational
memory will enhance the effectiveness of improvisational
action. First, much improvisation
appears
to arise from the
recombination of previously successful subroutines of
knowledge and action (Borko and Livingston 1989; Levi-
Strauss 1967; Nonaka 1990). For example, a firm with well-
developed marketing
research
competencies and significant
consumer insight could recombine
existing knowledge and
skills to improvise
new strategies
to respond
to unanticipat-
ed changes in consumer behavior. In support of this idea,
Weick's (1993a) analysis of the Mann Gulch disaster em-
phasizes that the ability of key members
of the fire team to
use their
existing skills in a novel way was crucial to effec-
tive improvisation. Music observers note that musicians
with strong preexisting
repertoires
of melodies, chords, and
rhythms
and familiarity
with other
players produce
the most
powerful improvisations
(Berliner 1994). Weick's (1993b,
p. 353) characterization
of organization
design as involving
improvisation
reflects the importance
of memory.
He states,
"If we think of designers
as people who improvise, then the
materials
they have available
to work
with are the residue
of
their past experience and the past experience of people in
their design group,
the meanings attached
to this past expe-
rience, observational
skills, and their
own willingness to re-
ly on imaginative
recombination
of these materials."
The now-famous
account
of Honda's
introduction
of the
U.S. Supercub
in the United States provides
a final example
of the importance of organizational memory. Honda's
planned
introduction
of large motorcycles
experienced
tech-
nical difficulties because nontraditional
motorcycle cus-
tomers tried to buy the smaller Supercubs
being ridden by
Honda's representatives.
The Honda
team responded
to this
demand by improvising a new strategy to sell Supercubs
through
sports stores, in contrast
to following their original
plan to focus on large motorcycles. Clearly, the effective-
ness of this improvisation
depended
on the Honda
team hav-
ing a rich repertoire of marketing, sales, financial
management,
and technical routines that could be recom-
bined into an internally
consistent strategy that linked suc-
cessfully to the changing environment (Mintzberg 1996;
Mintzberg
et al. 1996; Pascale 1996).
Although this argument
applies to many forms of inno-
vation, we believe it carries
special strength
with respect to
improvisation. In planned innovation, organizations can
gather in advance the tools needed to implement change.
They can acquire physical resources, such as machines, as
well as advice and ideas from sources outside the organiza-
tion. The extemporaneous
nature
of improvisation,
howev-
er, dictates
that
there
is little or no space between conceiving
of and executing an innovation.
Thus, the improvisation-ef-
8 / Journal
of Marketing,
July 1998
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fectiveness relationship
will be even more dependent
on ex-
isting organizational memory.
We predict
the following:
H6: The greater
the organizational
memory,
the greater
the
likelihood that
improvisation
will generate
effective
(a)
products
and
(b) processes
in new
product
development.
Method
Setting
Data were collected from two midsized firms: FastTrack,
a
developer
of electronic instruments,
and SeeFoods, a manu-
facturer of food products.
These companies
offer several ad-
vantages for testing our hypotheses. First, both companies
are well established
and have formalized structures but vary
in size ($2.4 million and $2.6 billion in annual sales, re-
spectively). In addition, both companies have formalized
product development processes. Each has detailed steps
through
which the development
process
must go and
various
hurdles to meet before its products
move from step to step.
For example, SeeFoods has developed its product
planning
process to the degree that it considers the process a distinct
competency and treats it as a trade secret. FastTrack
suc-
cessfully has achieved IS09000 certification of its product
development processes, which indicates
some degree of for-
malization. These properties
make the firms good settings
for examining improvisation.
The firms also provide rich
settings for testing our hypotheses because each company
takes product
development seriously and links it to overall
organizational success. They therefore engage in various
product development activities, which provided us with
many opportunities
to observe the development process.
The two firms do contrast
on two dimensions, therefore
providing
some variation
in our study conditions. First,
one
is a consumer packaged-goods
firm, and the other a tech-
nology-oriented industrial firm. Second, in one firm we
studied, the project
was in the concept and prototype
devel-
opment stages, whereas in the other
firm, the project
was in
the market
development and product
introduction
stages of
the new product
development process. Both aspects of dif-
ferentiation improve the generalizability
of our results. In
both firms, employees understood
we were conducting a
study of product
development,
but no mention was made of
improvisation
to avoid demand effects about
its incidence
or
impact. In each firm, we focused on one development pro-
ject, which was selected because it was representative
of
other
projects
in each firm.
The teams
working
on these pro-
jects both were cross-functional,
with ten active members
at
SeeFoods and seven at FastTrack.
Data Collection Procedures
Investigators
attended,
recorded,
and transcribed
the meet-
ings of the product
development
teams during
a nine-month
period. Meetings generally
were held once a week. Howev-
er, holidays, vacations, and schedule conflicts meant some
meetings were missed, which resulted in approximately
25-30 meetings attended
in each of the firms. To generate
fine-grained
but systematic
data
at the level of specific team
actions, we identified
action events from these meetings and
asked key informants
to evaluate
them
in terms
of a wide va-
riety of variables,
including activities that occurred
prior
to
or at the same time as the event and outcomes associated
with the action event.
Determining
the scope and nature of these action events
was, therefore,
an important part
of the research
effort. New
product
development projects are composed of a series of
ongoing activities that are, in some sense, seamless. There-
fore, to understand
and evaluate improvisation,
we had to
both appreciate
this larger
unfolding
of activities and decide
how to divide it into a series of events that could be evalu-
ated and
judged independently.
Action events are defined as discrete activities under-
taken by a new product development unit. Following from
our conceptualization, we restricted
our sample to organi-
zational-level actions, defined as those undertaken
by the
new product team. Therefore, actions taken outside of the
group or without the group's approval were not consid-
ered organizational for our purposes. An action event
could involve a team engaging in any of the following ac-
tivities: making changes to a new product, calling a sup-
plier to change the size of a part,
making a decision to use
a new distributor,
releasing test procedures, finding prod-
uct problems, preparing documents for regulation filing,
doing a store walk, creating concept boards, making tar-
geting decisions, generating brand names, deciding to de-
lay a project, engaging in a focus group briefing, or
participating
in a focus group or a creativity session. One
additional condition was placed on the action identifica-
tion process: The action had to have some possibility
(even remote) of influencing new product outcomes. This
condition did not bias our sample toward actions that were
likely to influence outcomes. Instead, it eliminated minor
activities of the team, such as decisions about when and
where to meet and other conversation that was related to
social activities among team members and not the prod-
uct.
To ensure that our identification of the actions was
complete and unbiased, we used several safeguards. First,
four transcripts
were selected randomly
from each site, and
action events were coded independently
by two investiga-
tors familiar with the site. This approach
yielded high in-
terjudge reliability (92% agreement). Second, product
development team meetings evolved as primary data
sources from which we derived action events because they
represented
a consistent vehicle that brought
all the project
members together and because the meetings were the pri-
mary means by which members exchanged information
about
actions that influenced the project.
To reduce
the pos-
sible bias in team meetings, project teams were asked on
three
different
occasions to list all the things they had done
on behalf of a project during the preceding week. These
lists were compared
with meeting transcripts,
and coverage
was adequate
(90% coverage).
Each of the team meetings we observed
could potential-
ly produce
dozens of actions, making
their
evaluation
by re-
spondents difficult and burdensome.
Therefore, to reduce
the set of actions that would constitute
our sample, we ran-
domly selected 2 organizational
actions from those coded in
Improvisation
in New
Product
Development
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a given meeting.4
This resulted in the selection of 107 action
events for our sample. When an action event was selected
for informant
evaluation, we set in motion a series of data
collection events. To begin, informants
completed
an action
assessment
form, within a week of the action
occurring,
that
asked them to rate the action and various environmental and
organizational
activities that occurred
prior to and during
the time the action was unfolding. This included an infor-
mant rating of organizational
improvisation,
memory, and
real-time information flows and an assessment of the level
of environmental turbulence associated with the action
event. After approximately
four weeks, the same informants
evaluated the short-term impact of each action event in
terms of product
and process outcomes. The key informants
in completing both forms were the team leaders because
they were in attendance at every meeting, were aware of
team actions, and had a broad
view of the project.
Measures
In this section, we report
the properties
of our
measures,
ap-
proximately
half of which were multi-item and half single-
item measures. Multi-item measures were a mix of
formative and reflective indicators. This mix was adopted
to
safeguard against the hazards of key informant burnout.
Each of our key informants
completed approximately
100
40ur initial
goal was to sample systematically high
and
low im-
provisation
actions to ensure
that
our
sample
would contain
vari-
ance.
However,
after
attempting
to do this for several
weeks,
we
abandoned the
approach
for two reasons.
First,
from our
observa-
tions of team meetings
and interviews with key informants,
it
seemed that much of what occurred
during meetings
was,
at least
in part,
an
improvisation.
Therefore,
variance
would be
easier than
we had
expected
to capture.
Second,
we determined
it was more
appropriate
for our
informants
to assess
the
degree
to which
they
improvised
than
for us to make such
judgments
without
a clear un-
derstanding,
a priori,
of how
much or how little
planning
had
pre-
ceded an action. This realization
shifted our design, and we
allowed
informants
to rate the
degree
of improvisation
in an action
following
its enactment.
questionnaires:
50 action assessments immediately
follow-
ing the action and 50 short-term
impact forms four weeks
after the action. Therefore, they completed two question-
naires each week for the study. Given this workload, we
tried to make each questionnaire
no more than a page long.
This meant sacrificing some depth on individual measures.
We focused our efforts on developing multi-item
measures
for those constructs
that
were considered a priori
difficult to
measure,
such as improvisation.
Because the composition of formative measures is dri-
ven by conceptual criteria-which is coverage of the con-
struct domain-and not by predictions of correlation
between items in that space, formative measures were not
subject to reliability
or factor analytic approaches (Bagozzi
1994). The remaining reflective measures were examined
for unidimensionality
and reliability.
In Table
2, we present
an overview of the psychometrics associated with each
measure.
Appendix B contains a complete listing of all the mea-
sures used in this study. The organizational
improvisation
level of each action event was evaluated on the action
assessment form and was measured on three semantic
differential
seven-point scales with the following anchors:
(1) figured out action as we went along/action followed
a strict plan as it was taken, (2) improvised
in carrying
out
this action/strictly
followed our plan in carrying out this
action, and (3) ad-libbed action/not an ad-libbed action.
The mean improvisation
level is M = 4.252 (s.d. = 1.985)
and the coefficient alpha exceeded acceptable standards
(a = .79).
Because of the centrality
of improvisation
to our work,
two additional
safeguards
were taken to measure it. First, it
was rated
by two investigators
involved in the site, and there
was 70% agreement regarding
whether improvisation
was
low (1), moderate (4), or high (7). The mean investigator
rating
(M = 4.014, s.d. = 1.539) also compared
well with the
mean informant
rating.
Second, because we claim that im-
provisation is distinct from innovation, we examined the
discriminant
validity of the level of improvisation
and the
TABLE 2
Measurement Information
Standard
Mean Deviation (1) (2) (3) (4) (5) (6) (7) (8) (9) (10)
(1) Organizational
improvisation 4.25 1.98 .83
(2) Environmental turbulence 2.12 1.22 .18 -
(3) Organizational
real-time
information flows 5.86 1.85 .03 -.14 -b
(4) Organizational
memory 4.36 1.78 -.60 -.07 .04 .84
(5) Design effectiveness 5.03 1.06 -.08 -.23 .30 .07 a
(6) Market effectiveness 4.87 .81 -.22 -.12 .30 .29 .65 .70
(7) Cost efficiency 4.05 .76 -.08 -.20 .06 .08 .19 .11 b
(8) Time efficiency 4.08 .89 .01 -.14 .20 .03 .05 .03 .35 .89
(9) Team
functioning 4.61 .80 -.34 -.12 .20 .17 .43 .60 .11 .16 .86
(10) Team learning 5.12 .93 -.30 -.24 .29 .25 .53 .64 .17 .13 .60 .73
aFormative
scale,
therefore
alpha
is not
reported.
bSingle-item
measure,
therefore
no alpha
or correlation
is reported.
Notes:
The coefficient
alpha
for
each
measure
is on the
diagonal
and the intercorrelations
among
the measures are
on the
off-diagonal.
Corre-
lation coefficients
greater
than
.20 are
significant,
p < .05.
101 Journal of Marketing,
July 1998
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level of innovation of the focal action. Informants
rated
in-
novation and improvisation
on the same form. Innovative-
ness was measured by asking key informants to rate the
level of innovation
on a two-item semantic differential scale
with (1) innovative
action/ordinary
action and (2) novel ac-
tion/standard
action as the anchors. The two innovativeness
items correlated well (p = .70).
The test of discriminant
validity
between innovation and
improvisation
required
constraining
and freeing the phi co-
efficient between the two measures using LISREL 8. The
model with the free coefficient was found to be superior
to
the fixed coefficient (AX2i)
= 5.31), exceeding the standard
necessary to show discriminant validity (AX2(l)
= 3.84).
Therefore, innovation and improvisation are empirically
distinct.5
The three
explanatory
variables
were measured on sev-
en-point
Likert
scales in which the anchors
depended
on the
variable. The degree of environmental
turbulence
occurring
around
the action event was measured using a three-item,
formative
measure, where I was "none" and 7 was "a lot"
for the following items: When the action was taken, how
would you rate
the level of change [defined
as any deviation
from the status
quo] within (1) your team, (2) your
firm, and
(3) external
sources [customers,
suppliers,
distributors].
The
mean level of external
change was 2.136 (s.d. = 1.243). Be-
cause the measure is a formative indicator,
rather than re-
flective, we do not report
a reliability
coefficient.
Informants
also evaluated the level of real-time
organi-
zational information flows that occurred
using a single-item
measure
that asked for a rating
of the level of face-to-face,
telephone, or e-mail information transferred
among team
members just before the focal action (M = 4.078, s.d. =
1.058), using the same anchors.
Organizational memory level was measured
by asking
informants to evaluate the memory
level regarding
an action
using a four-item scale adapted
from our previous (1997)
study. Informants were asked to rate the extent of their
agreement with the following items: For this action, my
team has (1) well-defined procedures, (2) a standard
ap-
proach,
(3) a great deal of knowledge, and (4) strong
skills.
The measure had a mean of 4.392 (s.d. = 1.784) and ade-
quate reliability
(a = .79).
Of all the independent
variables, organizational
impro-
visation and memory are the only measures that are multi-
item and reflective in nature.
Therefore, we examined the
discriminant
validity of organizational
memory
and impro-
visation. As previously, the test of discriminant
validity in-
volved constraining and freeing the phi coefficient
between the two measures using LISREL 8. The model
with the free coefficient again was found to be far superi-
5We
ideally
would
have
performed
discriminant
validity
checks
between all the variables
from
which
we previously
conceptually
distinguished
improvisation
(including
adaptation,
learning,
and
opportunism).
However,
because
of the severe
constraints
imposed
on our
informants,
we chose
to focus
our
empirical
efforts on in-
novation.
We believe
it is closest
conceptually
to improvisation
and,
therefore,
perhaps
the
competing
variable
most
crucial
to our
perspective.
or to the fixed coefficient (AX2(I)
= 52.00), which indicat-
ed discriminant validity between organizational memory
and improvisation.
Dependent variables. These variables were assessed by
our informants four weeks after the action event occurred.
Informants were given a one-page survey with the action
event described in detail at the top of the page. In addition,
because of the time lag, a portion
of the transcript
relevant
to the action generally
was attached to the page to jar the in-
formant's
memory
of the event. Informants did not have ac-
cess to their
original
evaluations of the event or their
ratings
of the informational actions occurring
around it. All depen-
dent variables were evaluated
on a seven-point scale, where
7 was a positive and I was a negative effect of the action on
the particular
outcome. Informants
were asked to rate how,
"on balance,"
the action event has or is likely to have influ-
enced each dependent
variable.
They appeared
to have no
problems
in making such assessments.
Following our conceptualization,
two product-effective-
ness dependent
measures
were used in this research.
Design
effectiveness was measured
with a two-item formative scale
that assessed the impact of the action on the performance
and design of the product.
The two items have an acceptable
correlation (p = .48). Influenced by Griffin and Page's
(1993, 1996) work, we measured
market effectiveness with
a three-item scale that described the impact
of the action on
the sales, customer
acceptance,
and success of the new prod-
uct. The items have an alpha of .70.
Four process effectiveness dependent variables also
were evaluated. Cost efficiency was measured
by a single-
item measure of the estimated cost structure
of the new
product
(Griffin
and Page 1993, 1996). Time efficiency was
measured
by a three-item
measure that asked respondents
to
rate the (1) length of the product
development process, (2)
speed of the product
development process, and (3) project
timeliness. These items are reliable (a = .89).
Team
functioning
refers
to the impact
of the action event
on the degree to which the team works well together.
This
was evaluated using a three-item
measure
that asked infor-
mants to assess the impact of the action on (1) team com-
mitment level, (2) team functioning, and (3) team
enthusiasm.
These items are reliable
(a = .86). Finally,
team
learning was measured
by asking informants
to assess the
impact
of the action
on (1) the way the team thinks
about
the
project,
(2) the team's certainty
level, (3) the team's under-
standing level, and (4) how much the team learned.
These
four items are reliable (a = .73).
Three of the process effectiveness outcomes (time effi-
ciency, team functioning,
and team learning)
are multi-item
and reflective in nature.
Therefore, measure development
required
examining their discriminant
validity. As we did
previously,
we established
a base model that did not reflect
the correlation
between measures.
Then we examined how
model fit changed when we constrained
the phi coefficient
between different pairs of the three measures
to equal one.
Results indicate that the model with the free phi coefficient
was a better
fit in all three cases, which indicated
discrimi-
nant validity in time efficiency and team learning (AX2(I)
=
16.53), time efficiency and team functioning (AX2(I)
=
Improvisation
in New
Product
Development
/11
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28.17), and team learning and team functioning (AX2() =
8.78).
Model-Testing Approaches
We used three
distinct model testing approaches
to examine
the proposed hypotheses. First, we used simple descriptive
statistics to examine the existence of improvisation
in the
new product
actions we sampled. Second, we used a multi-
variate linear regression model to examine the impact of
environmental
turbulence,
organizational
real-time informa-
tion flows, and organizational
memory on the incidence of
improvisation
in new product
actions. Third,
we performed
a split group analysis (Arnold 1982; Cohen and Cohen
1983) to examine the impact
of the three moderators-envi-
ronmental
turbulence,
organizational
real-time information
flows, and organizational memory-on the organizational
improvisation-effectiveness
relationships.
This approach
in-
volved creating high and low levels of each moderator vari-
able by performing
a median split. We then examined the
relationship between improvisation and the various out-
comes in the high and low moderator variable conditions
and compared
the regression
results from these two condi-
tions using a t-test, to determine if the regression coeffi-
cients were different across the two moderator conditions
(Pedhazur
1982). If the t-test of differences in the beta coef-
ficients was significant, we had found evidence of modera-
tion and inspected the direction of moderation.
We chose
this approach over moderator
regression analysis (MRA)
because MRA demands
that all main and interaction
effects
associated with the proposed
moderating
influences be en-
tered into the model (Pedhazur
1982).6
In this study,
MRA
would have involved seven predictors
(i.e., improvisation,
memory, real-time information,
environmental
turbulence,
improvisation
x memory, improvisation
x real-time infor-
mation,
and improvisation
x environmental
turbulence).
Us-
ing MRA with the number
of variables and the sample size
of this study likely would have resulted in underpowered
tests of the hypotheses.
Results
The Incidence of Improvisation
Simple descriptive statistics suggest that
organizational
im-
provisation
occurred
in our sample of new product
actions.
The mean level of improvisation,
as rated by informants,
was 4.252 on a seven-point Likert scale (s.d. = 1.985),
where 7 represents
greater
improvisation.
The scale exhib-
ited considerable
range,
running
from I to 7 with a mode of
5 and a median of 4.667. The distribution
is fairly even
across all levels of improvisation
but is skewed slightly to-
ward
higher levels of improvisation.
For example, if we de-
fined as "primarily improvisational"
those actions that were
rated higher than five, 47.5% of the actions would qualify;
if we used a cutoff of higher than six, 24.1% would quali-
6Despite
differences
at the multivariate
level,
a univariate
MRA
test is identical
in structure
to the split-group
analysis
used here
(for
related
proofs,
see Arnold
1982;
Cohen
and Cohen
1983).
fy. The central tendency then was toward improvisation.
However, with a standard
deviation of 1.98, there was also
quite a bit of variance in improvised behavior. In Table 3,
Part
A, we depict the frequency distribution of improvisa-
tion in our sample.
Factors Influencing the Incidence of
Improvisation
Considering the factors that could influence the incidence
of improvisation, we tested the first three hypotheses in a
single multivariate regression model. The results, which
appear
in Table 3, Part
B, suggest that the overall model is
significant (Adjusted R2 = .39, F(388)
= 20.97, p < .001).
Results also indicate that environmental turbulence is a
marginally significant, positive predictor of the level of
improvisation in new product actions (b = .252, t = 1.88,
p < .10, two-tailed test), in support of H1. Organizational
real-time information flows do not have a significant im-
pact on the incidence of organizational improvisation
(b =
.100, t = 1.14, p > .10), thus failing to support H2. Finally,
organizational
memory has a negative effect on the level
of improvisation (b = -.687, t = -7.520, p < .001), in sup-
port of H3.
Factors Influencing the Effectiveness of
Improvisation
The split group analyses results appear
in Table 3, Part C.
We note there that high levels of environmental
turbulence
have a positive influence on improvisation's impact on de-
sign effectiveness (t(86)
= 2.83, p < .05). We find that when
environmental turbulence
is low, improvisation
has a nega-
tive effect on design effectiveness, but in the presence of
high environmental
turbulence,
improvisation
improves
de-
sign effectiveness. Environmental
turbulence
does not have,
however, a statistically significant moderating impact on
market effectiveness (t(86) = 1.21, p > .10). These results
thereby support H4a with respect to technical design and
quality
outcomes but not in terms of the product's
effective-
ness using market indicators.
Environmental
turbulence
has equally mixed effects on
the improvisation-process outcome relationships. Turbu-
lence improves the extent to which the team reports it
learned (t(86)= 3.42, p < .05) and functioned smoothly
(t(86)
= 1.98, p < .05) while taking improvisational
actions,
in support of H4b.
However, the improvisation-cost effi-
ciency relationship becomes weaker and more negative
when turbulence
is high, and the improvisation-time effi-
ciency relationship is not influenced at all, thus failing to
support H4b.
These results suggest important
trade-offs for
the use of improvisation in conditions of environmental
turbulence.
Organizational
real-time information
flows have a more
uniform positive influence on the extent to which impro-
vised new product
actions influence design (t(94)
= 6.21, p <
.05) and market (t(94)
= 4.76, p < .05) effectiveness, in sup-
port of H5a.
However, real-time information
flows do not
have the same positive influence on process outcomes, thus
failing to support
H5b.
Improvised
new product
actions do
not have a greater impact on cost efficiency (t(94)
= .66, p >
12 / Journal of Marketing, July 1998
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TABLE 3
Tests of Hypothesized Relationships
A.The Incidence of Organizational Improvisation
Mean: 4.25
Standard Deviation: 1.98
Mode: 5.00
Median: 4.67
1.00
1.01-1.99
2.00-2.99
3.00-3.99
4.00-4.99
5.00-5.99
6.00-6.99
7.00
Frequency Percentage
14 13.1%
4 3.8
7 6.5
18 16.8
13 12.1
25 23.4
9 8.2
17 15.9
107 100 %
B. Factors Influencing the Incidence of Organizational Improvisation
Overall model, F(3,88)
= 20.97, p < .001, Adjusted R2 = .39
Independent Variables
Environmental Real-Time Information Organizational
Turbulence Level Flow Level Memory Level
Dependent Variable b t-value b t-value b t-value
Improvisation .252 (1.88**) .100 (1.14) -.687 (-7.52*)
C. Factors Influencing the Effectiveness of Organizational Improvisation
Moderating
Variables
Environmental Real-Time Information Organizational
Turbulence Level Flow Level Memory Level
(n = 86) (n = 95) (n = 94)
Dependent Variables Lowa High t-value Low High t-value Low High t-value
Product effectiveness
Design effectiveness -.17 .17 2.83* -.57 -.01 6.21* -.13 .08 1.65**
Market
effectiveness -.27 -.16 1.21 -.54 -.18 4.76* -.13 -.06 .64
Process effectiveness
Cost efficiency .02 -.22 -2.91* -.14 .09 .66 -.18 .09 2.83*
Time efficiency .07 .09 .16 .09 .02 -1.46 -.18 .17 3.15*
Team
functioning -.36 -.20 1.98* -.40 -.39 .10 -.41 -.23 1.98*
Team learning -.35 .00 3.42* -.59 -.28 3.81* -.32 -.11 1.98*
aNumbers
in
the
low and
high
columns
represent
the
standardized
beta coefficient
(b)
for
the impact
of improvisation
on each
dependent
vari-
able under
low and
high
moderating
conditions.
*p
< .05.
**p<
.10.
.10), time efficiency (t(94)
= -1.46, p > .10), or team func-
tioning (t(94)= .10, p > .10) when real-time information
flows are
high rather than
low (see Table
3, Part
C). Only the
impact of improvisation
on team learning improves when
real-time
information
flows are high (t(94)
= 3.81, p < .05).
Finally, H6 predicts that high levels of organizational
memory
will increase
the likelihood that improvisation
will
generate effective products and processes in new product
development.
The results indicate that
organizational
mem-
ory uniformly improves
the impact
of improvisation
on var-
ious process outcomes, including cost efficiency (t(94)=
2.83, p < .05), time efficiency (t(94)= 1.98, p < .05), team
functioning (t(94)
= 3.15, p < .05), and team learning (t(94)
=
1.98, p < .05). These results support
H6b.
Likewise, organi-
zational memory marginally
improves the extent to which
improvised new product
actions result in design effective-
ness (t(94)
= 1.65, p < .10). However, memory does not im-
prove the likelihood that improvised new product actions
will result in market
effectiveness (t(94)
= .64, p > .10), thus
providing
mixed support
for H6a.
Improvisation
in New
Product
Development
113
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Discussion and Implications
Our conceptual work builds on prior interdisciplinary
re-
search and
suggests that
improvisation
can play a role in the
new product
development process.
An investigation
of mar-
keting literature
provides
few positive empirical
accounts
of
extemporaneous
action in managerial
action, suggesting in-
stead that
more fruitful action is planned
and then
executed.
In an attempt
to address this gap in the literature,
we have
documented
the incidence of improvisation
and the factors
that influence that incidence. Drawing on equivocalities in
literature,
we further
suggest that improvisation
is under-
stood best as perhaps
having
both positive and negative
out-
comes for firms. This mixed assessment draws us to try to
understand the conditions in which improvisation
might be
deployed effectively by organizations.
We propose and test
several such conditions.
In this section, we address the theoretical
and practical
potential
of our view of improvisation
in several
ways. First,
we discuss the limitations of our work. Second, we review
the pattern
of our results in more detail and with an eye to-
ward understanding
the conditions in which the moderators
(I) change improvisation's
effect from negative to positive
or (2) reduce the negative impact of improvisation.
Third,
we discuss several trade-offs
in managing
the incidence
and
effectiveness of improvisation
in organizations
and high-
light the implications
of these trade-offs.
Limitations
Our research
has several limitations.
First,
despite the longi-
tudinal
approach
we adopted,
the use of two firms limits the
generalizability
of our results.
Similar to Hutt,
Reingen,
and
Ronchetto
(1988), we initially sought
to control
for many of
the firm factors that might influence either the rate of im-
provisation
or its impact
by limiting ourselves to two firms.
Furthermore,
the challenges of longitudinal
access to orga-
nizations, especially to proprietary
activities such as new
product development processes, made our method choice
more reasonable. This is particularly
true given that we se-
lected actions from among those that occurred
during
week-
ly product development meetings, all of which were
attended, recorded,
and transcribed.
Other approaches
that
may be more
externally
valid might
have created
other
prob-
lems in generating an unbiased sample of actions. There-
fore, our approach
offers solid, internally
valid evidence of
improvisation
that further
research
might examine in more
firms using a less sensitive methodology.
Second, our hypotheses focus on three information
fac-
tors that
have been discussed in prior
literature
on improvi-
sation and that deserve empirical attention.
Although still
limited, these factors
include the effect of different
informa-
tion sources (internal and external) and types (stocks and
flows) on improvisation. Further
research could involve
considering a more comprehensive
study of improvisation
that extends the connections between information
and im-
provisation presented
here. This approach
could develop a
more general framework of the antecedents and conse-
quences of improvisation
in new product
development, us-
ing relevant industry, firm, product, environmental, and
individual team factors. Many of the factors examined by
Hutt, Reingen, and Ronchetto
(1988) would be fruitful av-
enues for such a framework. For example, the role of cul-
ture, structure,
boundary
spanners,
and product
champions
as catalysts for and facilitators of improvisation
would be
appropriate
factors. Additional research also could involve
examining the role of individual
improvisation
in organiza-
tional improvisation,
a factor we did not investigate.
Third,
though this research involved examining the im-
pact of improvisation
on short-term
new product
effective-
ness, it also would be valuable to examine the impact of
improvisation
on long-term organizational
outcomes. Our
research also was limited to new product development ac-
tions. However,
many other
marketing
contexts are also rel-
evant contexts for the study of improvisation.
Advertising
and personal selling stand out as areas in which we would
expect improvisation
to occur at even higher levels. Addi-
tional research could examine the incidence of improvisa-
tion and attempt
to demonstrate
the generalizability
of our
findings across multiple
contexts.
Finally, further research could address the possibility of
common methods variance
influencing our results, because
the same informants
rated
aspects of both actions and out-
comes. However, because observers independently identi-
fied the action, the ratings of actions and outcomes were
accomplished at significantly different times, and infor-
mants had no record of prior
ratings
when performing
their
outcome ratings, the chance of informant preconceptions
producing
the results
here is reduced.
Further
research
could
use multiple measures of actions and outcomes to ensure
even further
the lack of common methods
or informant
bias.
Pattern of Improvisation Results
Considerable
research on organizations
suggests that for-
malized organizations
with well-developed product devel-
opment procedures are relatively unlikely to engage in
improvisation
(Scott 1987). Contrary
to that research, our
first basic finding is that,
even in two well-established
orga-
nizations with formal structures,
roles, and procedures,
im-
provisation
occurs with substantial
regularity
in the product
development process.
Prior research also has tended to highlight either the
dangers of improvisation
or its potential for helping firms
adapt. Our pattern of results supports a more contingent
view of improvisation.
For example, we provide some sup-
port
for the traditional
concern
regarding
the risks of impro-
visation because, in five of the specific outcome variables
we observed,
our moderating
variables
had a positive effect
but
worked
by reducing
the negative
effect of improvisation.
Thus, though
the moderating
conditions enhanced the value
of improvisation,
as we had expected, the conditions were
not strong enough to make the net effect of improvisation
positive.
In other cases, however, the moderating
conditions re-
versed the negative impact of improvisation.
For example,
in conditions with low organizational
memory, improvisa-
tion had a negative effect on design effectiveness, cost effi-
ciency, and time efficiency. However, in the presence of
high organizational
memory, improvisation
had a positive
effect on these outcomes. These findings support
the gener-
al argument
that
emergent processes might have value in un-
certain or ambiguous conditions (Burgelman 1983; Miner
14/ Journal of Marketing,
July 1998
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1987). They also support the more recent arguments of
scholars
who claim that improvisation
represents
an impor-
tant
competency that
can produce
value for organizations
in
certain conditions (Eisenhardt
and Tabrizi 1995; Moorman
and Miner 1998; Weick 1987).
Trade-Offs in Improvisation
A common theme that runs through
our conceptual frame-
work and results is that
improvisation,
similar to most strate-
gic actions, involves trade-offs and potential synergies for
marketing organizations.
This theme is evidenced in several
ways.
Recall that our findings show that memory reduces the
likelihood of improvisation,
but it also increases the effec-
tiveness of improvisation
when improvisation
does occur.
Therefore,
the same organizational
feature that makes im-
provisation
effective is likely to reduce
the chances
of its oc-
currence. Too powerful a memory, then, can remove
improvisation
from the organization's
repertoire,
whereas
too little memory can render the improvisation
that occurs
ineffective. This result suggests that there is a threshold
of
memory level at which improvisation
is a valuable organi-
zational activity, with levels below or above this threshold
reducing
the chances of such an impact.
This trade-off
im-
plies that organizations
must minimize the fixating aspects
of memory
when improvisation
is needed and
evoke memo-
ry as improvisation
is unfolding if it is to be effective. This
delicate balance of restraining
and infusing memory at cer-
tain times requires a greater understanding
of memory, its
forms, and the degree to which these forms restrict extem-
poraneous
actions in organizations.
For example, in a forth-
coming article (1998), we distinguish
between the effects of
declarative organizational
memory (facts and theories) on
the novelty of organizational
outcomes versus the effects of
procedural
organizational
memory (skills and routines) on
the timeliness of organizational
outcomes.
Another trade-off associated with memory that is evi-
dent in our results is that organizational
memory facilitates
the impact
of improvisation
on all new product
and process
outcomes, except those associated with external
market ef-
fectiveness. Although this is consistent with research that
suggests an internal
firm focus should reduce market
suc-
cess (Day and Nedungadi 1994; Deshpande, Farley, and
Webster
1993), none of our memory
measures
involve skills
and knowledge regarding
how a new product activity fits
with customer needs and wants. Therefore, the value of
memory appears
to be linked tightly
to its measured
content.
Real-time information
flows moving through
organiza-
tions present
a different
set of trade-offs
for firms.
Real-time
flows were found to increase
the extent to which improvisa-
tion produces
effective new products
but to reduce
the pos-
itive effect of improvisation on process outcomes
(excluding learning).
Improvisations
were less cost and time
efficient, and groups
engaging in them appeared
to function
less effectively when the level of real-time information
transfer
was high. Despite the inefficiencies associated
with
real-time information flows, improvisation continued to
promote design and market effectiveness when real-time
flows were high. Therefore,
similar to our prior
discussion
of memory, our results appear to recommend a restricted
zone of real-time information flow in which sufficient
amounts of real-time information
are needed to promote a
positive relationship
between improvisation
and product
ef-
fectiveness. However, flows cannot be so high as to create
negative improvisation-process
effectiveness relationships,
which, over time, might undermine
product effectiveness
levels.
Finally, as with the other informational
moderators,
the
influx of information about environmental
change brings
with it certain trade-offs. In particular,
our results suggest
that
high levels of information about
environmental
changes
during improvisation
result in increased product
design ef-
fectiveness. Across all of the informational moderators,
product
design effectiveness has the most to gain from high-
ly improvisational
actions when levels of information are
high. However, consistent with the other
results, firms have
to accept that
the influx of the high levels of environmental
change information
might have corresponding
risks, partic-
ularly higher costs. Such trade-offs
also appear
in other re-
search on new products
(Griffin and Page 1993; Moorman
1995).
In summary,
these results suggest that
improvisation
is a
strategy
of emergent
learning
(Mintzberg
1996) that can be
employed as a substitute
for planning
(Weick 1987). How-
ever, our results clearly suggest that improvisation
is not
necessarily a free good, nor is it one that translates
into ef-
fective outcomes in all conditions. On the contrary,
our re-
sults consistently emphasize that improvisation must be
directed
explicitly, its trade-offs
and tensions acknowledged
and managed,
and the conditions in which it is effective un-
derstood
and nurtured
by organizations.
Future Research Issues
There are many issues that our initial inquiry
into improvi-
sation did not consider.
We discuss several here as a way of
establishing
a strategy
for additional
research
on this topic.
Regarding
improvisation
generally,
we recommend
that fur-
ther research
consider whether improvisation
is driven by
firm mismanagement,
environmental
change, or the deci-
sion to use improvisation
purposively
as part
of firm strate-
gy. In the domain of product development, we encourage
investigation of improvisation's
occurrence and impact in
different (1) project
phases, (2) product
categories, and (3)
industries. Whether a product development project repre-
sents an incremental
or a radical
change from a prior
prod-
uct is an especially important
contingent worthy of further
research.
The risks for improvisation
intuitively seem high-
er in radical product
development projects because of the
probable
lack of relevant organizational
memory to inform
the product
development
process. At the same time, impro-
visation may be more likely to occur in radical
product
de-
velopment
projects
that lack memory.
Teasing
out these and
other possibilities is an important
next step.
Another topic we did not address is the nature of the
group or individual
factors that
spawn improvisation
during
the new product
development process. The research
tradi-
tion on product
championing
includes
projects
that
are initi-
ated outside the formal new product
development process
(Burgelman 1983; Hutt, Reingen, and Ronchetto 1988). It
would be interesting
to consider what
motivates these infor-
Improvisation
in New
Product
Development
/15
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mal improvisation
efforts. What form does improvisation
take when the focus is on a major
strategic
decision that
in-
volves multiple
stakeholders across business units?
The fo-
cus of the present
study is restricted
to improvisation
in the
narrow confines of a structured
development process.
Our focus was the impact of improvisational
activities
on the project
in which they occurred.
However, it is possi-
ble that improvisations have long-term impacts as well.
Team
members sometimes observed
that a particular
impro-
visational action not only worked in the current
project
but
also could be used in other settings or future
projects.
Our
quantitative
results support
such an impact
and suggest that
improvisation
positively affected team learning
outcomes in
high information conditions. Additional research could
fruitfully
investigate
whether
improvisation
serves as a sys-
tematic form of unplanned experimentation
in organiza-
tions. If this function is confirmed, the potential
"second-order"
impact creates an additional factor in the
calculus of improvisation's
value to organizations.
Each im-
provisation might
have, on average,
a low expected value as
a possible new routine for the organization.
But on rare
oc-
casions, an improvisational act (or "local experiment")
might represent
a real improvement
over prior
practices
and
thus be a very useful experiment (Miner, Moorman, and
Bassoff 1997).
Finally, our qualitative
observations
lead us to suspect
that, in addition
to building
a baseline model of factors
that
can move improvisation
from a hindrance to a potential
ad-
vantage,
contemporary
researchers
should
entertain
the pos-
sibility that the boundary conditions for organizational
improvisation
mightbe changing.
Corporate
intranets,
com-
puter-aided
design, and manufacturing
and point-of-sale
da-
ta can change the temporal
links between actions in ways
that previously were not possible. In many ways, this
change enhances the potential for accurate
planning;
how-
ever, it also might enhance
the possibility
of fusing planning
and
acting.
Therefore,
it appears
that
improvisation's
bound-
ary
conditions
are