Conference PaperPDF Available

IMPROVING EFL STUDENTS’ SPEAKING PERFORMANCE BY USING GAMES IN THE CLASSROOM

Authors:

Abstract

This paper is a literature review on the issues of using games to improve the speaking performance of EFL (English as a Foreign Language) students in the classroom. Over the past several years, educators have been increasingly incorporating various games into their teaching curriculum in an effort to create a fun and engaging learning environment for students. The idea of using games to improve the speaking performance of EFL students is not new. The researchers would therefore attempt to provide some suggestions and implications for the improvement of speaking teaching by using games. The argument of this review might set lights for further experimental studies in this field.
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IMPROVING EFL STUDENTS’ SPEAKING PERFORMANCE BY
USING GAMES IN THE CLASSROOM
Nguyen Thi My An
Tra Vinh University
Pham Vu Phi Ho
Van Hien University
ABSTRACT
This paper is a literature review on the issues of using games to improve the speaking
performance of EFL (English as a Foreign Language) students in the classroom. Over the past
several years, educators have been increasingly incorporating various games into their teaching
curriculum in an effort to create a fun and engaging learning environment for students. The idea of
using games to improve the speaking performance of EFL students is not new. The researchers would
therefore attempt to provide some suggestions and implications for the improvement of speaking
teaching by using games. The argument of this review might set lights for further experimental
studies in this field.
Keywords: games, speaking, English, EFL, teaching speaking
TÓM TT
S dụng trò chơi để ci thin hiu qu nói tiếng Anh ca sinh viên trong lp hc
Bài viết này là một bài đánh giá tài liệu v các vấn đ s dụng trò chơi để ci thin hiu qu
nói Tiếng Anh ca sinh viên trong lp học. Trong vài năm qua, các nhà giáo dục đã ngày càng kết
hp nhiều trò chơi khác nhau vào chương trình giảng dy ca h để to ra một môi trường hc tp
thú vhp dẫn cho sinh viên. Ý tưng s dụng trò chơi để ci thin qu nói Tiếng Anh ca sinh
viên không phi là mới. Do đó, các nhà nghiên cứu s c gng cung cp mt s gi ý và ng dng
cho vic ci thin ging dy bng cách s dụng trò chơi. Tóm tắt ca bài nghiên cu này có th hình
thành cho nghiên cu thc nghiệm hơn nữa trong lĩnh vực này.
T khóa: trò chơi, nói, tiếng Anh, tiếng Anh như một ngoi ng, dy nói
INTRODUCTION
Teaching and learning English has been becoming extremely popular in Vietnam today.
However, learning how to improve speaking performance of EFL student is a problem for many
learners of English, especially for non- English major. The researchers found that it was hard for the
English teacher to make an active speaking class. The students did not have courage to speak English
in class for many reasons such as afraid of mistakes, lack of vocabulary and confidence. Meanwhile
students of non- English majors give contribution in speaking learning problems. One of the main
problems is the students' lack of awareness in learning speaking. They do not realize the needs of
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English speaking in the real life. They just learn English as their obligation since English become the
final examination. Some students understand English grammar very well, and even score high marks
in examinations, but their communication skills are very poor and they are often too shy to even
attempt to strike up a conversation. There still exist many difficulties in learning English in general
and at Tra Vinh University in particular. These are some problems in teaching and learning speaking
in classes. Speaking is a way to communicate the idea that is arranged and developed on the basis of
the speakers' need in a certain situation. Nevertheless, EFL students are commonly difficult to speak
in English. Their abilities in speaking need to be improved. There are some problems in teaching and
learning speaking which are coming from two factors, the teachers and the students. Teachers still
face problems in which they cannot create an atmosphere where the students are expected to speak.
They also get some difficulties in motivating the students to speak English. Particularly, English
subject included in the curriculum of almost every schools and universities. Students seem reluctantly
to learn English as a compulsory discipline in their colleges. For most students, they find speaking
especially important yet most challenging one. It has been proved that some students got into a habit
of leaning which is obviously harmful to a language learner. Much activity such as role- plays,
simulations and discussions applied for teaching but they were not effective. In language teaching,
games had proved that it was very important and it could create more chances and interest to motivate
students to speak English.
Considering the role of speaking as one of the English language skills that non- English majors
students have to learn, we believes that an effort should be done to help students improve speaking
performance. Using games is one of the ways to enhance students speaking performance. Game is
an activity with rules, a goal and an element of fun. Games are instruments that really can help
students improving their speaking abilities. Games have some specialties. Students can learn in a fun
way by using games. Teachers can use their creativity as wide as possible in using games. Games
will stimulate and motivate them to practice their English understanding through speaking. In
addition, games may help and encourage many learners to support their interest and work (Wright,
2006). Games can increase motivation to learn the language as students, especially the weaker ones,
feel a real sense of achievement when they manipulate a game (Hubbard, 1987).
This study will be conducted for several expected outcomes. For the theoretical, the study
supplies the English language teachers with the understanding of speaking skill in and games in terms
of types, advantages when employing them. In order to enhance students to speak in the classroom,
teachers should choose an appropriate strategy in their teaching. In this research, the importance of
using games as a strategy in the classroom that helps students to improve their difficulties in speaking
English. Particularly, for the practical significance, the research provides the language teachers and
learners a variety of games used in all stages in speaking classes based on Objectives PET book
(Louise, Barbara & Thomas, 2010).
LITERATURE REVIEWS
Speaking is an essential tool for communicating, thinking and learning. Through speaking,
students learn concepts, develop vocabulary and perceive the structure of the English language which
is the essential components of learning. Additionally, speaking is a vehicle to link individuals to
society. Exchanges students have with their peers and teachers can help them come to know the
world in more personal and socially responsible ways. When students talk about their ideas, they
clarify their thinking. They can figure out what they believe and where they stand on issues.
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According to Nunan (1991), speaking is one of the skills that have to be mastered by students learning
English. Speaking will be focus for the first section on speaking. It involves fluent and accuracy
expression meaning, the exercising of pragmatic or communicative, competence and the observance
of the rules of appropriate. Communication is a collaboration venture in which the interlocutors
negotiate meaning in order to achieve their communication. In addition, according to Hybel (2001),
speaking is any process in which people share information, ideas and feeling, it involves all of body
language mannerism and style-anything that adds meaning to a massage. Cameron (2001) says
“speaking is the active use of language to express meanings so that other people could make sense
of them”. From definition above, speaking is a form to say or talk something with expressing of
ideas, opinions, views and description to other for getting response or way of conveying message in
order to make understanding of wishes to other and to contribute to the other. To do speaking
activities, it must involve the speaker and the listener or only speaker involved.
One useful strategy to encourage learning a foreign language is using language games. When
using games in the classroom, it is beneficial for teachers to have a complete understanding of the
definitions of games, which usually are defined as a form of play concerning rules, competition, and
an element of fun. In the process of language teaching, games can play a range of roles. Generally,
games have been used in the class as warm-up at the beginning of the lesson or at the end of the
lesson or may be in the middle of the class. While using games in the classroom gives students the
opportunity to acquire the language and communicate well. Games also can be used to provide the
learners with opportunities to use language rather than simply practice it. This game concerns in
fluency. Using games, the learners have the opportunity to express their ideas, feelings, and thought
orally. By using games, it encourage students to interacts and communicate, learners should be able
to make themselves understood, using their current proficiency to the fullest. They also should
observe the social and cultural rules that apply in each communication situations. Games have a great
educational worth and it can be used in the classroom to make learners practice the language. Games
encourage learners to interact, cooperate, to be creative and spontaneous in using the language in a
meaningful way. Researchers have come up with different descriptions about the nature of games.
Haycraft (1978) confirms, “a game as an agreeable way of getting a class to use its initiative in
English”. Byrne (1995) gave the definition to games as a form of play governed by rules. They should
be enjoyed and fun. They are not just a diversion, a break from routine activities, but a way of getting
the learner to use the language in the course of the game. Similarly, Jill Hadfield (1990) defined
games as "an activity with rules, a goal and an element of fun. Using games is a good way to improve
students' various skills, as Wright, Betteridge and Buckby (2006) say, "Games can be found to give
practice in all the skills, in all the stages of the teaching and learning and for many types of
communication".
The researchers assumed that using games can improve EFL students’ speaking performances
in the classroom. There are several reasons why games can improve students’ speaking
performances. Traditional games are effective because the learners are so involved in playing game
that they do not realize that they are practicing language items or functions. Secondly, games as
activities that encourage learners to speak. In monolingual classes, shyness and lack of wiliness to
speak English in front of peers is a very common problem. One way to deal with this is to get learners
to talk about the problem and agree on a solution. Games also can be used to provide the learners
with opportunities to use language rather than simply practice it. This game concerns in fluency.
Using games, the learners have the opportunity to express their ideas, feelings, and thought orally.
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By using games, it encourage students to interacts and communicate, learners should be able to make
themselves understood, using their current proficiency to the fullest. They also should observe the
social and cultural rules that apply in each communication situations (as cited in Byrn, 1997). It is
clear that not all games can be applied in any class. Teacher should choose the best for their students
so that the games are not only for having fun but also to engage the students to get involve in English
teaching and learning process.
The researchers discovered that there are many gaming formats that educators can choose from.
There are many factors to consider including: which game best integrates into the existing curriculum
(Harris, 2006), which game meets the objectives of the topics being taught (MacKenty, 2006, p.48).
Depending on the type of game that is played, there are clear benefits to supplementing games as
active learning components in the classroom. Several studies on the topic of games and speaking
skills present results concerning students’ improvement of speaking skills.
According to Urrutia & Vega (2006) conducted a study in order to encourage teenagers to
improve speaking skills through games in a Colombian public school. The participants in this study
were twenty girls and twenty boys from 14 to 18 years old. The researchers implemented activities
focused on oral games for promoting the development of students’ speaking skills. Questionnaires,
teacher’s journals and video recordings were used as data collection instruments. The researchers
analyzed the data by using charts which included the percentages of student’s answers about the most
difficult skill for them, how often they speak in English during the class and the factors that interfere
at the time to speak, such as, shyness, lack of vocabulary, fear of humiliation, among others. The
data collected suggest that speaking is the most difficult skill to develop, students' usually present
lack of vocabulary, shyness and fear of being humiliated; besides, the researchers explains that
students show evidence about the importance of implementing games in classroom for improving
the speaking skills. However, the researchers noticed that students sometimes spoke English, but
the majority of the students did not speak during the English class.
Rama, Ying, lee & Lei (2007) conducted an action research study on the hypothesis of using
language games to improve speech skills during English classes in primary school called "Jurong"
in Singapore. The participants in this study were 78 students. The researchers used two different
methods for two different groups; they divided students into experimental group in which was
implemented a communicative method where were implemented language games to improve
speaking skills, and a control group which was focused in a teacher-centered method in which
teachers used real- life activities including the essential vocabulary to perform a conversation. Pre-
tests and post-tests were used as data collection instruments. The finding showed that the participants
expressed games allow more than a half of students to improve communication in as second
language; there were involved an experimental group and a control group, in the first one 21% of the
students considered that they were not able to speak better, but in the second group only 11%
although in experimental group learners enjoyed more games activities.
Salazar & Villamil (2012) conducted a research on the application of games for the
development of speaking skill in fourth grades in Remigio Antonio Cañarte. The participants in this
study were chosen randomly: Agustin (a1), Brayan (b2), Santiago (s3), and Kamila (k4). The
researchers considered that observation was a good method to examine what happened in the context,
making an analysis of the problem at the same time of collecting the data. Field notes, checklist, and
video tapes were used as data collection instruments. The researchers considered that observation
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gives to the study one of the most important tools, that is: ‘the facts’. The findings of this study show
that it is fundamental to have students using the language in order to have a more successful learning,
and the implementation of games for the speaking skill, allows the students to put in practice the
speaking skill, improve the listening skill of course and it is also important to say that using games
to trigger 4th graders speaking skills is one interesting strategy to be implemented in an EFL
classroom scenario.
Leó & Cely (2010) conducted a study encouraging teenagers to improve speaking skills
through games in a Colombian Public School. The participants were 20 girls and 20 boys from 14 to
18 years old in this group. Video recordings, teacher’s journal, and questionnaires were used as data
collection instruments. The results showed that students felt better, free and confident when they
participated in oral tasks, particularly during games. However, the study just concentrated
encouraging students to speak in a confident but did not mention approach with the knowledge of
particular oral English features such as fluency, pronunciation, and intonation.
Based on a study related of using guessing games to improve student’s speaking skill, Herliani
(2013) considered the speaking skill as the main construct and linked it to guessing games to promote
freedom of speech and expression of the students in English. Nevertheless, it was mentioned in the
research that it was not easy to master the speaking skill, as a result of the limited opportunities that
the students have to speak the foreign language during class, second, the lack of variation of teaching
strategies used by the teacher, and the last, the teaching strategy application tends to be monotonous
and made the students bored and disinterested in studying English (cited in Buzanni, 2008).
It is clear that the students do not have opportunities to speak the foreign language during class
and lack of variation of teaching strategies used by the teacher, and the last, the teaching strategy
application tends to be monotonous and made the students bored and disinterested in studying
English.
That was why this research article helped this project to help student improve speaking ability
and provide some suggestions and implications for the improvement of speaking teaching by using
games that teachers have to get creative in order to keep students interested.
CONCLUSION
In this research, the researchers have a greater understanding of the use of games to improve
student speaking performance in the classroom. This paper implies for further research on the effects
of using games on students’ speaking performance in the classroom. Also, the attitudes of students
towards using games on the speaking classes should also be explored further to provide excellent
insight of this issue.
The following suggestions are addressed to the English teachers and the students. Firstly,
games can be applied in teaching speaking; this was the best way to improve students’ speaking
performance. Additionally, teachers should consider the time allocation in applying. Especially, the
teachers should also make sure that every student gets the opportunity to practice English speaking.
Secondly, student should be more active in learning process because games can motivate the students
to speak and made them more confident in their speaking performances. Additionally, games also
can create an atmosphere in which students are expected to practice speaking and motivate them to
learn speaking. Games are media which can stimulate students to express their ideas.
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In conclusion, the researchers considered that speaking is one of difficult and complicated skill.
In process of learning speaking, learners faced many obstacles such as lack of vocabulary, practice,
motivation, and confidence. Therefore, applying game in teaching process this was the best way to
improve students’ speaking performance. It was one of the best and modern methods in the era of
globalization.
Biodata
Nguyen Thi My An
The researcher has done her B.A from Mekong University of English Language since 2015.
Currently, the researcher is an English teacher at Victory Center of Informatics and Foreign
Languages from the faculties of Tra Vinh University (campus 2) and Tra Vinh University (campus
1) for 2 years. The researcher is also studying M.A in Teaching English to Speakers of Other
Languages (TESOL) from Tra Vinh University in August, 2016.
Since starting working at Tra Vinh University, the researcher has employed advanced
teaching methods in designing and conducting her lessons to actively involve her students in
activities inside and outside her classrooms. Learners’ teaching methods is her primary concern,
and she is especially interested in teaching the four main language skills of listening, speaking,
reading and writing. She is also interested in language teaching practice for students rather than
English.
Assoc. Prof. Dr. Pham Vu Phi Ho (Pham-Ho)
Assoc. Prof. Dr. Pham Vu Phi Ho (Pham-Ho) is a Vice-president for Academic Affairs of
Van Hien University, Ho Chi Minh City. Pham-Ho worked as Dean of the Faculty of Foreign
Languages & Cultures at Van Hien University before being promoted to a Vice-president. He
used to be coordinator of MA program in TESOL at HCMC Open University. In 2014, Pham-Ho
worked at Gyeongju University, South Korea as an Assistant Professor. Pham-Ho has so far
published 25 research articles on both local and International Journals, and 5 books of which two
are course-books for undergraduate program at HCMC OU. Pham-Ho is the Vice President for
Administrative Affairs of the AsiaCALL and an editorial member of its Online Journal. He is also
a peer reviewer for the English Language Teaching Journal (ELT Journal) in Canada, Journal of
English Linguistics Research (Sciedu Press, Canada). He has also been a peer reviewer for the
Journal of Computer Assisted Language Learning. His main interests include Academic Writing,
Theories of Learning, and Technology-enhanced learning.
REFERENCES
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2. Buzanni, D. (2008). The Use of Guessing Games in Improving Students’ Speaking Ability at the
Second Year Students of MTS IkhtiyarulUmmahPamekasan. Malang: Institute of Teacher
Training and Education Budi Utom.
3. Cameron, L. (2001). Teaching languages to young learners. Cambridge: Cambridge University
Press.
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4. Hadfield, J. (1990). A Collection of Games and Activities for Low to Mid-Intermediate students
of English. Intermediate Communication Games. Hong Kong: Thomus and Nelson and Nelson
and Sons Ltd.
5. Herliani, N. (2013). The use of guessing game to improve student’s speaking skill. Research
proposal. Indonesia University of Education.
6. Harris, C. (2006). Meet the New School Board: Board games are back and they’re exactly
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10. Louise, H & Barbara, T. (2010). Objective PET. Cambridge University Press.
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13. Nunan, D. (1991). Language Teaching Methodology. UK: Prentice Hall International.
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15. Salazar, C. & Villamil, A. (2012). Application of games for the development of speaking skill in
fourth graders from remigio antonio cañarte school. Universidad Tecnologica de Pereira,
Colombia.
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Games in a Colombian Public School. Boston.
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Cambridge UniversityPress.
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Our project was implemented with tenth grade students of a public school located in the Usme Zone in Bogotá. We decided to develop this action research project because we were concerned about our students’ difficulties when attempting to speak English. They felt inhibited with activities that involved oral interaction mainly because they were afraid of criticism and jokes about what they said. To develop our project we used video recordings, the teacher’s journal and questionnaires answered by the students. The results showed that students felt better, free and confident when they participated in oral tasks, particularly during games. We saw collaboration, solidarity and interaction among them. In addition, they were relaxed and happy at the time they had to perform in small groups. Key words: Oral communication, games, motivation, adolescents, teenagers El mejoramiento de las habilidades lingüísticas a través del juego se adelantó con estudiantes de grado décimo de un colegio público ubicado en la localidad de Usme, en Bogotá. Se decidió desarrollar este proyecto de investigación-acción porque las dificultades de los estudiantes para hablar en inglés eran preocupantes. Éstos se sentían inhibidos en las actividades que involucraran interacción oral, principalmente porque sentían temor ante las críticas y las bromas acerca de lo que dijeran. Para el desarrollo del proyecto se utilizaron videograbaciones, el diario de profesor y cuestionarios que respondieron los estudiantes. Los resultados mostraron que los estudiantes se sintieron mejor, libres y seguros cuando participaron en actividades orales, particularmente en juegos. Así, se observó colaboración, solidaridad e interacción entre ellos. Además, estuvieron motivados y contentos a la hora de actuar en grupos pequeños. Palabras clave: comunicación oral, juegos, motivación, adolescentes
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In this article, the author discusses how computer games can be used successfully in classrooms. The author also relates how one of his struggling students has become excited about learning when he introduced computer games as part of his lessons. The author also cites the factors that make computer games better in inspiring students over textbooks and worksheets. He also suggests several brands of computer games that can be used in the classrooms.
Article
About the book: Recent years have seen rapid growth in the numbers of children being taught foreign languages at younger ages. While course books aimed at young learners are appearing on the market, there is scant theoretical reference in the teacher education literature. Teaching Languages to Young Learners is one of the few to develop readers' understanding of what happens in classrooms where children are being taught a foreign language. It will offer teachers and trainers a coherent theoretical framework to structure thinking about children's language learning. It gives practical advice on how to analyse and evaluate classroom activities, language use and language development. Examples from classrooms in Europe and Asia will help bring alive the realities of working with young learners of English.
Teaching Oral English. Harlow: Longman Group UK
  • D Byrne
Byrne, D. (1995). Teaching Oral English. Harlow: Longman Group UK.
The Use of Guessing Games in Improving Students' Speaking Ability at the Second Year Students of MTS IkhtiyarulUmmahPamekasan. Malang: Institute of Teacher Training and Education Budi Utom
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Buzanni, D. (2008). The Use of Guessing Games in Improving Students' Speaking Ability at the Second Year Students of MTS IkhtiyarulUmmahPamekasan. Malang: Institute of Teacher Training and Education Budi Utom.
A Collection of Games and Activities for Low to Mid-Intermediate students of English. Intermediate Communication Games. Hong Kong: Thomus and Nelson and Nelson and Sons Ltd
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Hadfield, J. (1990). A Collection of Games and Activities for Low to Mid-Intermediate students of English. Intermediate Communication Games. Hong Kong: Thomus and Nelson and Nelson and Sons Ltd.
The use of guessing game to improve student's speaking skill
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Herliani, N. (2013). The use of guessing game to improve student's speaking skill. Research proposal. Indonesia University of Education.
Meet the New School Board: Board games are back -and they're exactly what your curriculum needs
  • C Harris
Harris, C. (2006). Meet the New School Board: Board games are back -and they're exactly what your curriculum needs. School Library Journal, 55(1), 24-26.