... Examples include increase of self-esteem through social media use (Burrow & Rainone, 2017), improved educational outcomes (Mayo, 2009), feelings of happiness and enjoyment during use (hedonic effects) (Bründl, Matt, & Hess, 2017), elevated convenience (Wang, Minor, & Wei, 2011) and support for people with limitations (Pollack, 2005), as well improved health (Wang et al., 2015). Negative effects can include, but are not limited to, cognitive strain (McHugh, Wisniewski, Rosson, & Carroll, 2018), dependence and addiction (especially with social media and online games) (Lee, Cheung, & Chan, 2020), deception (e.g., fake news) (Lazer et al., 2018;Pennycook & Rand, 2019), reduced academic performance (Adelantado-Renau et al., 2019), sleep loss (Woods & Scott, 2016), consumption of unhealthy foods and drinks (Bradbury, Turel, & Morrison, 2019), aggressive behaviours (Chan, Cheung, & Wong, 2019), feelings of being observed (Matt, Becker, Kolbeck, & Hess, 2019), and stress (Lim & Choi, 2017). Notwithstanding the contributions of such studies, we suggest that important research question to address in this domain are: What are the outcomes of successful, partially successful or failed interactions between technology affordances and SDT-based needs? ...