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This article describes how gamification in education through the use of digital badges has emerged as a means to motivate and reward student learning. This exploratory, multi-case study looked at the motivations and perceptions of 90 higher education students across four disciplines, regarding the use of digital badges as an incentive for either a performance-related task or for student effort. Survey findings suggest that although students found the badges motivating, learning the course content and the overall course grade were more important to them than the tangible reward. The successful implementation of digital badges in higher education requires advanced planning to promote awareness of the usefulness of digital badges with students.
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Note: This is the last authors’ copy prior to publishing. The final, definitive version of this article is in-
press in International Journal of Web-Based Learning and Teaching Technologies, 13(4).
Gamifying Education: Motivation and the Implementation of Digital Badges
for use in Higher Education
As early as the Revolutionary War, soldiers were provided with emblems or “badges” for
their bravery and good conduct (McAfee, 2015). Even today, the military continues to wear
crests on their uniforms symbolizing vigilance and valor. Badges are also used to certify
knowledge and learning (Halavais, 2012). In fact, the first Boy Scout badges, made of cloth with
an embroidered design, were produced in 1911 to signify evidence of proficiency or merit in a
particular area like agriculture (Wills, 2009). Today, there are over a hundred badges in various
areas and skill levels. These visual representations of credentials are symbolic and highlight the
qualifications and characteristics of those wearing them.
During the first half of the twentieth century, the use of rewards became evident in the
field of education. Based upon operant learning theory, the use of rewards such as candy,
stickers, badges, and grades have been used to extrinsically motivate students. The premise was
to promote a desired behavior. And, according to behaviorist B. F. Skinner (1950), the use of
rewards strengthens a student’s behavior, especially if the individual finds merit in the incentive
system.
Scholars have suggested that rewards may also motivate individuals to pursue more
challenging tasks. For example, online gaming is growing at a rapid pace. Participants earn
rewards such as badges, points, and achievements for accomplishing a particular level in the
game. Begy and Consalvo (2011) stated that “games are designed to continually reinforce the
player’s position in the fictional world” (para. 2). Tom Chatfield (2010) noted that “games are
brilliant at this... every time you do something, you get credit; you get a credit for trying” (para.
8). Also, Kapp (2012), noted that these rewards provide social capital and bragging rights.
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Additionally, Suh, Wagner, and Liu (2016) reported that gamification enhanced user
psychological needs satisfaction.
Recently, components from gaming are being implemented into education in the form of
digital badges (Foster, 2013). Originally static graphical images, today’s digital badges are “web-
enabled tokens of accomplishment that contain specific claims and evidence about learning and
achievement along with detailed evidence supporting those claims” (O'Byrne, Schenke, Willis,
& Hickey, 2015, p. 451). Furthermore, the practice of creating, rewarding, and sharing digital
badges has emerged as a means to motivate and reward student learning. Digital badges may
identify “anytime, anywhere learning” as students acquire credentials that actually measure
skills, competencies, and achievements obtained in the classroom, workforce, and community
(USDE, 2011).
Related Literature
The MacArthur Foundation (2017) defined a digital badge as “an assessment and
credentialing mechanism that is housed and managed online. Badges are designed to make
visible and validate learning in both formal and informal settings, and hold the potential to help
transform where and how learning is valued” (para. 1). Simply stated, a digital badge is a reward
but also a visual symbol of ones’ credentials (Otto & Hickey, 2014). According to Delello and
McWhorter (2015), a digital badge is comprised of micro-credentials including the purpose of
the badge, the date the badge was awarded, who issued the badge, and who earned the badge.
Digital badges are verifiable, stackable, and portable for sharing across social media sites
(Mozilla, 2016). In addition, the ability to display digital badges may “induce competition among
badge earners” (Schenke, Tran, & Hickey, 2013, para. 8).
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According to Twarnoite (2015), 75% of the Millennial Generation (defined as adults 18-
34) will be part of the global workforce by 2025. A recent study by the University Professional
and Continuing Education Association (UPCEA, 2017) indicated that millennials valued
alternative credentialing in the form of certificates and digital badges. Similarly, Zalaznick
(2016) noted that in higher education, it is the millennial generation driving the badging system
in order to earn microcredentials for the workforce.
The Use of Badges across Education
The use of digital badges remained largely untapped until 2011 when Mozilla and The
MacArthur Foundation joined forces to explore the digital badge movement. The organizations
sponsored a two million dollar competition for the creation and assessment of digital badges
(MacArthur Foundation, 2011). Various leaders across the United States participated in the
initiative. For example, at the launch of the competition, Secretary Arne Duncan of the U.S.
Department of Education stated, “Badges can help engage students in learning, and broaden the
avenues for learners of all ages to acquire and demonstrate as well as document and display
their skills” (USDE, 2011, para. 12)..
In 2012, the Harvard Review reported that digital badges were one of four innovative
trends to watch in 2013 (Schrage, 2012). The report suggested that the system we currently use
of accreditation may favor badges over traditional grades and digital diplomas to show skills
acquisition and course completion. Even the non-profit Kahn Academy, which is well-known for
its free content based instructional micro-lectures, integrated a system of points and badges into
its learning resource system. From meteorite (see Figure 1) to moon badges, students earn badges
for completing challenges, obtaining, points, watching videos, answering questions, or even
donating to Kahn (Kahn Academy, 2015).
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Figure 1. Kahn Academy Earth Badge. (© 2017, Kahn Academy. Used with permission.).
One of the leading learning management systems (LMS), Blackboard has also taken a
key role in the production and disbursement of digital badges. A recent Blackboard blog stated,
“Digital badging has risen as a “common currency” that transcends multiple learning venues…
such as MOOCs, professional development courses and workplace training and allows students
to display their mastery in skills no matter where they were acquired” (Blot, 2014, para. 4; see
also Hughes & Dobbins, 2015).
Educational Examples
Digital badge research began around 2010; however, the use of badges is in a relative
state of infancy compared to other teaching techniques (Gibson, Ostashewski, Flintoff, Grant, &
Knight, 2015). In fact, only one in five institutions of higher education are using digital badges
as a means of alternative credentialing (Fong, Janzow, & Peck, 2016).
Research on digital badges has shown mixed results. For example, Reid, Paster, and
Abramovich (2015) reported that students had a generally positive view of badges in English
courses but the badges did not necessarily enhance motivation. In another study of 100 nursing
students, the majority of students reported being motivated by digital badges; yet, the qualitative
perceptions of digital badges were mixed and ranged from neutral to positive (Foli, Karagory, &
Kirby, 2016). Henry Jenkins (2012), Professor at the University of Southern California noted that
badges run the risk of contributing to the "gamification" of education. Jenkins is concerned that
badges might become just another system of points. Additional research has shown that some
students want to accumulate badges rather than associate learning to them (Resnick, 2012).
Abramovich (2013) found that although digital badges improved student interest, they had little
effect upon overall competency. Additionally, some scholars noted that such rewards are only
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effective in the short term and positive effects such as engagement and motivation may decrease
over time (Deci, Koestner & Ryan, 2001). Denny (2013) suggested that there is little evidence to
support the use of badges to motivate or engage learners.
Badge Credentials in the Workforce and Community
As the open badge movement continues to rise, digital badges may help bridge the gap
between the classroom and the workplace. For example, in September of 2014, the National
Occupational Competency Testing Institute (NOCTI), the largest provider of industry and
partner-based certifications for career and technical education (CTE) programs across the nation,
launched the College Credit Recommendation SkillBadge. Students who score at least a 70% on
a benchmark approved for college credit by the National College Credit Recommendation
Service (NCCRS) earn the SkillBadge (NOCTI, 2015). As employers seek applicants with
specific skills and competencies, digital badges may provide an alternative or enhancement to the
traditional resume, “By leveraging interest-driven learning and recognizing skills and
competencies wherever they are acquired, badges can illuminate unique and personalized
pathways to job, career and civic success” (Reconnect Learning, 2014, para. 1).
Badges are also finding their way into community organizations. For example, informal
learning spaces like the Dallas Museum of Art (DMA) have incorporated the use of digital
badges into a loyalty program to motivate their visitors to become more engaged with the
exhibits (See Figure 2). In turn, the badges earned can be redeemed for rewards at the museum;
thus, “By creating mutually reinforcing systems and platforms that incentivize engagement,
museums can begin to build real datasets of participation to study and learn from” (Stein &
Wyman, 2013, para. 52).
Figure 2. DMA Digital Badge (© 2014, DMA. Used with permission.).
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According to Schenke (2013), “A systematic study of the motivational impacts of
badging has yet to be conducted” (para. 1). Abramovich (2013) suggested that more work is
needed to understand the motivation factor of badges across all levels of education and varied
learning environments. The purpose of this study was to examine the use of digital badges in
higher education across four interdisciplinary areas: education, engineering, human resource
development, and nursing.
Conceptual Framework
The conceptual framework guiding the research on using digital badges was based on
Vroom’s (1964) expectancy theory. Expectancy theory is woven with underpinnings of
behavioral psychology based upon incentives and rewards. Expectancy theory has three main
components. 1. Expectancy: One believes their effort will result in meeting a goal; 2)
Instrumentality: Meeting the goal will result in a reward; and 3) Valence: The value of the
reward is attractive to the individual. This model is based upon human motivational theories and
suggests that human motivation is influenced by a particular outcome and the interest a person
has in that outcome (Redmond, 2010). For example, in academics, the instructor would present a
challenging assignment to the student, then the student will put forth the effort to meet the
performance goal if they feel the outcome or reward is worth it (Hancock, 1995).
Methodology
In 2015, as part of a digital badge pilot program, faculty members integrated digital
badges into their curriculum. Faculty, from four disciplines (education, engineering, human
resource development, and nursing) at a regional university in the Southwestern United States,
used the university learning management system (LMS) Blackboard to create digital badges
through online achievements. The LMS provided an initial set of badges (see Figure 3) which
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were set up to automatically deploy to students when key learning milestones were met.
However, instructors could create and upload additional badges to the LMS for distribution.
Figure 3. Example of Blackboard Digital Badges (© 2016, Blackboard. Used with permission.).
Furthermore, each badge contained information about the requirements for the credential, the
badge distribution date, and the name of the issuer. The students were able to share their awards
across social media sites to their peers, friends, and even potential employers.
Research Design
This multi-case study incorporated an exploratory mixed-methods design. A mixed
methods study involves the collection and analysis of quantitative and qualitative data in a single
study where the data are integrated in the process of the research (Creswell, 1994; Johnson &
Onwuegbuzie, 2004). In this mixed-methods study, the quantitative data included demographics,
and the qualitative research explored the students’ experiences. To accomplish the purpose of the
study, answers were sought to the following research questions:
1. To what extent do digital badges motivate students?
2. What are the perceptions of students of digital badges for use in higher education?
Instrumentation
Data was gathered in the form of a pre and post-survey in order to examine the
perceptions of students receiving a digital badge in the LMS Blackboard. The pre-survey
captured student demographic information such as gender and ethnicity. The survey also asked
students the generation they were born in, their school classification, if they played computer
games, and whether they had seen a digital badge before. Additionally, using a Likert Scale of 1-
5, with 1 being least important and 5 being most important, students rated the importance of
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making good grades, learning the course content, or being rewarded with tangible items (see
Table 1). Of those students that recognized the badging concept, they indicated that locations
where they have seen a digital badge included: social media such as Twitter and mobile
applications (Swarm, Four Square, Viber, Lose It), an online multi-player game platform
(Steam), and in another course.
Table 1. Demographic and Descriptive Data of Participants by Discipline (Cases 1-4) Pre-Survey
Education
Engineering
HRD
Nursing
Number (N)
35
14
28
13
Ethnicity
African-
American
2
0
13
1
Asian
2
1
1
1
Caucasian
27
12
13
11
Hispanic
4
0
1
0
Other
0
1
0
0
Gender
Female
35
4
4
12
Male
0
10
24
1
Other
0
0
0
0
Generation (%)
Silent Generation
(1925-1945)0
0
0
0
0
Baby Boomers
(1946-1964)
2
0
0
0
Generation X
(1965-1981)
5
0
15
7
Millennials/Generation Y
(1982-1999)
28
14
13
6
Classification
Freshmen/Sophomore
0
0
0
0
Junior/Senior
35
14
0
7
Graduate
0
0
28
6
Motivation (Mean)
Grades
4.74
4.71
*
4.85
9
Learning Course Content
4.83
4.64
*
4.62
Tangible Items
1.83
1.80
*
1.82
Knowledge of Digital Badge
Prior Knowledge
1
0
2
3
No Prior Knowledge
34
14
26
10
Computer Gaming
Played Games
7
6
6
7
Did Not Play Games
28
8
22
6
The post-survey contained four demographic questions, three Likert-Scale questions
designed to look at the extent of student motivation after receiving a digital badge, and three
open-ended questions to uncover how the badge motivated students and the impact they had in
the classroom. Likert scales were all based upon 5-points ranging from (1) not to (5)
extremely. The research was approved by the University Institutional Review Board (IRB)
prior to data collection.
Analysis of the Data
Data from each case was coded and analyzed independently. The quantitative data from
the Likert scales were evaluated using Analysis of Variance (ANOVA) tests to explore
differences in motivation among the four disciplines. Analysis of the qualitative data focused on
analyzing patterns across the open-ended questionnaire items. According to Stake (2006), there
are three main criteria for examining cases: relevance of each case, diversity of each case, and
choosing cases that provide the opportunity to learn both “complexity and contexts” (p. 23). In
this study, a multiple-case analysis was performed using data across all four cases to look for
both similarities and differences. Combined analysis results are discussed below in the cross-case
findings corresponding to the two primary research questions in the study.
Data Collection: Cases of the Study
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The data for this exploratory study was collected from the following four disciplines: Education,
Engineering, Human Resource Development (HRD), and Nursing. The context and post-test
results for each case is described next.
Case Study One: Education
An exploratory case study was conducted in an undergraduate course in classroom
management within the College of Education and Psychology. Thirty-five female students were
told they would receive a digital badge for obtaining at least ten points on each of the seven
sections of an online classroom management portfolio. Each section was comprised of a written
paper and three supporting artifacts.
Post-Survey
Twenty one (60%) of the students completed the follow-up post-survey. All of the
students reported receiving at least one digital badge in their course. Using a Likert Scale,
students were asked whether receiving a digital badge in their course motivated them. Students
(n=19) reported an average of 3.16 (SD=1.21). When asked why they were motivated to receive
a badge, students responded with comments such as: “[It] visually stimulated my motivation to
do well”, and “I liked seeing it when I would log in or as a notification on my phone”.
When students were asked how motivated they were to work and receive other badges,
they reported an average of 3.22 (SD=1.17). One student noted, “It wasn't like I was just being
graded and moving along, the instructor actually took the time to go in and give that badge to
me”. And, when students were asked to what extent did getting a badge motivate you to work
harder, the average was a 3.17 (SD=1.20). One student remarked, “It made me feel like my work
was really good and that all the hard work was being appreciated”. Another student noted, “They
showed me that I was doing a good job and made me want to continue to do well”. When
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students were asked “Do you believe that digital badge systems can have a positive impact on
students?” 17 reported yes and 3 reported no. For the 15% of students who noted badges did not
motivate them, the emphasis was on the receiving a good grade in the course as illustrated in the
following two excerpts: “The college degree is the motivator” and “The badges did not
necessarily motivate me to work harder; they were just like the little cherry on top for receiving a
good grade.”
Case Study Two: Engineering
Twenty-nine undergraduate students (junior and senior level) enrolled in a required
Engineering Hydrology and Hydraulic Structures course participated in this study. The course,
which was offered through the Department of Civil & Environmental Engineering, consisted of
two 55 minute lectures and one 2 hour, 45 minute laboratory per week.
Students received digital badges for attending laboratory classes on different topics. Each
instructor made badge (see Figure 4) was worth 20 points (or one percent) towards the student’s
final grade; there were a total of 10 badges that could be earned. And, full credit was awarded for
attending the lab, participating and following all of the safety regulations of the lab. The badges
were awarded through Blackboard and placed in a folder so the students could see how many
badges they earned and the attendance points were uploaded to the online gradebook.
Figure 4. Example of an Instructor Made Badge
Post-Survey
Eleven students (10 male, 1 female) completed the post-survey. All of the students
reported having received at least one digital badge in this course. Using a Likert Scale of 1-5,
the students were asked “how motivated were you by receiving a digital badge in your course”
and the students reported an average of 3.31 (SD=1.13). The same scores were reported when
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students were asked to “what extent were you motivated to work and receive other badges”.
When asked “did getting a badge motivate you to work harder”, the students reported an average
of 3.00 (SD=1.07) (see Table 1). In fact, one student remarked that digital badges, “showed me
that I could, with enough effort that I could receive an A”. When students were asked “Do you
believe that digital badge systems can have a positive impact on students?” 6 reported yes and 5
reported no. One student stated, “It doesn’t help you in a class”.
In general the engineering students were neutral as to whether or not digital badges
motivated students. Based on the open-ended comments, the students felt that if the badges
helped your grade/GPA, badges would be useful. In this course, badges were not given for
additional work in the class (e.g. extra credit) but a visual reminder of the importance of
laboratory attendance. The badges may have had more meaning to students if the badges were
directly tied to the grade.
Case Study Three: Human Resource and Development
An online graduate business course focused on workforce and talent development.
During the semester course, the graduate student participants utilized multiple learning
techniques to explore the use of digital badges as an alternative credentialing method in
organizations. First, the graduate students who completed the study (N=20) were required to read
four resources about digital badges and alternative credentials published online (Educause, 2012,
2013; Fleming, 2015; Parker, 2015).
In addition, the instructor offered the graduate students an opportunity to earn digital
badges in their course management system (Blackboard) conditional on their earning a grade of
at least 90% on targeted assignments by a specific due date. Further, the students were asked to
offer a professional context for using a digital badge and describe that information in a semester
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research paper on digital badges as an alternative credential technique in the workplace. The
students were directed to create a sample digital badge for their developed context and then
embed the digital badge within their research paper as a figure, describing the context as well as
including at least six sources with a minimum of at least three sources being peer-reviewed
journal articles. One example of a student paper on digital badges explored the notion that a
digital badge might be utilized to reward employees who successfully complete a number of
specified leadership courses online and within training sponsored by their organization. By doing
so, the student remarked that an organization benefits when it “develops future leaders within the
organization… [that] adds value to their current talent pool”. The badge is a visual recognition
for those employees who pursue leadership development which in turn adds value to the
organization where they work (Figure 4).
Figure 4. Example of a Digital Badge
Post-Survey
For the final task of the course, the graduate students were also administered a post-
survey. Results from the survey reflected that students were moderately motivated to receive a
digital badge in the course (on a scale of 1-5, the average score was 3.85; SD=.99). When asked
why they were motivated to receive a badge, descriptive comments from students included
responses such as: “It gave me an incentive to push forward”, “After receiving my first badge, I
realized that by getting my assignments in on time, I was being rewarded...like a sticker for well
done”; and, “It felt good, I laughed though it may look like something for children, but I realized
it had effect on me to work harder. It is like a kind of kudos, or a pat on the back”. Thus, the
majority of the graduate students reported that they felt positive toward earning a digital badge
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themselves in a graduate course. In addition, when asked if they felt that digital badge systems
can have a positive impact on students, 95% (18 of 19 students) answered yes (See Figure 5).
Figure 5. Data based on a Post-Experience Survey on Digital Badges
When asked why (or why not) digital badge systems can have a positive impact on students,
participant remarks included, “Helps show achievement and skills earned”, “Could definitely
encourage”, and “a form of recognition and motivation”. No negative comments were given by
the participants in response to this question. The researcher concluded from this pilot study in a
graduate business course that digital badge systems have the potential to motivate graduate
students in online courses as well as the potential to motivate employees in organizations.
Case Study Four: Nursing
Nursing students enrolled in three required nursing courses (Community Health Nursing,
Health Assessment, Education Roles and Practicum) participated in this study. Community
Nursing, a hybrid undergraduate course, met online and face to face one day a week on
alternating weeks. Badges were awarded for a grade of 90 or higher on two quizzes
administered during the course. Students received a badge if they met the requirements, but they
were not informed they would receive the badges before completing the two assessments.
Health Assessment was a web-based lecture course with a weekly three-hour laboratory
for undergraduate students. Badges were awarded for completing course forms and for
completing three online modules by the due date. The Education Roles and Practicum was an
online, graduate course where digital badges were awarded for completing preceptor information
in a timely manner. Badges were awarded through Blackboard but students were not informed
they would receive badges ahead of time.
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Post-Survey
Twelve female students completed the post-survey (two graduate students and 10
undergraduate students). When asked if the student received a digital badge in a course, three
said yes and nine said no, demonstrating a lack of awareness of the badge. On a scale of 1-5
(with 1 being not motivated to five being extremely motivated), three students answered with a
mean motivation level of 4. The same result occurred for the question “To what extent were you
motivated to work and receive other badges?”
Based on the low and incomplete response rate, nursing students do not appear to be
motivated by a badge alone. This may be for a variety of reasons, but it may relate to the
perceived limited use of badges in Nursing work settings. If badges were seen as something that
students could utilize for career developing such as adding to their resume, an ePortfolio, and
help them get a job, perhaps they would be more motivated to receive a badge.
Cross-Case Findings
To answer the two research questions in this study, we looked across the data and
analyses from the four cases for shared patterns and characteristics. Across the cases, 94% of the
students taking the pre-survey reported having never seen a digital badge before.
Descriptive statistics were used to answer research question one: To what extent do
digital badges motivate students? Table 2 shows the difference in mean and standard deviation
for each subject area per motivation area. As noted above, measures in motivation are value
ranges from 1 to 5 on a Likert Scale (with one representing low to five representing high).
Table 2. Differences in motivation by group
Motivation
Education
(N = 21)
Mean/SD (1)
Engineering
(N = 29)
Mean/SD (2)
HRD
(N = 28)
Mean/SD (3)
Nursing
(N=12)
Mean/SD (4)
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6. Did you receive a digital in
the course?
3.16 (1.21)
3.13 (1.13)
3.85 (.99)
4 (1)
7. To what extent were you
motivated to work and receive
other badges?
3.22 (1.17)
3.13 (1.13)
3.50 (1.16)
4 (1)
8. To what extent did getting a
badge motivate you to work
harder
3.17 (1.20)
3.00 (1.07)
3.62 (1.26)
4 (1)
An Analysis of Variance (ANOVA) was conducted on paired and grouped data sets. The
confidence interval was set to 95% (alpha = 0.05). Each of the four disciplines (engineering,
education, nursing, and HRD) were compared to each other. There was no statistical difference
found between the student perceptions in any of the four disciplines for questions 6, 7 and 8.
However, there were statistically different student perceptions about digital badges for Question
10: Do you believe that digital badge systems can have a positive impact on students? Nursing
and Engineering majors seemed less convinced that digital badges could have a positive impact
on student learning. To further test this hypothesis, the data was grouped into applied majors
(Engineering and Nursing) and non-applied majors (Education and HRD) and a statistical
difference was found for the aforementioned question.
Data was grouped into male and female students for all four disciplines. As previously
found, there was no difference for Questions 6, 7 and 8, but there was a difference in Q10 (Do
you believe that digital badge systems can have a positive impact on students?). Male students
were more likely to comment that they did not believe digital badges could have a positive
impact on students.
Table 2. Summary of ANOVA results for Q10
Education
HRD
Nursing
Non-applied
Male
Engineering
0.007
0.007
0.746
17
Education
1.0
0.032
HRD
0.032
Applied
0.00036
Female
0.011
RQ2. What were the perceptions of students of digital badges for use in higher education?
Analysis of the qualitative data focused on analyzing patterns across the three open-ended
questionnaire items. In regards to Research Question 2: What were the perceptions of students of
digital badges for use in higher education?, five broad themes emerged: Acknowledgment,
Internal Motivation, External Motivation, Competition, and Accountability (See Table 3).
Across all four disciplines, students noted that badges were an acknowledgement of the
work they had done. Education, Engineering, and HRD students noted that digital badges were
externally motivating. However, several of the students indicated that the grade was more
motivating than the badge. For example, an Education student remarked, “They didn’t really
motivate me honestly; I just wanted a good grade”. Neither Engineering nor Nursing students
conveyed that badges were internally motivating to them. Furthermore, both Education and HRD
students reported that badges were somewhat of a competition amongst the students. Finally, it
should be noted that both Engineering and HRD students stated that badges helped to keep them
accountable.
Table 3. Perceptions of Digital Badges
Themes
Case One
Education
Case Two
Engineering
Case Three
Human Resource
Development
Case Four
Nursing
Acknowledgment
It is recognition of
our work.
It's like a reward for
doing work.
Badges are a form
of recognition and
motivation
It is a nice
reward for a
completed job.
Internal
Motivation
It makes the
student happy that
It felt good, I
laughed though it
may look like
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they did a good
job.
It just made me
feel good so I think
it does the same to
others also.
something for
children, I realized
it helped me to
work harder.
Gave me incentive
to push forward
External
Motivation
The badges are
along the lines of
check marks or
grades and most
students want to
please the teacher.
Even though it's a
small thing, like
getting a sticker in
elementary school,
it does give you a
little extra pride in
your work.
Some students may
need the badges as
an incentive to
work hard.
If you keep
receiving good
grade it's like an
incentive to keep up
the hard work and
get an A in the class
If each badge counts
for points towards a
test or a final grade
it will inspire the
students to do
whatever it takes to
get a badge.
I wanted to make
sure I edited my
papers better and
researched more.
It was an award
and I wanted one.
After receiving my
first badge, I
realized by getting
my assignments in
on time, I was
being rewarded.
I was motivated
because I was
rewarded for my
service learning
assignment.
Competition
It is almost like a
contest to see who
can get the most
badges.
It made me feel
like I stood out
more by having
digital badges
Accountability
Helps keep track of
grades.
Because it keeps
you up to date on
how you’re doing.
Helps to show
achievement and
skills learned.
Discussion and Conclusion
In this research study, we explored the perceptions of 90 students across four disciplines.
There were differences between the student sets with the applied major students seeming to be
less interested in badges as a motivational tool than the non-applied majors. For example, when
19
students were asked “Do you believe that digital badge systems can have a positive impact on
students? 90% of Education students and 90% of HRD students responded yes, while only 55%
of Engineering students and 62% of Nursing students responded yes. According to Fanfarelli and
McDaniel (2015), individual differences among students can affect the way that receiving badges
is perceived. Our results suggest that groups of students show differences in their opinions
toward the use of badges in education. For example, students with applied majors tended to be
less compelled by the utility of badges while those in non-applied majors viewed them more
favorably. These results show that, while digital badges may be worthwhile in some disciplines,
they may not be worthwhile in others. We also found evidence for differences in the ways that
students responded to badges as a function of gender. Taken together, there is evidence that
previous studies finding mixed evidence on the utility of the badges may be due in part to
unexplored group differences within the sample. Students in all four disciplines favored the use
of digital badges whether or not the students thought that they were motivational. Research
(UPCEA, 2017) also indicated that millennials valued badging; however, regardless of
discipline, all three generations (Baby Boomer, Generation X, Generation Y) of participants
surveyed reported that tangible items like digital badges were less motivating to them than
receiving good grades and learning the course content.
Beyond differences in student compositions, it may be possible that these results were
due to the way in which the tested courses implemented badges. Across all disciplines, faculty
members used or created digital badges for use within the LMS; however, only HRD students
created their own badges to display as part of their course assignment, perhaps creating more
personalized learning and leading to the higher percentage of impact. Again, at least one issue
with the current evaluation of the efficacy of badges in education is that there remains no
20
standardized method of implementing them into courses. This was also seen in research by
Abramovich (2013), Deci, Koestner & Ryan (2001) and Denny (2013) in which badges may
have had a small influence in student interest but overall were not tied to competency of the
material or motivation. A study conducted by Fajiculay, Parikh, Wright, and Sheehan (2017)
with pharmacy students supports these findings as students perceived badges to be helpful for
learning course material. While the badges may not motivate the students to complete the
assignments, some students did seem to appreciate the extra attention they received for
completing the assignment; the assumption from the comments is that students would have
completed the assignment for the grade whether or not there was an opportunity to receive a
digital badge.
The data revealed the need for the instructors to more clearly define and communicate the
requirements for digital badges to the students. Motivation may have depended upon the quality
control of these awards and as faculty learn to implement them into their courses, there may be
an increase in student motivation, both externally and internally. To further assess the value of
digital badges it would be necessary to expand digital badges into more classes within a single
discipline or over multiple disciplines. And, increasing the exposure of students to digital badges
in a single discipline would further define student perceptions. Additional research is needed to
determine if digital badges motivate students more when associated with a grade or work outside
classroom than as a reward for an assignment for which they already earned credit. Furthermore,
the badging done in this study was not sharable across the LMS as part of an open badging
system.
Students want access to a digital campus (DJS Research, 2016). Digital badges are a
component of e-credentials, like e-portfolios and expanded transcripts that display students’
21
projects; and are part of a foreseeable academic movement toward enhanced digital processes
(Hickey, 2017). Indeed, the future of digital badges, or alternative credentials, reaches further
than the higher education classroom and some universities are promoting competency badges
that could provide proof of skills needed for various jobs (Bull, 2015). If we truly advocate life-
long learning, additional research should be done on how badging can move beyond participation
and assignment completion to true credentials of mastery learning.
Limitations
There were several limitations to this study. One limitation of this study is its
generalizability due to the fact that the study was based on just 90 students from one four-year
institution. In addition, the pre-survey cannot be associated with all of the specific students in the
post-survey as the surveys were anonymous. Nor were students required to answer any of the
questions which led to some variability in responses. An additional limitation in this study is that
the faculty were new to badge creation and implementation. Some of the badges were awarded
for meeting some criterion (performance-based), while other badges were awarded for effort
(Schenke, 2013). Future research needs to be conducted to determine differences amongst
graduate and undergraduate students by focusing on similar disciplines. There were not enough
graduate or undergraduate students in any one discipline to further analyze this difference. The
different types of badges may have affected student motivation. And, as noted previously, some
students were not aware that they could earn badges.
22
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