Article

The use of digital storytelling in elementary Math teachers’ education

Authors:
  • Kırşehir Ahi Evran Üniversitesi
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Abstract

Technological devices are widely used in various forms and for various purposes with educational systems. Teachers are required to not only use technology with the utmost efficiency, but to also act as role models for students in terms of appropriate use of technology. However, many teacher candidates are not aware of the educational use of technology classroom; hence, technology must be especially integrated into undergraduate teacher training programs through courses and field experience. Various methods, techniques, tools, and equipment are utilized in order to improve the efficiency of teaching and learning processes in the classroom, of which digital storytelling is one of them. The use of digital stories in education is beneficial both for teachers and students. For this reason, this research investigates the use of digital stories in mathematics education as well as the opinions and experiences of mathematics teacher candidates about creating, using, and evaluating digital stories. Data of the study were collected via semistructured interviews, transcribed, and content analyzed. The results of the study showed that prospective math teachers preferred GoAnimate program to create digital stories due to its ease of use, design, and the characters and visuals it suggests. Furthermore, the prospective teachers were found to aspire to use digital stories in their future careers.

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... Istenic-Starčič et al. (2016) found that DS increased students' mathematical problem-solving competencies, while Yilmaz and Siğirtmaç (2023) found that preservice teachers considered DS as a more important type of material than printed course materials because they provide both auditory and visual richness. Islim et al. (2018) showed that preservice teachers believed that DS are effective materials that can be used in mathematics courses. indicated that DS provide teachers and students with the opportunity to feel more confident and express their thoughts more easily. ...
... In the literature, it is emphasized that DS can be effective teaching tools for mathematics courses (Batur & Çakıroğlu, 2023), but the studies to date on the process of creating DS in mathematics education are not sufficient (Chang & Chu, 2022;Wu & Chen, 2020). It has been stated that the findings of studies conducted with limited sample groups cannot be generalized (Büyükkarcı & Müldür, 2022;Islim et al, 2018;Kocaman-Karoglu, 2016) and that such studies should be repeated with different sample groups (Yilmaz & Durak, 2018;Istenic-Starčič et al., 2016;Mojtahedzadeh et al., 2021). Furthermore, it is emphasized that little is known about the effects of DS (Stenhouse & Schafer, 2019) and that preservice teachers should work in cooperation in the process of creating DS as digital materials (Çetin, 2021). ...
... (2022) stated that due to the time-consuming nature of creating DS, they are not widely used in practice. Similarly, it has been emphasized in various studies that one of the negative aspects of creating a DS is that the preparation process takes time (Islim et al., 2018;Yilmaz & Siğirtmaç, 2023;Özpınar, 2017;Özüdoğru & Çakır, 2020;Sadik, 2008;Turgut & Aslan, 2021). The fact that it takes time to create a DS suggests that preservice teachers may prefer using ready-made digital materials when they start working. ...
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The digitalization of stories through technology-supported software has created the concept of digital stories. In recent years, researchers have been making efforts to investigate the effects of digital stories that have started to be used as digital materials in education. This study aims to evaluate the digital stories created by preservice mathematics teachers for mathematics courses, their experiences in the process of creating digital stories, and their views on the use of digital storytelling as digital materials in mathematics courses. This qualitatively designed study was conducted with the participation of 49 preservice elementary mathematics teachers and lasted 7 weeks. It was found that the digital stories created by the participating preservice teachers were moderately acceptable. Participants characterized digital storytelling as materials that are interesting, support teaching, and provide visual richness. They also stated that they intended to use digital storytelling when they begin working as teachers. However, due to the time-consuming nature of the process, most participants stated that they would use ready-made digital stories instead of creating them themselves. Additionally, the results of this study provide information about the experiences of preservice teachers regarding the process of creating digital storytelling.
... Pre-service teachers generally think that processes other than traditional methods are difficult and time-consuming. Although they think that digital storytelling will be useful in different lessons (Islim, Ozudogru, & Sevim-Cirak, 2018;Kocaman-Karoglu, 2014), they do not believe that it is applicable. There may be different reasons for this: ...
... Many studies in the literature overlap with this study result (Nam, 2017;Sancar-Tokmak et al., 2014;Sancar-Tokmak & Yanpar-Yelken, 2015). Besides, it has positive effects on students Nam, 2017;Yang & Wu, 2012) and maybe (Islim, Ozudogru, & Sevim-Cirak, 2018;Karataş, Kukul, & Özcan (2018), many studies put forward. However, in some studies, as in this study, it is seen that pre-service teachers perceive digital storytelling as difficult to apply in a classroom environment for different reasons. ...
... Another reason behind the pre-service teachers' perception of digital storytelling as a problematic process may be the lack of technological knowledge and skills. It is known that pre-service teachers are mostly limited to the use of social media until they come to university (Islim, Ozudogru, & Sevim-Cirak, 2018). Their inability or fear of not being able to do so when faced with new technologies can also cause them to consider the process difficult. ...
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Today, the point where technology has come has revealed the need for individuals to be equipped with different skills. Teachers play an essential role in the development of these skills. Teachers should be able to use and master the methods that enable students to participate in the learning environment actively and gain the technological competencies they need today. In this direction, this study aims to examine the effect of digital storytelling on pre-service teachers' TPACK skills and teaching self-efficacy. An explanatory sequential research design is conducted with 29 pre-service ICT teachers. In the quantitative part of the study experimental research design and, in the qualitative part of the study case study is used. According to the results, digital storytelling is significantly affecting both TPACK and teaching proficiency self-efficacy levels of pre-service teachers. The results and future recommendations of the study are reported in detail.
... Digital storytelling consists in combining the art of telling stories with digital tools, such as graphics, audio and video (Robin, 2008). Digital storytelling within the educational context has being increasingly employed in the last years in different contexts (Choi, 2018;Faruk Islim et al., 2018;Rubegni & Landoni, 2014) Faruk and colleagues (Faruk Islim et al., 2018) investigate the use of digital storytelling in mathematics to create digital stories. The study has shown that digital storytelling can effectively capture the attention of the students, supporting the teacher in presenting the subject in an interesting way. ...
... Digital storytelling consists in combining the art of telling stories with digital tools, such as graphics, audio and video (Robin, 2008). Digital storytelling within the educational context has being increasingly employed in the last years in different contexts (Choi, 2018;Faruk Islim et al., 2018;Rubegni & Landoni, 2014) Faruk and colleagues (Faruk Islim et al., 2018) investigate the use of digital storytelling in mathematics to create digital stories. The study has shown that digital storytelling can effectively capture the attention of the students, supporting the teacher in presenting the subject in an interesting way. ...
... We believe that, based on the past studies on comics (Liu, 2004;Llull, 2014;Ravelo, 2013) and digital storytelling (Choi, 2018;Faruk Islim et al., 2018;Rubegni & Landoni, 2014), comic-based digital storytelling, supported by ComicsCLIL, can facilitate children in approaching CLIL lessons in terms of engagement, collaboration and ease to use. Investigating these aspects is essential within the community of children. ...
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... It is possible to encounter the studies in the literature conducted to introduce the practice of digital storytelling to pre-service teachers ( (Islim et al., 2018;Karataş et al., 2018;Kocaman-Karoglu, 2014). Nevertheless, the literature lacks of the studies on the determination of pre-service teachers' use of this method and whether they would use it in practice in their future teaching. ...
... Nevertheless, the literature lacks of the studies on the determination of pre-service teachers' use of this method and whether they would use it in practice in their future teaching. Although some of the studies provided findings regarding pre-service teachers' intention to use in their future classes (Islim et al., 2018;Karataş et al., 2018), these findings are inadequate to understand their behavior. A model such as Technology Acceptance Model (TAM) could be a useful framework to comprehensively understand their usage behavior. ...
... In this respect, digital storytelling is considered as an effective method to be used in the integration of technology into classroom environment. Digital storytelling, which creates a great deal of opportunities for both teachers and students (Islim, Ozudogru, and Sevim-Cirak, 2018;Karataş et al., 2018), can be simply defined as computer-based stories told through the use of multimedia elements (Robin, 2008). It generally provides learners with the opportunity of telling their own original stories by integrating such multimedia elements as video, image, sounf, graphics, and animation via web 2.0 tools (Karoğlu, 2015). ...
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Stories have been effective communication tools throughout the history used to covey people’s experiences, knowledge or any message. With these characteristics, stories, which have always taken part in education, have been transferred into digital environments with the development of technology, particularly web 2.0 tools. Thus, the created digital stories have taken teachers' and researchers’ attention and have been a method frequently used to integrate technology into educational environments. Teachers are required to have knowledge and skills about the methods in order to successfully integrate technology into education. The purpose of this study is to investigate the introduction of digital storytelling to the pre-service teachers and their digital storytelling development process within the framework of the technology acceptance model. Based on this purpose, training was conducted on digital storytelling with the participation of 30 pre-service primary school teachers. The themes were identified based on the technology acceptance model during the data analysis. The findings indicate that the pre-service teachers have found digital storytelling as easy-to-use. However, they had challenges during the montage of the stories. The findings further revealed the participant pre-service teachers believe that digital storytelling would contribute to students’ acquisition of especially 21. century skills and they have the intention to use digital storytelling in their future classrooms. These findings indicated similar findings with prior studies.
... Good and quality learning media will motivate students and increase their interest in reading and using the media. (Pakpahan & Sinaga, 2023;Toh et al., 2017;Kerneža & Košir, 2016;Faruk-Islim et al., 2018). Learning media with colourful and non-monotonous images will be more attractive to students, especially students in elementary schools. ...
... Elementary school teachers also prefer illustrated story media that have designs, characters and visuals because they can increase the efficiency of the teaching and learning process in the classroom (Faruk-Islim et al., 2018). Comics positively impact reading literacy and student motivation (Kerneža & Košir, 2016). ...
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... Young learners around the world use mobile phones, computers, and tablets for communication, exploration, and play and clamor for opportunities to use technology in and out of school. Thus, it is critical that new teachers enter the classroom ready to integrate technology to motivate their students and support learning [18]. ...
... This study adds to the growing body of research examining digital storytelling in teacher education [4,9,35,38]. As teacher education considers how to best prepare candidates to integrate technology [18], experiences such as digital storytelling projects allow teacher candidates to immerse themselves in the authentic, technology-integrated experiences that benefit K-12 students [6,28]. Similar to Cappello (2019) [3], this study shed light on how digital storytelling may become a channel for emotional expression and a reflection of one's sociocultural identity in the teacher education classroom. ...
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... It could be beneficial for educational purposes [5] to attract students' interest when applied as a learning media [3]. The comic has been well known as an approach for providing stories for children and utilized in several subjects, including mathematics [6] and others [7], [8]. The comic is a potential tool to support a better learning environment [3]. ...
... In the aspect of motivation, most students provided an excellent category for the media. These responses strengthen the previously published work that comic-based digital storytelling facilitated effective teaching and is also easy to be applied in teaching and learning [5], attracted students' attention and helped teacher in presenting the material in an interesting manner [6], improve students technological literacy and creativity [7]. ...
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The rapid development of science and technology in the 21st Century demands students (both school and university) to hold sufficient skills, including critical thinking and problem solving, to compete globally. Educational systems are responsible for promoting the skills through the teaching and learning experiences, including teaching material and learning media applied in the class. This paper highlights the development of mobile apps-based digital comic media in social learning that can be integrated into personalized online learning. The steps to develop the media was applied the Gay's procedure. The digital comic media present an interactive science knowledge platform in the form of digital comic media enriched with Augmented reality technology. The media has been tested to 20 students during the emerging of the Covid-19 pandemic and showing good acceptance. This implies that digital comic media is of value to be used and applied in online learning.
... The researchers also evaluated at which stage of the lesson the pre-service teachers preferred to use the digital stories they created. Islim et al., (2018) investigated the factors affecting the choice of subject and tool in the DST process of primary school teacher candidates, and their views on the use of digital stories in education. Özpınar (2017) examined pre-service mathematics teachers' views on DST processes and the use of DST in education. ...
... As Giles and Kent (2016) emphasized, many new generation teachers have grown up using technology for gaming, social media and personal research, but they are not yet aware of how to use technology as a teaching tool and how to integrate it into teaching. For this reason, teacher training programs should guide pre-service teachers on how to use technology effectively for instructional purposes (Giles & Kent, 2016;Islim et al., 2018). The resulting situation shows that, in addition to the integration of pedagogical and content knowledge into technology, teacher candidates were also insufficient in terms of "text and story" knowledge. ...
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The purpose of this research is to determine the quality of the digital stories developed by the primary school teacher candidates (PSTC) for primary school mathematics teaching and their experiences in the digital storytelling (DST) production processes. The study group of the research, designed as a case study, consisted of 30 PSTC. The data of the research were obtained from multiple data collection tools and analyzed through content analysis. As a result of the research, it was determined that the negative qualities were more than the positive ones in the digital stories. From the point of view of the process, it has been determined that the PSTC carried out some preparatory work before creating a digital story, pay attention to certain criteria while creating a digital story, and review their stories after producing their DST. In addition, PSTC encountered some problems in the DST production process and tried to find solutions to these problems. There are also some elements that facilitate the digital story writing process. However, the actions and strategies used by pre-service teachers in the process of creating digital stories are quite limited and they do not fully reflect the DST production steps.
... Collaborative performance projects have the potential to facilitate transdisciplinary research by including viewpoints from several fields such as arts, sciences, technology, engineering, and mathematics [10][11][12][13][14]. Nevertheless, research also suggests that online collaborative performances encounter obstacles. ...
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... Thus, their normal social environment was replaced with a more solitary version of teaching. When examining how they grappled with online teaching, it is important to note that positive teacher perception proves a key ingredient in successful use of technology in teaching (Chung, 2011;Edwards, 2016;Heath, 2017;Islim et al., 2018;Khlaif, 2018;Kormos & Wisdom, 2021;Prasojo et al., 2019;Yang & Kwok, 2017). It is the change of the sociocultural milieu, from in person to online, and the way in which teachers' perceptions, specifically rural teachers with their strong sense of community (Lyson, 2002;Sherwood, 2001;Tieken, 2014;Zuckerman, 2020), changed during distance learning that the research seeks to understand. ...
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... It can be created either by teachers or content experts to instruct and present teaching materials (Rance-Roney, 2010;Verdugo & Belmonte, 2007). Digital storytelling is promising teaching media that offer effective teaching in different contexts (Choi, 2018;Faruk Islim et al., 2018;Rutta et al., 2021). ...
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... Instructors and researchers have employed digital storytelling in teacher education in numerous disciplines, including Mathematics (Islim, Ozudogrua, & Sevim-Cirak, 2018;Karaoglan Yilmaz & Durak, 2018), Physics (Kocakaya, Karakoyun, & Kotluk, 2016), Educational Technology (Çetin, 2021), Science (Ng & Nicholas, 2015), Social Studies (Yigit, 2020), Special Education (Albano & Iacono, 2019), Early Childhood Education (Kildan & Incikabi, 2015), Primary Education (Shelton, Archambault, & Hale, 2017), first-language education (Özüdoğru & Çakır, 2020a;Robertson, Hughes, & Smith, 2012), and L2 education (Asik, 2016;Bozdogan, 2012). Other digital storytelling studies have involved education majors from multiple disciplines (Heo, 2011;Hodge & Wright, 2010). ...
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... Storytelling may be an effective tool to achieve this, rather than a piece of knowledge or skill to master. We note that Islim, Ozudogru, and Sevim-Cirak [62] reported that preservice teachers responded positively to using digital stories in their future teaching when they had the experience of creating one with digital technological tools. ...
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This study describes the development of a questionnaire to evaluate how teachers perceive technology-integrated math instruction. Following an AMA (Activate Mind Attention) training course, we surveyed 322 teachers to understand their views on the implantation of AMA in the classroom. We also analyzed differences in viewpoints between teachers from Xinjiang and those from Taiwan. This questionnaire could be used in other studies on technology-integrated training for math teachers and also provide a basis for improving AMA design workshops, thereby enhancing the ability of teachers to implement AMA effectively.
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The present review examines research on the effects of educational technology applications on mathematics achievement in K-12 classrooms. Unlike previous reviews, this review applies consistent inclusion standards to focus on studies that met high methodological standards. In addition, methodological and substantive features of the studies are investigated to examine the relationship between educational technology applications and study features. A total of 74 qualified studies were included in our final analysis with a total sample size of 56,886 K-12 students: 45 elementary studies (N = 31,555) and 29 secondary studies (N = 25,331). Consistent with the more recent reviews, the findings suggest that educational technology applications generally produced a positive, though modest, effect (ES = +0.15) in comparison to traditional methods. However, the effects may vary by educational technology type. Among the three types of educational technology applications, supplemental CAI had the largest effect with an effect size of +0.18. The other two interventions, computer-management learning and comprehensive programs, had a much smaller effect size, +0.08 and +0.07, respectively. Differential impacts by various study and methodological features are also discussed.
Article
The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English classes. The independent variable was information technology-integrated instruction (ITII) on two different levels – lecture-type ITII (comparison group) and DST (experimental group). Both quantitative and qualitative data were collected, including English achievement and critical thinking scores, questionnaire responses for learning motivation, as well as recordings of student and teacher interviews for evaluating the effectiveness of DST in learning. Descriptive analysis, analysis of covariance (ANCOVA), multivariate analysis of covariance (MANCOVA), and qualitative content analysis was used for evaluating the obtained data. Our findings indicate that DST participants performed significantly better than lecture-type ITII participants in terms of English achievement, critical thinking, and learning motivation. Interview results highlight the important educational value of DST, as both the instructor and students reported that DST increased students' understanding of course content, willingness to explore, and ability to think critically, factors which are important in preparing students for an ever-changing 21st century.
Article
No one really knows what the first story ever told in human history was, but storytelling is an art that spans many civilizations and cultures, and continues to be a major part of our modern lives. More recently, storytelling has gone digital with advances in technology and connectivity. Educators have also rediscovered how storytelling can be an effective teaching pedagogy for engaged student learning. A digital story can engage students’ visual and auditory senses in a way that the written word alone cannot. This article describes such an effort. The Movie-Door-2-Door.com (MD2D) is a digital story spanning 12 episodes. The story revolves around three young business graduates who started their own business and discovered the role of financial information in managing a business along the way. An independent survey by the University’s teaching unit showed that the use of such digital stories can be an appropriate pedagogy to help student contextualize accounting and its role in helping management make decisions. The first four episodes of the MD2D digital story are available for viewing at the SMU website.
Article
The purpose of this study was to develop and field-test the Technology Skills, Beliefs, and Barriers scale and to determine its validity and reliability for use with preservice teachers. Data were collected from 176 preservice teachers enrolled in a field-based teacher education program located at a major Southwestern university in the United States. Results demonstrated that the scale is a valid and reliable measure of teachers' technology skills, beliefs, and barriers and has implications for preservice teacher technology preparation.
Article
In emerging structures of local governance the institutions of elected local government have the potential to fulfil three complementary roles: those of local democracy, public policy making and direct service delivery. Although ICTs (information and communication technologies) could effectively develop all three roles there is a systemic bias which favours service delivery applications and ignores others. This bias can be explained by reference to a network of actors who determine ICT policy in relative isolation from the other policy networks active at the local level. The ways in which this bias is perpetuated are explored through a case study of ICT policy making in UK local government. The implications of the systemic bias for the long-term future of local government, and indeed public administration, are both severe and profound. They suggest an over-emphasis upon performance measurement, a decline in democratic activity and a diminishing capacity among elected bodies to effect broad public policy initiatives.
Article
Storytelling is a practical and powerful teaching tool, especially for language learning. Teachers in language classrooms, however, may hesitate to incorporate storytelling into language instruction because of an already overloaded curriculum. English foreign language (EFL) teachers in Taiwan report additional problems such as having little prior experience with integrating storytelling into language teaching, locating appropriate stories, and lacking the cultural and language abilities to handle storytelling in English. On the other hand, researchers have demonstrated successful usages of computer and network-assisted English learning. The researchers in this study have developed a multimedia Storytelling Website to study how web-based technology can assist overcoming the obstacles mentioned above. The website contains an accounts administration module, multimedia story composing module, and story re-playing module. In order to demonstrate the effectiveness of this Website in significantly facilitating teacher’s storytelling and children’s story recall processes in EFL classrooms, it was implemented in one elementary school to test its effectiveness in instruction and in resultant student learning. The results of the study support the significance and the education value of the multimedia Storytelling Website on EFL teaching and learning. If such a Website can be applied within elementary EFL classrooms, the quality of teaching and learning can be improved and students’ enjoyment and success in EFL learning may increase.
Article
The use of individual response technology (IRT) in college classrooms is becoming increasingly common. In order to understand why some students enjoy IRT use whereas others do not, we examined the relationship between personality and attitudes towards IRT use in large and small classrooms. In addition, we investigated the relationship between IRT use and classroom learning. We collected data from 452 undergraduate students (209 males and 243 females). The results show that students who are more extraverted and conscientious report more positive ratings of IRT. Furthermore, students who earn higher grades enjoy IRT use more than other students. Implications for the effective use of IRT in the classroom are discussed and future directions for research are suggested.
Necmettin Erbakan Üniversitesi Eğitim Bilimleri Enstitüsü, Eğitim Bilimleri Anabilim Dalı
  • V Demirer
Yabancı dil öğretmeni adaylarının bilgi ve iletişim teknolojilerinin öğretim amaçlı kullanımına yönelik özyeterlik algıları
  • C Çuhadar
  • M Yücel
Qualitative research from start to finish
  • R K Yin
Oral storytelling and teaching mathematics
  • M Schiro
Technology integration for meaningful classroom use. A standard-based approach
  • K Cennamo
  • J Ross
  • P Ertmer