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PILI: Push-It-Loop-It-ein interaktiver Multi-User-Sequenzer

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Abstract

Der interaktive Multi-User-Sequenzer Pili ermöglicht das gemeinsame parallele Komponieren und Arrangieren von Songs auf mehreren Android-Devices in lokalen Netzwerken via WLAN. Dabei können die User durch Touchscreeneingaben oder Schlagbewegungen Noten einspielen und als Loops ins Arrangement einfügen. Diese Loops können dann von jedem Mitspieler kopiert, editiert, verschoben oder gelöscht werden. Die Sounds wurden größtenteils synthetisch hergestellt. Durch dieses Arrangieren der einzelnen Loops entstehen Kompositionen. Die Bedienung integriert Sensorik und Gestensteuerung wie Schütteln, Touchgesten und Schlagbewegungen des Gerätes. Die Datensynchronisation im Mehrspielermodus folgt dem Prinzip der Client-Server-Architektur. Das Servergerät ist die zentrale Datenschnittstelle und versorgt die Clients mit den aktuellen Daten. Änderungen werden an den Server weitergegeben, der die anderen Clients updatet.
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This volume investigates the ramifications of mobile music devices and technologies on musical/sonic performance and aesthetics. It thinks together artistic production with the performances of quotidian life and argues that “mobility” is not the same thing as actual “movement,” demonstrating that mobile performance concerns the perception or signification of mobility rather than movement per se. The volume’s chapters investigate the mobilization of frequency range, sound vehicles, gestural choreographies, dance and dance music, popular music production, video games, and musical instruments and ensembles. Many of this volume’s chapters, however, do not fall neatly into any single category and instead incorporate a number of different perspectives and orientations.
Conference Paper
Using mobile devices as instruments in computer music is one of the goals of the "Pure Data anywhere" project (5). An obstacle we encounter is controllability, because most of the devices do not offer the necessary interface, such as MIDI or USB, in order to be controlled by external con- trollers. Also, attaching external controllers to the devices would make them less portable. This paper investigates the possibilities of using the touch screen, an interface that is part of mobile devices like Per- sonal Digital Assistants (PDA's). It describes usage sce- narios that have been implemented for the PD anywhere system .A smost traditional PDA applications use the touch screen in the sam ew ay as amouse would be used, emphasis is put on the difference between mouse and touch screen interaction for instruments. We are going to describe interaction models, that were found useful and intuitive and enable the touch screen to become a fairly sophisticated controller for expressive real time music on a PDA.
ShaMus -A Sensor-Based Integrated Mobile Phone Instrument
  • G Essl
  • M Rohs
Essl, G. & Rohs, M. (2007): ShaMus -A Sensor-Based Integrated Mobile Phone Instrument. In: Proceedings of the International Computer Music Conference (ICMC 2007), Copenhagen. S. 27-31.
Worldwide Smartphone Shipments Top One Billion Units for the First Time
International Data Corporation (2014): Press Release "Worldwide Smartphone Shipments Top One Billion Units for the First Time, According to IDC": http:// www.idc.com/getdoc.jsp?containerId=prUS24645514 <20.07.2014>.