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Analisi della prestazione di una squadra giovanile professionista di calcio mediante l'utilizzo di GPS.

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... Time motion analysis is a method of data collection that, through scientific and statistical analysis, allows us to objectively evaluate physical, technical, and tactical performance of both individual athletes and entire team [2][3][4] . A soccer player during a match is engaged in an effort of about 90 min 5 . ...
... total distance covered per match, TD) [5][6][7] . In particular, players, during a match, run 2200-2400 m at high intensity (considered as at Yet, to fully understand and describe physical demands of soccer match-play, we must consider not only the categories of movement described in relation to speed or acceleration or power thresholds 13 , the differences between playing positions 4,8 , and/or even the different match results. ...
... Differently, we must consider the different playing phases and namely ball possession (Wp), non-possession (Wnp), and inactive (Bi; i.e., all remaining time) 4,14 . Considering different playing phases may reveal to be beneficial for designing more effective training protocols. ...
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BACKGROUNDː To fully describe soccer match-play metabolic demands, we must consider the different playing phases and namely ball possession (Wp), non-possession (Wnp), and inactive (Bi). Therefore, we aimed at estimating metabolic expenditure featuring the different playing phases by using GPS devices on 21 young players. METHODSː Metabolic powers and playing phases collection was carried out by using GPS receivers and applying the “metabolic-GPS” approach1. RESULTSː Match average metabolic powers resulted significantly different over different playing phases (p=0.008 and d=0.67, moderate). In particular match metabolic powers resulted higher during Wp and Wnp compared with Bi. During victories (V) compared with losses (L), Wp match average metabolic power resulted lower, while Bi power resulted higher. Our measured total distances covered per match (TD) resulted lower during Vs – significantly compared with draws and not significantly compared with Ls. CONCLUSIONSː We can hypothesize that 1) Wp is a team’s very demanding task and V can be achieved by limiting it as much as possible and 2) V can be achieved by limiting TDs as much as possible. Accurate soccer workload assessment over both training and matches confirms to be relevant for players physical performance assessment and physical preparation optimization.
... Tutti i dati raccolti sono stati analizzati con il software LagalaColli, già utilizzato da diversi autori [7,8,9] e classificati su un database su Excel. ...
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Obiettivo: L’obiettivo dello studio è stato quello di capire se i giochi di posizione (GDP), che rappresentano teoricamente una delle migliori forme di allenamento specifico, sono davvero così specifici per il gioco del calcio e che relazioni ci sono con le variabili prestative, il modello di prestazione e il modello di gioco. Materiali e metodi: Lo studio ha coinvolto 12 calciatori di differenti ruoli tattici e Il periodo di studio è stato da settembre a maggio (2016-2017), con un periodo iniziale di familiarizzazione e presa di conoscenza degli obbiettivi e dei principi di gioco sui quali si sarebbe andato a lavorare. Il protocollo è stato composto da una progressione sei GDP, della durata standardizzata di 3 minuti di lavoro e 1 minuto di recupero tra le serie, con differenti obiettivi. I calciatori sono stati dotati di un dispositivo GPS con frequenza di campionamento a 10Hz (Qstarz modello BT-Q1000Ex, Taiwan e i dati ricavati, da ogni esercitazione, sono stati scaricati e analizzati attraverso il software LagalaColli (Spinitalia SRL, Rome, Italy). Inoltre, la ricerca ha volute indagare la potenza metabolica (W/kg), accelerazioni intense (50% max), decelerazioni intense (>-2 m/s²), cambi di direzione >30° (occorrenze), distanza totale (m), distanza al minuto (m/min), distanza al minuto equivalente (dist/min eq.), azioni intense al minuto (occorrenze) e tempo di recupero passivo al minuto (s). Risultati: La potenza metabolica (W/kg) presenta una differenza significativa tra GDP 1 e i GDP 2 (p=0,0208) e GDP 4 (p=0,026), e tra GDP 2 e il GDP 6 (p=0,004). Per quanto riguarda la % di accelerazioni intense esiste una differenza significativa tra il GDP 1 e il GDP 2 (p = 0,004) GDP 3 (p = 0,039) GDP 4 (p < 0,0001) e GDP 5 (p = 0,048). I cambi di direzione sono stati in diminuzione passando dal GDP 1 al GDP 5, con numerose differenze significative: tra il GDP 1 e i GDP 2 (p = 0,015) 5 (p = 0,001 e 6 (p = 0,019) e tra il GDP 2 e i GDP 3 (p = 0,033), GDP 5 (p < 0,001) e GDP 6 (p = 0,007). Le azioni intense al minuto sono risultate significative tra il GDP 1 e il GDP 4 (p = 0,014), con i valori del GDP 2 più bassi rispetto agli altri esercizi. La distanza totale è maggiore nel GDP 5, che si differenza con il GDP 1 (p = 0,005), con GDP 2 (p = 0,003), con GDP (p = 0,001), con GDP 4 (p = 0,008) e con GDP 6 (p = 0,0010). Si riscontrano differenze significative anche tra il GDP 1 con il GDP 2 (p = 0,024) e tra il GDP 2 e il GDP 6 (p = 0,003). Per la distanza percorsa al minuto c’è una differenza tra il GDP 1 ed il GDP 4 (p = 0,041) e tra il GDP 2 ed il GDP 6 (p = 0,031). Per la distanza equivalente le interazioni significative si riscontrano tra il GDP 1 ed il GDP 4 (p = 0,017) e tra il GDP 1 e il GDP 2 (p = 0,013), mentre per il tempo di recupero passivo al minuto, vi sono differenze significative tra GDP 1 e GDP 2 (p = 0,03) GDP 3 (p = 0,038) GDP 4 (p = 0,008) oltre che tra GDP 2 e GDP 5 (p = 0,030) e GDP 6 (p = 0,003). Conclusioni: Le proposte di giochi di posizione hanno la capacità di allenare contemporaneamente la dimensione fisica, quella tecnica - tattica e quella cognitiva costituendo, se utilizzati nel modo giusto, uno strumento di allenamento importante. Riteniamo che i giochi di posizione rappresentino in questo senso un mezzo d’allenamento più che valido per la costruzione della performance calcistica, ma sicuramente ancora da studiare e da approfondire.
... Risulta, quindi, importante mantenere le giuste dimensioni di campo, poiché, con lo stesso numero di giocatori in un'area più ristretta, si andrebbe a riscontrare che il dato di densità di superficie per giocatore [56]. Infatti, lo spazio di campo calpestato da ciascun calciatore, risulterebbe più piccolo, e quindi i giocatori andrebbero incontro a più contrasti diminuendo così l'intensità di gioco [23,26,39] Dalla nostra ricerca è emerso che per l'allenamento neuromuscolare si è dimostrato utile a svolgere esercizi di breve durata ad alta intensità con campi di medie dimensioni compresi tra i 112 m 2 e i 182m 2 . Infatti, si è riscontrato come l'abilità nell'eseguire cambi di direzioni sia un prerequisito fondamentale della prestazione nello sport moderno [27,53] così come è importante allo stesso modo sviluppare tale abilità attraverso l'allenamento [10]. ...
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Background: La moderna metodologia dell’allenamento prevede l’utilizzo di esercitazioni tecniche con palla nella forma di partite a ranghi ridotti per lo sviluppo delle capacità fisiche dei calciatori. Queste proposte di allenamento specifico vengono solitamente denominate nella letteratura scientifica come Small-Sided-Games (SSG). Obiettivo: L’obiettivo del nostro progetto di ricerca è stato quello di verificare, tramite analisi con un sistema GPS, come differenti aree per giocatore influenzino i parametri metabolici e neuromuscolari negli Small-Sided-Games con un gruppo di giovani calciatori. Materiali e metodi: Il gruppo analizzato è stato una squadra giovanile di 25 giocatori (età media di 16-17 anni, altezza 177 ± 7 centimetri, di massa corporea 67 ± 9 Kg) di una società professionistica di LegaPro, che ha disputato il Campionato Allievi Nazionale Lega Pro (stagione 2016-2017). Ciascun giocatore ha indossato un dispositivo GPS consentendo l’analisi dei dati rilevati mediante il software LagalaColli. Risultati: Dai confronti statistici si evince che la differenza significativa per la potenza metabolica è stata misurata negli spazi tra 0-111 m² e 112-182 m² (p=0,0047). Nel calcolo delle accelerazioni e decelerazioni, è stato preso in considerazione il confronto tra 0-111 m² e 112-182 m², ottenendo così un valore di significatività pari a p=0,0007. Un secondo valore di significatività pari a p<0,0001 è emerso dal confronto tra la media delle aree comprese tra 112-182m² e quella delle aree maggiori di 182 m². Sempre per le decelerazioni è emerso il valore di significatività (p=0,0034) tra 112-182 m² e >182 m². I cambi di direzione intensi al minuto (CdD/mW> VAM) hanno un valore di significatività pari a P<0,0001, tra 0-111m² e 112-182 m² e tra 112-182 m² e > 182 m². Le azioni intense hanno mostrato una significatività (p <0.0001 tra 0-111 m² e 112-182 m² e tra 112-182 m² e > 182 m². Il tempo di recupero passivo mostra la stessa significatività (p=0.0010) nel confronto tra 0-111m² e 112-182m², e tra 112-182m² e >182m². Nessuna differenza significativa si è verificata per i cambi di direzione >30° al minuto. Conclusioni: I risultati di questo studio hanno permesso di conoscere le differenze che ci sono, nella nostra squadra, tra le varie dimensioni dei campi di gioco. Possiamo affermare che gli Small-sided-games sono una buona forma di allenamento sia sul piano tecnico che su quello fisico, ma non bisogna trascurare le variabili ma scegliere con cura le corrette dimensioni in funzione dell’obiettivo fisico ricercato.
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The aim of this study was to assess physical fitness, match performance and development of fatigue during competitive matches at two high standards of professional soccer. Computerized time-motion analyses were performed 2-7 times during the competitive season on 18 top-class and 24 moderate professional soccer players. In addition, the players performed the Yo-Yo intermittent recovery test. The top-class players performed 28 and 58% more (P < 0.05) high-intensity running and sprinting, respectively, than the moderate players (2.43 +/- 0.14 vs 1.90 +/- 0.12 km and 0.65 +/- 0.06 vs 0.41 +/- 0.03 km, respectively). The top-class players were better (11%; P < 0.05) on the Yo-Yo intermittent recovery test than the moderate players (2.26 +/- 0.08 vs 2.04 +/- 0.06 km, respectively). The amount of high-intensity running, independent of competitive standard and playing position, was lower (35-45%; P < 0.05) in the last than in the first 15 min of the game. After the 5-min period during which the amount of high-intensity running peaked, performance was reduced (P < 0.05) by 12% in the following 5 min compared with the game average. Substitute players (n = 13) covered 25% more (P < 0.05) ground during the final 15 min of high-intensity running than the other players. The coefficient of variation in high-intensity running was 9.2% between successive matches, whereas it was 24.8% between different stages of the season. Total distance covered and the distance covered in high-intensity running were higher (P < 0.05) for midfield players, full-backs and attackers than for defenders. Attackers and full-backs covered a greater (P < 0.05) distance in sprinting than midfield players and defenders. The midfield players and full-backs covered a greater (P < 0.05) distance than attackers and defenders in the Yo-Yo intermittent recovery test (2.23 +/- 0.10 and 2.21 +/- 0.04 vs 1.99 +/- 0.11 and 1.91 +/- 0.12 km, respectively). The results show that: (1) top-class soccer players performed more high-intensity running during a game and were better at the Yo-Yo test than moderate professional players; (2) fatigue occurred towards the end of matches as well as temporarily during the game, independently of competitive standard and of team position; (3) defenders covered a shorter distance in high-intensity running than players in other playing positions; (4) defenders and attackers had a poorer Yo-Yo intermittent recovery test performance than midfielders and full-backs; and (5) large seasonal changes were observed in physical performance during matches.
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The speed of the initial 30 m of an all-out run from a stationary start on a flat track was determined for 12 medium level male sprinters by means of a radar device. The peak speed of 9.46+/-0.19 m s(-1) (mean +/- s.d.) was attained after about 5 s, the highest forward acceleration (a(f)), attained immediately after the start, amounting to 6.42+/-0.61 m s(-2). During acceleration, the runner's body (assumed to coincide with the segment joining the centre of mass and the point of contact foot terrain) must lean forward, as compared to constant speed running, by an angle alpha = arctang/a(f) (g = acceleration of gravity). The complement (90-alpha) is the angle, with respect to the horizontal, by which the terrain should be tilted upwards to bring the runner's body to a position identical to that of constant speed running. Therefore, accelerated running is similar to running at constant speed up an ;equivalent slope' ES = tan(90-alpha). Maximum ES was 0.643+/-0.059. Knowledge of ES allowed us to estimate the energy cost of sprint running (C(sr), J kg(-1) m(-1)) from literature data on the energy cost measured during uphill running at constant speed. Peak Csr was 43.8+/-10.4 J kg(-1) m(-1); its average over the acceleration phase (30 m) was 10.7+/-0.59 J kg(-1) m(-1), as compared with 3.8 for running at constant speed on flat terrain. The corresponding metabolic powers (in W kg(-1)) amounted to 91.9+/-20.5 (peak) and 61.0+/-4.7 (mean).
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The paper provides a large-scale study into the motion characteristics of top class soccer players, during match play, according to playing position. Three hundred top-class outfield soccer players were monitored during 20 Spanish Premier League and 10 Champions League games using a computerized match analysis system (Amisco Pro, Nice, France). Total distance covered in five selected categories of intensity, and the mean percentage of playing time spent in each activity were analyzed according to playing position. Midfield players covered a significantly greater total distance (p < 0.0001) than the groups of defenders and forwards did. Analyzing the different work rates showed significant differences (p < 0.5 - 0.0001) between the different playing positions. There were no significant differences between halves in the total distance covered, or in distances covered at submaximal and maximal intensities. However, significantly more distance was covered in the first half compared to the second in medium intensities (11.1 - 19 km/h). The current findings provide a detailed description of the demands placed on elite soccer players, according to their positional role at different work intensities, which may be helpful in the development of individualized training programs.
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The aim of this study was to examine the construct validity of selected field tests as indicators of match-related physical performance. During the competitive season, eighteen professional soccer players (age 26.2 +/- 4.5 yrs, mass 80.8 +/- 7.8 kg, and height 181.9 +/- 3.7 cm) completed an incremental running field test to exhaustion, a vertical-jump and a repeated-sprint ability (RSA) test. Match physical performance was quantified during official matches using a video-computerized, semi-automatic, match analysis image recognition system, (ProZone, Leeds, UK). The selected measures of match physical performance were: total distance covered (TD), high intensity running (HIR: > 14.4 km . h (-1)), very high intensity running (VHIR:> 19.8 km . h (-1)), sprinting (> 25.2 km . h (-1)) and top running speed. Significant correlations were found between peak speed reached during the incremental field test and TD (r = 0.58, R (2) = 0.34; p < 0.05), HIR (r = 0.65, R (2) = 0.42; p < 0.01) and VHIR (r = 0.64, R (2) = 0.41; p < 0.01). Significant correlations were also found between RSA mean time and VHIR (r = - 0.60, R (2) = 0.36; p < 0.01) and sprinting distance (r = - 0.65, R (2) = 0.42; p < 0.01). Significant differences were found between the best and worst group as defined by the median split technique for peak speed (TD = 12 011 +/- 747 m vs. 10 712 +/- 669, HIR = 3192 +/- 482 m vs. 2314 +/- 347 m, and VHIR = 1014 +/- 120 vs. 779 +/- 122 m, respectively; p < 0.05) and RSA mean time (VHIR = 974 +/- 162 m vs. 819 +/- 144 m, and sprinting = 235 +/- 56 vs. 164 +/- 58 m, respectively; p < 0.05). In conclusion, this study gives empirical support to the construct validity of RSA and incremental running tests as measures of match-related physical performance in top-level professional soccer players.
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This study examined the influence of the opposing team, seasonal variations and the influence of first half activity on match performance in top-level soccer players. Physical performance measures were collected using the ProZone match analysis system from 20 professional soccer players from the same team and their opponents (n = 188) during a season. Match activities (standing, walking, jogging, running, high-speed running and sprinting), distances (total distance [TD], high-intensity running [HIR] and very high-intensity running [VHIR]) and other measures including involvement with the ball and peak running speed were collected. The influence of opponent team, the level of opposition, first half physical activities on second half activities, and playing position were analysed. The main finding was that TD (r = 0.62, p < 0.05), HIR (r = 0.51, p < 0.05), and VHIR (r = 0.65, p < 0.05) of the reference team was influenced by the activity profile of the opponent teams. The TD and HIR was higher against Best opponent teams compared to Worst opponent teams (p < 0.05), and the TD, HIR and VHIR travelled in the first half significantly influenced the distances covered in the second half. TD, HIR and VHIR were greater at the end of the season. These results may be used to interpret meaningful changes in match performance in top level soccer.
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The aim of this study was to assess the accuracy and reliability of global positioning system (GPS) measures of distance and speed, compared to a high-resolution motion analysis system, for confined movement patterns used in many court-based sports. A single male participant performed 10 repetitions of four respective drills replicating court-based movement patterns and six repetitions of a random movement drill that replicated tennis match-play movement patterns. Two 1 Hz and two 5 Hz GPS devices concurrently measured distance covered and speed of all court-based drills. A 22 camera VICON motion analysis system, operating at 100 Hz, tracked the position of an 18 mm reflective marker affixed to one of the GPS devices to provide the criterion movement data. Results indicated that both 1 and 5 Hz GPS devices under reported distance covered as well as both mean and peak speed compared to the VICON system (P < 0.05). The coefficient of variation for both GPS devices for distance and speed measures ranged between 4 and 25%. Further, the faster the speed and more repetitive the movement pattern (over a similar location), the greater the measurement error. The inter-unit reliability for distance and speed measures of both 1 and 5 Hz systems for movements in confined spaces was generally low to moderate (r = 0.10–0.70). In conclusion, for court-based sports or movements in confined spaces, GPS technology under reports distance covered and both mean and peak speed of movement
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To examine the validity and inter-unit reliability of 10Hz GPS for measuring instantaneous velocity during maximal accelerations. Experimental. Two 10Hz GPS devices secured to a sliding platform mounted on a custom built monorail were towed whilst sprinting maximally over 10m. Displacement of GPS devices was measured using a laser sampling at 2000Hz, from which velocity and mean acceleration were derived. Velocity data was pooled into acceleration thresholds according to mean acceleration. Agreement between laser and GPS measures of instantaneous velocity within each acceleration threshold was examined using least squares linear regression and Bland-Altman limits of agreement (LOA). Inter-unit reliability was expressed as typical error (TE) and a Pearson correlation coefficient. Mean bias±95% LOA during accelerations of 0-0.99ms(-2) was 0.12±0.27ms(-1), decreasing to -0.40±0.67ms(-1) during accelerations >4ms(-2). Standard error of the estimate ±95% CI (SEE) increased from 0.12±0.02ms(-1) during accelerations of 0-0.99ms(-2) to 0.32±0.06ms(-1) during accelerations >4ms(-2). TE increased from 0.05±0.01 to 0.12±0.01ms(-1) during accelerations of 0-0.99ms(-2) and >4ms(-2) respectively. The validity and reliability of 10Hz GPS for the measurement of instantaneous velocity has been shown to be inversely related to acceleration. Those using 10Hz GPS should be aware that during accelerations of over 4ms(-2), accuracy is compromised.
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Player activity profiles of match play provide valuable information for optimal athlete training prescriptions, competition strategies and managing load and recovery and are currently lacking in elite Australian-league (A-League) soccer. The aims of the study were therefore, to (a) determine match activity profiles for elite A-League soccer players and make match-half and positional comparisons, and (b) examine the effect of situational factors including evolving match status (drawing, winning, or losing) and goals being scored and conceded on selected match activity profile variables. Global positioning system tracking devices were used to determine activity profiles of 19 elite male adult soccer players during eight pre-season matches (n = 95 files). Total distance, average speed, high-intensity-running (HIR) distance, and very high-intensity running (VHIR) distance decreased from the first to the second half by 7.92%, 9.47%, 10.10%, and 10.99%, respectively. Midfielders covered 11.69% more total distance, 28.08% more HIR distance, and had a 10.93% higher average speed than defenders (p < 0.05; d = 1.90, 1.03, and 1.83, respectively). Attackers performed 27.50% and 30.24% less medium accelerations than defenders and midfielders, respectively (p < 0.01; d = 1.54, and 1.73). Whilst the team was winning, average speed was 4.17% lower than when the team was drawing (p < 0.05, d = 0.32). Scoring or conceding goals did not appear to affect HIR. This study adds to limited knowledge of match demands in elite A-League soccer. The match activity profiles provide descriptive benchmarks that could be used to make comparisons with other elite level soccer populations while also providing a framework for game-specific training prescription, competition strategy and load management. The generalization that defenders experience a relatively lower match load may be questionable given their relatively high acceleration and deceleration demands.
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Video match analysis is used for the assessment of physical performances of professional soccer players, particularly for the identification of "high intensities" considered as "high running speeds." However, accelerations are also essential elements setting metabolic loads, even when speed is low. We propose a more detailed assessment of soccer players' metabolic demands by video match analysis with the aim of also taking into account accelerations. A recent study showed that accelerated running on a flat terrain is equivalent to running uphill at constant speed, the incline being dictated by the acceleration. Because the energy cost of running uphill is known, this makes it possible to estimate the instantaneous energy cost of accelerated running, the corresponding instantaneous metabolic power, and the overall energy expenditure, provided that the speed (and acceleration) is known. Furthermore, the introduction of individual parameters makes it possible to customize performance profiles, especially as it concerns energy expenditure derived from anaerobic sources. Data from 399 "Serie-A" players (mean +/- SD; age = 27 +/- 4 yr, mass = 75.8 +/- 5.0 kg, stature = 1.80 +/- 0.06 m) were collected during the 2007-2008 season. Mean match distance was 10,950 +/- 1044 m, and average energy expenditure was 61.12 +/- 6.57 kJ x kg(-1). Total distance covered at high power (>20 W x kg(-1)) amounted to 26% and corresponding energy expenditure to approximately 42% of the total. "High intensities" expressed as high-power output are two to three times larger than those based only on running speed. The present approach for the assessment of top-level soccer players match performance through video analysis allowed us to assess instantaneous metabolic power, thus redefining the concept of "high intensity" on the basis of actual metabolic power rather than on speed alone.
Article
The aim of the present investigation was to provide a detailed analysis of the high intensity running activity completed by elite soccer players during match-play. A further aim of the study was to evaluate the importance of high intensity running activity to overall team success. Observations on individual match performance measures were undertaken on 563 outfield players (median of 8 games per player; range=1–57) competing in the English Premier League from 2003/2004 to 2005/2006 using a computerised tracking system (Prozone®, Leeds, England). High intensity activities selected for analysis included total high intensity running distance (THIR), total sprint distance (TSD) and the number and type of sprints undertaken. Total high intensity running distance in possession and without possession of the ball was also analysed. The THIR was dependant upon playing position with wide midfield (1 049±106 m) and central defenders (681±128 m) completing the highest and lowest distance respectively (p<0.001). High intensity activity was also related to team success with teams finishing in the bottom five (919±128 m) and middle ten (917±143 m) league positions completing significantly more THIR compared with teams in the top five (885±113 m) (p=0.003). The THIR and TSD also significantly declined during the 2nd half with the greatest decrements observed in wide midfield and attacking players (p<0.05). Both positional differences in high intensity activity and the observed change in activity throughout the game were also influenced by team success (p<0.05). The results of the present study indicate that high intensity activity in elite soccer match-play is influenced by both playing position and previous activity in the game. These activity patterns are also dependant upon success of the team. This may indicate that overall technical and tactical effectiveness of the team rather than high levels of physical performance per se are more important in determining success in soccer.
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The present thesis is based on 14 original articles published in international journals (I-XIV, see page 8) and a summarizing review. The thesis deals with the physiological demands of soccer, with a particular focus on the physiological response to repeated intense exercise. In chapter I the specific issues are presented and in chapter II the physiological demands in soccer are discussed based on the results of the studies performed. Chapter III contains a short survey of the experiments performed to study specifically muscle metabolism and muscle fatigue with repeated intense muscle contractions. With reference to the topics covered in chapters II and III, fatigue during a soccer match is discussed in chapter IV, and chapter V deals with applications for physical training in soccer. Measurements have been performed during soccer matches and training, as well as in experiments simulating the activities of a soccer match. The information obtained has been compared to results from studies of the physical capacity of top-class soccer players and from laboratory experiments aimed at investigating metabolism and fatigue in intermittent exercise. Studies with whole-body and single muscle group exercises have been performed, the latter mainly with the application of a knee-extension model. In the studies on isolated muscle groups, biopsies taken from exercising muscles as well as arterial and femoral venous blood samples have allowed for detailed analysis of muscle ionic transportation and metabolism. In addition, the magnetic resonance technique has been used for the continuous determination of changes in muscle metabolites and pH during intermittent exercise. Analysis of activities during soccer matches showed that a top-class soccer player covers an average distance of approximately 11 km during a match. The distance differs highly between players and is partly related to the position in a team. Midfield players run more at low speed than defenders and forwards, whereas no difference appears to exist between groups when comparing the distance covered at high speed. The distance covered at high speed is the same in the beginning as in the end of a match. The total distance covered by a player during a soccer match is only to a limited extent a measure of the physiological demands on the player during the match. In addition to running, a player is engaged in many other energy demanding activities, i.e. tackling, jumping, accelerating and turning. A more precise evaluation of the total energy demand during a soccer match may be achieved by performing physiological measurements in connection with soccer matches (I).(ABSTRACT TRUNCATED AT 400 WORDS)
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Soccer entails intermittent exercise with bouts of short, intense activity punctuating longer periods of low-level, moderate-intensity exercise. High levels of blood lactate may sometimes be observed during a match but the active recovery periods at submaximal exercise levels allow for its removal on a continual basis. While anaerobic efforts are evident in activity with the ball and shadowing fast-moving opponents, the largest strain is placed on aerobic metabolism. On average, competitive soccer corresponds to an energy expenditure of about 75% maximal aerobic power. The energy expenditure varies with playing position, being highest among midfield players. Muscle glycogen levels can be reduced towards the end of a game, the level of reduction being reflected in a decrease in work rate. Blood glucose levels are generally well-maintained, although body temperature may rise by 2 degrees C even in temperate conditions. The distance covered by players tends to under-reflect the energy expended. Unorthodox modes of motion-running backwards and sideways, accelerating, decelerating and changing direction-accentuate the metabolic loading. These are compounded by the extra requirements for energy associated with dribbling the ball and contesting possession. The overall energy expended is extreme when players are required to play extra-time in tournaments. Training, nutritional and tactical strategies may be used to reduce the effects of fatigue that may occur late in the game.
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The objective was to explore whether a satellite-based navigation system, global positioning system used in differential mode (DGPS), could accurately assess the speed of running in humans. A subject was equipped with a portable GPS receptor coupled to a receiver for differential corrections, while running outdoors on a straight asphalt road at 27 different speeds. Actual speed (reference method) was assessed by chronometry. The accuracy of speed prediction had a standard deviation (SD) of 0.08 km x h(-1) for walking, 0.11 km x h(-1) for running, yielding a coefficient of variation (SD/mean) of 1.38% and 0.82%, respectively. There was a highly significant linear relationship between actual and DGPS speed assessment (r2 = 0.999) with little bias in the prediction equation, because the slope of the regression line was close to unity (0.997). the DGPS technique appears to be a valid and inconspicuous tool for "on line" monitoring of the speed of displacement of individuals located on any field on earth, for prolonged periods of time and unlimited distance, but only in specific environmental conditions ("open sky"). Furthermore, the accuracy of speed assessment using the differential GPS mode was improved by a factor of 10 as compared to non-differential GPS.
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The costs of walking (Cw) and running (Cr) were measured on 10 runners on a treadmill inclined between -0.45 to +0.45 at different speeds. The minimum Cw was 1.64 +/- 0.50 J. kg(-1). m(-1) at a 1.0 +/- 0.3 m/s speed on the level. It increased on positive slopes, attained 17.33 +/- 1.11 J. kg(-1). m(-1) at +0.45, and was reduced to 0.81 +/- 0.37 J. kg(-1). m(-1) at -0.10. At steeper slopes, it increased to reach 3.46 +/- 0.95 J. kg(-1). m(-1) at -0.45. Cr was 3.40 +/- 0.24 J. kg(-1). m(-1) on the level, independent of speed. It increased on positive slopes, attained 18.93 +/- 1.74 J. kg(-1). m(-1) at +0.45, and was reduced to 1.73 +/- 0.36 J. kg(-1). m(-1) at -0.20. At steeper slopes, it increased to reach 3.92 +/- 0.81 J. kg(-1). m(-1) at -0.45. The mechanical efficiencies of walking and running above +0.15 and below -0.15 attained those of concentric and eccentric muscular contraction, respectively. The optimum gradients for mountain paths approximated 0.20-0.30 for both gaits. Downhill, Cr was some 40% lower than reported in the literature for sedentary subjects. The estimated maximum running speeds on positive gradients corresponded to those adopted in uphill races; on negative gradients they were well above those attained in downhill competitions.
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The aims of this paper are to examine the application of performance indicators in different sports and, using the different structural definitions of games, to make general recommendations about the use and application of these indicators. Formal games are classified into three categories: net and wall games, invasion games, and striking and fielding games. The different types of sports are also sub-categorized by the rules of scoring and ending the respective matches. These classes are analysed further, to enable definition of useful performance indicators and to examine similarities and differences in the analysis of the different categories of game. The indices of performance are sub-categorized into general match indicators, tactical indicators, technical indicators and biomechanical indicators. Different research examples and the accuracy of their presentation are discussed. We conclude that, to enable a full and objective interpretation of the data from the analysis of a performance, comparisons of data are vital. In addition, any analysis of the distribution of actions across the playing surface should also be presented normalized, or non-dimensionalized, to the total distribution of actions across the area. Other normalizations of performance indicators should also be used more widely in conjunction with the accepted forms of data analysis. Finally, we recommend that biomechanists should pay more attention to games to enrich the analysis of performance in these sports.
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To examine the activity profile and physical loading of elite female soccer players during match play and to study the relationship between training status and physical match performance. Time-motion analysis and HR recordings were performed on 14 elite female soccer players during competitive matches. In addition, the players carried out a laboratory treadmill test and the Yo-Yo intermittent recovery test. The total distance covered during a game was 10.3 km (range: 9.7-11.3) with high-intensity running (HIR) accounting for 1.31 km (0.71-1.70). HIR was performed 125 times (72-159) for 2.3 s (2.0-2.4) on average. The average and peak HR in a game were 167 beats per minute (bpm) (152-186) and 186 (171-205), respectively, corresponding to 87% (81-93) and 97% (96-100) of HR(max). Maximal pulmonary oxygen uptake (VO2max) was 49.4 mL.min(-1).kg(-1) (43.4-56.8), and incremental treadmill test (ITT) performance was 4.49 min (3.38-5.17). The Yo-Yo test performance was 1379 m (600-1960). The total distance covered during match play did not correlate with VO2max or ITT performance but correlated with the Yo-Yo test result (r = 0.56, P < 0.05). Significant positive correlations were observed between HIR and VO2max (r = 0.81, P < 0.05), ITT (r = 0.82, P < 0.05), and Yo-Yo test performance (r = 0.76, P < 0.05). No relationship was observed between HR(max) during match play and any of the performance measures. The present study demonstrated that 1) HIR during games varies markedly between elite female soccer players, 2) all players have high HR throughout a competitive game with periods of near-maximal values, 3) the distance covered by HIR during match play is closely related to the physical capacity, and 4) the Yo-Yo intermittent recovery test can be used as an indicator of the physical match performance of elite female players.
Article
The purpose of this study was to examine the changes in technical and physical performance between the first and second half during official matches of Italian Serie A league. Further aim was to compare the technical and physical performance of the players of the more successful teams (ranked in the first 5 positions) with the players of the less successful teams (ranked in the last 5 positions) from the same league. A total of 416 individual games from 186 soccer players (27+/-4 years, 76+/-5kg, and 181+/-5cm) were analysed using a video match-analysis system. The match performance parameters analysed were: total distance covered (TD), high-intensity running distance (HIR), very high-intensity running distance (VHIR), total distance with the ball (TDB), high-intensity running distance with the ball (HIRB), and very high-intensity running distance with the ball (VHIRB). The number of skill involvements was also measured. The players from the more successful teams covered greater TDB and HIRB and also had more involvements with the ball, completed more short passes, successful short passes, tackles, dribbling, shots and shots on target compared to the less successful teams (P<0.01). A significant decline (P<0.01) between the first and second half was found for both physical performance and some technical scores (involvements with the ball, short passes and successful short passes). This study showed a decline in technical and physical performance between the first and second half, and that both physical performance and technical skills were different between players from more successful and less successful teams.
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Corresponding Author Dr. Andrea Licciardi Torino Football Club -Via dell'Arcivescovado 1, 10121 ; Torino -Italia SUISM Centro Servizi, Università degli Studi di Torino
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CGI J OAJI : 0,101. Corresponding Author Dr. Andrea Licciardi Torino Football Club -Via dell'Arcivescovado 1, 10121 ; Torino -Italia SUISM Centro Servizi, Università degli Studi di Torino ; Torino -Italia Email: licciardi.andrea16@gmail.com