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ADDICTA: THE TURKISH JOURNAL ON ADDICTIONS
Copyright © 2018 Turkish Green Crescent Society
http://addicta.com.tr/en/
ISSN 2148-7286 eISSN 2149-1305
Autumn 2018 5(2) 13–21
Extended Abstract
Abstract
Today, children and adolescents are growing up exposed to both traditional and modern technology. While
it is known that the increase in the use of traditional technology, such as television and its content, have
negative effects on children’s development and health, studies have shown such modern technologies as
smartphones, tablets, and computers that have been developed and become increasingly widespread over the
past decade to be beneficial and to constitute health risks for children. It seems that children’s inappropriate
use of such technological devices in terms of content, duration, frequency, and the posture they adopt
while using them pose a variety of health risks, including developmental problems, musculoskeletal
problems, physical inactivity, obesity, and inadequate sleep quality. This study reviews the literature on
the clinical problems that digital technology use has on children. In order for children and adolescents to
adopt a healthy life style, it is important to monitor the time, frequency, and content viewed while using
technological devices and to ensure that children have or develop adequate physical activity opportunities,
healthy eating habits, proper sleep cycles, and a nurturing social environment.
Keywords
Health • Technology • Child • Risk • Addiction
To cite this article: Mustafaoğlu, R., Zirek, E., Yasacı, Z., & Razak Özdinçler, A. (2018). The negative effects of digital
technology usage on children’s development and health. Addicta: The Turkish Journal on Addictions. Advance online
publication. http://dx.doi.org/10.15805/addicta.2018.5.2.0051
The Negative Effects of Digital Technology Usage on
Children’s Development and Health*
* This is an extended abstract of the paper entitled “Dijital Teknoloji Kullanımının Çocukların Gelişimi ve Sağlığı Üzerine
Olumsuz Etkileri” published in Addicta: The Turkish Journal on Addictions.
Manuscript Received: November 29, 2017 / Accepted: March 15, 2018 / OnlineFirst: April 30, 2018.
1 Department of Neurological Physiotherapy and Rehabilitation, Division of Physiotherapy and Rehabilitation, Faculty of
Health Sciences, Istanbul University, Istanbul Turkey. Email: ahiska_1944@hotmail.com
2 Division of Physiotherapy and Rehabilitation, Institute of Health Sciences, Istanbul University, Istanbul Turkey. Email:
zireke@gmail.com
3 Correspondence to: Zeynal Yasacı, Department of Physiotherapy and Rehabilitation, Institute of Health Sciences, Istanbul
University, İstanbul Turkey. Email: zeynalyasaci@gmail.com
4 Department of Neurological Physiotherapy and Rehabilitation, Division of Physiotherapy and Rehabilitation, Faculty of
Health Sciences, Istanbul University, Istanbul Turkey. Email: arzuozdincler@hotmail.com
Rüstem Mustafaoğlu1
Istanbul University
Emrah Zirek2
Istanbul University
Zeynal Yasacı3
Istanbul University
Arzu Razak Özdinçler4
Istanbul University
ADDICTA: THE TURKISH JOURNAL ON ADDICTIONS
14
Digital technology’s integration into the daily lives of children and its inuence
on their cognitive, emotional, and social development continues to increase day by
day. Technology offers many opportunities for children to play, explore, and learn
(Linebarger & Piotrowski, 2009). Since children’s brains are extremely exible in
this period, these learning opportunities constitute a critical developmental point in
children and through the natural exploration and discovery of their own world, new
connections between neurons are formed and existing connections are strengthened
(Blanchard & Moore, 2010).
Use of Digital Technology among Children
In the United States, more than 1,000 parents reported on a nationwide telephone
interview that their children under the age of 6 used digital technology an average of
1.58 hours a day, played outside an average of 2.01 hours, and spent 39 minutes reading.
In the study, it was found that 36% of the children lived in a house where the television
was constantly on, 45% of the parents used television as a means to keep their children
occupied when they had important jobs to complete, and 27% of the children between
4 and 6 used a computer every day (Rideout, Vandewater, & Wartella, 2003).
Technological Tools and Their Effects
Television. Television plays an active role in children’s world due to its visually
and auditory captivating and entertaining nature. Watching an excessive amount of
television and videos by children less than two years of age has been reported to
signicantly inuence language development and behavioral disturbances (Chonchaiya
& Prusanandaonda, 2008; Mistry, Minkovitz, Strobino, & Borzekowski, 2007).
Computer. Similar to television, computers have become an indispensable element
in children’s lives. Spending too much time on the computer from an early age can
negatively affect academic success due to the low concentration, lack of attention
and disorganization, undeveloped language skills, creativity, and imagination seen in
children as a result of excess computer use (Cordes & Miller, 2000; Palmer, 2015).
Internet. Studies on the internet’s possible effects on early literacy activities
have explored whether the internet offers intentional and unintentional learning
opportunities, and the impact of the internet on early literacy is still not fully understood
(Coiro, Knobel, Lankshear, & Leu, 2008). Easy access to illegal, violent, and sexual
content, communication with dangerous people, and excessive dependence on games
constitute only a few of these signicant risks (Iscibasi, 2011).
Video games. Although much has been written about the effects of video games
on children and adolescents, there has been little work done on the effects of video
games on young children (Bailey, West, & Anderson, 2011). Violent video games
Mustafaoğlu, Zirek, Yasacı, Razak Özdinçler / The Negative Effects of Digital Technology Usage on Children’s Development...
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can lead children to aggressive behavior and inhibit creative game play (Provenzo,
1992). Studies have shown that there is a strong link between violence in video
games and real life violence, and that these games lead to social isolation and lack of
communication and communication with children (Kutner & Olson, 2008).
Smart phones. An increased use of smartphones has been reported to be associated
with passive aggressive, unprotected, socially incompatibility, obsession, addiction,
and anxiety. It has been reported that those children engaged with their smartphone
during school negatively affect both own and their classmates’ attention (Sevi,
Odabaşıoğlu, Genç, Soykal, & Ozturk, 2014; Yen et al., 2009).
Digital toys. As digital toys multiply and become an indispensable part of
children’s daily lives, the increasingly restricted use of outdoor playgrounds may
negatively affect the normal development of children. For normal development,
children need to spend their time with their peers (Rosen et al., 2014).
Developmental and Health Risks of Digital Technology Usage
Digital Technology Usage and Developmental/Behavioral Risks
The use of digital technology has been associated with lack of attention, aggressive
behaviors, physical inactivity, obesity, and sleep problems in preschool and school
age children. The overuse of digital technology causes children to use their time
inefciently. Concern should also be paid to the cognitive and emotional effects that
these technologies have on the development of children (Brown, 2011). The overuse
of technology in early childhood has been found to be related to cognitive, language,
and social/emotional delays in community-based researches (Pagani, Fitzpatrick,
Barnett, & Dubow, 2010).
Digital Technology Usage and Musculoskeletal System
A steady increase in the use of digital technology at home and in school environments
has been reported to cause an increase in musculoskeletal problems (Harris &
Straker, 2000; Kelly, Dockrell, & Galvin, 2009). In addition to psychological factors
such as monitoring anxiety and somatic complaints (headache and abdominal pain)
(Harris, Straker, Pollock, & Smith, 2015), musculoskeletal disorders are associated
with such physical factors as sex, age, body mass index (BMI), and exposure to
sedentary activities. For this reason, playing with toys should be encouraged in
place of watching screens in order to minimize the risks of potential musculoskeletal
disorders and sedentary lifestyles, and conscious instruction manuals for tablets and
other technological devices should be provided to parents and caregivers (Howie,
Coenen, Campbell, Ranelli, & Straker, 2017).
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Digital Technology Usage and Physical Inactivity
Evidence that the use of technology has changed physical activity is doubtful, but
it is being investigated as to whether the use of excessive technology, in particular,
takes the place of night’s sleep. In a study on children aged 4-11 years, it was found
that 37% of the children had a low active play level, 65% had high screening time
(television, computer, tablet, etc.), and 26% had a combination of these two (Anderson
& Whitaker, 2010). Another study found that only 4 out of 10 children aged 6-11 years
met the recommendations of the guidelines for both physical activity and screening
duration, further showing that increased age was associated with decreased physical
activity in children (Fakhouri, Hughes, Brody, Kit, & Ogden, 2013).
Digital Technology Usage and Obesity
The rate of obesity in children has tripled in the last 20 years. For healthy
development of children, 3-4 hours of daily physical activity and social interaction
are needed (Hancox & Poulton, 2006). Excessive use of technology is linked to
lifetime obesity and cardiovascular risk and this relationship is now observed starting
from early childhood (Bel-Serrat et al., 2013). The excessive use of social media
during the pre-school period is associated with low, but signicant increases in BMI,
laying the groundwork for weight gain in later childhood (Cox et al., 2012).
Digital Technology Usage and Sleep Quality
Keeping a television, computer, or mobile phone in the bedroom during early
childhood is associated with less sleep (Cespedes et al., 2014). Children who make
excessive use of social media or who sleep with mobile devices in their bedrooms
are at increased risk of experiencing sleep disturbances (Levenson, Shensa, Sidani,
Colditz, & Primack, 2016). Poor sleep quality in adolescents is associated with
extreme mobile phone use while the number of devices in a bedroom and poor sleep
quality are associated with excessive internet use and duration of digital technology
usage prior to sleep in pre-adolescents (Bruni et al., 2015). The use of electronic
devices during the daytime can also affect sleep quality (Hysing et al., 2015).
Conclusion
It is clear that the developments in digital technology and research on these products
will continue. Technological developments are largely variable, and the effects also
depend on the type of device, the type of use, the amount and extent of use, and
the characteristics of the child or adolescent. Since children are currently growing
up using highly personalized technology, parents should strive to ensure that they
are able to implement and benet from the principles of balanced nutrition, quality
sleep, adequate physical activity, and positive social interaction for healthy growth
Mustafaoğlu, Zirek, Yasacı, Razak Özdinçler / The Negative Effects of Digital Technology Usage on Children’s Development...
17
and development by making plans according to the age, health status, character, and
level of development of their children. However, parents should also be aware of
their duties and responsibilities in modeling appropriate technology use while also
striking a balance between technology usage and other activities.
Parents should be aware that their technological device use may also have negative
effects on their children. It should be known that children under the age of four
playing games alone rather than being exposed to technological devices will help
the child develop creative thinking and individual problem solving skills. The total
technology usage time during the day (e.g., watching television and playing games
on computers, tablets, and mobile phones) should be limited to 1-2 hours. Care must
be taken that children aged 2 years or younger not be allowed to face the screen.
Television and technological equipment connected to the internet should be kept
away from the child’s bedroom. If one’s children are allowed to use technological
devices, the use of these devices must be subject to certain rules. Enforce a mealtime
and bedtime “ban” for technological devices, including cell phones. Reasonable, but
rm, rules for cell phones, television, computer games, internet, and social media use
should be established and these rules should not be compromised.
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