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SPORTS BETTING
MARKETING
AND ADVERTISING:
A BRIEF OVERVIEW
arkeng strategies are essenal in a market
environment such as online sports beng wherein
product differenaon is minimal and price
inelascity robust (Hing, 2014). Business insiders
widely accept that product innovaon is instantly replicated
across competors, which are permanently seeking to
generate, so far unfruiully, a disrupve compeve edge. In
a context where the number of licensed bookmakers is
constantly growing, adversing plays a big part in luring
customers who cannot tell the difference between companies.
Adversing and markeng spend on sports beng has greatly
increased over the last five years in Europe (Lopez-Gonzalez,
Estévez & Griffiths, 2017).
In a recent paper, we outlined two of the most ulized master
narraves in online beng promoons, namely skill-enhancing
narraves – in which there is an over-emphasis on the capacies
and knowledge of the beor, and, at the other end of the
spectrum, risk-lowering narraves which under-emphasise the
risks involved in beng and typically overesmate the probability
of winning (Lopez-Gonzalez, Estévez & Griffiths, 2017).
Skill-enhancing adversing: Vahe Baloulian, CEO of the
beng soware company BetConstruct, declared that new
features were there to give customers ‘a chance to feel more in
control by engaging more oen and making decisions’ (Lopez-
Gonzalez, Estévez & Griffiths, 2017), with ‘feel’ and ‘control’ being
the keywords here. The ‘feel’ component refers to a perceived
non-factual sensaon that lies at the heart of the adversing
endeavour. The percepon of control over the beng acvity has
been found to be a common aribute of gambling narraves in
Sweden, in which elements of skill have been exaggerated (Binde,
2009), as well as in televised commercials from Canada, wherein
beng has been associated with the imagery of media sport
Mark D. Griffiths,
Ana Estévez,
Frederic Guerrero-Solé
& Hibai Lopez-Gonzalez
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SPORTS BETTING
::
M
Mark D. Griffiths
::
SPORTS BETTING
communicaon, skills, and long-meditated strategies, while luck
was downplayed (McMullan & Miller, 2008).
Many beng features newly added to online plaorms are
said by commercials to enhance the control of the user over the
outcome of the event bet upon, including more gamified
experiences (where passive beors supposedly become players),
immersive beng experiences, and fantasy sports (where the
player acvely recruits a team). In these examples, the beng
experience demands a higher involvement from the beor,
arguably resulng in a psychological transference between the
acve role of a beor execung acons and the actual influence
a beor’s acons may have on the outcome of an external event.
In essence, beng adversing contributes to the myth of
gambling as a sport (McMullan & Miller, 2008), an acvity that is
healthy, harmless, and that can be mastered with pracce and
talent.
Among the most used selling points that enhance the self-
efficacy and control of the sports beor are the narraves of
masculinity. Aributes such as loyalty to the team, being a real
man, and being brave enough to prove sporng knowledge have
been implicit in some sports beng messages, including
stereotyped gender depicons and sexualized imagery (Thomas
et al., 2015). According to Hing et al. (2016), the prototype sports
beor is male, young, tech-savvy, and professional, which aligns
with the target audience of beng adversing. This reinforces
the idea of male providers that sublimates in gambling their manly
insncts for aggression, compeon, and combat.
Risk-lowering adversing: In parallel to the skill-enhancing
strategies, adversing diminishes the harmful consequences of
excessive beng by represenng it as a risk-free acvity. The
combined narrave would be that of a safe environment where
intelligent people possess the tools to succeed. In an aempt to
lower the perceived risk inherently embedded in any beng
acvity, three major messages have been emphasized by
adversers: (i) beng is a perfectly normal acvity; (ii) errors in
beng predicons are not fatal; and (iii) beng is a social acvity
(Lopez-Gonzalez, Estévez & Griffiths, 2017).
Adversing has been frequently proposed as a significant
mechanism of gambling normalisaon including new social media
channels. The portrayal of gambling atudes and behaviours in
media representaons as well as in real life environments
promotes the idea of gambling as an intrinsic form of
entertainment. This is true for all forms of gambling but sports
beng presents some singular intensifiers. Unlike any other
gambling form, sport insls in beng its health and sanizaon
aributes (McMullan & Miller, 2008). Aributes such as fair
compeon, success through talent and perseverance, equal
opportunies and big rewards, respect for nature, green and
healthy habits are transmied to beng behaviour. Celebries
deepen that connecon as they have been proven to reduce the
perceived risk by the public of the products they endorse (Lamont
et al., 2016). Sportspeople tell the story of young, talented risk-
takers who challenged the odds but emerged successful in the
end, arguably a perfect incarnaon of the beor’s own
aspiraonal narrave.
Another markeng technique broadly employed by beng
operators concerns the provision of risk-free bets. Adversements
typically offer welcome bonuses for new customers, free bonuses
for loyal clientele, and money-back excepons in mulple
complex accumulated bets (Lopez-Gonzalez, Estévez & Griffiths,
2017). All of these free offers pose a dual threat. On the one hand,
the so-called free money requires beors to engage in further
beng in order to reclaim their benefits (leading to money losses
in the process). On the other hand, even if it is a bona fide free
bonus, problem gamblers might conceptualise beng as a riskless
acvity that entails no responsibilies even when done
excessively.
A third main risk-lowering technique used in commercials is
the representaon of beng as a social form of entertainment
to be conducted alongside other people. Solitary gambling, like
solitary drinking, has been thought to be a determinant and/or
consequence of problem gambling (Griffiths, 1995). However,
some studies have raised the alarm about the misconcepon that
gambling, when done in group, cannot be problemac (Deans,
Thomas, Daube and Derevensky, 2016). In fact, peer facilitaon
has been idenfied as a fundamental contribung factor to
impulse beng, with excessive beng being more plausible
when sport matches are viewed in the company of others
(Lamont et al., 2016). Sport is a cultural product, socially
consumed (watched, pracced, discussed, and bet upon). The
social sgma aached to gambling habits might be shiing
towards its naturalisaon, a long-term process that adversing
cannot carry out on its own but can certainly facilitate.
The growth of the online sports beng industry
The online sports beng industry is a solid and rapidly growing
sector of the global economy. Drawing on the wide influence of
sport content in society and backed by nascent Internet
regulatory frameworks, bookmakers appear to have succeeded
in normalizing the acon of wagering money on the outcome of
a sporng compeon (Parke et al., 2014). Sports beng,
especially in the context of football, has tradionally been an
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<< The media reassure the relationship built on
trust between betting bookmakers and bettors.
Since their inception, sports media and gambling
have had parallel trajectories. >>
SPORTS BETTING
::
asynchronous experience wherein game watching served, among
other things, as a verificaon of the outcome of a bet placed
hours or days before the game. However, online beng via
mobile phones incorporang in-play beng opons, has
synchronized the beng and watching acvies, making them
both happen simultaneously and hence allowing a larger degree
of synergies between adjacent industries.
As we have argued, fans have become more familiarised with
sport compeons, their involvement with sport (and sports
beng) has grown accordingly (Lopez-Gonzalez & Griffiths,
2018a). The development of the telecommunicaon technologies
and the reduced cost of transming sports events worldwide
have brought compeons and fans together in unprecedented
ways. Consequently, it comes as no surprise that sport is
frequently among the most viewed television programmes in
every country and among every age group. Beng operators have
been wise enough to capitalize on the massive amount of
televised sport available to the consumers. Television has made
spectators integrate sports into their everyday life experiences,
and enhance their knowledge, awareness, loyalty, team
idenficaon, and belonging. Over the last couple of decades, the
progressive transformaon of sport into a commodity would not
have been possible without the fundamental contribuon of
mass-mediated sport. Given this context, online sports beng is
arguably a predictable ramificaon of the complex
commodificaon process traversing sport today (Lopez-Gonzalez
& Griffiths, 2018a).
The media reassure the relaonship built on trust between
beng bookmakers and beors. Since their incepon, sports
media and gambling have had parallel trajectories. The honour of
being the first sports-based media outlet in history is commonly
aributed to the Boston Gazee of 1733. The magazine included
racing fixture tables so readers could bet money on horses (Boyle,
2006). In an era when informaon did not travel as quickly and
as reliably as today, gamblers needed assurances about the facts
they were beng on. The true outcome of a game or a race
happening miles away required an uninterested third party to
objecvely deliver the informaon needed. The trust between
bookmakers and consumers evolved toward more sophiscated
ways as the transmission plaorms became more capable of
presenng the spectators with vivid and oen live proof of the
contests (Lopez-Gonzalez & Griffiths, 2018a).
A number of examples illustrate the extent of the
normalisaon of beng in everyday sports media. First, media
sports websites are big affiliate partners of beng operators.
Affiliaon in online markeng means that if a reader is redirected
by a banner from a sports site to a beng site, and later this fan
places a bet there, the sports site gets a proporon of the net
gaming revenue generated in the beng acvity. Although no
concrete figures are available as to the extent of this affiliaon
market between sports and beng, two proxy figures may shed
some light. More specifically, the proliferaon of beng banners
placed in online sports outlets (and in illegal live streaming feeds),
make a compelling argument concerning the existence and
volume of affiliate traffic (Lopez-Gonzalez & Griffiths, 2018a).
Furthermore, back in 2012, gambling websites (sport and non-
sport) were believed to aract 50% of its clients through affiliate
markeng. If this was the case for online sports beng, then it
would be safe to assume that a large proporon of that 50% must
come from sites producing sports content and targeng sports
fans (i.e., sports journalism).
Second, on a subtler narrave level, beng odds increasingly
feature in news themselves. For instance, in 2016, Brish football
club Leicester City were the unexpected Premier League football
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::
SPORTS BETTING
champions. The story of a team overcoming the budget obstacles
and winning the Premiership tle was consistently emphasised
using a beng narrave. The angle selected by many outlets was
not the underdog defeang the Goliaths of English football but
focused on the 5000-1 odds that Leicester City were given at the
start of the 2015-16 season to win the league. Beors who
wagered money before the season began (and under such
disadvantageous circumstances), were portrayed as true fans.
Bookmakers, with esmated losses in the area of £25 million
(Rayner & Brown, 2016), did not wait to capitalise on the event
and promoted themselves as a business that delivered big money
to fans.
Third, and sll on a narrave level, the fact that data
companies deliver informaon to both media outlets and beng
companies makes it more probable that the kind of news that is
published is at the same me conveniently shaped for beng
purposes. Stascs and ephemerides (also supersous
numerical coincidences) idenfy paerns in past confrontaons
between two teams and project them for the build-up of the next
game, manufacturing the narrave of a probable outcome
without explicitly encouraging a bet on it (Lopez-Gonzalez &
Griffiths, 2018a).
Fourth, sport media has been very successful in helping
journalists in the transion from sport experts to beng experts.
In a study conducted in Spain, researchers cross-checked a list of
the top ten sport so-called journalists in the country with the most
Twier followers to see if they had any sort of relaonship with
the beng industry. The results showed that all of ten sports
journalists had current or past endorsement deals with beng
companies, with some even launching their own online beng
plaorm (Lopez-Gonzalez & Tulloch, 2015). These journalists are
regarded as knowledgeable experts that can provide followers
with inside informaon (i.e., ‘good’ ps) about the status of the
teams and sportspeople. Some of these journalists, managing
accounts with over one million followers, funcon as influencers,
promong and normalising the use of beng sites to adults and
minors alike.
Empirical research on sports beng adversing
Over the last 18 months, we have published a number of papers
examining various aspects of sports beng adversing (i.e.,
Guerrero-Solé, Lopez-Gonzalez, Griffiths, 2017; Lopez-Gonzalez,
Estévez & Griffiths, 2017, 2018; Lopez-Gonzalez, Estévez,
Jimenez-Murcia & Griffiths, 2018; Lopez-Gonzalez & Griffiths,
2016, 2018a, 2018b; Lopez-Gonzalez, Guerrero-Solé, Estévez &
Griffiths, 2018; Lopez-Gonzalez, Guerrero-Sole & Griffiths, 2018).
A number of these papers have come from an in-depth analysis
of Brish and Spanish sports beng television adverts (N=135)
from 2014 to 2016. Our aim has been to understand how beors
and beng are being represented. In one of the studies using
content analysis (i.e., Lopez-Gonzalez, Guerrero-Sole & Griffiths,
2018), 31 different variables grouped into seven broad categories
were assessed, including general informaon about the advert,
the characters and situaons represented, the idenficaon of
the characters with sports, the use of online beng, the co-
representaon of gambling along other risky behaviours such as
eang junk food and drinking alcohol, the amount of money
wagered, and other variables such as the representaon of free
bets, humour, and celebries. The results showed a male-
dominant beng representaon with no interacon between
women. We found that beors were typically depicted
surrounded by people but isolated in their beng, emphasising
the individual consumpon pracce that mobile beng
promotes. In-play beng was observed in almost half of the
adverts. We also found some evidence of beng while watching
sport in beng adverts being associated with emoonally
charged situaons such as celebraons and/or alcohol drinking.
Beors were typically depicted staking small amounts of money
with large potenal returns, implying high risk bets.
In another study (i.e., Lopez-Gonzalez, Guerrero-Solé, Estévez
& Griffiths, 2018), we used the same dataset to carry out a
metaphorical conceptualisaon of online sports beng
adversing. We found four main structural metaphors that
shaped how online sports beng adversing can be understood:
beng as (i) an act of love, (ii) a market, (iii) a sport, and (iv) a
natural environment. In general, these metaphors, which were
found widely across 29 different beng brands, facilitated the
percepon of beors as acve players, with an execuve role in
the sport events bet upon, and greater control over bet
outcomes. Again using the same dataset, we carried out a
‘grounded theory’ analysis (Lopez-Gonzalez, Estévez & Griffiths,
2018) and found that individual themes found in online sports
beng adverts aligned in a single core narrave, construcng a
dual persuasive strategy of sports beng adversing. The core
narrave was (i) to reduce the perceived risk involved in beng
(with themes such as beng with friends, free money offers,
humour, or the use of celebries) while (ii) enhancing the
perceived control of beors (including themes of masculinity and
sport knowledge). We also found that new technological features
of sports beng plaorms (e.g., live in-play beng) were being
used by adversers to build narraves in which the ability to
predict a sports outcome was overlapped by the ability of beors
to use such plaorms, equalizing the ease of beng with the ease
of winning. We concluded that the construcon of a magnified
idea of control in sports beng adversing is a cause for concern
that requires close regulatory scruny.
Conclusions
Although many influences for beng behaviour exist, this short
arcle has outlined some of the contemporary areas in the
markeng and adversing of sports beng. The product
innovaons prompted by the internet have essenally
transformed the essence of sports beng acvity. Our arcle
raises awareness about the issues and challenges that might lie
ahead as our sociees connue collecng more data concerning
the long-term consequences of the commercialisaon strategies
of beng brands. Unl now, the social concern about perceived
excessive markeng and adversing of beng products has
conflicted with the paucity of definive research demonstrang
their unequivocal contribuon to problem gambling behaviours.
Further research is needed in order to scienfically inform the
most appropiate interacon between bookmakers, media,
regulators, and consumers.
::
CGi
References
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Dr. Mark Griffiths is Disnguished Professor of Behavioural
Addicon at Nongham Trent University, and Director of
the Internaonal Gaming Research Unit. He is
internaonally known for his work into gambling and gaming
addicons. He has published over 650 refereed research
papers, five books, 150+ book chapters and over 1500 other
arcles. He has won 18 naonal/internaonal awards for his
work including the US Naonal Council on Problem
Gambling Lifeme Research Award (2013).
Hibai Lopez-Gonzalez is a postdoctoral Research Fellow at
the Internaonal Gaming Research Unit of Nongham
Trent University (UK) and the University of Duesto (Bilbao,
Spain). He is currently invesgang the structural and
persuasive characteriscs of mediated sport content and
sports beng adversing and their influence on sports
beng behaviour, with emphasis on a problem gambling
perspecve, and has published numerous papers in the
gambling studies field.
Ana Estévez is senior lecturer of psychology at the
Department of Personality, Psychological Assessment and
Treatment of the University of Deusto (Bilbao, Spain). She
is also director of the MSc in general health psychology
there. Her research interests are addicve behaviours,
cognive and emoonal processes, and early maladapve
experiences, and has published widely in the addicons
literature.
Frederic Guerrero-Solé is a lecturer of Sociology of
Communicaon at Pompeu Fabra University in Barcelona
(Spain), where he obtained his PhD in Public
Communicaon. He is a member of the research group
UNICA (Audiovisual Communicaon Research Unity). He has
published over twenty arcles in naonal and internaonal
journals.
DR. MARK GRIFFITHS, HIBAI LOPEZ-GONZALEZ,
ANA ESTÉVEZ & FREDERIC GUERRERO-SOLÉ