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GUI Interaction Interviews in the Evolving Map of Design Research

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Abstract

This chapter presents GUI-ii, Graphical User Interface interaction interview, a method used to remotely discuss, develop and test GUI prototypes with users and stakeholders. Examples of such sessions are presented to demonstrate that the main benefit of GUI-ii is that this way of co-designing allows for interaction-informed discussions around functions and user interfaces, where re-design and hands-on experience can be integrated and efficiently carried out remotely. Using a facilitation tool to enact GUI layout and responses allows participation and evaluation to be mixed in participatory design sessions in a productive way. This form of participatory design is discussed along the dimensions found in Sanders’ Map of Design Research. The discussion concludes that GUI-ii facilitates participation by relaxing demands for physical presence and by allowing people to participate from their own work environment while still making it easy for them to directly influence contents, structure and interaction. © Springer International Publishing AG, part of Springer Nature 2018.

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... The motivation behind this study is the scarcity of methods for involving the user over distance as an active participant in the system design process, particularly while he or she is in the use environment (cf. [7,8]). The purpose of the present study was to examine if and how co-design can be conducted for mobile applications in the intended use environment. ...
... [6] developed a mobile application for travelers with visual impairments and involved users in the evaluation of the application in the wild, and let users leave feedback via methods such as email. [7] and [8] tried a method called GUI-ii, which allowed stakeholders to be actively involved in prototype design and evaluations of computer-based systems over 2 Distributed Co-design ...
... Another common denominator of WOz studies is the use of a hidden "wizard" who simulates the functionality of a system. In the studies by [7,8], however, a method called Graphical User Interface Interaction Interviews (GUI-ii) was used. GUI-ii makes use of the wizardry of the WOz method, but the "magic" -that is, the human abilities of the designer -is done in plain sight. ...
Chapter
This study explores a method for the co-design of mobile applications in the context of use. In 36 sessions with future users, synchronous co-design of a mobile navigation application was conducted in the intended use environment – a hospital – using an interactive Wizard-of-Oz-controlled prototype. The results show that co-design in the intended use environment contributes to the elicitation of design suggestions. Concerning the co-design method, the results show that by using interactive prototyping the user is actively involved as a co-designer, which empowers the user and enables the continuous evaluation of design suggestions.
... It is interesting to evaluate its benefits under different conditions, to find out its limitations, advantages, and disadvantages. There are various approaches for using the GUI-ii interview method, such as face-to-face interview, interviewing via screensharing and interviewing using the Ozlab web application (Pettersson and Siponen, 2002) which provides Wizard-of-Oz (Steinfeld et al., 2009) functionalities to enhance the interactive experience (Pettersson et al., 2018(Pettersson et al., , 2017. ...
... GUI-ii method has been developed by Pettersson, Wik and Andersson. in a research study called "Wizards of Oz in the Evolving Map of Design Research" (Pettersson et al., 2018(Pettersson et al., , 2017. The research focused on studying on how the GUI-ii method and the use of wizard of oz tool can benefit the designers while interacting with co-designer. ...
Chapter
Participatory design is a technique which is being used by system designers to involve the end users and product owners throughout the design process. Even though utilizing this approach brings customers to the design process, implementing it requires a budget, a place, time, and other resources. This chapter demonstrates a model-based approach to facilitate the selection of interviews for each design phase such as listing elements for the interface, choosing location for components, making decision for the general look of the component, finally making the component interactable. Interface designers can use the model to choose different type of interview method for different design phases such as interface components, sketching, lo-fi prototyping and hi-fi prototyping, according to their resources. The research focus is on four different participatory design interview method, which are GUI-ii face-to-face, GUI-ii screen-sharing, GUI-ii Ozlab, and traditional face-to-face interview.
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Convivial Toolbox-Generative Research for the Front End of Design
  • E B Sanders
  • P J Stappers
  • EB Sanders
Activity diagrams with location context: experimental comparison of colour and icon annotations
  • S Gopalakrishnan
  • G Sindre
Remote usability tests: moderated and unmoderated
  • A Schade
Collaboration technologies
  • G M Olson
  • J S Olson
Perspectives on Ozlab in the cloud. A Literature Review of Tools Supporting Wizard-of-Oz Experimentation
  • J S Pettersson
  • M Wik
Inter-contextual distributed participatory design
  • H Obendorf
  • M Janneck
  • M Finck