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Psychophysiological requirements of chess players are poorly understood, and periodization of training is often made without any empirical basis. For this reason, the aim of the present study was to investigate the psychophysiological response and quantify the player internal load during, and after playing a chess game. The participant was an elite 33 year-old male chess player ranked among the 300 best chess players in the world. Thus, cortical arousal by critical flicker fusion threshold, electroencephalogram by the theta Fz/alpha Pz ratio and autonomic modulation by heart rate variability were analyzed. Data revealed that cortical arousal by critical flicker fusion threshold and theta Fz/alpha Pz ratio increased and heart rate variability decreased during chess game. All these changes indicated that internal load increased during the chess game. In addition, pre-activation was detected in pre-game measure, suggesting that the prefrontal cortex might be preparatory activated. For these reasons, electroencephalogram, critical flicker fusion threshold and heart rate variability analysis may be highly applicable tools to control and monitor workload in chess player.
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... In the same line, chess players exhibit a higher Alpha power spectrum (8)(9)(10)(11)(12) during difficult chess endgames [12] and higher-skilled opponents [18]. Furthermore, beta power spectrum (13)(14)(15)(16)(17)(18)(19)(20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30) has been suggested to be behavioral arousal and attentional process biomarker [19]. ...
... Previous studies have employed EEG and HRV to control and monitor workload in chess players [20]. In addition, previous studies have investigated the different scenarios where chess can be players such as real or simulated environments [21]. ...
... Panel B shows chess games topographic maps in alpha power spectrum(8)(9)(10)(11)(12). Panel C shows chess games topographic maps in beta power spectrum(13)(14)(15)(16)(17)(18)(19)(20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30). ...
Article
The study of mental load is an emerging research topic in the field of sport sciences. In the sport of chess, there is a need to understand the mental demands of the sport of chess in order to manage training loads. The present study aimed to analyze the electrical brain pattern of an elite chess player during different chess games: 15 + 10, blindfold 15 + 10, lightning game, and problem-solving chess tasks. The participant was a male 33-year-old chess player with 2562 points of ELO and more than 26 years of chess experience, training between 3 and 4 h a day. The 15 + 10 game consisted of 15 minutes + 10 seconds increment per move. In the blindfold game, the participant cannot see the positions of the pieces and does not touch them. In the lightning game, the participant played four consecutive one minute game. In addition, two high-level, two low-level, and two medium-level chess problems were performed. Electroencephalographic (EEG) and heart rate variability (HRV) responses were measured to assess the electrical brain pattern and autonomic modulation respectively. The participant won both games at 15 + 10 (normal and blindfold), lost three and drew one of the four lightning games, solved the two low-level and the two medium-level problems and solved one of the two high-level problems. Although in both games the player achieved victory the average player move quality measured with both pure analysis and analysis with additional limitations were lower in 15 + 10 blindfold game than in 15 + 10 game. Increments in theta and alpha power spectrums can be observed during the most demanding chess games (blindfold chess, lightning game, and the chess problem at difficult- level). Furthermore, the highest alpha power spectrum values can be observed during blindfold chess. In conclusion, this is the first study investigating the EEG pattern of a International Chess Grandmaster during a blindfold chess game. We found that in the chess games where lower performance is exhibited, theta and alpha power spectrums increased.
... Mental fatigue in athletes is associated with sport participation (31), travel (30) and sleep deprivation (13), and smartphone use (14,15). The manifestations of mental fatigue include subjective (e.g., lack of energy) (27), behavioral (e.g., impaired response speed and accuracy) (26), and physiological (e.g., changes in heart rate variability and electroencephalographic activity) (16,17) responses. ...
... Heart rate variability, assessed using the root mean square of successive differences (RMSSD, ms), was also obtained from the R-R intervals recorded by a Polar RS800CX heart rate strap and monitor. Previous studies have documented effects of mental fatigue on this marker (10,16,17). ...
Article
Díaz-García, J, López-Gajardo, MÁ, Parraca, JA, Batalla, N, López-Rodríguez, R, and Ring, C. Brain endurance training improves and maintains chest press and squat jump performance when fatigued. J Strength Cond Res XX(X): 000–000, 2024—Mental fatigue can impair resistance exercise performance. Brain endurance training (BET)—the addition of demanding cognitive tasks to standard exercise training—improves endurance exercise performance more than standard training. Although BET has yet to be evaluated with resistance exercise, it is expected to improve performance, particularly when the performer feels mentally fatigued. The study employed a pretest (week 0), midtest (week 3), posttest (week 6), and follow-up (week 9) design, with subjects randomized to BET ( n = 46) or control (exercise training) ( n = 45) groups. In testing sessions, subjects performed chest press and squat jump exercises to failure before (feeling fresh) and after (feeling tired) a 30-minute cognitively demanding Stroop task. Training comprised 5 BET or control training sessions per week for 6 weeks. In each training session, subjects completed 4 sets of each exercise to failure, with each exercise set preceded by a 3-minute cognitive task (BET) or rest (control). Exercise performance (number of repetitions to failure) and mental fatigue markers were assessed. In pretesting, exercise performance did not differ between the groups. In midtesting and posttesting, BET performed more chest press and squat jump repetitions when fatigued by the 30-minute Stroop than control. The mental fatigue elicited by the Stroop task gradually declined with training in BET compared with control. In conclusion, BET enhanced resistance exercise performance compared with standard training when tested subsequent to a mentally fatiguing cognitive task. These benefits were maintained weeks after training ended. Brain endurance training is an effective method to mitigate the deleterious effects of mental fatigue on resistance exercise performance.
... Certain physiological stresses such as exercise or physical exhaustion may directly, but temporarily, affect an individual's CFF threshold [16][17][18]. It has also been suggested that CFF might be used as a measure for cortical arousal and central nervous system activity [19][20][21][22]. Flicker fusion thresholds may even be affected by an individual's blood oxygen content [23]. ...
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The critical flicker fusion threshold is a psychophysical measure commonly used to quantify visual temporal resolution; the fastest rate at which a visual system can discriminate visual signals. Critical flicker fusion thresholds vary substantially among species, reflecting different ecological niches and demands. However, it is unclear how much variation exists in flicker fusion thresholds between healthy individuals of the same species, or how stable this attribute is over time within individuals. In this study, we assessed both inter- and intra-individual variation in critical flicker fusion thresholds in a cohort of healthy human participants within a specific age range, using two common psychophysical methods and three different measurements during each session. The resulting thresholds for each method were highly correlated. We found a between-participant maximum difference of roughly 30 Hz in flicker fusion thresholds and we estimated a 95% prediction interval of 21 Hz. We used random-effects models to compare between- and within-participant variance and found that approximately 80% of variance was due to between-individual differences, and about 10% of the variance originated from within-individual differences over three sessions. Within-individual thresholds did not differ significantly between the three sessions in males, but did in females (P<0.001 for two methods and P<0.05 for one method), indicating that critical flicker fusion thresholds may be more variable in females than in males.
... Three ascending trials were carried out; in each one, time was quantified as the amount of time that a student took to detect the changes in the lights from the beginning of the test until the moment of pressing a button [30]. We used the critical flicker fusion threshold (CFFT) in this research since it has been widely used in different contexts, such as education, pharmacy, sports, military, and to evaluate cortical arousal and central fatigue [31][32][33][34][35][36]. ...
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Cardiovascular diseases (CVD) are the leading cause of death globally. Cardiac rehabilitation (CR) programs’ benefits are overall consensual; however, during exercise, progressive physiological effects have not been studied yet in cardiac patients. Our study aims to analyze physiological parameters of thermography, heart rate variability (HRV), blood pressure, central nervous system (CNS) fatigue, and cortical arousal in heart attack patients (HAP) who belong to CR programs of High-Intensity Interval Training (HIIT) and Moderate-intensity Continuous Training (MICT) compared to healthy participants. In this case control study, two HAP patients (both male, age 35 and 48, respectively) and two healthy people (both male, age 38 and 46, respectively) were randomly assigned in a 1:1:1:1 allocation ratio to one of four groups: cardiac MICT, cardiac HIIT, control MICT, and control HIIT. The HIIT at ≈85–95% of peak heart rate (HR) was followed by a one-minute recovery interval at 40% peakHR, and MICT at ≈70–75% of peakHR. Outcome measurements included thermography, HRV, blood pressure, CNS fatigue, and cortical arousal; The HAP presents more than twice the CNS fatigue in MICT than control participants, but HIIT has almost the same CNS fatigue in HAP and control. In addition, both of the HAP groups presented higher temperatures in the chest. The HIIT protocol showed better physiological responses during exercise, compared to MICT in HAP.
... In addition, few studies have examined the psychophysiological behavior (e.g., Seong et al., 2004;Fuentes et al., 2018;McEwan et al., 2018), especially on the relationship between HRV and stress perception in athletes (Oliveira-Silva et al., 2018;Mamlouk et al., 2021). However, despite being important variables to compose a sports performance evaluation (Broodryk et al., 2021), further research is still needed to expand information due to the close relationship between autonomic and emotional behaviors (Kemp and Quintana, 2013) both for performance evaluation, and recovery between games and throughout the competition. ...
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Competitive sports involve physiological, technical and psychological skills, which influence directly on individuals’ performance. This study aims to investigate the levels of perceived stress and Heart Rate Variability (HRV) before and after matches with victory and defeat in professional eSports athletes. Our hypothesis was that the winners would have better autonomic and stress responses after match, thus corroborating the literature on neurocardiac connections. Fifty male eSport players were selected players from 10 different Brazilian teams. The experiment was carried out in 2 sessions. Firstly, after signing the informed consent form, 24 h before the game, anthropometric, physical activity levels and time of expertise data were recorded only for sample characterization and the players were familiarized with the perceived stress scale—10 (PSS-10) and the HRV measurements. Secondly, players performed the PSS-10 and HRV recording at rest by 10 min 60 and 30 min before the game (i.e., baseline time) and 10 min after the end of the game. Overall, concerning PSS-10 our findings show that VG had significant reduced scores in post-game time compared to baseline (BL) and pre-game times, while DG had significant increased scores in post-game time compared to BL and pre-game times. Regarding HRV, our results demonstrate that VG had significant increase in RR, SDNN, rMSSD, pNN50 and HF, and significant decrease in LF and LF/HF, while DG had a significant decrease in RR, SDNN, rMSSD and HF, and significant increase in LF and LF/HF. It was observed that VG had better HRV responses (greater parasympathetic activation) as well as lower levels of perceived stress, while DG had worst HRV responses (greater sympathetic activation) and higher levels of perceived stress.
... play [19]. Being considered a sport requiring massive psychophysiological efforts from players exposed to unusually high stress and cognitive load [20], chess is supposed to adapt to cope with hardships. Prior neuropsychological studies have shown the benefits of chess practice in executive functions, facilitating the adaptation to complex, non-routine situations [21]. ...
... However, since mental fatigue only remained elevated in a certain period (≥50 min) following the 45-min Stroop task , to maintain the validity and reliability of the experiment, the tool (VAS) with a minimum time requirement was used. Nevertheless, future studies may try to employ objective indicators to assess mental fatigue, such as HRV, for it is modified by cognitive and attentional activities in sports (e.g., chess) (Fuentes et al., 2018;Fuentes-García et al., 2019). Also, there are valid tools that can be used to monitor the psychological condition conveniently, such as fatigue evaluation app (De La Vega et al., 2021a) and online evaluation platform (Reigal et al., 2020). ...
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Background It has been well investigated that nature exposure intervention can restore directed attention and improve subsequent cognitive performance. The impairment of decision-making skills in mentally fatigued soccer players was attributed to the inability of attention allocation. However, nature exposure as the potential intervention to counter mental fatigue and improve the subsequent decision-making skill in soccer players has never been investigated. Objects This study aimed to evaluate the effects of nature exposure intervention on decision-making skills among mentally fatigued university soccer players. Moreover, different durations of nature exposure were also evaluated. Methods A random control between-subject design was adopted. Players were randomly assigned into six groups with three different durations of the experimental group compared with the corresponding control group (4.17 min: Exp 1 vs. Con 1; 8.33 min: Exp 2 vs. Con 2; and 12.50 min: Exp 3 vs. Con 3). All players were first mentally fatigued by performing a 45-min Stroop task; then, they viewed virtual photos of natural or urban scenes; and finally, they performed a soccer decision-making task. Results The subjective ratings of mental fatigue were significantly higher following the Stroop task. Only Exp 3 (12.50 min viewing natural scenes) significantly improved decision-making reaction time compared with Con 3 (p = 0.09). Moreover, the accuracy slightly increased in Exp 3 after the intervention. Conclusion In line with attention restoration theory, nature exposure significantly improved decision-making skills in mentally fatigue university players. However, the duration must be 12.50 min for each stimulus to stay longer to attract involuntary attention.
... Previous studies in military population showed a decrease in cortical arousal [38,39] which has been considered a symptom of fatigue in CNS, reflected by the increase in CFFT values [40]. Furthermore, similar results have been observed after other high intensity activities such as simulated combat or tactical parachute jumps, or even activities with high cognitive requirement [40,41] such as chess [42,43]. A previous investigation hypothesized this could be due to the increase in sympathetic nervous system activation produced in the HIIT that can induce a greater number of cortex efferences to muscles [44]. ...
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The aim of the present study was to investigate the effects of high-intensity interval training (HIIT) exercises, with and without cognitive load, on the accuracy, critical flicker fusion threshold (CFFT), and rating of perceived exertion (RPE) on recreational tennis players. A total of 32 players of tennis at recreational level (25 men and 7 women) were enrolled in this cross-sectional the study. Participants had to perform, randomly, two HIIT sessions. In one of them, cognitive load was induced by conducting an incongruent Stroop during rests. After training accuracy of tennis serve, CFFT, and RPE were measured. Results showed that accuracy after baseline and HIIT without cognitive load were significantly higher than after HIIT with cognitive load. RPE significantly increased (p-value < 0.001) after HIIT sessions in both, with and without cognitive load. However, significant differences were not observed between the two sessions in the RPE (p-value = 0.405). Furthermore, differences were not obtained in the CFFT neither within nor between sessions (p-value > 0.05). Therefore, HIIT with and without cognitive load increased the RPE in recreational tennis players. Furthermore, HIIT sessions with cognitive load significant altered tennis serve accuracy
Article
The function of accessibility guide signs is to convey information to users. The key to designing accessibility guide signs is to improve the efficiency with which they convey information. In this paper, 16 subjects were recruited to study their attentional status when faced with different forms of accessibility sign design by setting up two sets of comparison tests. The subjects watched six videos containing different sign designs with different lighting effects to compare their attention to the different sign designs. We collected the participants' eye-movement, EEG, and HRV data during the experiment, and the PSSUQ questionnaire was administered. The data showed that subjects could quickly attend to the processed signs but did not show significant differences in brain responses. Among the study variables, there were significant differences in the effects of different light frequencies on subjects' attention. Study results suggest that designers can consider the existing sign designs for public places and add richer visual information to the designs, thus improving the efficiency of information transmission.
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Background Stroboscopic training is based on an exercise with intermittent visual stimuli that force a greater demand on the visuomotor processing for improving performance under normal vision. While the stroboscopic effect is used as an effective tool to improve information processing in general perceptual-cognitive tasks, there is still a lack of research focused on identifying training protocols for sport-specific settings. Therefore, we aimed at assessing the effects of in-situ stroboscopic training on visual, visuomotor and reactive agility in young volleyball players. Methods Fifty young volleyball athletes (26 males and 24 females; mean age, 16.5 ± 0.6 years) participated in this study and were each divided randomly into an experimental group and a control group, who then both performed identical volleyball-specific tasks, with the experimental group under stroboscopic influence. The participants were evaluated three times using laboratory based tests for simple and complex reaction speed, sensory sensitivity and saccade dynamics; before the after the 6-week-long training (short-term effect) and 4 weeks later (long-term effect). In addition, a field test investigated the effects of the training on reactive agility. Results A significant TIME vs GROUP effect was observed for (1) simple motor time ( p = 0.020, ηp ² = 0.08), with improvement in the stroboscopic group in the post-test and retention test ( p = 0.003, d = 0.42 and p = 0.027, d = 0.35, respectively); (2) complex reaction speed ( p < 0.001, ηp ² = 0.22), with a large post-test effect in the stroboscopic group ( p < 0.001, d = 0.87) and a small effect in the non-stroboscopic group ( p = 0.010, d = 0.31); (3) saccade dynamics ( p = 0.011, ηp ² = 0.09), with post-hoc tests in the stroboscopic group not reaching significance ( p = 0.083, d = 0.54); and (4) reactive agility ( p = 0.039, ηp ² = 0.07), with a post-test improvement in the stroboscopic group ( p = 0.017, d = 0.49). Neither sensory sensitivity nor simple reaction time was statistically significantly affected as a result of the training ( p > 0.05). A significant TIME vs GENDER effect was observed for saccadic dynamics ( p = 0.003, ηp ² = 0.226) and reactive agility ( p = 0.004, ηp ² = 0.213), with stronger performance gains in the females. Conclusions There was a larger effectiveness from the 6-week volleyball-specific training in the stroboscopic group compared to the non-stroboscopic group. The stroboscopic training resulted in significant improvements on most measures (three of five) of visual and visuomotor function with more marked enhancement in visuomotor than in sensory processing. Also, the stroboscopic intervention improved reactive agility, with more pronounced performance gains for short-term compared to the long-term changes. Gender differences in response to the stroboscopic training are inconclusive, therefore our findings do not offer a clear consensus.
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The present research aimed to analyze the effect of combat stress in the psychophysiological response and attention and memory of warfighters in a simulated combat situation. Variables of blood oxygen saturation, heart rate, blood glucose, blood lactate, body temperature, lower body muscular strength manifestation, cortical arousal, autonomic modulation, state anxiety and memory and attention through a postmission questionnaire were analyzed before and after a combat simulation in 20 male professional Spanish Army warfighters. The combat simulation produces a significant increase (p < 0.05) in explosive leg strength, rated perceived exertion, blood glucose, blood lactate, somatic anxiety, heart rate, and low frequency domain of the HRV (LF) and a significant decrease of high frequency domain of the heart rate variability (HF). The percentage of correct response in the postmission questionnaire parameters show that elements more related with a physical integrity threat are the most correctly remembered. There were significant differences in the postmission questionnaire variables when participants were divided by the cortical arousal post: sounds no response, mobile phone correct, mobile phone no response, odours correct. The correlation analysis showed positive correlations: LF post/body temperature post, HF post/correct sound, body temperature post/glucose post, CFFTpre/lactate post, CFFT post/wrong sound, glucose post/AC pre, AC post/wrong fusil, AS post/SC post and SC post/wrong olfactory; and negative correlations: LF post/correct sound, body temperature post/lactate post and glucose post/lactate post. This data suggest that combat stress actives fight-flight system of soldiers. As conclusion, Combat stress produces an increased psychophysiological response that cause a selective decrease of memory, depending on the nature, dangerous or harmless of the objects.
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Clemente-Suárez, Vicente Javier, José Juan Robles-Pérez, Ketty Herrera-Mendoza, Beliña Herrera-Tapias, and Jesús Fernández-Lucas. Psychophysiological response and fine motor skills in high-altitude parachute jumps. High Alt Med Biol 00:000-000, 2017.-We analyzed the psychophysiological response and specific fine motor skill of an experienced jumper in HALO (high altitude low opening) and HAHO (high altitude high opening) parachute jumps. Eight HALO and eight HAHO jumpers were analyzed. They jumped at 5500 m, HALO jumpers opened the parachute at 500 m and HAHO jumpers at 4300 m of altitude. Before and after the jumps, parameters of muscle strength, cortical arousal, blood creatine kinase (CK) and glucose, blood oxygen saturation, rate of perceived exertion (RPE), and specific fine motor skills of an experienced jumper were assessed; during the jump, heart rate (HR), HR variability, and speed were evaluated. HALO and HAHO jumps produced a significant increase in CK, lactate, and RPE, and a decrease in glucose. HAHO decreased cortical arousal, presented a higher sympathetic modulation, and a higher HR during the jump than HALO. HALO and HAHO produced an increase in the physiological, sympathetic modulation and muscle destruction, and a decrease in cortical arousal and a higher blood lactate concentration only in the HAHO jump. Also, somatic and cognitive anxiety correlated with higher strength manifestation and muscle destruction. This novel research could be used to improve actual training systems in both civil and military parachute jumpers.
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The study of psychophysiological responses of soldiers in combat situations remains a challenge, especially in melee combat—a close proximity unarmed fight—defined by high unpredictability. Gaining knowledge about psychophysiological changes in high-stress situations is required to optimise training. This study aimed to analyse modifications in autonomic modulation, cortical arousal, heart rate, muscle strength, blood lactate concentration, and rating of perceived exertion of veteran soldiers in a melee combat simulation. Twenty veteran soldiers were analysed before and after a melee combat simulation in accordance with realistic situations that occur in actual operations areas. The simulation consisted of actions performed by a binomial unit in a security and protection mission in an operations area. The melee combat caused an increase in sympathetic modulation, blood lactate concentration, heart rate, muscle strength, a decreased tendency in cortical arousal, and a lower rating of perceived exertion than the organic response measured. An intense fight–flight response was observed in soldiers by the limbic system activation, causing a misinterpretation of perceived exertion. Finally, implications for the design of simulation environments for tactics training in high-stress professions are discussed.
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This paper describes the analysis and design of a cognitive emotional assesment model. This model is based on the goals looked for a chess player during a game. The model affects the output of the board evaluation function of a computational agent which plays chess, giving more weight to aspects related to the most urgent goals, according to the context. Thus, it perceives environment changes, and consequently changes its choice of the next play. The aim is that the computational agent incorporates into the decision making process, the emotional state and choose the plays based on that state. For that purpose were used tools of cognitive psychology and soft computing in order to simulate emotion, and affect the agent’s behavior computer.
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The author's aim was to analyze the cortical arousal response during a conventional strength training session as a method to assess central nervous system fatigue. Sixteen trained men were recruited to perform the maximum number of training series composed of 6 exercises of 10 repetition each, at the intensity of 70% of the 1 maximum repetition, with a rest period of 2 min between exercises and 5 min between series, until exhaustion. Cortical arousal was measured using the critical flicker fusion threshold before, after warm-up, after each exercises series, after the recovery phase between series, and 15 min and 30 min after finishing the training session. Participants could not finish the fourth series of exercise, corresponding with a significant decrease of cortical arousal respect to the warm-up value. The assessment of cortical arousal using CFFT during a strength training session could be a fast and efficient method for assessing central nervous fatigue. Practically, coaches could modify the training protocol according to the individual cortical arousal response in order to improve training efficiency and prevent injuries.
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Parachute jump is an extreme activity that elicits an intense stress response that affects jumpers’ body systems being able to put them at risk. The present research analysed modifications in blood oxygen saturation (BOS), heart rate (HR), cortisol, glucose, lactate, creatine kinase (CK), muscles strength, cortical arousal, autonomic modulation, pistol magazine reload time (PMRT) and state anxiety before and after an automatic open parachute jump in 38 male Spanish soldiers (25.6 ± 5.9 years). A MANOVA with samples as a fixed factor and Effect Size (ES) were conducted. MANOVA showed (Wilks lambda = .225; F = 5.980; P = .000) a significantly increase in cortisol (6.2 ± 3.2 vs. 8.2 ± 4.3 nmol/l; P = .025; ES = .47), HR (75.0 ± 14.6 vs. 87.4 ± 17.3 bpm; P = .004; ES = .72), lactate (1.8 ± 1.2 vs. 4.4 ± 2.2 mmol · l⁻¹; P = .002; ES = 1.18), sympathetic nervous system and leg strength manifestation after the parachute jump. By contrary BOS, PMRT (55.6 ± 27.6 vs. 48.0 ± 16.7 s; P = .021; ES = .46) and somatic anxiety (SA), evaluated by CSAI2R questionnaire, decreased. An automatic parachute jump increased physiological and cortical response and decreased SA of participants. This stress response can affect the jumpers’ abilities and allow us to have a better understanding of the organism stress response and to improve training for both military and sport parachute jumps.
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We aimed to analyse the effect of experience level in the psychophysiological response and specific fine motor skills of novel and expert parachute warfighters during a tactical combat parachute jump. We analysed blood oxygen saturation, heart rate, salivary cortisol, blood glucose, lactate and creatinkinase, leg strength, isometric hand-grip strength, cortical arousal, specific fine motor skills and cognitive anxiety, somatic anxiety and self-confident before and after a tactical combat parachute jump in 40 warfighters divided in two group, novel (n=17) and expert group (n=23). Novels presented a higher heart rate, lactate, cognitive anxiety, somatic anxiety and a lower self-confident than experts during the jump. We concluded that experience level has a direct effect on the psychophysiological response since novel paratroopers presented a higher psychophysiological response than compared to the expert ones, however this result neither affected the specific fine motor skills nor the muscle structure after a tactical combat parachute jump.
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Several authors have studied the influence of exercise on the nervous system and cognitive functioning in untrained subjects (Bobon, et al., 1982, Li, et al., 2004) and different exercises from anaerobic exercise intense exercise to exhaustion at sub-maximal endurance exercise (Davranche and Audifren, 2004, Gibson and Noakes, 2004; Presland, et al., 2005) using the Ricker Fusion Threshold (UFF). No studies have investigated the effects of exercises in which VO 2max is reached on the central nervous system. The purpose of this study is examine changes in Flicker Fusion thresholds before and after perform an incremental test to exhaustion on that reached the maximum oxygen consumption (VO 2max) as a means to evaluate the central nervous system fatigue. 30 cyclists (71.6±8.6 kg, 175.8±8.1 cm, 25.2±9.5 years, 14.7±4.3% fat, VO 2max on 60.8±6.5 ml/kg/min VO 2max absolute: 4.3±.51) were tested in an incremental test to determine VO 2max in cycle ergometer (starting at 100W with 50W increments every minute until complete fatigue, subjects performed warming from 5' to 75W). The variables (UFF upward, downward and classic, the subjective test and sensory sensitivity) were measured pretest and postest. Each subject performed the test three times and obtaining an average value. The results showed no significant differences in UFF; therefore there is no decrease in sensory sensitivity and an increased level of cortical activation. These results suggest that an incremental test to reach VO 2max cycle ergometer does not generate fatigue in the central nervous system evaluated with Flicker Fusion and don't alter cognitive function.
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Background: The analysis of the brain activity during balance is an important topic in different science fields. Given that all measurements involve an error that is caused by different agents, like the instrument, the researcher, or the natural human variability, a test-retest reliability evaluation of the electroencephalographic assessment is a needed starting point. However, there is a lack of information about the reliability of electroencephalographic measurements, especially in a new wireless device with dry electrodes. Objective: The current study aims to analyze the reliability of electroencephalographic measurements from a wireless device using dry electrodes during two different balance tests. Method: Seventeen healthy male volunteers performed two different static balance tasks on a Biodex Balance Platform: a) with two feet on the platform, and b) with one foot on the platform. Electroencephalographic data was recorded by using Enobio (Neuroelectrics). The mean power spectrum of the alpha band of the central and frontal channels were calculated. Relative and absolute indices of reliability were also calculated. Results: In general terms, the Intraclass Correlation Coefficient (ICC) values of all the assessed channels can be classified as excellent (>.90). The percentage Standard Error of Measurement oscillated from 0.54% to 1.02% and the percentage Smallest Real Difference ranged from 1.50% to 2.82%. Conclusion: Electroencephalographic assessment through Enobio device during balance tasks has an excellent reliability. However, its utility was not demonstrated because responsiveness was not assessed. http://www.tandfonline.com/eprint/mHhpfMxtfJEknqqIBsGq/full