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Negative effects of smartphone use on physical and technical performance of young footballers.

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Mobile devices (i.e., smartphones and tablets) have acquired important functions in both interpersonal and individual spheres. For this reason, they can cause a true dependence for the young people. The purpose of this study was to assess the effects of prolonged use of smartphones on physical and technical performance of young footballers. In total, 16 young male footballers (15.0 ± 1.1 years) were randomly assigned to two studies, Study 1 (S1, n=8) or Study 2 (S2, n=8), in which the Yo-Yo Intermittent Recovery Test level 1 and the Loughborough Soccer Passing Test were performed, respectively. The soccer-specific physical and technical performance was assessed for S1 and S2. In both studies, the participants underwent to mental fatigue through the use of smartphones (Brain It On App) for 30 minutes, and to the control condition (normal activities) after at least 48 hours. S1 performed shorter running distances in the state of mental fatigue than under the control condition (Δ -10.56%; p = 0.046; d = 0.82). In addition, mental fatigue significantly increased the performance time in S2 compared with the control condition (Δ +15.7%; p = 0.003; d = 1.64). Our findings suggest that prolonged use of smartphones, which causes mental fatigue, can reduce the physical and technical performance of young footballers. Therefore, it is necessary to educate to the conscientious use of technology.
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Journal of Physical Education and Sport
®
(JPES), 17(4), Art 280, pp. 2495 - 2501, 2017
online ISSN: 2247 - 806X; p-ISSN: 2247 – 8051; ISSN - L = 2247 - 8051 © JPES
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Corresponding Author: GIANPIERO GRECO, E-mail: gianpiero.greco@uniba.it
Original Article
Negative effects of smartphone use on physical and technical performance of
young footballers
GIANPIERO GRECO
1
, ROBERTO TAMBOLINI
2
, PASQUALE AMBRUOSI
3
, FRANCESCO FISCHETTI
4
1,2,3,4
Department of Basic Medical Sciences, Neuroscience and Sense Organs, School of Medicine, University of
Bari, ITALY
Published online: December 30, 2017
(Accepted for publication December 02, 2017
DOI:10.7752/jpes.2017.04280
Abstract:
Mobile devices (i.e., smartphones and tablets) have acquired important functions in both interpersonal
and individual spheres. For this reason, they can cause a true dependence for the young people. The purpose of
this study was to assess the effects of prolonged use of smartphones on physical and technical performance of
young footballers. In total, 16 young male footballers (15.0 ± 1.1 years) were randomly assigned to two studies,
Study 1 (S1, n=8) or Study 2 (S2, n=8), in which the Yo-Yo Intermittent Recovery Test level 1 and the
Loughborough Soccer Passing Test were performed, respectively. The soccer-specific physical and technical
performance was assessed for S1 and S2. In both studies, the participants underwent to mental fatigue through
the use of smartphones (Brain It On App) for 30 minutes, and to the control condition (normal activities) after at
least 48 hours. S1 performed shorter running distances in the state of mental fatigue than under the control
condition (∆ -10.56%; p = 0.046; d = 0.82). In addition, mental fatigue significantly increased the performance
time in S2 compared with the control condition (∆ +15.7%; p = 0.003; d = 1.64). Our findings suggest that
prolonged use of smartphones, which causes mental fatigue, can reduce the physical and technical performance
of young footballers. Therefore, it is necessary to educate to the conscientious use of technology.
Key words: mental fatigue; cognitive task; physical education; technology.
Introduction
Mobile devices, such as smartphones and tablets, are a filter through which the reality and interpersonal
relations are enjoyed. These devices have acquired important functions in both interpersonal and individual
spheres. Because these objects are status symbols that are strongly tied to fashion, they can cause a true
dependence for the adolescents. In Italy, 17 % of young people cannot stop using smartphones and social
networks, 25 % are always online, 45 % are connected several times a day, 78 % chat continuously on
WhatsApp and 21 % are afflicted by vamping, which means that they wake up during the night to check
messages on their cellphones (Safer Internet Day, 2016). Besides, the brightness of devices can delay sleep of
those who use them for a long time before sleeping (Figueiro, Wood, Guilty, and Plitnick, 2012). In the field of
physical education, the use of these devices to play, for example, videogames has often been viewed with
skepticism and has been traditionally associated with several risks to physical and mental health (Funk &
Buchman, 1995). When significant effort is focused on cognitive exercise, there is a possibility of mental fatigue
(Kaplan, 2001). Recent studies have demonstrated that mental tasks that involve cognitive control can lead to the
reduction of systemic glucose. This indicates that a significant mental effort can produce a state of tiredness that
can influence performance (Gailliot & Baumeister, 2007).
Previous studies, which observed the effects of mental fatigue on physical performance, demonstrated
that prolonged periods of cognitive activity induce mental fatigue, which is a psychological state that is
characterized by tiredness and lack of energy (Boksem, Meijman, & Lorist, 2006; Marcora, Staiano, & Manning,
2009). Besides, it has been suggested that mental fatigue can negatively impact on explosive strength, maximum
muscular contraction, power and anaerobic work capacities (Ferraz et al., 2011; Martin, Thompson, Keegan,
Ball, & Rattray, 2015; Pageaux, Marcora, & Lepers, 2013; Rampinini, Impellizzeri, Chestnut, Coutts, & Wisloff,
2009; Smith, Marcora, & Coutts, 2015). Furthermore, mental fatigue affects performance during constant weight
resistance testing (Marcora et al., 2009). Team sports are characterized by very important cognitive requests that
force athletes to maintain concentration for prolonged periods of time and to take swift and accurate decisions in
a highly dynamic environment (Montgomery et al., 2008; Tavares, Smith, & Driller, 2017; Walsh, 2014). In fact,
the study by Smith et al. (2016b) indicated that mental fatigue induced by a cognitive task of 30 minutes
increased decision-making time and reduced accuracy of tired players compared with a control group during
game situations that were created during Small Sided Games. Additional studies highlighted a decrease in terms
of quantity and quality of technical performance due to mental fatigue, which was verified by the competition
progress (Carling & Dupont, 2011; Rampinini et al., 2008, 2009).
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The studies highlighted that the condition of mental fatigue is induced by long and intense cognitive
tasks, which lead to an objective feeling of tiredness and lack of energy. To identify the standardized conditions
of mental fatigue, cognitive tasks are provided using a personal computer. These tasks include Psychomotor
Vigilance Task (Loh, Lamond, Dorrian, Roach, & Dawson, 2004), Ax-Continuous Performance Task (Smith et
al., 2015), and Stroop Color Task (Smith et al., 2016a). While trying to clarify neurological mechanisms that are
at the base of the relation between mental fatigue, perception of fatigue and performance, it is still necessary to
take into account real habits of athletes during pre-competition or pre-training. In fact, even if the athletes can
devote themselves to mentally hard tasks before a game, it is improbable that before the competition they
perform a similar cognitive task, for example “Stroop color”. Therefore, the present social habits of prolonged
use of smartphone or tablet should have been identified. In this respect, there are no studies in the literature that
evaluate the effects of these electronic devices, and little is known about the fatigue that they can induce in
young footballers. Thus, the present research aims to investigate the effect of prolonged use of smartphones on
the physical and technical performance of young footballers. It was hypothesized that the prolonged device
utilization during pre-competition induces mental fatigue, which limits both the physical performance and
technique.
Material and methods
Participants
Sixteen young healthy male footballers (15.0 ± 1.1 years old; height 1.71 ± 0.1 m; weight 61.4 ± 8.2 kg;
BMI 20.9 ± kg/m2) participated voluntarily in this study. The participants were recruited from the youth sector
of the ASD Nick Calcio Bari in April 2017, and subsequently they were assigned randomly to two groups. One
group participated in Study 1 (n=8), and another group participated in Study 2 (n=8). Randomization was
achieved using a software that is available online (www.randomization.com). All of the participants and their
parents received complete information about the experiment and gave their agreement. The ethical principles
based on the declaration of Helsinki were respected in the research. The study was conducted in May 2017.
Procedures
A cross-over design in which the same group was subjected to the experimental condition and control
condition was used for both studies. Each group was subjected to the condition of “mental fatigue” and to the
condition of “control”, separated by a minimum of 48 h. The sessions of control and mental fatigue were
performed in a randomized and counterbalanced order generated by online software (randomization.com).
Before starting the study, the subjects were informed about the evaluations and procedures. The players did not
perform any activities during 48 hours before the evaluation sessions. The participants completed all testing
sessions at the same time of day (within 1 h), starting at 15:30. Besides, all of the measurements were carried out
by the same person who has a degree in motor sciences, and standardized test protocols were used under his
supervision. This research was planned to estimate whether the use of smartphones for 30 minutes with a free
application named “Brain It On” was able to cause any possible performance decrease during the evaluation of
physical (study 1: Yo-Yo Intermittent Recovery Test level 1) and technique (study 2: Loughborough Soccer
Passing Test) performance of young footballers.
Performance testing
Yo-Yo Intermittent Recovery Test level 1 (Yo-Yo IR1). It is a valid and reliable test of physical
performance for football players (Bangsbo, Iaia, & Krustrup, 2008; Krustrup et al., 2003). It is an evolution of
the Lèger test (20-m shuttle run test), and this test was proposed to make the execution protocol closer to a real
football competition, inserting a pause of 10 seconds after each shuttle (2 × 20 m) (Figure 1)
Fig. 1 - Schematic representation of the run used to make the Yo-Yo Intermittent Recovery Test level 1.
The test consists of running 20 m with a progressively increasing speed and with intervals of 10 seconds
of active and continuous recovery up to the time when the players are able to hold the rhythm with a speed
dictated by an acoustic signal. The distance completed up to that moment is noted in the final test. The test is
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preceded by a short warm-up. The test starts at 10 km/h. The rhythm and the increase of the speed of the run are
regulated using an audio signal. It is a maximal intermittent test with a change of the running direction, and it
can be given to many players at the same time. It has high reliability and allows to make a detailed analysis of
physical abilities of athletes in intermittent sports. During the test, the aerobic intensity approaches maximum
values, and the anaerobic energy system is kept very busy (Krustrup et al., 2003). The Yo-Yo Intermittent
Recovery tests provide a simple and valid way for obtaining important information about the ability of an
individual to repeatedly carry out intense exercises and to examine changes in the performance (Bangsbo et al.,
2008). In addition, the tests show their validity for elite football players (Fanchini, 2015), and they are reliable
for evaluating performance of young footballers (Póvoas et al., 2016). At the end, Yo-Yo IR1 shows a strong
correlation between the obtained result and athletic performance.
Loughborough Soccer Passing Test (LSPT). To evaluate the specific technical performance in football
and to quantify the skill of footballers to make short passes, the first version of LSPT test was used, which was
developed and validated by Wings et al. (2003). The schematic representation of the run used in the test is shown
in figure 2.
Fig. 2 - Schematic representation of the run used for the Loughborough Soccer Passing Test.
The test consists of the execution of 16 passages clockwise that are made within a run as fast and exact
as possible. Four targets with a dimension of 30 × 60 cm (two yellow and two blue targets) and one target with a
dimension of 30 × 10 cm (purple) were positioned on a wooden target (30 × 250 cm). The subjects start with the
ball in the central box and, after the signal of the operator, they must lead the ball to the passing area, make the
pass towards the target A, retake the control of the ball, return with the ball to the central box and then move in
the direction of the target B using the same approach. Then, before making the next passage in the passing area,
the ball must be led to the central box. According to the errors made by the athletes, the following penalties are
provided:
- + 5 s to completely miss a target or to hit a wrong target with the ball;
- + 3 s to hit the wooden target but miss the colored targets (for example, to hit a corner of the wooden
target);
- + 2 s to hit a yellow target;
- + 1 s to hit a blue target;
- + 2 s to make the passage to the outside of the passing area;
- + 2 s if the ball touches a cone;
- +1 s for each second over 43 ", which is a pre-established time to complete the test.
For each passage that perfectly strikes the purple target, 1 second from the total time is taken away.
There are three performance indices:
1) required total time to complete 16 passages and to return to the central box (LSPT time);
2) accumulated penalties (LSPT penalties);
3) sum of these first two indices as an indicator of total performance (LSPT total).
Experimental conditions
Condition of mental fatigue. The participants drew figures on the smartphone screen to solve puzzles,
which were proposed by free application “Brain It On”, with the fastest solution to advance to the next level. To
increase the motivation for the activity, a competitive environment was created. Therefore, the participants
challenged each other to complete successfully as many levels as possible within 30 minutes. The participants
from both groups completed the task in the same room under the supervision of the same researcher.
Condition of control. The participants carried out their usual activities before the training.
Study 1
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During the first meeting, standardized instructions were supplied to the participants to be memorized
and to use the Borg scale for the subjective perception of the exertion CR10 (RPE) (Borg, 1998). The
participants had an opportunity to learn the Yo-Yo IR1 (Bangsbo et al., 2008), and they were instructed to avoid
vigorous activities the day before the next visit and to consume a light meal 2 hours before the test. The respect
for these instructions was estimated using a pre-test checklist on arrival. Still, the respect for these instructions
was not evaluated using objective measures. The RPE values were recorded at the end of each Yo-Yo IR1 level
and also at the point of exhaustion (10 minutes prior to the end of the test). For both conditions, the participants
were asked to perform the test to exhaustion. Besides, no motivational intervention was supplied beforehand or
during the Yo-Yo IR1. During the “control” session and during the “mental fatigue” session, the participants had
2 minutes of warm up before the test.
Study 2
The participants were familiarized with LSPT twice (Ali et al., 2003). They were given the same pre-
test instructions as the study 1 participants, and the conformity was ensured via a pre-test checklist at the
moment of arrival for the test sessions. The control and mental fatigue sessions in study 2 followed the same
procedures as in study 1 up to the warm up phase. For Study 2, 2 minutes of warm up with a ball with elements
of passage, dribbling and ball control were carried out. After the warm up, the participants completed the
technical test. No motivational intervention was made before or during the tests of specific football skills.
Statistical analysis
All data are presented as mean ± SD and statistically analyzed using the software SAS JMP version
13.2 (Cary, NC, USA). To compare between the two conditions to which the groups were subjected, one-tailed
Student’s t-test for the dependent samples was used. Besides, to estimate the scientific magnitude of the
differences within the groups, the effect size d was calculated using the formula of Dunlap, Curtain, Vaslow and
Burke (1996) and interpreted according to Cohen (1988), with the values of 0.20, 0.50 and 0.80, which indicate a
small, medium and large effect size. The statistical significance was set at p<0.05.
Results
Study 1
Yo-Yo Intermittent Recovery Test level 1. Figure 3 shows the mean distance completed during the Yo-
Yo IR1 test. The participants completed shorter distances under the condition of mental fatigue compared with
the control condition (1610 ± 135 m vs. 1780 ± 249 m; ∆ -10.56%; t = -1.95; p = 0.0460; d = 0.82).
Fig. 3 - Effect of mental fatigue during the Yo-Yo Intermittent Recovery Test level 1. The data are shown as
mean ± SD. The difference is statistically significant (p < 0,05).
Subjective perception of the exertion. Statistically significant differences were not observed (p > 0.05)
with regard to the subjective perception of the exertion using the Borg CR10 scale between the condition of
mental fatigue (RPE = 7.9 ± 0.35) and of the control (RPE = 7.1 ± 1); for both conditions, perception of the
exertion at the end of the test was very strong.
Study 2
Loughborough Soccer Passing Test. The ability of making passes was affected by the mental fatigue.
The score, statistical differences and their scientific magnitude are shown in table 1.
Table 1 – Effects of the mental fatigue on the soccer-specific technical performance evaluated using the
Loughborough Soccer Passing Test.
LSPT CONTROL MENTAL FATIGUE p d
Original time (s) 40.1 ± 3.4 42 ± 3 0.0221 0.57
Penalty time (s) 2.9 ± 2.2 9 ± 4,5 0.0105 1.11
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A statistically significant difference was found between the two conditions in “Performance Time” (∆
+15.7%; t = - 3.89; p = 0.0030; d = 1.64) (Figure 4). The “Penalty Time” was significantly greater for the mental
fatigue condition compared with the control condition (t = - 2.96; p = 0.0105; d = 1.11). This indicated that the
participants were less accurate under the mental fatigue condition.
Fig. 4 – Effect of the mental fatigue on “Performance time” during the Loughborough Soccer Passing Test. The
data are shown as mean ± SD. The difference is statistically significant (p<0.05).
Discussion and conclusions
The purpose of the present research was to investigate the effects of the prolonged use of smartphones
on the physical and technical performance of young footballers. The results confirmed our hypotheses.
Specifically, the participants completed shorter distances during the intermittent run that simulates the
requirement of a team sport, such as football, made more mistakes during the passes, and control of the ball was
less accurate after being mentally fatigued.
In the first study, Yo-Yo Intermittent Recovery Test level 1 was used, and the evident result is the
decrease of physical performance of the footballers, following the inducing fatigue, in accordance with previous
studies (Ferraz et al., 2011; Martin et al., 2015; Pageaux et al., 2013; Rampinini et al., 2009; Smith et al., 2015).
In fact, the prolonged use of a smartphone probably induced a mental fatigue, reducing the completed distance to
170-m, with an individual mean decrease of 10.56 %. This confirms that the reduction of physical performance,
which happened in the present research, is similar to that induced via the Stroop Color test used by Smith et al.
(2016a), which recorded 207 meters of the distance completed, with an individual mean decrease of 16.3 %.
Then, it is possible to state that mental fatigue modifies the intermittent exercise in the test that simulates the
requirements of a team sport, as asserted by Smith et al. (2015), and, probably, it can significantly affect high-
intensity running performance during a game (Krustrup et al., 2003).
Although the perception increase of the exertion is mostly responsible for the negative effects of mental
fatigue on effort tolerance (Pageaux et al., 2013; Smith et al., 2016a), in this study, the condition of mental
fatigue has not determined a greater subjective perception of the exertion using the Borg CR10 scale, in
disagreement with the results of the study by Smith et al. (2016a). Nevertheless, the participants stopped earlier
compared with the control condition and completed smaller total distance, as in the studies by Smith et al. (2015,
2016).
The purpose of the second study was to analyze the technique of execution of the fundamental football
movements using the Loughborough Soccer Passing Test. The results confirmed that the prolonged use of
smartphones causes mental fatigue and may increase the number of passages and ball controlling errors, which
can reduce the quality and quantity of the technical performance, as it happens at the end of a football match
(Rampinini et al., 2009). Besides, the results of the present study agree with some studies that evaluated the
effects of mental fatigue on the technical performance of footballers using different protocols (Rampinini et al.,
2008; Smith et al., 2016a). In addition, the results agree with studies from other fields of research, which
highlighted an increase in errors due to the mental fatigue during cognitive tasks and driving tasks (Boksem et
al., 2005; Gailliot & Baumeister, 2007; Kaplan, 2001; Lal & Craig, 2001).
The present research shows some limitations, which should be considered during the interpretation of
the results. In fact, due to the reduced sample size, the results of the study should be interpreted with caution.
Besides, during the first study, physiological parameters were not measured, such as cardiac frequency, hematic
lactate, and arterial pressure, which could have supplied additional evidence about the effects of prolonged use
of smartphones and the induced mental fatigue.
However, this is the first study that examined the influence of prolonged use of smartphones, via a
“game application”, on the physical and technical performance of young footballers. The real need to identify
Performance time (s) 43 ± 2.2 51 ± 6 0.0030 1.64
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common and habitual pre-competition activities that can induce mental fatigue, allowed to develop research
using a widely used electronic device instead of a cognitive task, such as the Stroop color, which simulates an
unrealistic pre-competition tasks. In the future, it will be interesting to verify the effects in other sports and, if
possible, to compare the effects caused by a smartphone or a tablet with the laboratory cognitive tests. Finally,
our findings confirm that the sustained mental effort, as when a smartphone is used for playing, can induce
mental fatigue and limit performance. Thus, it is evident that present social need is to educate the youth to use
technology conscientiously.
Authors’ contribution
Gianpiero Greco contributed to research conception and design, data analysis and interpretation, writing and
critical review of the manuscript. Roberto Tambolini contributed to research design, data acquisition and
interpretation. Pasquale Ambruosi contributed to research design and data interpretation. Francesco Fischetti
coordinated the study and contributed to research design and critical review of the manuscript. All authors have
read and approved the final manuscript.
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... All relevant information from each study is summarized in (Filipas et al., 2021). The mean age of participants ranges from 40 to 14 years (Filipas et al., 2021;Greco et al., 2017). -15-min flanker task; 0-min go/no-go task; 10-min of a 2-back task; and 10-min of a working memory task. ...
... Specifically, the studies included time-trial tests over a specific distance in swimming (Filho, Penna, Wanner, et al., 2018;Penna et al., 2021), rowing, running (Lam et al., 2021;MacMahon et al., 2014;Pageaux et al., 2014), or cycling (Brownsberger et al., 2013;Filipas et al., 2019;Martin, Staiano, Menaspà, et al., 2016;Pires et al., 2018;Silva-Cavalcante et al., 2018); or tests analyzing time to exhaustion using constant-load tests (Barzegarpoor et al., 2020;Lopes et al., 2020;Marcora et al., 2009;Martin et al., 2019) or incremental-load tests (MacMahon et al., 2019;Salam et al., 2018). Intermittent performance tests have also been considered (e.g., Yo-Yo IR1) (Filipas et al., 2021;Greco et al., 2017;Lam et al., 2021;Penna et al., 2018;Smith et al., 2016;Veness et al., 2017;Weerakkody et al., 2021) since they also met the inclusion criteria. ...
... A total of eight articles were included in this review that analyse the effects of mental fatigue on performance in intermittent endurance tests. The main variable that informs about the performance in these tests is the distance covered (Campos, Filho, Penna, et al., 2018;Filipas et al., 2021;Greco et al., 2017;Lam et al., 2021;Penna, Filho, Campos, et al., 2018;Philippas et al., 2021;Smith et al., 2016;Veness et al., 2017;& Weerakkody et al., 2021), except in one study where average speed was used (Smith et al., 2015). The result of the main variable confirms that, in this type of test, both the average speed and the distance traveled are lower when the participants have been subjected to a previous demanding cognitive task. ...
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Mental fatigue affects not only cognitive performance, but also physical performance. The main objective of this study was to review the existing literature on the influence of mental fatigue on the ability to withstand sustained physical efforts (endurance tasks). For this purpose, we performed a systematic literature review in the online databases Web Of Science, PubMed and Scopus with the following search terms and Boolean conjunctions: mental fatigue or cognitive fatigue and exercise or endurance and time to exhaustion or time trial or running or cycling. A total of 28 articles, comprising 29 interventions, were included with a high methodological quality (range: 6-8 points out of 10 possible) measured using the PEDro scale. A total of 86% of the included interventions show that mental fatigue reduces performance in the endurance tests compared to a control condition without mental fatigue. In addition, mental fatigue increases the subjective perception of effort, without altering heart rate or blood lactate concentration. Therefore, the results show the importance of avoiding any activity that involves high cognitive demands prior to training or competition events, due to the detrimental effects on endurance capacity.
... Prolonged use, particularly of social media apps, can cause mental fatigue that diminishes physical performance. For example, studies have shown that resistance training participants exhibited a lower volume-load after using social media apps [13], and young footballers demonstrated reduced physical and technical performance following smartphone use [15]. ...
... This constant connectivity may have cognitive costs, impacting attention, memory, and the ability to delay gratification, potentially leading to mental fatigue during workouts as the brain must divide its focus between training and smartphone use [23]. Research has shown that prolonged smartphone use can negatively affect physical and technical performance in young athletes, 6 such as footballers [15], and that repeated smartphone use before training can impair decisionmaking abilities in sports like volleyball over time [13]. ...
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Introduction Resistance training volume is a key determinant of muscle hypertrophy and strength development. However, mental fatigue can significantly impact this volume, ultimately affecting performance. One prominent source of mental fatigue in modern gym environments is smartphone use, which has become pervasive and may reduce workout efficiency and overall training volume. Purpose This review examines the dual effects of smartphone use on resistance training outcomes and offers strategies to balance these impacts effectively. Conclusions Smartphone-induced mental fatigue increases perceived exertion, leading to reduced performance during resistance training by lowering volume-load and endurance, particularly in low- and moderate-intensity exercises. Despite this, maximal strength appears to remain unaffected. Additionally, smartphone use diverts cognitive resources, resulting in mental fatigue and impairing both physical and technical performance due to distractions during workouts. It can also unintentionally prolong rest periods, which disrupts the balance between muscle recovery and mental readiness, further decreasing training efficiency. However, smartphones also offer valuable benefits, such as access to fitness apps, progress tracking, and motivational music, which can help maintain or even enhance performance by improving focus and motivation. To minimize distractions and optimize training outcomes, strategies such as using airplane mode or scheduling specific times for phone use are recommended. While excessive smartphone use can impair training efficiency, careful management and strategic use can enable athletes to capitalize on its benefits and improve resistance training results. Future research should focus on developing best practices for incorporating smartphone use in fitness settings to balance its advantages while minimizing its downsides.
... The typical methodology in the studies conducted by this group of researchers utilised a randomised controlled within-subject design, where the intervention condition involved athletes engaging in smartphone use (usually social media use) for a stipulated duration, before performing their sporting/cognitive task. Thirty minutes or more of smartphone use was found to produce mental fatigue in multiple studies (e.g., Fortes et al., 2019Fortes et al., , 2020Greco et al., 2017). ...
... In terms of sporting performance, 30 minutes or more of smartphone use was found to result in reduced passing decision-making performance in footballers (Fortes et al., 2019(Fortes et al., , 2020, poorer decision-making and visuomotor skills in volleyball athletes (Fortes et al., 2021a;2022a), slower swimming performance in 100m, 200m, 400m freestyle, reduced training gains in terms of endurance and inhibitory control in swimmers (Fortes et al., 2021c(Fortes et al., , 2022b, and poorer decision-making in boxers (Fortes et al., 2023). These findings were corroborated by researchers outside this group: Greco et al. (2017) found that 30 minutes of gaming on the smartphone resulted in mental fatigue, which reduced physical performance and passing ability in footballers. Besides smartphone gaming, 30 minutes of console gaming was also shown to reduce decision-making performance in boxers (Fortes et al., 2023). ...
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Electronic device use is an indispensable part of modern society which can affect athlete life and performance. The current study provides the first attempt to systematically review the effects of electronic device use on athlete performance and health. PsycINFO, PsycARTICLES, SPORTDiscus, Web of Science databases were searched for studies that fulfilled the inclusion criteria. The search strategy identified 33 studies (26 quantitative and 7 qualitative) which fulfilled the inclusion criteria. The findings revealed that there was little to no effect of electronic device use on athlete sleep, though this finding was marred by certain limitations (e.g., small sample size, training camp setting). Electronic device use increased mental fatigue in athletes, and this had resultant effects on certain areas of sporting performance. There were preliminary indications that electronic device use could affect mental health and psychosocial outcomes (e.g., anxiety, team cohesion), but further research is required to verify this claim. The findings of the systematic review indicate that electronic device use has both negative (e.g., stress and distraction) and positive effects (e.g., social connection and relaxation). These insights are significant as they highlight that electronic device use is a “double-edged sword”, and that athletes need to learn how to optimise their electronic device use to attain better performance and health outcomes for their lives. Future research should seek to devise interventions to educate athletes on the effects of electronic device use and equip them with practical strategies (e.g., setting limits, scheduling use) on how to engage in healthy and positive use.
... When the studies on the subject are examined, using social media before a sports performance for at least 30 minutes impairs the decision-making skills in professional football players (Fortes et al., 2020). It has also been reported that smartphone use before training sessions in football negatively affects both technical and endurance performance (Greco, Tambolini, Ambruosi, & Fischetti, 2017). In line with these results, athletes need to be able to manage their self-control mechanisms regarding the use of technological devices just before training or competition in order to prevent mental fatigue. ...
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This study was conducted to examine the acute effects of Mental Fatigue (MF) on strength endurance in well-trained young kickboxers. A total of 17 female/male athletes (age: 15.76±1.44 years; height: 167.06±8.63 cm; body weight: 62.03±10.63 kg) participated. The Repeated Measurement Design was used. Accordingly, the participants had 3 sessions; pre-preparation, control, and mental fatigue. In the pre-preparation session, demographic information and one repetition maximum (1RM) for bench press (BP) and squat (SQ) exercises were taken. The athletes' strength endurance was performed until 60% of 1RM exhaustion; the number of repetitions (NOR) and movement time (MT) were recorded. In the MF session, the participants were subjected to a 30-minute Stroop task before the strength test. In order to determine the differences in NOR and MT between the sessions and the differences in measurements according to gender, the Paired sample t-test was used. The presence of MF significantly reduced SQ-NOR by 34.5%, SQ-MT by 36.88%, BP-NOR by 22.71%, and BP-MT by 28.27% (p<0.05). Based on gender, MF had a significant negative effect on SQ-NOR, SQ-MT, and BP-MT in women and men and on BP-NOR only in women athletes (p<0.05). As a result of the research, 30-min MF application negatively affects the lower and upper extremity strength endurance performance in young kickboxers. In this respect, young kickboxers should avoid activities that will cause mental fatigue such as using digital screens or solving questions or puzzles for social media purposes for 30 min or more before training and competition, which will prevent possible muscular performance loss.
... These findings are corroborated by other studies that investigated youth athletes; or were found in the references of the included articles, instead of through the designated search terms. Specifically, in-game decision making of elite soccer players and other aspects of technical performance such as passing accuracy and ball control of youth soccer players were found to be reduced by mobile app use prior to competition [16,17]. Athletic performance was also found to be compromised by mental fatigue among other groups of sub-elite athletes, both from Stroop Task and mobile app use [18,19]. ...
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Introduction: Mobile phone applications or “apps” are well incorporated into our everyday lives and activities, particularly in the younger population and in elite athletes. This review investigates the complex relationship between mobile phone use and mental health in elite athletes. Methods: A systematic review of the literature was conducted to examine the relationship between mobile app use and mental health outcomes, including performance, in elite athletes. The comprehensive search used PubMed, Google Scholar, and ProQuest databases to collate studies. Intervention studies using mobile app interventions for defined mental health and performance outcomes in elite athletes were included in this review. Results: The review investigates a complex relationship where the impact of mobile apps significantly depends on the type of app and its usage context. Four articles were ultimately included after initially retrieving 5509. Compelling positive results were not found, however, significant negative effects potentially hindering athletic performance include: increased stress, anxiety, and mental fatigue. Conclusion: This review recommends that athletes and coaching staff strategically incorporate apps within training programs to minimize risks and appreciate potential benefits. However, significant benefits were not found in this review. Further research and more longitudinal studies may particularly help in understanding the long-term effects of integrated mobile app usage in athletic training and daily life.
... Therefore, encouraging participation in social development activities could be linked to problematic smartphone use. Previous literature has examined the associations between participation in social development activities and problematic smartphone use [60][61][62][63][64][65][66]. ...
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While some research has indicated the relationship between participation in social development activities (PSDA) and perceived social support (PSS) with problematic smartphone use (PSU), there has been a lack of studies examining these relationships through the lens of the flourishing theory, particularly among adolescents. To address this gap in the literature, this study conducted between April and May 2022 included 4965 high school students from 20 different cities in Türkiye. Researchers utilized questionnaires assessing participants' demographic information, levels of participation in social development activities, The Smartphone Application-Based Addiction Scale, The Short Version of the Scales of General Well-Being (GWB), and The Multidimensional Scale of Perceived Social Support as instruments. Structural Equation Modeling was employed for analyzing the relationships between variables using IBM SPSS v26 and AMOS v24 software packages. Hierarchical regression analysis was used to understand how GWB and PSS were associated with the relationships between PSDA and PSU. Findings indicated a predominantly negative relationship between PSDA and PSU, with GWB mediating this relationship negatively across all PSDA and PSS playing a contributory role in many indirect relationships between PSDA and PSU, if not directly. The importance of the approach in interventions aimed at addressing PSU was emphasized.
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Past studies have mainly used Stroop tasks to induce mental fatigue in soccer. However, due to the non-sport-specificity of these tasks, their transferability to the real-life effects of mental fatigue in soccer have been questioned. To address this methodological issue, we developed two different versions of a soccer passing task via the so-called Footbonaut: a mentally more demanding decision-making and inhibition task in the experimental condition, and a mentally less demanding standard task of the Footbonaut in the control condition. The study's aim was to investigate the effects of the two different versions of the Footbonaut task on cognitive and soccer-specific performance. A randomised, counterbalanced experimental within-subjects design was employed (N = 27). Participants showed significantly worse soccer-specific performance in the experimental condition compared to the control condition. No corresponding effects were revealed in cognitive performance.Study limitations and mechanisms why cognitive performance was not negatively affected are being discussed.
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Studies suggest that prior cognitive effort (PCE) can negatively affect the physical, behavioral, and perceptual-cognitive performance of athletes. However, little is known about how different forms of PCE influence perceptual, cognitive, and physiological responses, or whether they equally impact sports performance. This study compared the effects of three types of PCE (Modified Stroop Test - MST, social media use - SM, and watching a documentary - CON) on the neurophysiological response, visuomotor performance, and physical performance of 15 taekwondo (TKD) athletes. Levels of mental fatigue and satisfaction were measured at regular intervals, along with electroencephalography (EEG) at rest and during tasks, focusing on theta, alpha 1, alpha 2, and beta bands, as well as event-related potentials (ERPs; N200 and P300). After cognitive manipulations, athletes performed visuomotor tests and a TKD-specific physical task. Results showed that MST increased mental fatigue (p < 0.001) and reduced enjoyment (p < 0.001), impaired response time (p = 0.04) and accuracy (p < 0.001) in the Stroop test, and worsened the number of kicks in the TKD task (p = 0.03). EEG revealed spectral power changes only in the parietal region, with a reduction in theta frequency after all conditions (ps = 0.04) and increased theta, alpha 1, and alpha 2 values in MST at the 15th minute of cognitive manipulation (ps < 0.01), followed by a decrease, with no significant difference for the other conditions in subsequent minutes. N200 amplitude was higher in CON compared to MST (p = 0.02) at the Fz electrode. There were no differences in visuomotor performance between conditions (ps > 0.05). It was concluded that PCE induced by cognitive tests (MST) negatively affected perceived fatigue, neuroelectric responses, and physical performance, while social media use did not have the same effects.
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The physical demands and combative nature of rugby lead to notable levels of muscle damage. In professional rugby, athletes only have a limited timeframe to recover following training sessions and competition. Through the implementation of recovery strategies, sport scientists, practitioners and coaches have sought to reduce the effect of fatigue and allow athletes to recover faster. Although some studies demonstrate that recovery strategies are extensively used by rugby athletes, the research remains equivocal concerning the efficacy of recovery strategies in rugby. Moreover, given the role of inflammation arising from muscle damage in the mediation of protein synthesis mechanisms, some considerations have been raised on the long-term effect of using certain recovery modalities that diminish inflammation. While some studies aimed to understand the effects of recovery modalities during the acute recovery phase (<48 h post-match), others investigated the effect of recovery modalities during a more prolonged timeframe (i.e. during a training week). Regarding the acute effectiveness of different recovery modalities, cold water immersion and contrast baths seem to provide a beneficial effect on creatine kinase clearance, neuromuscular performance and delayed onset of muscle soreness. There is support in the literature concerning the effect of compression garments on enhancing recovery from delayed onset of muscle soreness; however, conflicting findings were observed for the restoration of neuromuscular function with the use of this strategy. Using a short-duration active recovery protocol seems to yield little benefit to recovery from rugby training or competition. Given that cold modalities may potentially affect muscle size adaptations from training, their inclusion should be treated with caution and perhaps restricted to certain periods where athlete readiness is more important than increases in muscle size.
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The 10-min psychomotor vigilance task (PVT) has often been used to assess the impact of sleep loss on performance. Due to time constraints, however, regular testing may not be practical in field studies. The aim of the present study was to examine the suitability of tests shorter than 10 min. in duration. Changes in performance across a night of sustained wakefulness were compared during a standard 10-min PVT, the first 5 min of the PVT, and the first 2 min of the PVT. Four performance metrics were assessed: (1) mean reaction time (RT), (2) fastest 10% of RT, (3) lapse percentage, and (4) slowest 10% of RT. Performance during the 10-min PVT significantly deteriorated with increasing wakefulness for all metrics. Performance during the first 5 min and the first 2 min of the PVT deteriorated in a manner similar to that observed for the whole 10-min task, with all metrics except lapse percentage displaying significant impairment across the night. However, the shorter the task sampling time, the less sensitive the test is to sleepiness. Nevertheless, the 5-min PVT may provide a viable alternative to the 10-min PVT for some performance metrics.
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This study aimed to investigate the impact of mental fatigue on soccer-specific decision-making. Twelve well-trained male soccer players performed a soccer-specific decision-making task on two occasions, separated by at least 72 h. The decision-making task was preceded in a randomised order by 30 min of the Stroop task (mental fatigue) or 30 min of reading from magazines (control). Subjective ratings of mental fatigue were measured before and after treatment, and mental effort (referring to treatment) and motivation (referring to the decision-making task) were measured after treatment. Performance on the soccer-specific decision-making task was assessed using response accuracy and time. Visual search behaviour was also assessed throughout the decision-making task. Subjective ratings of mental fatigue and effort were almost certainly higher following the Stroop task compared to the magazines. Motivation for the upcoming decision-making task was possibly higher following the Stroop task. Decision-making accuracy was very likely lower and response time likely higher in the mental fatigue condition. Mental fatigue had unclear effects on most visual search behaviour variables. The results suggest that mental fatigue impairs accuracy and speed of soccer-specific decision-making. These impairments are not likely related to changes in visual search behaviour.
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AbstractThe purpose of this study was to examine the test?retest reliability and construct validity of three age-adapted Yo-Yo intermittent tests in football players aged 9?16 years (n?=?70) and in age-matched non-sports active boys (n?=?72). Within 7 days, each participant performed two repetitions of an age-related intensity-adapted Yo-Yo intermittent test, i.e. the Yo-Yo intermittent recovery level 1 children's test for 9- to 11-year-olds; the Yo-Yo intermittent endurance level 1 for 12- to 13-year-olds and the Yo-Yo intermittent endurance level 2 test for 14- to 16-year-olds. Peak heart rate (HRpeak) was determined for all tests. The distance covered in the tests was 57% (1098?±?680 vs. 700?±?272?m), 119% (2325?±?778 vs. 1062?±?285?m) and 238% (1743?±?460 vs. 515?±?113?m) higher (p?≤?.016), respectively for football-trained than for non-sports active boys aged 9?11, 12?13 and 14?16 years. The typical errors of measurement for Yo-Yo distance, expressed as a percentage of the coefficient of v
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Tests for experiments with matched groups or repeated measures designs use error terms that involve the correlation between the measures as well as the variance of the data. The larger the correlation between the measures, the smaller the error and the larger the test statistic. If an effect size is computed from the test statistic without taking the correlation between the measures into account, effect size will be overestimated. Procedures for computing effect size appropriately from matched groups or repeated measures designs are discussed.
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The aim of this study was to assess the external responsiveness, construct validity and internal responsiveness of the Yo-Yo Intermittent Recovery test level 1 and its sub-maximal version in semi-professional players. Tests and friendly matches were performed during the preseason and regular season. The distance covered above 15 km·h(-1) was considered as an indicator of the physical match performance. Construct validity and external responsiveness were examined by correlations between test and physical match performance (preseason and regular season) and training-induced changes. Internal responsiveness was determined as Cohen's effect size, standardized response mean and signal-to-noise ratio. The physical match performance increased after training (34.8%). The Yo-Yo Intermittent Recovery test level 1 improved after training (40.2%), showed longitudinal (r=0.69) and construct validity (r=0.73 and 0.59, preseason and regular season) and had higher internal responsiveness compared to its sub-maximal version. The heart rate at the 6(th) minute in the sub-maximal version did not show longitudinal (r=-0.38) and construct validity (r=0.01 and -0.06, preseason and regular season) and did not significantly change after training (-0.3%). The rate of perceived exertion decreased in the sub-maximal version (- 29.8%). In conclusion, the Yo-Yo Intermittent Recovery test level 1 is valid and responsive, while the validity of its sub-maximal version is questionable. © Georg Thieme Verlag KG Stuttgart · New York.
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Mental fatigue can negatively impact on submaximal endurance exercise and has been attributed to changes in perceived exertion rather than changes in physiological variables. The impact of mental fatigue on maximal anaerobic performance is, however, unclear. Therefore, the aim of the present study was to induce a state of mental fatigue to examine the effects on performance, physiological and perceptual variables from subsequent tests of power, strength and anaerobic capacity. Twelve participants took part in the single-blind, randomised, crossover design study. Mental fatigue was induced by 90 min of the computer-based Continuous Performance Task AX version. Control treatment consisted of 90 min of watching emotionally neutral documentaries. Participants consequently completed countermovement jump, isometric leg extension and a 3-min all-out cycling tests. Results of repeated measures analysis of variance and paired t tests revealed no difference in any performance or physiological variable. Rating of perceived exertion tended to be greater when mentally fatigued (mental fatigue = 19 ± 1 vs control = 18 ± 1, p = 0.096, [Formula: see text] = .232) and intrinsic motivation reduced (mental fatigue = 11 ± 4 vs control = 13 ± 6, p = 0.063, d = 0.597) in the mental fatigue condition. Near identical responses in performance and physiological parameters between mental fatigue and control conditions suggest that peripheral mechanisms primarily regulate maximal anaerobic exercise. Whereas mental fatigue can negatively impact submaximal endurance exercise, it appears that explosive power, voluntary maximal strength and anaerobic work capacity are unaffected.
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Purpose: The purpose of the study was to investigate the effects of mental fatigue on intermittent running performance. Methods: Ten male intermittent team sports players performed two identical self-paced, intermittent running protocols. The two trials were separated by 7 d and preceded, in a randomized-counterbalanced order, by 90 min of either emotionally neutral documentaries (control) or the AX-continuous performance test (AX-CPT; mental fatigue). Subjective ratings of fatigue and vigor were measured before and after these treatments, and motivation was recorded before the intermittent running protocol. Velocity, heart rate, oxygen consumption, blood glucose and lactate concentrations, and ratings of perceived exertion (RPE) were measured throughout the 45-min intermittent running protocol. Session RPE was recorded 30 min after the intermittent running protocol. Results: Subjective ratings of fatigue were higher after the AX-CPT (P = 0.005). This mental fatigue significantly reduced velocity at low intensities (1.28 ± 0.18 m·s vs 1.31 ± 0.17 m·s; P = 0.037), whereas high-intensity running and peak velocities were not significantly affected. Running velocity at all intensities significantly declined over time in both conditions (P < 0.001). Oxygen consumption was significantly lower in the mental fatigue condition (P = 0.007). Other physiological variables, vigor and motivation, were not significantly affected. Ratings of perceived exertion during the intermittent running protocol were not significantly different between conditions despite lower overall velocity in the mental fatigue condition. Session RPE was significantly higher in the mental fatigue condition (P = 0.013). Conclusion: Mental fatigue impairs intermittent running performance. This negative effect of mental fatigue seems to be mediated by higher perception of effort.
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Sport is a demanding activity requiring more cognitive skills than is often appreciated. By trying to understand the sporting brain, in particular that of elite athletes, we may learn something about behaviour relevant to the normal population. We may also be confronted by the limits of current cognitive neuroscience. Here I outline some of the key areas where engaging with the cognitive aspects of sport will help cognitive neuroscientists to confront the application of their science outside the laboratory.