Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures

ArticleinIEEE Computer Graphics and Applications 28(4):85 - 93 · August 2008with9 Reads
Impact Factor: 0.91 · DOI: 10.1109/MCG.2008.73 · Source: IEEE Xplore


    This system represents furry surfaces as nonuniform layers of texture slices, automatically adjusting the layers to achieve efficient, high-quality rendering. It employs layered shadow maps to simulate self-shadowing. Interactive tools let users intuitively create and edit furry objects and instantly view the rendered objects.