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Virtual reality rehabilitation in patients with total knee replacement: Preliminary results

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Abstract

INTRODUCTION Impaired proprioceptive accuracy could be a risk factor for progression of gait limitations in knee osteoarthritis patients, even after the Total Knee Replacement (TKR) [1]. Recent studies on Virtual Reality (VR) in rehabilitation show its efficacy in restoring proprioceptive capacity, postural control and gait [2]. However, literature lacks such studies in TKR patients. This preliminary study aims to evaluate the efficacy of a VR system for the enhancement of motor skills in TKR patients. METHODS 10 TKR patients were enrolled within 10 days after an unilateral TKR: 5 (66±10 y.o.) Control Group (CG) and 5 (64±10 y.o.) Virtual Realty Group (VRG). All subjects conducted 15 sessions of fortyfive-minutes (5 times/week) of VR (VRG) or traditional (CG) postural control and proprioceptive exercises. The VRG used the VRRS (Khymeia, Italy) standing on the balance board and receiving a real-time visual bio-feedback in serious video games. Clinical assessments and gait analysis (BTS SMART-DX Motion Capture Systems, Italy) were performed before (T1) and after (T2) rehabilitation period. Wilcoxon’s test (p<0.05) was used to detect significant changes between T1 and T2. RESULTS At T1, no significant differences were found between groups. Statistically significant improvements were longitudinally found for both groups in 10mWT, MRC QF, MRC TA, and VAS. Significant variation of TUG was found in VRG only. The gait analysis shows significant variation in the spatio-temporal parameters (mean velocity, cadence, cycle length, prosthetic step length) in the VRG only. DISCUSSION The VR system improves motor skills (gait, postural control, and direction shift) in TKR patients compared to traditional therapy. The results obtained with the gait analysis and the TUG test are encouraging and suggest further instrumental investigations on the sit-to-stand and balance tasks. An RCT on a larger sample is currently in progress in order to confirm these preliminary results. Table 1. Mean values (standard deviation) of clinical and instrumental parameters in both groups. (on request) REFERENCES [1] Knoop J, et al. Osteoarthritis and Cartilage 2011;19(4):381-388. [2] Laver K, et al. Stroke 2012;43(2):20-21.
Virtual Reality Rehabilitation in Patients with Total Knee Replacement: Preliminary Results
S. Pournajaf
1
, M. Goffredo
1
, S. Criscuolo
1
, M. Galli
2
, C. Damiani
1
, M. Franceschini
1,3
1
Department of Neurorehabilitation IRCCS San Raffaele Pisana, Rome, Italy
2
Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
3
San Raffaele University, Rome, Italy
INTRODUCTION
Impaired proprioceptive accuracy could be a risk factor for progression of gait limitations in knee
osteoarthritis patients, even after the Total Knee Replacement (TKR) [1]. Recent studies on Virtual
Reality (VR) in rehabilitation show its efficacy in restoring proprioceptive capacity, postural control and
gait [2]. However, literature lacks such studies in TKR patients. This preliminary study aims to
evaluate the efficacy of a VR system for the enhancement of motor skills in TKR patients.
METHODS
10 TKR patients were enrolled within 10 days after an unilateral TKR: 5 (66±10 y.o.) Control Group
(CG) and 5 (64±10 y.o.) Virtual Realty Group (VRG). All subjects conducted 15 sessions of fortyfive-
minutes (5 times/week) of VR (VRG) or traditional (CG) postural control and proprioceptive exercises.
The VRG used the VRRS (Khymeia, Italy) standing on the balance board and receiving a real-time
visual bio-feedback in serious video games. Clinical assessments and gait analysis (BTS SMART-DX
Motion Capture Systems, Italy) were performed before (T1) and after (T2) rehabilitation period.
Wilcoxon’s test (p<0.05) was used to detect significant changes between T1 and T2.
RESULTS
At T1, no significant differences were found between groups. Statistically significant improvements
were longitudinally found for both groups in 10mWT, MRC QF, MRC TA and VAS. Significant
variation of TUG was found in VRG only. The gait analysis show significant variation in the spatio-
temporal parameters (mean velocity, cadence, cycle length, prosthetic step length) in the VRG only.
DISCUSSION
The VR system improves motor skills (gait, postural control and direction shift) in TKR patients
compared to traditional therapy. The results obtained with the gait analysis and the TUG test are
encouraging and suggest further instrumental investigations on the sit-to-stand and balance tasks. A
RCT on a larger sample is currently in progress in order to confirm these preliminary results.
Table 1. Mean values (standard deviation) of clinical and instrumental parameters in both groups.
VRG CG
T1 T2 T1 T2
TUG (s) 23.26 (3.19) 12.17 (2.29) 26.80 (10.07) 18.09 (6.11)
10mwt (s) 16.98 (2.35) 10.79 (2.31) 21.02 (1.60) 12.8 (2.53)
MRC QF 3.10 (0.74) 4.30 (0.27) 2.80 (0.44) 4.30 (0.27)
MRC TA 3.30 (0.44) 4.20 (0.27) 2.80 (0.27) 4.20 (0.44)
Clinical Tests
VAS 4.60 ( 1.81) 2.40 (0.89) 6.40 (1.81) 4.00 (1.87)
Mean velocity (m/s)
0.36 (0.08) 0.56 (0.15) 0.38 (0.08) 0.48 (0.14)
Cadence (step/min)
65.06 (11.88) 78.80 (12.97) 69.89 (8.49) 80.04 (8.15)
PS HS PS HS PS HS PS HS
Cycle length (m) 0.64
(0.10) 0.60
(0.19) 0.83
(0.13) 0.82
(0.11) 0.612
(0.08) 0.62
(0.08) 0.73
(0.18) 0.74
(0.18)
Gait parameters
Step length (m) 0.32
(0.04) 0.33
(0.07) 0.42
(0.06) 0.41
(0.06) 0.34
(0.06) 0.28
(0.06) 0.37
(0.09) 0.35
(0.10)
TUG: Timed Up and Go test; 10mwt: 10 metres walking test; MRC QF: Medical Research Council
Quadriceps Femoris scale ; MRC TA: Medical Research Council Tibialis Anterior scale; VAS: Visual
Analog Scale ; PS: prosthetic side; HS: healthy side; bold=p<0.05, T1 vs T2
REFERENCES
[1]
Knoop J, et al. Osteoarthritis and Cartilage 2011;19(4):381-388.
[2] Laver K, et al. Stroke 2012;43(2):20-21.
... It will also keep the patient busy and reduce the total cost of medical and health care for the patient. Pournajaf et al. in recent studies on virtual reality in rehabilitation, show the efficacy of VR on proprioceptive capacity, postural control, and walking [4]. ...
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INTRODUCTION Knee osteoarthritis patients lead to balance deficits and increased Centre Of Pressure (COP)variation, even after Total Knee Replacement (TKR) [1]. A study on Virtual Reality Rehabilitation (VRR) showed its efficacy in improvingmotor skills, compared to traditional therapy[2], but no evidence is available on postural sway. This pilot study aims to assess the effects of VRRon postural control in TKR patients. METHODS 20 subjects were enrolled within 10 days after unilateral TKR and conducted 15 sessions (5 times/week; 45 minutes) of postural control and proprioceptive exercises, depending on the group assignment: 10subjects (70.8±4.02y.o.) conventional therapy - Control Group (CG); 10 subjects(68.5±9.37y.o.)VRR standing on a balance board and receiving a real-time visual bio-feedback in serious video games with VRRS (Khymeias.r.l., IT) - Virtual Realty Group (VRG). Clinical and computerised posturography(open eyes – OE; closed eyes – CE; Kistler force platform; 30 s; 100 Hz),assessments were performed at baseline (T1) and at the end of rehabilitation (T2).Wilcoxon’s test was used(p<0.05). RESULTS Table 1 shows the results. All clinical tests registered statistically significant pre-post improvements. Between-group differences were found in TUG only.The COP measures show significant pre-post variations of AP range OE and COP area OE in VRG only. Between-group variations were foundinAP range OE, COP length OE, Mean VCOP OE. No significant differences were found in CE condition. DISCUSSION Results suggested that VRR improves clinical outcomes, similarly to conventional therapy. The performance of the Timed Up and Go test is different between groups, in favour of VRG. The computerised posturography revealed significant inter-group differences in a subset of COP measures and suggests further analysis of COP signal and the recruitment of additional subjects.
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To give an overview of the literature on knee proprioception in knee osteoarthritis (OA) patients. A literature search was performed and reviewed using the narrative approach. (1) Three presumed functions of knee proprioception have been described in the literature: protection against excessive movements, stabilization during static postures, and coordination of movements. (2) Proprioceptive accuracy can be measured in different ways; correlations between these methods are low. (3) Proprioceptive accuracy in knee OA patients seems to be impaired when compared to age-matched healthy controls. Unilateral knee OA patients may have impaired proprioceptive accuracy in both knees. (4) Causes of impaired proprioceptive accuracy in knee OA remain unknown. (5) There is currently no evidence for a role of impaired proprioceptive accuracy in the onset or progression of radiographic osteoarthritis (ROA). (6) Impaired proprioceptive accuracy could be a risk factor for progression (but not for onset) of both knee pain and activity limitations in knee OA patients. (7) Exercise therapy seems to be effective in improving proprioceptive accuracy in knee OA patients. Recent literature has shown that proprioceptive accuracy may play an important role in knee OA. However, this role needs to be further clarified. A new measurement protocol for knee proprioception needs to be developed. Systematic reviews focusing on the relationship between impaired proprioceptive accuracy, knee pain and activity limitations and on the effect of interventions (in particular exercise therapy) on proprioceptive accuracy in knee OA are required. Future studies focusing on causes of impaired proprioceptive accuracy in knee OA patients are also needed, taking into account that also the non-symptomatic knee may have proprioceptive impairments. Such future studies may also provide knowledge of mechanism underlying the impact of impaired proprioceptive accuracy on knee pain and activity limitations.
  • J Knoop
Knoop J, et al. Osteoarthritis and Cartilage 2011;19(4):381-388.