Article

Left or Right: Auditory Collision Warnings for Driving Assistance Systems

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Abstract

Assistance driving systems aim to facilitate human behavior and increase safety on the road. These systems comprise common systems such as forward collision warning systems, lane deviation warning systems, and even park assistance systems. Warning systems can communicate with the driver through various modalities, but auditory warnings have the advantage of not further tasking visual resources that are primarily used for driving. Auditory warnings can also be presented from a certain location within the cab environment to be used by the driver as a cue. Beattie, Baillie, Halvey, and McCall (2014) assessed presenting warnings in stereo configuration, coming from one source, and bilateral configuration, panned fully from left or right, and found that drivers felt more in control with lateral warnings than stereo warnings when the car was in self-driving mode. Straughn, Gray, and Tan (2009) examined laterally presented auditory warnings to signal potential collisions. They found that the ideal presentation of warnings in either the avoidance direction, in which the driver should direct the car to avoid a collision, or the collision direction, in which the potential collision is located, was dependent on time to collision. Wang, Proctor, and Pick (2003) applied the stimulus-response compatibility principle to auditory warning design by using a steering wheel in a non-driving scenario and found that a tone presented monaurally in the avoidance-direction led to the fastest steering response. However, the reverse finding occurred when similar experiments utilized a driving simulator in a driving scenario (Straughn et al., 2009; Wang, Pick, Proctor, & Ye, 2007).

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The authors examined clockwise and counterclockwise wheel-rotation responses to high- or low-pitched tones presented in participants' (N = 96, Experiment 1; N = 48, Experiment 2; N = 48, Experiment 3) left and right ears. In Experiment 1, a Simon effect (fastest responding when tone location and direction of wheel turn corresponded) was obtained when participants' hands were at the top or middle of the wheel but not at the bottom. With the bottom hand placement, a Simon effect was induced by instructions emphasizing hand movements but not by instructions emphasizing wheel movements (Experiment 2), and by a visual cursor controlled by the wheel but not one triggered by the response (Experiment 3). The results of the experiments showed that the nature of the task and the instructed action goal influence the direction of the Simon effect.
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One of the most significant safety concerns regarding Highly-Automated Driving (HAD) is drivers’ ability to regain control of the vehicle safely. Vibro-tactile alerts were already suggested as an effective modality for Take-Over Requests (TOR) in terms of reducing reaction times. However, it is not clear yet whether such alerts should be compatible or incompatible with the location of hazards that might be present when the TOR is initiated. Studies regarding tactile directionality in other domains, and in manual vehicles have found mixed results. It is argued that part of the contradictory evidence may be related to contextual differences between the driving domain and other domains. Thus, this study aimed to test which directional design would be preferable for TORs in time-critical situations. Twenty-seven participants drove a highly-automated vehicle on a highway with two lanes in each travel direction, in a driving simulator. Each participant experienced five TORs in which they were required to take control and divert their vehicle away from an impending hazard that shut down an entire lane and was situated four seconds ahead. The disengagement of the autonomous driver was signaled using a tactile alert. For the first group, the tactile alert was directed towards the hazard (incompatible with the required action), for the second, it was directed away from it (compatible with the required action), and for the control group, the alert was non-directional. Results showed that drivers using the compatible alert reacted faster and more accurately than those using the incompatible alert. Participants using the non-directional alert reacted slower and less accurately than participants in both directional groups. The results contradict previous findings in the manual driving domain, where drivers are faster and more accurate to respond when the alert is compatible with the location of the hazard and not with the direction of the required action. It is argued that these discrepancies stem from the modified HAD driving task demands where drivers are disengaged from the driving task for long periods and are less aware of the driving environment. The implications for the design of autonomous vehicles are discussed.
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Objective:: To determine whether response-effect (R-E) compatibility or stimulus-response (S-R) compatibility is more critical for touchless gesture responses. Background:: Content on displays can be moved in the same direction (S-R incompatible but R-E compatible) or opposite direction (S-R compatible but R-E incompatible) as the touchless gesture that produces the movement. Previous studies suggested that it is easier to produce a button-press response when it is R-E compatible (and S-R incompatible). However, whether this R-E compatibility effect also occurs for touchless gesture responses is unknown. Method:: Experiments 1 and 2 employed an R-E compatibility manipulation in which participants made responses with an upward or downward touchless gesture that resulted in the display content moving in the same (compatible) or opposite (incompatible) direction. Experiment 3 employed an S-R compatibility manipulation in which the stimulus occurred at the upper or lower location on the screen. Results:: Overall, only negligible influences of R-E compatibility on performing the touchless gestures were observed (in contrast to button-press responses), whereas S-R compatibility heavily affected the gestural responses. Conclusion:: The R-E compatibility obtained in many previous studies with various types of responses appears not to hold for touchless gestures as responses. Application:: The results suggest that in the design of touchless interfaces, unique factors may contribute to determining which mappings of gesture and display movements are preferred by users.
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Mind-wandering involves a lapse in attention due to preoccupation with one’s own thoughts, the experience of which may interfere with performance on a primary task. The goal of this study was to investigate how task length and fatigue influenced the tendency to mind-wander while driving. We were also interested in whether the propensity to mind-wander could be predicted by individual differences in sustained attention, as measured by the Sustained Attention to Response Task (SART). Participants completed three 20–25 min drives, during which time pre-recorded thought-probes prompted participants to answer whether they were thinking of driving. Mind-wandering was measured both during the drive (in terms of the percentage of thought-probe trials where drivers reported that they were not thinking of driving), as well post-task (in terms of self-rated difficulty in focusing attention). Driving speed, steering variability and hazard response time were measured by the driving simulator, and drivers also rated their performance post-task. There were significant increases in self-rated difficulty focusing with time on task, and non-significant increases in reported mind-wandering. Driving speeds and steering variability also increased with time on task, but individual differences in sustained attention as measured by the SART did not predict these changes. Overall, the best advance predictor of mind-wandering was the number of hours of sleep the previous night. Mind-wandering and difficulty focusing were correlated with negative emotional rumination (e.g., worries, guilt, anger), though it is unclear whether negative emotionality causes mind-wandering or vice versa. This research has implications for both basic and applied research on individual differences and cognitive distraction, as well as practical safety implications in areas of driver training and autonomous vehicle development.
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When a highly automated car reaches its operational limits, it needs to provide a takeover request (TOR) in order for the driver to resume control. The aim of this simulator-based study was to investigate the effects of TOR modality and left/right directionality on drivers' steering behaviour when facing a head-on collision without having received specific instructions regarding the directional nature of the TORs. Twenty-four participants drove three sessions in a highly automated car, each session with a different TOR modality (auditory, vibrotactile, and auditory-vibrotactile). Six TORs were provided per session, warning the participants about a stationary vehicle that had to be avoided by changing lane left or right. Two TORs were issued from the left, two from the right, and two from both the left and the right (i.e., nondirectional). The auditory stimuli were presented via speakers in the simulator (left, right, or both), and the vibrotactile stimuli via a tactile seat (with tactors activated at the left side, right side, or both). The results showed that the multimodal TORs yielded statistically significantly faster steer-touch times than the unimodal vibrotactile TOR, while no statistically significant differences were observed for brake times and lane change times. The unimodal auditory TOR yielded relatively low self-reported usefulness and satisfaction ratings. Almost all drivers overtook the stationary vehicle on the left regardless of the directionality of the TOR, and a post-experiment questionnaire revealed that most participants had not realized that some of the TORs were directional. We conclude that between the three TOR modalities tested, the multimodal approach is preferred. Moreover, our results show that directional auditory and vibrotactile stimuli do not evoke a directional response in uninstructed drivers. More salient and semantically congruent cues, as well as explicit instructions, may be needed to guide a driver into a specific direction during a takeover scenario.
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Appropriate automation trust is a prerequisite for safe, comfortable and efficient use of highly automated driving systems (HADS). Earlier research indicates that a drivers’ nationality and Take-Over Requests (TOR) due to imperfect system reliability might affect trust, but this has never been investigated in the context of highly automated driving. A driving simulator study (N = 80) showed that TORs only temporarily lowered trust in HADSs, and revealed similarities in trust formation between German and Chinese drivers. Trust was significantly higher after experiencing the system than before, both for German and Chinese participants. However, Chinese drivers reported significantly higher automation mistrust than German drivers. Self-report measures of automation trust were not connected to behavioral measures. The results support a distinction between automation trust and mistrust as separate constructs, short- and long-term effects of TORs on automation trust, and cultural differences in automation trust.
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This chapter describes the stimulus-response (S-R) compatibility and human factors. Human factors have been defined as the discipline that tries to optimize the relationship between technology and the human. The most common way to measure S-R compatibility, widely used in human factors, is to take a vote and several arrangements are portrayed and users are asked to select the S-R mapping they find most congenial. S-R compatibility is a construct. Its existence cannot be observed but can only be inferred from changes in behavior. It is found that when the S-R compatibility construct is used in basic research, one hopes that the construct is independent of any particular measuring instrument or measurement technique. Observations over a wide range of operational settings have identified a number of sources of incompatibility in generating appropriate responses to particular stimulus configurations. Figure-ground ambiguity is a major factor in the long-standing debate of whether orientation displays in aviation and space should be aircraft-referenced or horizon-referenced. A source of incompatibility between the indication on a display and the response of an operator is the role of intervening variables.
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Stimulus-response compatibility has been a staple of human factors since the early 1950s, when it was established by Paul Fitts, one of the founders of human factors. The importance of maintaining spatial compatibility is indicated in textbooks, but maintaining compatibility in design is not a simple task because there are many factors that need to be taken into consideration. This article focuses on spatial compatibility and the more recently investigated affective compatibility, highlighting their implications for HCI. We also provide an overview of other cognitive compatibility principles and examples of their use in HCI. Advanced technology has increased the need for systematic consideration of compatibility phenomena in user interface design, and we end the article with a summary of key points for designers. Work in this area of cumulating the science of HCI can have many starting points and go off in many directions, but the eventual goal is clear: an applied science of human performance useful for HCI design, based on an integrated, coherent model of human information processing.B. E. John & A. Newell, 1989
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This article reviews various different approaches to the design of unimodal and multisensory warning signals, in particular warning signals for use in alerting drivers to potentially dangerous situations. The design of optimal warning signals that are maximally effective in terms of the limitations that constrain human information processing are discussed in light of the latest findings emerging from cognitive neuroscience research. A new approach to the design of multisensory warning signals, involving the presentation of warning signals in different regions of space around a driver, is then critically examined.
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The effects of a forward collision warning (FCW) and braking system (FCW+) were examined in a driving simulator study analyzing driving and gaze behavior and the engagement in a secondary task. In-depth accident analyses indicate that a lack of appropriate expectations for possible critical situations and visual distraction may be the major causes of rear-end crashes. Studies with FCW systems have shown that a warning alone was not enough for a driver to be able to avoid the accident. Thus,an additional braking intervention by such systems could be necessary. In a driving simulator experiment, 30 drivers took part in a car-following scenario in an urban area. It was assumed that different lead car behaviors and environmental aspects would lead to different drivers' expectations of the future traffic situation. Driving with and without FCW+ was introduced as a between-subjects factor. Driving with FCW+ resulted in significantly fewer accidents in critical situations. This result was achieved by the system's earlier reaction time as compared with that of drivers. The analysis of the gaze behavior showed that driving with the system did not lead to a stronger involvement in secondary tasks. The study supports the hypotheses about the importance of missing expectations for the occurrence of accidents. These accidents can be prevented by an FCW+ that brakes autonomously. The results indicate that an autonomous braking intervention should be implemented in FCW systems to increase the effectiveness of these assistance systems.
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In a low-fidelity, fixed-base F-16 flight simulator, 12 fighter pilots attempted to recover from unusual pitch-down inverted attitudes. Recovery was done in a control condition, aided by a heads-up display (HUD) only, and with 3 command display augmentations: (a) a command visual icon, pointing in the direction of appropriate control; (b) the icon augmented with a voice command; and (c) the icon augmented with a tactile command. All 3 command displays reduced the time to make the initial recovery response relative to the control condition, and decreased the frequency of initial incorrect roll responses. The tactile and voice augmentations also improved the speed of initial recovery response from the most severe inversions.
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Tested the hypothesis that S-R compatibility is maximum when the pairings of stimulus and response elements in the formation of an S-R ensemble insure maximum agreement with population stereotypes. The pairings in this study were of maximum, mirrored, and random correspondence, and the results such as to support the hypothesis. It would appear that the compatibility effects in perceptual-motor tasks are relatively large in comparision with the effects produced by learning or amount of information relevant to successive choices. The implications for transfer of training and individual differences studies of the concept of compatibility are discussed.
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This study examined the impact of semantic and acoustics parameters of in-vehicle collision warning system (CWS) alarms on driver response. Thirty participants drove a simulated vehicle through scenarios containing five different unexpected hazard events. As drivers approached the hazard event one of four CWS alarms, counter balanced with the hazard event type, or no alarm (control) was presented. Alarms consisted of the signal word “Notice” or “Danger” presented at either 70 or 85 dBA. Rear-end collision events resulted in the highest crash rate, accounting for 45.4% of all crashes. In these scenarios, CWSs significantly reduced crash rates. CWS alarms with an intermediate urgency level achieved through an interaction of semantics and acoustics (“Danger” at 70 dB and “Notice” at 85 dB) resulted in significant reductions in crash probability. Providing an extremely urgent signal word, “Danger” at a high acoustically urgent presentation level – 85 dB was not effective in reducing crashes, nor was a low urgency signal word, “Notice” presented at a low acoustical urgency level – 70 dB. Implications of these results for the design and implementation of CWS systems and auditory alarms in general, are discussed.Research highlights► Auditory collision warning system (CWS) alarms can reduce crash probability if designed to convey appropriate hazard levels. ► Semantic and acoustics parameters of in-vehicle collision warning system (CWS) auditory alarms interact to effect driver response. ► Inappropriately hazard matched auditory warnings (extreme urgency or very low urgency) are ineffective. ► Auditory warning context impacts behavioral response and ratings of perceived urgency. ► The signal word “Notice” presented at a relatively high acoustic intensity of 85 dB and “Danger” presented at a relatively low acoustic intensity of 70 dB resulted in equal crash reduction probability and were perceived as having equivalent urgency levels.
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Intelligent Vehicle-Highway Systems (IVHS) have been proposed in the wake of rapid worldwide growth in traffic volume and density. These systems involve the application of advanced sensor, communications, computational, and control technologies to the design of highways and vehicles to improve traffic flow and safety. Similar technologies have been applied in other transportation systems such as aviation and air-traffic control, and it is suggested that the human factors insights derived from these systems can be usefully applied, proactively rather than retroactively, in IVHS design. Several safety and human factors issues relevant to the design of IVHS technologies, both near-term and long-term, are discussed, including: (a) the optimization of driver mental workload in highly-automated “hybrid” systems; (b) the design of in-vehicle navigation aids and the resolution of display conflicts; (c) individual and group differences in driver behavior and their implications for training and licensure; (d) the evolution and integration of IVHS technologies; and (e) traffic management and the regulation of driver trust in IVHS. Successful resolution of these issues and their incorporation in IVHS design will provide for fully functional systems that will serve the twin needs of reducing traffic congestion and improving highway safety.
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One of the main contributing factors with intersection accidents is lack of information due to attention allocation. In many cases, drivers fail to yield right of way to other traffic participants. One reason is that drivers have inappropriate expectations about a traffic situation. They allocate their attention primarily to certain areas of the intersection but neglect others. In a driving simulator study, the influence of intersection complexity on drivers' expectations and their driving behavior was examined. In two T-intersections, the complexity was varied by the traffic density (low and high) using either one or two important objects: vehicles (left) with or without pedestrians (right). Additionally, the reaction to two critical incidents in close proximity of the intersections was examined. Gaze behavior, vehicle reactions, and subjective data were recorded. 40 subjects (26 male, 14 female, M=31.0 years, SD=11.9 years) participated in the study. Interestingly, the least complex intersections showed the most accidents which was interpreted as the result of inadequate attention allocation. It was shown that both the drivers' attention allocation and vehicle velocity when turning off were responsible for this effect. The results contribute to a better understanding of the role of drivers' expectation and attention allocation in the causation of intersection accidents.
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Multisensory integration and crossmodal attention have a large impact on how we perceive the world. Therefore, it is important to know under what circumstances these processes take place and how they affect our performance. So far, no consensus has been reached on whether multisensory integration and crossmodal attention operate independently and whether they represent truly automatic processes. This review describes the constraints under which multisensory integration and crossmodal attention occur and in what brain areas these processes take place. Some studies suggest that multisensory integration and crossmodal attention take place in higher heteromodal brain areas, while others show the involvement of early sensory specific areas. Additionally, the current literature suggests that multisensory integration and attention interact depending on what processing level integration takes place. To shed light on this issue, different frameworks regarding the level at which multisensory interactions takes place are discussed. Finally, this review focuses on the question whether audiovisual interactions and crossmodal attention in particular are automatic processes. Recent studies suggest that this is not always the case. Overall, this review provides evidence for a parallel processing framework suggesting that both multisensory integration and attentional processes take place and can interact at multiple stages in the brain.
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The last 30 years have seen numerous studies demonstrating unimodal and crossmodal spatial cuing effects. However, surprisingly few studies have attempted to investigate whether multisensory cues might be any more effective in capturing a person's spatial attention than unimodal cues. Indeed, until very recently, the consensus view was that multisensory cues were, in fact, no more effective. However, the results of several recent studies have overturned this conclusion, by showing that multisensory cues retain their attention-capturing ability under conditions of perceptual load (i.e., when participants are simultaneously engaged in a concurrent attention-demanding task) while their constituent signals (when presented unimodally) do not. Here we review the empirical literature on multisensory spatial cuing effects and highlight the implications that this research has for the design of more effective warning signals in applied settings.
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Collision warning systems offer a promising approach to mitigate rear-end collisions, but substantial uncertainty exists regarding the joint performance of the driver and the collision warning algorithms. A simple deterministic model of driver performance was used to examine kinematics-based and perceptual-based rear-end collision avoidance algorithms over a range of collision situations, algorithm parameters, and assumptions regarding driver performance. The results show that the assumptions concerning driver reaction times have important consequences for algorithm performance, with underestimates dramatically undermining the safety benefit of the warning. Additionally, under some circumstances, when drivers rely on the warning algorithms, larger headways can result in more severe collisions. This reflects the nonlinear interaction among the collision situation, the algorithm, and driver response that should not be attributed to the complexities of driver behavior but to the kinematics of the situation. Comparisons made with experimental data demonstrate that a simple human performance model can capture important elements of system performance and complement expensive human-in-the-loop experiments. Actual or potential applications of this research include selection of an appropriate algorithm, more accurate specification of algorithm parameters, and guidance for future experiments.