This multi-phase interdisciplinary project is designed to explore and measure various outcomes pertaining to empathy, presence, immersion, agency, intentionality, and ownership in virtual reality e
nvironments under conditions of experiencing seeing from another person's embodied, first-person point-of-view. The first phase Ex Nihilo explores seeing from a painter's point-of-view while moving along with the painter using a mixed reality setup and Leap Motion hands integration over a point-of-view stereoscopic video of a painter painting and talking about her process (with binaural mics to capture the embodied location of speech and action). The project also explores empathy education through perspective taking in relation to the United Nation's sustainability initiatives, as taught in the Danish school system for children ages 10-15. The goal is to research the dynamics of empathy through this new medium and build a communication and education platform that allows people to share experiences in novel ways. ... [more]