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Student's Soft Skill Acquisition in an outdoor adventure education event over two years of participation

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Outdoor Adventure Education can be used to develop and hone the transferable or so called soft skills such as group work and problem-solving skills in higher education. These skills are also much needed to ensure employability. An outdoor adventure activity was developed and implemented by lecturers in order to bridge this gap between university and the industry in order to hone the transferable skills of students studying sport and recreation. Data were collected over two years. Two hundred students participated in the research study with a mean age of 22±4 years. Data were collected qualitatively and analysed and subsequently numerically coded to ensure statistical analyses. Analyses indicated no statistical differences between skills learned in the first and second year. Students were then divided into first time and second time participants and statistical differences were found. The second time participants reported mostly on leadership skills learned and first time participants on teamwork. Implementing an outdoor Adventure Education event was effective in developing skills in students much needed for success in higher education as well as becoming well-rounded individuals whom possess all the qualities for rewarding employment.
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INTERNATIONAL JOURNAL OF SOCIAL SCIENCES AND HUMANITY STUDIES
Vol 8, No 2, 2016 ISSN: 1309-8063 (Online)
STUDENT’S SOFT SKILL ACQUISITION IN AN OUTDOOR
ADVENTURE EDUCATION EVENT OVER TWO YEARS OF
PARTICIPATION
S.J. Roos
North-West University (Vaal Campus), South Africa
E-mail: Fanie.Roos@nwu.ac.za
A. Lennox
North-West University (Vaal Campus), South Africa
E-mail: Anita.Lennox@nwu.ac.za
C. Botha-Ravyse
North-West University (Vaal Campus), South Africa
E-mail: Chrisna.Botha@nwu.ac.za
Abstract
Outdoor Adventure Education can be used to develop and hone the transferable or
so called soft skills such as group work and problem-solving skills in higher
education. These skills are also much needed to ensure employability. An outdoor
adventure activity was developed and implemented by lecturers in order to bridge
this gap between university and the industry in order to hone the transferable
skills of students studying sport and recreation. Data were collected over two
years. Two hundred students participated in the research study with a mean age of
22±4 years. Data were collected qualitatively and analysed and subsequently
numerically coded to ensure statistical analyses. Analyses indicated no statistical
differences between skills learned in the first and second year. Students were then
divided into first time and second time participants and statistical differences were
found. The second time participants reported mostly on leadership skills learned
and first time participants on teamwork. Implementing an outdoor Adventure
Education event was effective in developing skills in students much needed for
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Vol 8, No 2, 2016 ISSN: 1309-8063 (Online)
success in higher education as well as becoming well-rounded individuals whom
possess all the qualities for rewarding employment.
Key Words: Students, soft skills, adventure education, OAE, recreation
JEL Classification: I23
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1. INTRODUCTION
Traditionally recreation in South Africa has been treated as secondary to other
professions and was mainly immersed under the authority of public parks and,
more recently, sport (Young, 2015). Currently recreation is governed by the
national body of Sport and Recreation South-Africa (SRSA). The National Plan
for Sport and Recreation identified recreation as a strategic objective to improve
the health and well-being of the nation (SRSA, 2012). This objective further
aligns with the National Development Plan 2030 to increase physical activity
among citizens. This implies that Higher Education Institutions (HEIs) that offer
this qualification play an important role in the development of these students.
In the past a bachelor’s degree from an accredited university, along with some
practical experience, were considered a graduate’s ticket to gainful employment in
the field of sport and recreation (McEvoy & Buller, 1990) and in the light of the
strategic goal of the National Sport and Recreation Plan an opportunity for each
new graduate. However, the latest thoughts on the value of a college degree have
suggested that this is no longer the case (D'Eloia & Fulthorp, 2016) These days
graduate employers are looking beyond a degree and job demand, they require of
candidates to possess various characteristics and skills, many of which are not
directly addressed by university degree programmes (D'Eloia & Fulthorp, 2016).
These are skills that develop over time and are perceived as manageable. This
includes group work, problem-solving, task management and leadership (Collins,
Sibthorp, & Gookin, 2016; Prichard, Bizo, & Stratford, 2006a)
At some international universities Adventure Education (AE) courses are being
offered with the aim of developing these skills (Cooley, 2015; Cooley, Burns, &
Cumming, 2015). Adventure Education refers to an activity or a series of
activities with specific learning themes for the participants to learn through the
process as well as the reflection sessions. It is supposed to allow them to think and
reflect on the lessons learned in the activities and use them in the practices of
everyday life (Ewert & Sibthorp, 2014). The activities used are usually varied,
such as games, arts, sports, music or rock climbing. The Adventure Education
practices are mostly rope-based or team-building activities that develop
participant’s cognitive abilities or thinking skills, as well as life-long learning
themes such as leadership, communication, problem-solving, cooperation,
interpersonal interactions, etc. (Chang, 2005). These skills are vital to the
successful learning experience of students and can contribute much to their
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effectiveness in working on group assignments (Germaine, Richards, Koeller, &
Schubert-Irastorza, 2016; Prichard et al., 2006a). The successful implementation
of these skills in a group setting is one that is high in demand by employers
(Robles, 2012).
These strategies that have been implemented by Adventure Education practices
relate and is inherently part of what recreation students should be doing as part of
their job for companies and other clients; develop an Adventure Education
programme that will address the development of these skills. However, they
seldom get the opportunity to experience an adventure programme by taking part
in such a programme themselves instead of being taught theoretically how to
implement such a programme in a classroom setting. In an effort to bridge the gap
between university and the industry, lecturers decided to develop an adventure
race designed to instil these skills gained by participating in such a purposeful
Adventure Education event. Furthermore it was used as exam preparation.
2 METHODOLOGY
2.1 Research design
A qualitative observational study design was followed where the statistical
analysis of the study comprises qualitative and quantitative aspects (Leech &
Onwuegbuzie, 2009).
2.2 Research setting
The Ama-zing Race: Academic Maintenance Aid with Zing (Fun) was developed
for students to assist them with the development of some life skills such as
communication, leadership, teamwork and problem-solving, with a secondary
purpose of preparation for the exam. This event was hosted on campus at a
university in Gauteng. Data from 2014 and 2015 were included in this study in
order to determine if the skills learned by the students would change over time.
2.3 Study population
A total of 173 undergraduate sport students participated in the Ama-zing race with
a mean age of 22±4 years. Only 99 students completed the questionnaire in 2014
and 101 students in 2015. Participants are full-time students in a sport science or
sport and recreation curriculum. They are both first year and senior students,
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therefore some participated for the first time in 2014, but a second time around in
2015 and subsequently there was a new group participating in 2015.
2.4 Ama-zing Race structure
Sport students divided into groups of no more than five team members according
to their year group and enrolled course. After the rules of the event were
explained, all teams started the race from the same starting place on campus. The
teams had to complete ten stations with activities that were spread across the
campus and teams received clues as to where the next station would be. The
completion of a station included answering questions related to the specific
curriculum modules as well as general questions related to the university and
campus. Questions were multiple choice questions or true or false type questions.
These questions had to be answered correctly, before being allowed to do the
physical activity and receive a clue for the next station. The questions used in the
activity did not form part of the study but were included in the completion of the
task and aided in exam preparation. Each physical activity included cognitive
activities and games that had a specific skill or outcome associated with the
activity. The outcomes of these activities were teamwork, communication,
confidence, leadership, cognitive development and motor skill development,
respectively.
In 2014 the questions and clues were given in hard copy while in 2015 the clues
and module related questions were given on a tablet at each station. In 2014 teams
alternated between stations of five physical activities and five module related and
campus information questions. Physical activities included slingshot shooting,
dribbling a soccer ball with a weight on a rope tied around the waist and inflatable
obstacle course. In 2015 teams alternated between twelve physical activities and
twelve module related questions. The physical activities included golf activities,
building a boat, relay, building tents and target shooting. Teams had to walk or
run to their next station across campus and teams that arrived first would receive
the questions or physical task first, giving them an advantage in completing and
advancing to the next station.
2.5 Measurement instrument and data collection procedures
Data collection were performed by means of a self-administered qualitative
questionnaire. They were asked to report on the skills that they used on the day as
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well as the skills that they developed. Questions were also asked regarding how
they think these skills were developed and their experience of the Ama-zing Race.
In 2015 further questions were asked about whether they thought that they learned
new skills for those that participated a second time and if so what they were and
why they think these were new skills learned. The questionnaires were distributed
just after completion of the Ama-zing Race and students had ample time to reflect
on the questions and their experience.
2.6 Ethical issues
Ethical clearance for the study was granted by the Ethical Committee for Social
Sciences of the related university. The students signed an informed consent form.
They were informed regarding the experiment and their participation were
voluntary and anonymous. Seeing as some physical activity participation was
included in the study students’ safety were ensured by each station being checked
according to the regulatory safety for outdoor events act and trained first aiders
were on standby at various points on the campus.
2.7 Statistical analyses
Roos, Van den Berg, Lennox, and Els (2016) identified the skills learned in 2014,
these skills were analysed and grouped by means of ATLAS ti. These various
skills were; communication, leadership, cognitive skill, teamwork, management,
physical skill, activity related skill and social skills. The same groups of skills as
identified by Roos et al. (2016) were used in 2015. They were also analysed
making use of ATLAS ti but for the purpose of this study each one of these skills
were given a numerical code in order to allow for statistical analyses.
Statistical analyses were performed using SPSS, Version 22 (SPSS, Chicago, IL,
USA). Frequency counts were done to determine the amount of students that
reported a specific skill. In order to determine if any new skills were learned from
the one year to the next, chi square tests were done across groups as well as for
each set of groups.
2. RESULTS
Table 1 illustrates the skills developed and used as reported by students during
2014 and 2015.
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Table 1: Frequency table of skills reported over the two years.
First time
participation
(2014)
First time
participation
(2015)
Second time
participation
(2015)
TOTAL
Communication
24
35
2
61
Leadership
6
6
27
39
Cognitive
15
19
6
40
Teamwork
24
59
11
94
Physical
22
24
2
48
Management
9
9
2
20
Activity
13
21
3
37
Social
20
35
3
58
TOTAL
133
208
56
397
When the first chi square test was done across groups it was determined that the
two sets of skills do not statistically differ (p=0.409) across the two year groups
(i.e. the same skill sets were learned). In 2014 the students who participated for
the first time in this event reported that teamwork and communication are the
skills that were learned, the same were reported in 2015 but this year group also
reported that social skills were learned.
However, when the groups were divided into participants whom participated for
the first time in 2014 and a second time in 2015, a statistical difference was found
(p<0.001). This implies that different skill sets were learned. The same was
observed when the groups whom participated for the first time in 2015 and those
whom participated for a second time in 2015 were analysed. Different skill sets
were learned (p-value < 0.001), students participating for the second time in 2015
reported more on leadership skills that they’ve learned. The 2014 and 2015 first
time participation groups reported teamwork, communication and physical skills,
in contrast to the 2015 second time participation, students reported leadership
skills as the most learned (Figure 1).
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Figure 1: Percentage of participants per group indicating which skills were learned (n=200)
5. DISCUSSION
During the Ama-zing race the researchers found that participating a second time
may have led to a different set of skills acquired than the set of skills learned
during the first time participation. Leadership was one of the skills that was
stressed significantly by students as the most improved skill when participating
for a second time. Winston, Miller, Ender, and Grites (1984) defined student-
oriented peer leadership as helping other students accomplish goals or solve
problems. This definition concurs with the outcome of leadership set by this
event. However, the definition of peer leadership was more clearly defined by
Baker (2015) as influence over another person of equal status and abilities. The
abilities identified by Baker (2015) include (i) Assistance, (ii) Participation and
(iii) Presence. This concurred with the qualitative student responses captured
during analyses to identify the skills used, where they reported that their
leadership skills have improved as they were able to assist others more in
completing a task as well as motivate them to participate in all the activities while
in the past it was a challenge to get everyone involved.
0% 10% 20% 30% 40% 50% 60%
Communication
Leadership
Cognitive
Teamwork
Physical
Management
Activity
Social
Second time
participation (2015) First time
participation (2015) First time
participation (2014)
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Another reason for the increased perception of leadership skills gained by the
students participating for a second time could be that they realised the significance
of this aspect in the race and that a leader needs to give direction and guidance to
a group to achieve a goal (Robles, 2012). Paisley, Furman, Sibthorp, and Gookin
(2008) reasoned that leadership is defined in an outdoor education setting as
taking responsibility and initiative in the decision-making roles in a small group.
Seeing that students participated for a second time they are older and more
mature, were exposed to more team-related activities inside and outside of
classrooms. Paisley et al. (2008) also indicated that mastering a specific skill may
improve acquiring other skills, which can be the case with students participating
for a second time.
Students whom participated for the first time, reported that communication,
teamwork and social skills were the skills most learned. All of these skills appear
repeatedly in the literature as crucial for both success in higher education and
subsequent employment (Bennett, 2004; Prichard, Stratford, & Bizo, 2006b;
Wang, MacCann, Zhuang, Liu, & Roberts, 2009) Communication skills are
regarded as speaking and listening proficiency as well as presentation skills.
Communication in its various forms plays a very important role in a team,
members need to communicate to answer the questions, solve the clues and
complete the activities, but this also relate to teamwork in the workplace (Robles,
2012). When applied to group work effective communication would improve
group work skills that are likely to increase students’ enjoyment, positive
attitudes, satisfaction and academic achievement during higher education
(Prichard et al., 2006a). These group work skills are also high in demand when
entering the workplace (Bennett, 2002).
Teamwork was also reported by students who participated for the first time in
2014 and 2015 as part of the learned set of skills. This was something that is
beneficial, as mentioned earlier effective teamwork enhances learning experience,
which means that these students at the beginning of their higher education degree
will benefit more with the class activities that often include group work.
Furthermore, these skills such as teamwork and communication are also crucial
skills identified as 21st century learning skills in higher education, which becomes
important for success of graduates in the 21st century (Germaine et al., 2016)
Students also reported on social skills as being a skill that they learned especially
in 2015, but also only among students participating for the first time. Even though
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social skills were not one of the outcomes set out by the Adventure Education the
value of such a skill is recognised by the researchers and is something that will be
paid more attention to in furture.
Social skills are defined as the skills, behaviours, and characteristics that enable
an individual to successfully engage with others (Savitz-Romer, Rowan-Kenyon,
& Fancsali, 2015). These skills include communication skills but also refer to
being accepted as part of the community (Savitz-Romer et al., 2015). Some of
the qualitative data showed that it was an important skill learned by some of the
students as they reported on being accepted by a team and being able to have fun
with team members they do not normally engage with in class was something that
they found to be a valuable skill as part of their social development.
Physical activity and activity specific skills or motor skills were also higher for
first time participants even though it is not as high as the other skills acquired.
This could be due to the fact that students participating for the first time did not
know what to expect and activities like running and agility skills were not
expected to be required.
6. CONCLUSION
The participants in 2014 were all first time participants regardless of their year of
study, the same skills were reported by those participating for the first time in
2015. This shows that when participating in an activity like this for the first time
there is a steep learning curve regardless of our experience. Once you have
mastered some of the technical skills as well as become more familiar with the
process and flow of the activities, other skills that need more improvement can be
honed. Leadership is one such a skill that proved to have been more prominent in
students participating for a second time. However, even though this established
learning of peer leadership abilities provides a broad field of leadership behaviour
necessary to influence others; it does not provide insight into specific leader
actions and behaviours. This is something that can be investigated in detail in
future research in the development of an Adventure Education activity to enhance
peer leadership.
The second time participation also showed that the skills learned the second time
around are skills that come with maturity and in the face of confidence about what
is expected. With this in mind, it could be that the race may need to be adapted to
include some other outcomes or increase the difficulty level in order to reach that
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outcome so that the second time participants can also be challenged on more than
one level. As a result of the requirements of the modern workplace, universities
need to develop students with soft skills as well as hard skills, this may ensure
career success. Through a structured outdoor learning opportunity these much
needed soft skills could be effectively developed.
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For the majority of students, the ability to work effectively with others is an important part of higher education and future employment. Outdoor adventure education (OAE) courses are therefore used in higher education to provide students with a unique and challenging environment for developing transferrable groupwork skills. Working in an action research setting and informed by the Kirkpatrick model of training evaluation, the aim of this thesis was to investigate students’ experiences of OAE and the processes that underpin learning and transfer. Following a review of existing literature (Study 1), four empirical studies were employed using mixed methods. Qualitative methods were used to explore students’ experiences whilst immersed in OAE (Study 2) and when returning to education and entering employment, from a student, alumni, academic staff, and instructor perspective (Study 3). Questionnaires were also implemented to measure changes before and after OAE (Study 4) and again at follow-up (Study 5). OAE was found to improve groupwork skills, attitudes, and self-efficacy, resulting in improved academic groupwork, greater confidence, satisfaction, integration, and employability. Transfer was not achieved in all students however, and the thesis introduces a model for optimising learning and transfer (MOLT), which outlines the personal and environmental processes through which learning and transfer was achieved. Support is provided for existing theories within the literature and practical recommendations are made to further develop OAE. Novel research methods are also introduced such as a semi-structured video diary room.
Article
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Groupwork is an increasingly popular method of learning in higher education and the ability to work effectively with others is important for academic success and employability. This systematic review investigated the use of outdoor adventure education (OAE) in facilitating the development of transferable groupwork skills in higher education. The studies reviewed provided some support in favour of OAE benefitting students’ per- ceived groupwork skills, the functioning of existing student work groups, attitudes and confidence towards groupwork, and the cooperative and social environment within higher education. However, this evidence was limited by methodological weaknesses such as the use of non-validated questionnaires and a variety of problems with study design and analytical methods. Research was also lacking into the long-term impact of OAE on students’ groupwork behaviour and their experience of higher education and subsequent employability. Recommendations are made to advance this area of research, including the use of training evaluation models for more rigorous assessments of skill development and transfer.
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Book
Outdoor Adventure Education: Foundations, Theory, and Research steeps students in the theories, concepts, and developments of outdoor adventure education, preparing them for careers in this burgeoning field. This text is based on author Alan W. Ewert’s pioneering book Outdoor Adventure Pursuits: Foundations, Models, and Theories. Ewert and Sibthorp, both experienced practitioners, researchers, and educators, explore the outdoor adventure field today in relation to the changes that have occurred since Ewert’s first book. The authors present a comprehensive text on outdoor and adventure foundations, theories, and research that will provide the basis for the next generation of professionals. Outdoor Adventure Education offers a comprehensive view of the expanding discipline of outdoor adventure education in its various settings. In addition to its foundational, theoretical, and conceptual insights, this text presents the following: • Why This Chapter Is Important introductions that present snapshots of ideas and concepts and how they apply to future professionals • Chapter discussion and research questions to expand knowledge and research skills to support the learning gained through the book • Sidebars from well-known international researchers who present their views on the chapter topics The book is presented in three parts. Part I explores foundational issues of outdoor adventure education, offering an overview of the field and examining both historical developments and current practices. Part II investigates theoretical constructs and extant theories, emphasizing how they inform the professional’s view of program evidence, design, and implementation. In part III, the authors delve into research and evidence-based practices in the field and look at evolving trends and issues as outdoor adventure education continues to grow. Outdoor Adventure Education uses evidence, design, and implementation as its underlying themes. It shows students and professionals how to apply theories and research in constructing frameworks for outdoor adventure education experiences and how to evaluate those experiences. As such, it is an indispensable resource that prepares students and professionals alike for success in their careers in outdoor adventure education.
Article
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