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Proposition 33
The SCAMPER Technique
In a Word Ideas are not often plucked out of thin air. The SCAMPER brain-
storming technique uses a set of directed questions to resolve a problem (or meet an
opportunity). It can also turn a tired idea into something new and different.
Rationale
A problem is a situation, condition, or issue that remains unresolved and makes it
difficult to accomplish a desired objective. A problem is perceived when an indi-
vidual, group, or organization becomes aware of a significant difference between
what is desired and what actually is. Trying to find a solution to a problem is known
as problem solving.
Problem solving is the process by which a situation is analyzed, a workable
solution is determined, and corrective action is taken. The common milestones of
problem solving are to:
•Define (or clarify) the problem.
•Analyze causes.
•Generate ideas (identify alternatives).
•Weigh up ideas (assess alternatives).
©Asian Development Bank 2017
O. Serrat, Knowledge Solutions, DOI 10.1007/978-981-10-0983-9_33
311
•Make a decision (select an alternative).
•Determine next steps to implement the solution.
•Evaluate whether the problem was solved or not.
The SCAMPER Technique
Every problem invites a solution and, needless to say, there are numerous
problem-solving techniques.
1
The SCAMPER technique, for one, uses a set of
directed, idea-spurring questions to suggest some addition to, or modification of,
something that already exists.
2
It has also received much attention as a learning tool
that fosters awareness, drive, fluency, flexibility, and originality. The stimulus
comes from being asked to answer queries that one would not normally pose. The
changes that SCAMPER stands for are:
•S—Substitute (e.g., components, materials, people)
•C—Combine (e.g., mix, combine with other assemblies or services, integrate)
•A—Adapt (e.g., alter, change function, use part of another element)
•M—Magnify/Modify (e.g., increase or reduce in scale, change shape, modify
attributes)
•P—Put to other uses
•E—Eliminate (e.g., remove elements, simplify, reduce to core functionality)
•R—Rearrange/Reverse (e.g., turn inside out or upside down)
1
They include Affinity Diagrams (organizing ideas into common themes); the Ansoff Matrix
(understanding the different risks of different options); Appreciation (extracting maximum infor-
mation from facts); Appreciative Inquiry (solving problems by looking at what is going right); the
Boston Matrix (focusing effort to give the greatest returns); Brainstorming (generating a large
number of ideas for the solution of a problem); Cause-and-Effect Diagrams (identifying the
possible causes of problems); Core Competence Analysis (get ahead, stay ahead); Critical Success
Factors (identifying the things that really matter for success); the Five Whys Technique (quickly
getting to the root of a problem); Flow Charts (understanding how a process works); The Greiner
Curve (surviving the crises that come with growth); Lateral Thinking (changing concepts and
perception); the Marketing Mix and the 4 Ps (understanding how to position a market offering); the
McKinsey 7Ss (making sure that all the parts of an organization work in harmony); PEST
(Political, Economic, Sociocultural, and Technological) Analysis (understanding the big picture);
Porter's Five Forces (understanding where power lies); the Reframing Matrix (examining problems
from distinct viewpoints); Risk Analysis; Systems Diagrams (understanding the way factors affect
one another); Root Cause Analysis (identifying the root causes of problems or events); SWOT
Analysis (analyzing strengths, weaknesses, opportunities, and threats); and USP (Unique Selling
Propositions) Analysis (crafting competitive edge).
2
The principles of the SCAMPER technique were first formally suggested by Alex Osborn and
later arranged by Bob Eberle as a mnemonic in 1991 to increase interest in the perceptive,
imaginative, and creative abilities of children.
312 33 The SCAMPER Technique
Table 33.1 Help guide to the SCAMPER technique
Substitute Think about substituting part of the product or process for something else.
Typical questions: What else instead? Who else instead? What other
materials, ingredients, processes, power, sounds, approaches, or forces
might I substitute? Which other place?
Combine Think about combining two or more parts of the product or process to make
something new or to enhance synergy.
Typical questions: What mix, assortment, alloy, or ensemble might I blend?
What ideas, purposes, units, or appeals might I combine?
Adapt Think about which parts of the product or process could be adapted or how
you might change the nature of the product or process.
Typical questions: Does the past offer a parallel? What else is like this?
What other idea does this suggest? What might I adapt for use as a solution?
What might I copy? Who might I emulate?
Magnify,
Modify
Think about changing part or all of the product or process, or distorting it in
an unusual way.
Typical questions: What other meaning, color, motion, sound, smell, form,
or shape might I adopt? What might I add?
Put to Other
Uses
Think of how you might put the product or process to another use or how
you might reuse something from somewhere else.
Typical questions: What new ways are there to use this? Might this be used
in other places? Which other people might I reach? To what other uses
might this be put if it is modified?
Eliminate Think of what might happen if you eliminated parts of the product or
process and consider what you might do in that situation.
Typical questions: What might I understate? What might I eliminate? What
might I streamline? What might I make smaller, lower, shorter, or lighter?
Rearrange,
Reverse
Think of what you might do if parts of the product or process worked in
reverse or were sequenced differently.
Typical questions: What might be rearranged? What other pattern, layout, or
sequence might I adopt? Can components be interchanged? Should I change
pace or schedule? Can positives and negatives be swapped? Could roles be
reversed?
Litemind’s(2015) blog on Creative Problem Solving with SCAMPER suggests more than 60
questions that can be asked, along with almost 200 words and expressions one can create
associations with
Source Author
Caveat
The SCAMPER Technique is used to produce original ideas. The creative process
thrives on preparation, concentration, incubation, illumination, and verification
(production testing). In organizations, its fruitful application depends on the
The SCAMPER Technique 313
existence of an enabling environment. There are, of course, personal blocks
3
to
creativity but these can often be removed. Supervisors who do foster creativity
listen, are willing to absorb the risks borne by their subordinates, are comfortable
with half-developed ideas, do not dwell on past mistakes, expect subordinates to
succeed, capitalize on the strengths of subordinates, enjoy their jobs, and can make
quick decisions. They must then help sell ideas to senior management. This
involves assessing the “sellability”of ideas
4
and developing persuasive arguments.
5
Reference
Litemind (2015) Creative problem solving with SCAMPER
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3
I do not want to look foolish. I do not want to fail. I am not creative. This is not my area (e.g.,
skill, style, job, etc.). I am not paid to have fun!.
4
Will the idea work? Will people accept it? Is it timely?
5
This requires that the proponents relate the idea to a recognized need, appeal to positive values,
anticipate objections, get others involved, and advertise their credibility.
314 33 The SCAMPER Technique