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Platform Comparison Between Games Console, Mobile Games And PC Games

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Abstract

In terms of platforms and game console, there are diffrences between, mobile games and pc gamesin the way it is used, the operator, the main event play, the game design and even the way the game work.We know that all the games on console platforms, PC and mobile, have their own characteristic which have advantages and drawbacks All platforms compete to win the rating for the sake of their platform continuity. For rating, all games platforms develop games that are more qualified. Those games will determine the quality of the platforms, so that the game developers of each platform developtheir games maximally to compete.
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Sisformavol.2no.1May2015:232623
Platform Comparison Between Games Console, Mobile Games
And PC Games
Geraldus Galehantomo P.S
Faculty of Computer Science
Program System Information&GameTechnology, Soegijapranata Catholik
University,Semarang,Central Java,Indonesia
geraldusgps@gmail.com
Abstract—In terms of platforms and game
console, there are diffrences between, mobile
games and pc gamesin the way it is used, the
operator, the main event play, the game design
and even the way the game work.We know that
all the games on console platforms, PC and
mobile, have their own characteristic which
have advantages and drawbacks
All platforms compete to win the rating for
the sake of their platform continuity. For
rating, all games platforms develop games that
are more qualified. Those games will determine
the quality of the platforms, so that the game
developers of each platform developtheir games
maximally to compete.
Keywords—Game Console, PC Games, Mobile
Games, Platform, Product Rating Game
I. INTRODUCTION
Video Game is a game that uses the
interaction with the user interface through
the images produced by the video device. In
the electronic system tool that is used to run
a video game is a game commonly called
platform. The examples of platform are PC
(personal computer), mobile games , game
consoles. Those platforms are circulated up
to now. Game aims to entertain players it is,
usually favored by children and adult. Many
outstanding games come from a variety of
platforms nowadays; among other console
platforms, mobile and pc. Those platforms
have their own games with specific
characteristics that have advantages and
disadvantages.
When it was first released, video game
device also marks the console. After that the
world game began to grow rapidly, several
video games consoles produced by
companies engaged video game came up to
the market. Computer became popular
because games can be played in the PC.
Despite its popularity, only in the beginning
of 80s era, PC game really started to expand
vastly.
In the 1980s people preferred PC than
console game. The reason was due to the fact
that computer was very functional as atool tp
play game and as a productive workstation.
As a result, PC game consoles became
rampantly popular in the middle of Nintendo
games NES’s popularity. There were many
PC games which have simpler display
compared to nowaday’s PC.
In the 1990s, PC games developed. The
presence of PC games was parallel to other
popular game consoles. Various PC games
with various quality were realeased every
year. Its polpularity continues until the
beginning of this millennium and until now.
PC games become increasingly
populartoday, especially as some games
provide online features that make PC gaming
attract more enthusiasts. PC games started in
1970 when PC was growing as initial
generation of game console. Video Game
was first launched by a company called
Magnavox Odyssey and named Odyssey.
Only after the beginning of the second
generation, the term ‘console’ is starting to
be used. When the company named Fairchild
tried to revive the world of video games by
creating VES (Video Entertainment System),
it got minimum response from the market as
PC games were more popular at that time.
Furthermore, the Third Generation
Company from Japan initiated the
manufacture of game consoles newly named
Famicom and made NES (Nintendo
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Sisformavol.2no.1May2015:232624
Entertainment System) game consoles.
Starting then on, console was started to get
the re-recognized and greeted warmly until
finally an early game was developed Super
Mario Brothers.
After the success of Famicom in
initiating in the 4th generation-NES received
a warm welcome from the entire world, then
sega released Sega Genesis with Sonic The
Hedgehog as its icon. Not to be outdone by
Sega Genesis, Nintendo launched SNES
(Super Nintendo Entertainment System). In
the last four years, these two companies
became the mortal enemy
The next generation, generation 5, was
released. In this generation, a legendary
game console appeared to compete Sega and
Nintendo. After afierce competition between
Sega and Nintendo, a new competitor, Sony,
came with the Playstation. Sony replaced
cartridge with a CD and produced maximum
results and success.
After Sony Play station became popular,
the popularity of Sega and Nintendo were
gradually down. Starting from generation 6,
sony playstation was developed into Sony
Playstation 2, which uses DVD instead of
CD. Again, a serious competitor, Microsoft
launches Xbox console which still less
popular than Sony Playstation 2. Then came
Generation 7 where Playstation’s popularity
decreased after it produced Playstation 3 that
was less competitive than BOX360 and
Nintendo with its newest output Nintendo
WII In the Generation 8 until now. Sony
Playstation, made a breakthrough made a
breakthrough by upgrading PS3 and turned it
into a PS4 so that the number of sales in this
era increased and bigger than the two
competitors. The story of Mobile Games
began in early 1994 with the first game
namely Tetris contained in Mobile MT-2000,
but Mobile Games became a phenomenon
when Nokia released ‘Snake’ games. In the
2000s Nokia launched the latest release of
HandPhone named N-Gage with symbian as
its main base. However, there were not many
games provided then. After that Mobile
games with Java as its base enlivened mobile
gaming industry.
Then come the era of downloadable
games initiated in 2008 that could be done in
Apple Mobile which began to use Apple App
Store that used to download. After that
Android appeared along with the popularity
of smartphone. Since then more games have
been released and can be played on the
phone.
II. LITERATUR REVIEW
2.1.Game Console
Game Console is a video game in which
the users use a special console to play. For
example, Nintendo Wii, Sony PlayStation,
Xbox Console, etc. Game consoles have
various advantages such as :
a. Having special controller or joystick for
playing games and every game console
has a different joystick.
b. Having a wireless / do not use cable
controller.
c. Having a system that can be used for
internet surfing
However, it also has drawbacks :
a. It is hard to take it in a trip because it
requires continuous electrical energy and
TV as the primary media to play
b. the price of the platform is outrageously
more expensive than other platforms.
c. The Game price was also outrageously
more expensive than other platforms.
2.2 Mobile Game
Mobile gaming is a video game in which
users use smartphones or PDA media.
Mobile games have advantages, namely:
a. Easy to carry because it has a battery that
can be re-charged
b. Easy to store anywhere
c. Relatively free / the game is free
And its disadvantages are :
a. The quality of its graph is less supportive
than other platforms
b. Many of its game is free so that the
quality is not guaranteed
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c. The game is easier get error than other
game platforms.
2.3.Game PC
PC game is a video game in which users
use computer or laptop as a tool to play. PC
games have the advantages of:
a. Having Game Engine which can be
changed if there is an error or bug
b. Having the best PC graph from all
platforms
c. Having no restrictions to play it using a
PC because all devices can be upgraded
over time
The drawbacks, among others are :
a. a.It can’t be portable as it is using a
computer
b. The price of electricity the game used is
expensive
c. It is more complicated to fix it from
damage.
III. RESEARCH METHODOLOGY
To collect data, these author use
questionnaire. The questionnqires contain the
comparison of three most popular platform
nowaday, Game Console, PC Game and
Game Mobile. The writers distributes it
through Facebook, BBM and Line that are
easily filled by the respondents.
IV. RESULTS AND DISCUSSION
For the questionnaire, the writers got 30
respondents. The game Platform most often
used by the respondents were PC games with
35% as well. Mobile Game with 35%. The
econd most popular was Game Console with
30%.
Many people in their busy routine of
work, school and other things are still able to
play games on mobile game platform (50%),
33% PC Game (33%) and Game Console
(17%).
Many of the respondents consider PC
games superior in terms of graphics than
others, so it gets 50% of vote for the best
detailed picture. The rest, Game Console has
33% and Mobile Games have 17%
In terms of flexibility, 75% of the
respondents considered Mobile Games
platform more flexible as it is easier to carry
and its battery can be charged anywhere.
Game Console got 25% of the vote and PC
games got 0% of the vote
On price, the respondents argued that the
Mobile Game Platform is cheaper than other
platforms because Mobile Game got 50% of
the vote while the Game Console and PC
Games got 25% of the vote.
It ranked first in the compatibility of the
sound with 50% of the respondents is choose
PC gaming platform because it has a
compatible response while browsing the
internet and playing, the second game was
Game Console and Mobile Games with 25%
votes.
In terms of specifications, PC gaming
platform remains in the first place with 75%
of the votes because it can be used in a wide
variety of games without being impaired.
The second place was Game Console which
can only be played using console by 25% of
the votes. Mobile Games got 0% as its
specifications less than two platforms above.
In the case of variation, PC game was
still in the first rank with 50% as it can play
almost all games. On the second place is
Mobile Game (35% of the vote) because it
resembles PC games platform Game Console
gets 15% of the vote because it only can play
Game in the console
In terms of privacy and comfort in
playing a game, Mobile game platforms
became the first by getting 50% of the vote,
while the PC and Console games each got
25% of the vote.
In terms of satisfaction in playing the
game, the respondents chose PC game
platform 75% of the vote as a they can play
any games they want Console games was
ranked second with 35% of the vote and
Mobile games got 15% of the vote
When the respondents were asked to
choose which of the three platforms that
attracted the respondents most, it was PC
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Sisformavol.2no.1May2015:232626
games with 50%. The second rank went to
Game Console with 25% of the vote and the
latter is Mobile Game with 25% of the vote.
V. CONCLUSIONS
Based on the data the authors obtained
from all the questionnaires and based on the
premises that each gaming platform have
positive and negative side, a new platform
known as VR (Virtual Reality) technology.
May emerge as a combination of all existing
platforms. Meanwhile the existing platforms
can still be developed further.
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BackgroundAIDS, which is caused by HIV, has long been one of the most significant global public health issues. Since the beginning of the HIV epidemic, various types of nonelectronic communication tools have been commonly used in HIV/AIDS prevention and care, but studies that apply the potential of electronic games are still limited. Objective We aimed to identify, compare, and describe serious games and gamified systems currently used in HIV/AIDS prevention and care that were studied over a specific period of time. MethodsA scoping review was conducted into serious games and gamified systems used in HIV prevention and care in various well-known digital libraries from January 2010 to July 2021. ResultsAfter identifying research papers and completing the article selection process, 49 of the 496 publications met the inclusion criteria and were examined. A total of 32 articles described 22 different serious games, while 17 articles described 13 gamified systems for HIV prevention and care. Conclusions Most of the studies described in the publications were conducted in the United States, while only a few studies were performed in sub-Saharan African countries, which have the highest global HIV/AIDS infection rates. Regarding the development platform, the vast majority of HIV/AIDS gaming systems were typically deployed on mobile devices. This study demonstrates the effectiveness of using serious games and gamified systems. Both can improve the efficacy of HIV/AIDS prevention strategies, particularly those that encourage behavior change.
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