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Assessing Personality Differences in Human-Technology Interaction: An Overview of Key Self-report Scales to Predict Successful Interaction

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Abstract

For a comprehensive understanding of user diversity, a reliable and valid assessment of stable user characteristics is essential. In the field of human-technology interaction, a plethora of personality-related constructs linked to the experience of and interaction with technical systems has been discussed. A key question for researchers in the field is thus: Which are the key personality concepts and scales for characterizing inter-individual differences in user technology interaction? Based on a literature review and citation analysis, a structured overview of frequently used technology-related personality constructs and corresponding self-report scales is provided. Changes in the popularity and content of scales and concepts that occured over time as well as overlap between constructs and scales are discussed to facilitate scale selection.
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Assessing Personality Differences in Human-technology Interaction: An
Overview of Key Self-report Scales to Predict Successful Interaction
Christiane Attig1*, Daniel Wessel2, & Thomas Franke2
1Department of Psychology, Cognitive and Engineering Psychology, Chemnitz University of Technology, Chemnitz, Germany
christiane.attig@psychologie.tu-chemnitz.de
2Institute for Multimedia and Interactive Systems, Engineering Psychology and Cognitive Ergonomics, Universität zu Lübeck,
Lübeck, Germany
wessel@imis.uni-luebeck.de
franke@imis.uni-luebeck.de
*Corresponding author
ABSTRACT
For a comprehensive understanding of user diversity, a reliable and valid assessment of stable user
characteristics is essential. In the field of human-technology interaction, a plethora of personality-
related constructs linked to the experience of and interaction with technical systems has been
discussed. A key question for researchers in the field is thus: Which are the key personality concepts
and scales for characterizing inter-individual differences in user technology interaction? Based on a
literature review and citation analysis, a structured overview of frequently used technology-related
personality constructs and corresponding self-report scales is provided. Changes in the popularity and
content of scales and concepts that occur in the literature over time as well as overlap between
constructs and scales are discussed to facilitate scale selection.
Keywords: human-technology interaction, human-computer interaction, personality assessment
Note: This is the authors’ version of a work accepted for publication in the proceedings of the 14th International
Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2017, held in Vancouver, Canada, in July
2017. Changes resulting from the publishing process may not be reflected in this document. The final publication
is available at Springer via http://dx.doi.org/10.1007/978-3-319-58750-9_3
Cite as: Attig, C., Wessel, D., & Franke, T. (2017). Assessing personality differences in human-technology
interaction: An overview of key self-report scales to predict successful interaction. In C. Stephanidis (Ed.), HCI
International 2017 Posters' Extended Abstracts, Part I, CCIS 713 (pp. 1929). Cham, Switzerland: Springer
International Publishing AG. doi:10.1007/978-3-319-58750-9_3
2
1 INTRODUCTION
We are living in a world that is increasingly pervaded by technology. The first personal computers from
the late 1970s and early 1980s were limited in their fields of application (e.g., word processing,
programming, gaming). Today, computers are used for an enormous breadth of tasks in professional
and private activities, from designing, learning, knowledge sharing, to leisure activities, social
networking or videoconferencing. With the increasing number of these functions, users have more
degrees of freedom regarding use of devices. Computers, especially mobile devices like tablets, have
also tapped into user groups who would rarely use personal computers (e.g., seniors, small children),
resulting in a higher user diversity. At the same time, the speed of technological innovation is steadily
increasing. Thus, users need to learn to cope with new technology at a faster pace, and understanding
how to optimally utilize current technology becomes more and more relevant. Consequently, people do
not only differ in their technology usage but also in their success with utilizing new technology. Hence,
it becomes increasingly important to take the individual fit between persons and technical systems in
the focus of engineering psychology research.
Within human factors and engineering psychology, theory and research are typically focused on
what users have in common in terms of experience and behavior [52]. That is, there has been a lack of
addressing stable inter-individual psychological differences of human operators. However, in recent
years, the call for a more comprehensive integration of personality differences and theories into human
factors research has grown (e.g., [41, 52, 53]). Personality traits that reflect inter-individual differences
in human-technology interaction are increasingly specified in recent models, for instance within
research on technology acceptance and technology interaction (e.g., [1, 7, 51]), or regarding
motivational aspects of human-technology interaction (e.g., [53]). A more comprehensive examination
of such personality differences is essential for a deepened understanding of user diversity regarding
experience and preferences in human-technology interaction [52]. Moreover, certain personality facets
constitute resources for a successful interaction with technology. Knowledge about how to cultivate
and use these resources can increase users’ fit to technology.
Even though personality is hardly addressed in textbooks on engineering psychology (e.g., [55]),
investigating inter-individual differences in the field of human-technology interaction is not new [4, 18].
A plethora of personality-related constructs linked to the subjective experience of and interaction with
technical systems have been discussed. Unfortunately, many of these concepts are interconnected
and overlapping, which is reflected by similarities in assessment scales.
A key question for researchers in the field is thus: Which are the key personality dimensions for
characterizing inter-individual differences in successful user technology interaction?
3
2 BACKGROUND
A single prevailing definition of personality has not been established so far [45] and definitions vary with
different theoretical perspectives (e.g., psychodynamic view, cognitive view; [11]). When talking about
personality, we refer to the inter-individually differing set of relatively stable attributes that affect one’s
behavior, cognitions and emotions [3]. Among these attributes are classic personality traits (e.g., the Big
Five personality dimensions, see below), cognitive patterns (e.g., attitudes, beliefs), motivational
patterns (e.g., interests), and affective patterns (e.g., domain-specific anxiety).
The goal of investigating personality differences in human-technology interaction can be
achieved on different levels. First, personality can be broadly assessed by using one of the established
Big Five questionnaires (e.g., [16]). Personality is then measured on the five fundamental dimensions
openness to experience, conscientiousness, extraversion, agreeableness and neuroticism [33]. While
some connections between Big 5 dimensions and technology use [7], acceptance [51], and human-
computer interaction (HCI; [28]) have been found, the effect sizes are usually small to medium-sized.
These factors are likely too broad to accurately predict specific difference in human-technology
interaction.
Second, personality variables that are closely related to Big Five sub-facets (e.g., need for
cognition [9], which is connected to openness to experience) as well as other psychological
characteristics that are seen as influencing behavior transsituationally (e.g., self-efficacy; [5]) have been
examined regarding human-technology interaction. For instance, locus of control [44] has been
identified as a significant predictor for the intention to use internet banking [1], and the stress
experienced during first-time interaction with limited range of electric vehicles [20].
Third, a large variety of technology-related personality constructs have been proposed to
characterize differences in human-technology interaction. These constructs are understood as relatively
stable personality traits that are situation-specific, that is, characterize an individual’s experience and
behavior while interacting with technology. Unfortunately, these constructs and the corresponding
scales are often overlapping and interconnected, making it difficult for researchers and practitioners to
choose the right construct and scale. For instance, regarding human-technology and human-computer
interaction the following constructs are discussed: computer attitudes, computer anxiety, computer
self-efficacy, control beliefs regarding technology usage, playfulness, personal innovativeness, affinity
to technology, technology commitment, technology readiness, computer-related motivations, and
geekism (see Table 2). Out of this richness of constructs reflecting individual differences in human-
technology interaction, an important task of engineering psychology research is to structure the
prevailing concepts and to provide an overview regarding assessment scales.
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As a first step in this research agenda, we aim to answer the following research questions: (Q1)
Which technology-related personality constructs and corresponding scales are frequently applied in
human factors/ergonomics research?, and (Q2) Which technology-related personality constructs and
scales have been proposed and applied in recent years?
3 METHOD
To identify key scales that characterize inter-individual differences in human-technology interaction, the
following procedure was used. In the first step (S1-identification), relevant scales were identified using
literature search. In the second step (S2-selection), the number of relevant scales was narrowed down
according to citation frequencies in major human factors/ergonomics and HCI journals in selected time
periods (see below).
In the identification step (S1) a literature search in Google Scholar for technology-related
personality scales using the search string (“human-technology interaction” OR “human
computer-interaction”) AND “personality” AND (“questionnaire” OR
“scale”) AND “reliability”
1
was conducted. Google Scholar was chosen as a database due
to its large breadth of covered academic sources. Further, we examined five review articles discussing
relevant scales [21, 29, 30, 40, 48]. Moreover, iterative forward and backward search processes revealed
additional scales. Within this first step 59 relevant scales were identified.
2
In the selection step (S2), we looked for the identified scales in nine key journals and two key
conference proceedings from the field of human factors/ergonomics and HCI (see Table 1). We selected
(1) scales that were cited more than ten times in the mentioned journals/proceedings, (2) scales that
were developed within the last ten years and were cited at least five times, and (3) selected scales
published within the last five years (i.e., without citation criterion). With selection criterion (1) we
detected established, frequently used scales over a longer time period. Because of fundamental
technology changes since the emergence of first technology-related personality scales, we were also
particularly interested in current developments, both somewhat established (2) and novel (3).
1
Parentheses inserted for better legibility. Google Scholar does not utilize parentheses for generating search
results.
2
Note that this number does not claim to be exhaustive as a distinctive search term for this research question
does not exist and many different scholars and research groups developed different scales. Thus, obtaining a
comprehensive picture of all developed scales in the field is a hardly achievable task.
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Table 1. Selected academic journals and conference proceedings. 2015 Impact factors according to
Journal Citation Reports (http://admin-apps.webofknowledge.com/JCR/JCR).
Title
IF
5-year IF
Selected academic journals
Human-Computer Interaction
3.70
4.03
Computers in Human Behavior
2.88
3.72
Applied Ergonomics
1.71
2.11
International Journal of Human-Computer Studies
1.48
2.10
Ergonomics
1.45
1.72
Human Factors
1.37
1.77
International Journal of Human-Computer Interaction
1.26
1.46
Behaviour & Information Technology
1.21
1.49
Interacting with Computers
0.89
1.64
Selected conference proceedings
CHI (Conference on Human Factors in Computing Systems)
HCI International
4 RESULTS AND DISCUSSION
4.1 (Q1) Established Personality Constructs and Corresponding Scales
Selected scales, journals and citation figures are depicted in Table 2.
With respect to (Q1) the most frequently applied constructs were computer attitude (nine
scales), computer anxiety (eight scales) and computer self-efficacy (three scales). Further, one scale for
each of the following constructs, computer playfulness, personal innovativeness, and technology
readiness was found.
Computer attitudes are usually regarded as a multidimensional construct reflecting users’
positive or and negative feelings towards computers [21, 29]. However, scales differ in their definition
of attitudes making them difficult to compare [21]. Out of the computer attitude measures, the CAS-L
[31] was the most frequently cited scale (90 citations overall). This scale consists of 30 items on three
subscales, namely computer liking, computer confidence, and computer anxiety. Interestingly, none of
the computer attitude scales was cited more than ten times within the last five years, leaving the
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impression that computer attitudes (or at least the corresponding scales) play an increasingly smaller
role in HCI research.
Computer anxiety can be viewed as a situation-specific form of anxiety characterized by feelings
of fear and apprehension when interacting with or thinking of computers [13]. The most frequently used
scale to assess computer anxiety is the CARS-H [22], which was cited 87 times overall and 17 times
within the last five years. The CARS-H assesses computer anxiety with 20 items, of which 11 reflect
anxiety-related cognitive, behavioral and affective responses to computers and 9 items reflect positive
attitudes towards computers. This scale correlates highly with the CAS-L, which reveals conceptual
overlaps [22]. The New Computer Anxiety and Self-Efficacy Scales [6], which were published 17 years
later, were cited 17 times within the last five years. All other established computer anxiety scales were
cited five times or less in the last five years.
Computer self-efficacy is defined as the “judgment of one’s capability to use a computer” ([15],
p. 192) and is based on the more general psychological concept of self-efficacy [5]. Computer self-
efficacy is negatively correlated with computer anxiety and positively with ease of use [23], thus, it
represents a personal resource for coping with computer demands. By far the most cited scale for
assessing computer self-efficacy is the CSEM [15], which was cited 180 times overall and 93 times within
the last five years, indicating a constant relevance.
Another construct that can be viewed as a personal resource regarding coping with technology
is computer playfulness, which reflects the cognitive spontaneity, curiosity and tendency to explore with
respect to computer interactions [54]. The 22-item CPS [54] was cited 70 times overall, of which 23
citations occurred within the last five years.
Closely connected to computer playfulness is personal innovativeness in information
technologies. This construct is defined as the “willingness of an individual to try out any new information
technology” ([2], p. 206) and can be measured with the 4-item PIIT scale. The scale was cited 57 times
since its publication, of which 38 citations appeared within the last five years.
Also, dealing with users’ tendency to react to technological innovations is the construct
technology readiness, “people’s propensity to embrace and use new technologies for accomplishing
goals in home life and at work” ([37], p. 308). The 36-item TRI uses four sub-scales (optimism,
innovativeness, discomfort, insecurity) to describe this tendency and is more thoroughly than the short
PIIT scale. The TRI and the shortened and revised TRI 2.0 [38] were cited 17 times overall and 13 times
within the last five years.
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Table 2. Selected scales and citation counts overall (Co) and within the last five years (C5)
Authors
Co
C5
Scales with ten or more citations in key journals and conference proceedings
Loyd & Gressard (1984) [31]
90
4
Nickell & Pinto (1986) [37]
56
6
Kay (1993) [26]
39
0
Popovich et al. (1987) [39]
31
1
Dambrot et al. (1985) [17]
30
2
Zoltan-Ford & Chapanis (1987) [57]
26
0
Reece & Gable (1982) [42]
11
0
Francis (1993) [19]
10
0
Shaft et al. (2004) [49]
10
3
Heinssen et al. (1987) [22]
87
17
Rosen et al. (1987) [43]
65
2
Barbeite & Weiss (2004) [6]
29
17
Simonson et al. (1987) [50]
20
2
Marcoulides (1989) [32]
16
4
Cohen & Waugh (1989) [14]
14
1
Campbell & Dobson (1987) [10]
10
1
Charlton & Birkett (1995) [12]
10
5
Compeau & Higgins (1995) [15]
180
93
Murphy et al. (1989) [34]
45
9
Webster & Martocchio (1992) [54]
70
23
Argawal & Prasad (1998) [5]
57
38
Parasuraman (2000) [37]
17
13
Scales developed in the last ten years and cited at least five times
Beier (2009) [8]
8
Karrer et al. (2009) [25]
8
Schulenberg & Melton (2008)
[47]
7
Joyce & Kirakowski (2015) [24]
6
Selected scales from the last five years without citation criteria
Neyer et al. (2012) [35]
1
Kim & Glassman (2013) [27]
3
Yildirim & Correira (2015) [58]
3
Senkbeil & Ihme (2016) [48]
0
Schmettow & Drees (2014) [46]
0
8
4.2 (Q2) Recently Discussed Personality Constructs and Corresponding Scales
Selected recent developments (also depicted in Table 2) represent novel scales we view as particularly
promising to predict successful human-technology interaction.
Control beliefs while dealing with technology is based on the more general construct of control
beliefs [44], which describes an individual’s belief about the relationship between their behavior and
the behavioral outcome. The corresponding scale, the 24-item KUT [8], assesses control beliefs on three
dimensions: internality (behavioral outcomes depend on factors within the person), technical
externality (behavioral outcomes depend on factors within the technical device) and fatalistic
externality (behavioral outcomes depend on coincidence). A unidimensional 8-item short form is also
available [8].
According to [25], affinity to technology consists of four sub-facets, namely enthusiasm for
technology, competence in dealing with technology, positive and negative attitudes towards
technology. These facets are measured by the 19-item TA-EG. A similar multidimensional approach is
followed with the TB [35], which measures technology commitment on three subscales: technology
acceptance, technology competence (i.e., self-efficacy), and technology control beliefs. Another multi-
dimensional measure, albeit restricted to computer use, is the CAAFI [47]. This 30-item questionnaire
assesses computer familiarity, attitudes towards computers and computer aversion (i.e., discomfort and
fear).
Two recent scales deal with internet usage: an internet attitude scale [24] and an internet self-
efficacy scale [27]. The 21-item GIAS measures internet attitudes on four dimensions: internet affect,
internet exhilaration, social benefit of the internet, and internet detriment [24]. With the 25-item ISS,
internet self-efficacy is measured in five dimensions according to five groups of internet activities: self-
efficacy regarding information search, communication, information organization, information
differentiation, and information generation [27].
The NMP-Q assesses nomophobia, defined as the fear of having no mobile phone contact [56].
The 20-item questionnaire measures nomophobia on four dimensions reflecting different perceived
consequences of being out of mobile phone contact: not being able to communicate, losing
connectedness, not being able to access information, and giving up convenience.
Computer-related motivations are seen as relatively stable and situation-independent
dispositions that determine the purposes of an individuals computer use [48]. The 14-item FECAF
measures computer-related motivations on six subscales subsumed under two factors: utilitarian
motivation (usage of computers as a learning tool, for information search and for higher efficiency of
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everyday tasks), and hedonistic motivation (usage of computers for entertainment, escapism, and social
communication).
Finally, the construct of geekism reflects the “need to explore, to understand and to tinker with
computing devices” ([46], p. 235). While users low in geekism use technology solely as a tool, users high
in geekism are intrinsically motivated to use and think about technological devices and explore them. A
recently developed self-report measure to assess geekism is the 15-item Gex [46].
5 CONCLUSION
Our overview of constructs and scales emphasizes the aforementioned problem that constructs as
well as the corresponding scales are conceptually overlapping. For instance, the CAS-L [31] is supposed
to measure computer attitude but comprises subscales assessing computer anxiety and computer
confidence (i.e., self-efficacy). On the other hand, the CARS-H [22], a scale for assessing for computer
anxiety, contains items regarding positive attitudes towards the computer. Hence, the differentiation
between scales and constructs is unclear.
The finding that the established computer attitude scales are rarely cited anymore gives rise to
the assumption that measuring HCI on the attitude level might no longer be relevant (see also [21]). In
fact, computers have become ubiquitous while the classic attitude scales [17, 19, 26, 31, 36, 39, 42, 57]
were developed at times when the digital society was in its infancy. Moreover, a shift from computer
anxiety and technophobia to nomophobia, the fear to be without a digital device, is occurring. In
contrast to the 80s and 90s, when the aforementioned scales were developed, computers can hardly
be avoided today. Thus, the need for new scales emerges.
A limitation of our research that has to be kept in mind when interpreting the results is the
heuristic solution of inferring actual scale usage from citation counts. First, a cited scale does not
automatically mean that the scale was actually employed by the citing source. Thus, based on our data,
the absolute usage frequencies might be overestimated. Second, due to the selection of journals and
conference proceedings, the absolute usage frequencies might also be underestimated. However, the
relative citation frequencies should remain mostly constant.
The next step in the research agenda to structure personality constructs and scales regarding
human-technology interaction is to clarify interrelationships between concepts. Thereby, personality
facets unique to certain scales as well as blind spots should be revealed. This knowledge will further
facilitate scale selection and stimulate future scale construction.
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... The study adopted the model of the five major factors of personality, and the results revealed that openness is associated with the ability to effectively employ technology. While the study by Attig;Attig et al: [2017] investigated the interrelationships between personality traits and the use of technological systems. It answered the following question: What are the basic personality traits for diagnosing internal individual differences in the use of technology and the interaction between them? ...
... The study adopted the model of the five major factors of personality, and the results revealed that openness is associated with the ability to effectively employ technology. While the study by Attig;Attig et al: [2017] investigated the interrelationships between personality traits and the use of technological systems. It answered the following question: What are the basic personality traits for diagnosing internal individual differences in the use of technology and the interaction between them? ...
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... For the pre/post evaluation of [P8] questionnaires were the primary method of data collection. We used several validated scales throughout our studies, including the Affinity of Technology Interaction scale (ATI) [8,51], the User Experience Questionnaire (UEQ) [76], the System Usability Scale (SUS) [15], and blockchain specific items adapted from Abramova et al. [1]. ...
... At the same time, cryptocurrencies users still face major unsolved challenges: user interfaces suffer from usability issues [8,22,27,37], there remain fundamental trust challenges [6,26,34,44,45], cryptocurrencies are complex to understand [21,22] and have a high entry-barrier for people with less technical knowledge [31]. With more blockchain-based services emerging, it is important to understand which challenges people face -to ultimately design solutions around them and facilitate the development of more inclusive systems that allow users without deep technical knowledge to participate in the crypto economy of tomorrow. ...
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This dissertation investigates the usability challenges faced by cryptocurrency users and explores how human-computer interaction (HCI) can help address these challenges. The research is conducted through three approaches: (1) a systematic review of HCI research on cryptocurrency, which finds that existing research has focused largely on Bitcoin and Ethereum, (2) a qualitative interview study and Delphi study to understand user behavior and the challenges faced by first-time users, and (3) an evaluation of different approaches to improving the usability of cryptocurrency applications. The findings of the empirical studies are translated into artifacts and tested, with the results showing that onboarding in mobile apps can improve perceived usability for first-time users, Bitcoin Lightning can serve as a usable settlement layer for everyday transactions, education can support the next generation of developers in building more useful applications, and rapid interface prototyping systems may speed up development efforts. The work concludes by considering the future role of HCI research in the cryptocurrency and blockchain space. However, the introduction of new technologies is often accompanied by the emergence of equally new design challenges. Despite the technological progress over the past years, cryptocurrencies have earned a reputation of being hard to get started with and overall difficult to use. But what exactly are the aspects that make them difficult to use? How do users manage their cryptocurrency in practice? Which challenges do they need to overcome? And how can Human-Computer Interaction help overcome these challenges? In several studies, this dissertation addresses these questions and explores them through three different approaches: (1) Cryptocurrency in Human-Computer Interaction: By systematically reviewing published Human-Computer Interaction research since the inception of Bitcoin, we organize the existing research effort and juxtapose it with the changing landscape of emerging technologies from practice to identify avenues for future research. Our results show that existing research has overwhelmingly focused on Bitcoin and Ethereum, while not addressing novel cryptocurrencies. (2) Understanding User Behavior: By exploring user behavior through multiple lenses we shed light on real-world practices of users and the challenges they face. We explore security and privacy practices through a qualitative interview study and triangulate the results in a delphi-study with 25 experts. We conducted an interview study to understand a particularly relevant point for the adoption of cryptocurrency – we investigate challenges first-time users face. Our results show that many usability issues are not rooted in the technical aspects of blockchain technology and can be addressed through Human-Computer Interaction research. (3) Improving Application Usability: By evaluating different approaches on how to aid the development of cryptocurrency applications we translate the findings of our empirical work into artifacts and put them to the test. Our results show that onboarding in mobile apps can improve perceived usability for first-time users under the right conditions, that Bitcoin Lightning can serve as a usable settlement layer for everyday transactions, that education can support the next generation of developers in building more useful applications, and that systems for rapid interface prototyping may speed up development efforts. Collectively, the contribution of this dissertation centers around the ongoing discussion on how to build usable cryptocurrency systems. More precisely, this dissertation contributes (a) empirical studies that show how users manage their cryptocurrency in practice and which challenges they face in doing so and (b) constructive approaches attempting to support the development of cryptocurrency systems in the future. The work concludes by reflecting on the future role of Human-Computer Interaction research in the cryptocurrency and blockchain space.
... This can be inferred from the steadily growing adoption of respective IVA-driven products illustrated in Figure 1. With respect to this increase in adoption, one may even argue that the IVA field has started experiencing what Attig et al. describe as "a shift from computer anxiety and technophobia to nomophobia, the fear to be without a digital device" ( [2], p. 26). To this end, we have already entered an era of "ubiquitous listening" where we are surrounded by devices that are capable of constantly listening to their environment, and where the technological advancements in speech recognition and natural language processing allow for complete device control, without the need for pressing buttons or shifting levers. ...
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Throughout the last years, Intelligent Virtual Assistants (IVAs), such as Alexa and Siri, have increasingly gained in popularity. Yet, privacy advocates raise great concerns regarding the amount and type of data these systems collect and consequently process. Among many other things, it is technology trust which seems to be of high significance here, particularly when it comes to the adoption of IVAs, for they usually provide little transparency as to how they function and use personal and potentially sensitive data. While technology trust is influenced by many different socio-technical parameters, this article focuses on human personality and its connection to respective trust perceptions, which in turn may further impact the actual adoption of IVA products. To this end, we report on the results of an online survey (n=367). Findings show that on a scale from 0 to 100%, people trust IVAs 51.59% on average. Furthermore, the data point to a significant positive correlation between people’s propensity to trust in general technology and their trust in IVAs. Yet, they also show that those who exhibit a higher propensity to trust in technology tend to also have a higher affinity for technology interaction and are consequently more likely to adopt IVAs.
... The object of this study was to construct logistic regression models using statistically significant sociodemographic, well-being, health, benefit, and lifestyle variables. A diverse range of independent variables was selected, since the increasing use of digital devices gives rise to new phenomena, which make earlier established scales concentrating on for example (computer) attitude insufficient [35]. ...
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... Since the introduction of personal computers in the 1970s and 1980s, personality-related constructs on people's attitudes towards technology (e.g., 'computer attitudes', 'computer anxiety', 'computer aversion', 'computer self-efficacy', 'technology readiness', see Attig et al. 2017 for an overview) have been found to be associated with various other characteristics in adults (e.g., Anthony et al. 2000;dos Santos and Santana 2018;Horstmann et al. 2018;Korukonda 2005Korukonda , 2007Nitsch and Glassen 2015;Powell 2013;Saleem et al. 2011) as well as children (e.g., Baloğlu and Çevik 2008;Chou 2001;Cooper 2006;King et al. 2002;Rees and Noyes 2007;Todman and Lawrenson 1992;Todman and Monaghan 1994). Therefore, the main reason for including the TAQ was to control for parallel associations between children's technological affinity and their DVA-exposure (e.g., higher technological affinity associated with higher DVA-exposure), or between children's technological affinity and their ontological perceptions of technology (e.g., more (items 5, 11, 13, 14, 15) or adjusted in their wording (item 7: '[…] that can add numbers together' → '[…] that can calculate something'). ...
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Digital Voice Assistants (DVAs) have become a ubiquitous technology in today’s home and childhood environments. Inspired by (Bernstein and Crowley, J Learn Sci 17:225–247, 2008) original study (n = 60, age 4–7 years) on how children’s ontological conceptualizations of life and technology were systematically associated with their real-world exposure to robotic entities, the current study explored this association for children in their middle childhood (n = 143, age 7–11 years) and with different levels of DVA-exposure. We analyzed correlational survey data from 143 parent–child dyads who were recruited on ‘Amazon Mechanical Turk’ (MTurk). Children’s ontological conceptualization patterns of life and technology were measured by asking them to conceptualize nine prototypical organically living and technological entities (e.g., humans, cats, smartphones, DVAs) with respect to their biology, intelligence, and psychology. Their ontological conceptualization patterns were then associated with their DVA-exposure and additional control variables (e.g., children’s technological affinity, demographic/individual characteristics). Compared to biology and psychology, intelligence was a less differentiating factor for children to differentiate between organically living and technological entities. This differentiation pattern became more pronounced with technological affinity. There was some evidence that children with higher DVA-exposure differentiated more rigorously between organically living and technological entities on the basis of psychology. To the best of our knowledge, this is the first study exploring children’s real-world exposure to DVAs and how it is associated with their conceptual understandings of life and technology. Findings suggest although psychological conceptualizations of technology may become more pronounced with DVA-exposure, it is far from clear such tendencies blur ontological boundaries between life and technology from children’s perspective.
... There is a lot of literature that deals with technical affinity in various forms including literature that specifically mentions and uses the ATI scale by Attig et al. (2017). ...
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Originally, the term "Deepfake" was thought to be the replacement or substitution of faces, facial features or facial expressions by artificial intelligence (AI). Currently, it is possible to change entire bodies and voices in audiovisual media content. The paper deals with the problem of how deepfakes are perceived by recipients. It examines to what extent perception depends on the viewer's self-assessed affinity for technology. First, an overview of the technical basics and the possible potential of deepfake technology is given. Then, after a detailed literature review on deepfakes, the research question is derived and seven hypotheses are established. For the investigation, a questionnaire was designed including the ATI scale for measuring the affinity for technology. A within-subject design with an information text made it possible to measure the perception of authenticity towards the deepfake. An advertising video served as a deepfake example. The online survey, in which 199 German-speaking participants took part, was statistically evaluated and interpreted. Summarising the study's outcome, it was found that the participants' affinity for technology had little influence on the perception of deepfakes. Male test persons considered themselves to be more tech-savvy than females. The participants with a higher affinity for technology had more background knowledge of the topic, were more impressed by the deepfake technology and tended to perceive the term "Deepfake" less negatively. Of the alternative terms mentioned in the questionnaire, the term "AI-generated media" was selected by the majority of the participants to be the term that best described the new technology and was perceived as the least negatively. Keywords: Deepfake, Perception, Synthetic Media, AI-generated Media, Artificial Media, Advertisement, Artificial Intelligence, Machine Learning, Artificial Neural Networks, Deep Learning, Deep Neural Networks, Affinity for Technology, ATI Scale
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