... The model showed great pedagogical potential in educating and improving citizens' comprehension of the sustainability problem like waste accumulation, waste disposal opportunities, wastewater, human pollution, energy consumption, etc., as well as anthropogenic effects on the environment (Aguiar-Castillo et al., 2019;Bifulco et al., 2011;Capellán-Pérez et al., 2019;Destyanto et al., 2019;Devisch, 2008;Fernández Galeote and Hamari, 2021;Fleming et al., 2020;Hellweger, 2007;Laksmi and Ardi, 2020;Lidia et al., 2018;Massoud et al., 2021;Mondejar et al., 2021;Mylonas et al., 2021;Ouariachi, 2021;Poplin, 2014;Roy et al., 2021;Theethum et al., 2021;Undorf et al., 2020;Vasuthanasub et al., 2019). In such serious games, participants are tasked with designing and responding to virtual waste management scenarios (i.e., through defining recycling routes, editing mobility, air quality, wastewater management, selecting a different circular economy strategy, etc.) (D'Adamo, 2019;D'Adamo and Lupi, 2021;Helmefalk and Rosenlund, 2020;Likotiko et al., 2017;Loizia et al., 2019;Morganti et al., 2017;Nitti et al., 2017;Salim et al., 2021;Titiu, 2019;Wu and Huang, 2015) to mitigate climate change through strategic planning, resulting in better understanding of the complexity and challenge of waste management. Key factors in such games' success is their wide usability, allowing non-experts to achieve their educational potential (Capellán-Pérez et al., 2019). ...