Conference Paper

Hybrid Virtual Modeling for Multisensory Interaction Design

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Abstract

The Synth-A-Modeler compiler enables portable, rapid and modular prototyping of audio-haptic models for single degree-of-freedom (d.o.f.) haptic interaction. This paper introduces hybrid modeling in Synth-A-Modeler, which mixes traditionally disparate virtual modeling paradigms from the computer music literature: digital waveguide models, mass-interaction models, and modal synthesis models. Hybrid modeling enables more salient adjustment of model parameters. Using the open-source Synth-A-Modeler toolchain, the resulting models can be compiled for a wide variety of programming languages and haptic devices, and the models are made openly available to the research and music communities.

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... Vibrotactile haptics can also be experimented with in HSP simply by connecting audio signals to the FireFader˜object. • Synth-A-Modeler [9,11] is another tool for creating physics-based models. Table 9.1 summarizes the Synth-A-Modeler objects referred to in the rest of the chapter. ...
... This kind of thinking is also helpful when designing virtual instruments for haptic interaction. The authors are working on this endeavor not only by prototyping, iterating, and refining interaction designs into music compositions, but also by expanding and honing the content available in the Open-Source Haptics for Artists repository [6,7,9,11]. ...
Chapter
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Digital musical instruments yielding force feedback were designed and employed in a case study with the Laptop Orchestra of Louisiana. The advantages of force feedback are illuminated through the creation of a series of musical compositions. Based on these and a small number of other prior music compositions, the following compositional approaches are recommended: providing performers with precise, physically intuitive, and reconfigurable controls, using traditional controls alongside force-feedback controls as appropriate, and designing timbres that sound uncannily familiar but are nonetheless novel. Video-recorded performances illustrate these approaches, which are discussed by the composers.
... A third wave of mass-interaction tools have appeared in the last decade, driven by open-source initiatives: HSP (hap- Screenshot of the Ruratae environment, allowing dynamic creation/playing of 3D sounding mass-interaction models tic signal processing) [6] provided a first means for audio rate simulation in Max/MSP, whereas Synth-a-modeler [10] provides a Faust-based [58] engine allowing compilation for a variety of targets and platforms. It has since been extended with a modelling user interface and bridges allowing for interconnection between mass-interaction, waveguide and modal synthesis elements [8]. Recent developments have yielded new prototypes for 3D mass-interaction frameworks with audio and haptic capabilities [47,73] (Fig. 5), the migen toolkit for efficient simulation in Max/MSP [48], as well as Ruratae [1] a system offering a novel approach to sound-producing 3D mass-interaction models (Fig 6). ...
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