Conference Paper

The Effect of Peripheral Micro-tasks on Crowd Ideation

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Abstract

Research has explored different ways of improving crowd ideation, such as presenting examples or employing facilitators. While such support is usually generated through peripheral tasks delegated to crowd workers who are not part of the ideation, it is possible that the ideators themselves could benefit from the extra thought involved in doing them. Therefore, we iterate over an ideation system in which ideators can perform one of three peripheral tasks (rating originality and usefulness, similarity, or idea combination) on demand. In controlled experiments with workers on Mechanical Turk, we compare the effects of these secondary tasks to simple idea exposure or no support at all, examining usage of the inspirations, fluency, breadth, and depth of ideas generated. We find tasks to be as good or better than exposure, although this depends on the period of ideation and the fluency level. We also discuss implications of inspiration size, homogeneity, and frequency.

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... Finally, in our previous work we attempted to increase the effect of inspirations by adding a small task (e.g. rating the idea) to boost attention to the ideas [12]. ...
... The timing and delivery method of these inspirations can also affect their efficacy, showing benefits to giving users a choice of when to receive inspirations or in employing a smart strategy for choosing the right moment to do so [25]. Finally, increasing the attention to the inspirations ideas, such as by asking questions about the inspirations, can also improve performance under certain circumstances [12]. ...
... "rate the idea's originality and usefulness"). The microtasks are used to increase the attention to ideas and consequently their effect on ideators [12]. This mechanism is similar to other studies described in the literature, employing a pull model where inspirations are requested by ideators through the click of a button [4,12,25]. ...
Conference Paper
Online crowds, with their large numbers and diversity, show great potential for creativity. Research has explored different ways of augmenting their creative performance, particularly during large-scale brainstorming sessions. Traditionally, this comes in the form of showing ideators some form of inspiration to get them to explore more categories or generate more and better ideas. The mechanisms used to select which inspirations are shown to ideators thus far have not taken into consideration ideators' individualities, which could hinder the effectiveness of support. In this paper, we introduce and evaluate CrowdMuse, a novel adaptive system for supporting large-scale brainstorming. The system models ideators based on their past ideas and adapts the system views and inspiration mechanism accordingly. We evaluate CrowdMuse over two iterative large online studies and discuss the implication of our findings for designing adaptive creativity support systems.
... However, it turned out that this approach requires a higher mental effort from the ideators. Girotto et al. propose similarity assessment by mixing human-based similarity evaluation with the ideation [4]. Each time users request an inspiration, they are asked to rate the similarity of one idea to three other ideas randomly obtained from all ideas. ...
... On the other hand, the impact of the validation task on the ideation outcome could be similar to a peripheral micro-task. According to Girotto et al. [4], microtasks encourage ideators to think about their ideas more deeply, mitigating the negative impact of the added complexity. We conducted a study to evaluate the impact of the validation task on the outcome of the ideation process. ...
... Following the methodology of related work [4], we compared the ideation outcome of our approach with two other conditions using a between subjects study design. We built on existing research in the baseline condition, by choosing an ideation system that provided inspiring examples to the ideators upon request. ...
Conference Paper
A major goal of collaborative ideation is improving the creativity of the ideas generated. Recent approaches enhance creativity by showing users similar ideas during productive ideation and diverse ideas when they reach an impasse. However, related work either demands a higher mental effort from users to assess similarity or yields only a limited number of similarity values. Furthermore, idea relationship is only considered in one dimension (similarity). In our research in progress, we introduce a new approach called concept validation. It enables us to (1) capture the conceptualization of users' ideas and (2) assess multi-dimensional relationships between all ideas in near real-time. We conducted a study with 90 participants to validate the suitability of our approach. The results indicate that adding the extraction of semantic concepts to the ideation process has no negative impact on number and creativity of ideas generated. This signifies an important step towards our vision of an idea-based knowledge graph used by an interactive system to improve computer-supported human creativity.
... Dedicated online platforms have been developed for displaying the competitions, advertising, publishing, generating assigning and integrating the microtasks [15]- [17]. The microtasks are then published on the dedicated platforms to explore the best available crowd workers [18]. Moreover, the aims of dedicated online systems are to act as trustworthy intermediary platform and to resolve the disputes among clients and crowd workers [19], [20]. ...
... It has been noticed that published microtasks can be of technical (programming and development) as well as non-technical in nature [22]. Only a few noteworthy studies [18], [23], [24] have investigated different kinds and examples of microtasks which exist on web. However, their findings did not cover all the possible and existing microtasking areas. ...
Article
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With the utilization of crowdsourcing as a problem-solving approach, software industry has progressed tremendously in recent few years. Different models of crowdsourcing have been used depending on the nature of required outcome of the task, and have had varying levels of success to date. Microtasking is one of the lucrative models of crowdsourcing which penetrated the problem-solving strategy by facilitating the decomposition of complex tasks into short and self-contained microtasks which can be performed in few minutes. Regardless of considerable number of studies explored the kinds of microtasks, existing researches fall short when it comes to technical as well as non-technical tasks and the categorization of relevant microtasks. Thus, the aim of this research is to understand the context of microtasked related crowdsourcing and to explore the microtasks related to crowdsourced software development which exist in literature. Systematic literature review is conducted to identify the microtasking activities and expert review is conducted to validate the identified microtasking activities and their categories. The final publication sample to review the literature is composed of 42 research articles and the reviews of 4 experts are taken for validation. A total of 72 microtasking activities are found along with 11 categories. After validation applied, researchers came up with a list of 61 unique microtasking activities. This paper contributes to software industry by providing list of microtasks along with their categories which will be fruitful for researchers, microtasking platforms and their clients. It contributes to software industry by providing list of microtasks which will be fruitful for researchers and microtasking platforms.
... One of the directions taken in creativity research in HCI is to elicit design elements or requirements of creativity support and/or to develop creativity support tools (CST) using computer techniques to facilitate creative thinking [19,26,27,41,55,74]. Recently, a growing body of CST research has been adopting artifcial intelligence (AI) and focusing on AI-based interface development to model large-scale datasets and provide analytic insights to users in many design domains, such as app interfaces [19,71], graphics [47], and fashion [39,74]. ...
... In the following subsections, we will explain the algorithms used for StyleQ implementation. (14), garments parts (27), textile patterns (21), decorations (15), and textile fnishing (9). We collected a total of 25,470 fashion images from the Fashion14 dataset (12,190) [72] and by web crawling Google Images (13,280). ...
... However, the practice of such crowd-based ideation has revealed a significant limitation: Many ideas have a mundane, rudimentary and repetitive character [54,55]. Therefore, creativity-enhancing interventions were proposed as approaches to improve the quality of the ideas provided [6,24,[54][55][56]. A prerequisite for providing and evaluating creativity-enhancing interventions is an understanding of the meaning of ideas created by people. ...
... Furthermore, the influence of the ICV on the human ideation processes (their creativity) also needs to be captured. The operationalization of creativity in collaborative ideation is most often based on two metrics: Fluency [56] and dissimilarity of ideas [24]. Fluency describes the number of ideas produced by a participant. ...
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... However, the practice of such crowd-based ideation has revealed a significant limitation: Many ideas have a mundane, rudimentary and repetitive character [54,55]. Therefore, creativity-enhancing interventions were proposed as approaches to improve the quality of the ideas provided [6,24,[54][55][56]. A prerequisite for providing and evaluating creativity-enhancing interventions is an understanding of the meaning of ideas created by people. ...
... Furthermore, the influence of the ICV on the human ideation processes (their creativity) also needs to be captured. The operationalization of creativity in collaborative ideation is most often based on two metrics: Fluency [56] and dissimilarity of ideas [24]. Fluency describes the number of ideas produced by a participant. ...
Preprint
Interactive intelligent systems, i.e., interactive systems that employ AI technologies, are currently present in many parts of our social, public and political life. An issue reoccurring often in the development of these systems is the question regarding the level of appropriate human and computer contributions. Engineers and designers lack a way of systematically defining and delimiting possible options for designing such systems in terms of levels of automation. In this paper, we propose, apply and reflect on a method for human-computer configuration design. It supports the systematic investigation of the design space for developing an interactive intelligent system. We illustrate our method with a use case in the context of collaborative ideation. Here, we developed a tool for information extraction from idea content. A challenge was to find the right level of algorithmic support, whereby the quality of the information extraction should be as high as possible, but, at the same time, the human effort should be low. Such contradicting goals are often an issue in system development; thus, our method proposed helped us to conceptualize and explore the design space. Based on a critical reflection on our method application, we want to offer a complementary perspective to the value-centered design of interactive intelligent systems. Our overarching goal is to contribute to the design of so-called hybrid systems where humans and computers are partners.
... The microtasks are used to increase the attention to ideas, following our previous work [6]. ...
... Explicit inspirations are shown when the user clicks the inspiration button, at which point the system selects and shows three ideas from other ideators (along with the microtask for each). This intervention is designed to strongly draw the ideator's attention to the ideas [6]. The selected ideas prioritize the categories that are likely to curb failures in generating new ideas within a category or in choosing a new category for idea generation [7]. ...
Conference Paper
Online crowds, with their large numbers and diversity, show great potential for creativity, particularly during large-scale brainstorming sessions. Research has explored different ways of augmenting this creativity, such as showing ideators some form of inspiration to get them to explore more categories or generate more ideas. The mechanisms used to select which inspirations are shown to ideators thus far have been focused on characteristics of the inspirations rather than on ideators. This can hinder their effect, as creativity research has shown that ideators have unique cognitive structures and may therefore be better inspired by some ideas rather than others. We introduce CrowdMuse, an adaptive system for supporting large scale brainstorming. The system models ideators based on their past ideas and adapts the system views and inspiration mechanisms accordingly. An evaluation of this system could inform how to better individually support ideators.
... These systems can apply brainstorming techniques to reduce the problems such as peer pressure, social loafing, and production blocking. Besides brainstorming, some systems incorporate other creative techniques, such as peripheral micro tasks [24], to facilitate ideation. ...
Chapter
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Teams in tech companies collaboratively solve creative problems, and this team creative process increasingly occurs online. Despite many innovative tool designs to support collaborative creativity, many teams did not adopt them. This study aimed to identify the barriers to adoption and teams’ needs for collaborative creativity support. We clarified the team creative process in practice by individual in-depth interviews with 15 employees in 12 different high-tech companies in China. The results suggested that the teams frequently shared information via communication tools or face to face, and many of them acknowledged the benefits of collaboration in team creativity. However, most of them ideated and evaluated ideas or solutions individually. The reasons for the low collaboration level included the features of their tasks, a lack of technical and managerial support for collaboration in the ideation and evaluation phase, and a lack of motivation for team creativity. Based on these findings, we outlined implications for designing tools to support team creativity and demonstrated a prototype of a communication tool with creative support features.
... Crowd-sourced ideation has received much attention as it enables a larger number of participants to be gathered and a larger number of ideas to be generated [8][9][10]. Moreover crowd-sourced ideation enhances the diversity of the participants to include people related to the entire value chain of the products and services. ...
Preprint
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Brainstorming is an effective technique for offline ideation although the number of participants able to join an ideation session and suggest ideas is limited. To increase the diversity and quality of the ideas suggested, many participants with various backgrounds should be able to join the session. We have devised an evolutionary computation-assisted brainwriting method for large-scale online ideation. In this method, participants not only suggest ideas but also evaluate ideas previously suggested by other participants. The evaluation results are used in the evolutionary computation to identify good ideas to which the participants can be exposed via a brainwriting-like interface. We compared the performance of the proposed method with that of a simple online brainwriting method for large-scale online ideation with more than 30 participants. The proposed method enhanced robustness of idea quality improvement due to preferentially exposing the participants to good ideas.
... One of the directions taken in creativity research in HCI is to elicit design elements or requirements of creativity support and/or to develop creativity support tools (CST) using computer techniques to facilitate creative thinking [19,26,27,41,55,74]. Recently, a growing body of CST research has been adopting artificial intelligence (AI) and focusing on AI-based interface development to model large-scale datasets and provide analytic insights to users in many design domains, such as app interfaces [19,71], graphics [47], and fashion [39,74]. ...
Conference Paper
Full-text available
Recent research on creativity support tools (CST) adopts artificial intelligence (AI) that leverages big data and computational capabilities to facilitate creative work. Our work aims to articulate the role of AI in supporting creativity with a case study of an AI-based CST tool in fashion design based on theoretical groundings. We developed AI models by externalizing three cognitive operations (extending, constraining, and blending) that are associated with divergent and convergent thinking. We present FashionQ, an AI-based CST that has three interactive visualization tools (StyleQ, TrendQ, and MergeQ). Through interviews and a user study with 20 fashion design professionals (10 participants for the interviews and 10 for the user study), we demonstrate the effectiveness of FashionQ on facilitating divergent and convergent thinking and identify opportunities and challenges of incorporating AI in the ideation process. Our findings highlight the role and use of AI in each cognitive operation based on professionals' expertise and suggest future implications of AI-based CST development.
... Year Publications 2018 [105,142,150,30,57,29,85,115,146,66] 2017 [90,5,2,152,45,164,58,79,123,120,136,99,109,36,95,139] 2016 [119,59,160,78,82,107,143,76,39,98,6,108,25,35,121] 2015 [51,38,159,126,140,144,97,84,112] 2014 [37,156,111,96,113,163,155,52,80,94,13,83] 2013 [158,81,104,14,157,162,9,114,16,62,40] 2012 [118,65,55,24,135] 2011 [161,103,149,141,41,89,69,56,28] 2010 [12,21,154,148,132,8,11,26,77,110,106] We hope that the insights from our survey and the recommendations based on our discussion will inspire the community to strengthen their efforts in addressing this challenge and thus identify new and established ways to evaluate CSTs. ...
... In a crowdsourced fashion, participants provide their ideas in individual time-bounded ideation sessions after reading the challenge. Related work has found that the effectiveness of inspirations depends on a person's cognitive state [22], the semantic similarity of the inspirations provided [3] and the level of attention a person devotes to an inspiration [7]. However, when summarizing the existing approaches of providing inspirations in large-scale ideation systems, we can surmise that these approaches disregard individual preferences people might have when using inspirations during ideation. ...
Preprint
Full-text available
People react differently to inspirations shown to them during brainstorming. Existing research on large-scale ideation systems has investigated this phenomenon through aspects of timing, inspiration similarity and inspiration integration. However, these approaches do not address people's individual preferences. In the research presented, we aim to address this lack with regards to inspirations. In a first step, we conducted a co-located brainstorming study with 15 participants, which allowed us to differentiate two types of ideators: Inspiration seekers and inspiration avoiders. These insights informed the study design of the second step, where we propose a user model for classifying people depending on their ideator types, which was translated into a rule-based and a random forest-based classifier. We evaluated the validity of our user model by conducting an online experiment with 380 participants. The results confirmed our proposed ideator types, showing that, while seekers benefit from the availability of inspiration, avoiders were influenced negatively. The random forest classifier enabled us to differentiate people with a 73 \% accuracy after only three minutes of ideation. These insights show that the proposed ideator types are a promising user model for large-scale ideation. In future work, this distinction may help to design more personalized large-scale ideation systems that recommend inspirations adaptively.
... Juxtapoze [3] is a less constrained ap- proach applied to clipart composition, supporting serendipity and creative exploration with a shape-based search. Crowdbased approaches [2,19,20] incorporate ideation and feedback at large scale into specific parts or tasks in design problems. Recent machine learning and knowledge-based approaches include using topic modeling to cluster ideas based on diversity, quality, and representation, from repositories maintained by open innovation communities [1]. ...
Preprint
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... To improve creativity in this context, research in collaborative ideation has shown that computational support of individuals via the deployment of inspiring ideas of others shows great promise [2,3,6]. Although different modes of timing and content are analyzed in this area, there are two areas for improvement in this field: First, the existing approaches to creativity-enhancing interventions analyze ideas only on a statistical level. ...
Conference Paper
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... Moving brainstorming from a collocated setting to an open online platform yields several benefits: (1) a large number of the crowd allows the generation of a large number of ideas and (2) the heterogeneity of the crowd increases the potential for high quality ideas due to crowd's different background [11]. However, new challenges arise in distributed large-scale ideation platforms, for example, (a) many ideas are basic, mundane and repetitive [9] and (b) due to the number of ideas it's economically unfeasible to sift through all of them in order to filter-out low quality ideas [9]. ...
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The psychological study of creativity is essential to human progress. If strides are to be made in the sciences, humanities, and arts, we must arrive at a far more detailed understanding of the creative process, its antecedents, and its inhibitors. This review, encompassing most subspecialties in the study of creativity and focusing on twenty-first-century literature, reveals both a growing interest in creativity among psychologists and a growing fragmentation in the field. To be sure, research into the psychology of creativity has grown theoretically and methodologically sophisticated, and researchers have made important contributions from an ever-expanding variety of disciplines. But this expansion has not come without a price. Investigators in one subfield often seem unaware of advances in another. Deeper understanding requires more interdisciplinary research, based on a systems view of creativity that recognizes a variety of interrelated forces operating at multiple levels.
Methods and models for the quantitative analysis of crowd brainstorming
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