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Abstract

Remodeling of geography education has been an ongoing challenge recently. Constructivist pedagogy, employing tools of problem and model-based learning, offers new opportunities to meet these challenges. Geomodels, flumes and stream tables may ease the understanding of geographic processes through hand-on-experience for students. With a computer-controlled geomodel, we analyzed the development of 36 high school students’ terminology in the fields of potamology and remote sensing. Potamology terms, provided after the experimental session, were more focused and reflected the information perception and fixation during the experiment. Three weeks later the terminology of the students indicated a partial fixation of the relevant terms. When students’ terminology on remote sensing was analyzed, the pre-experiment terms were loosely connected to the topic. Over the class, students’ terminology increased in the field of potamology. Although it became more topic-specific and focused, students’ remote sensing terminology still contained a large number of off-topic terms by the end of the experiment and three weeks later. Our findings revealed one of the major weaknesses of the Hungarian educational system, i.e. teachers are forced to follow the conventional geographical curricula, therefore hindering their adaptation to cutting-edge educational methods and the learning-by-doing approach of the Western European and North American syllabi.

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... The vulnerability of field experiments can occur where the analysis of the effect associated with technical and climatic factors are not taken into account. Szabolcs et al. (2016) researching the few pedagogy challenges of experiments (e.g., geomodels) showed a simplified problem-based (e.g., planning, preparation) in a hydrologic experimental environment. Field hydrologic works include measurements and observations that should facilitate the test hypotheses about system functioning in all aspects of hydrology or test hypotheses in the face of assumed uncertainties (Beven, 2018). ...
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Book
This book is an accessible entry point into the theory and practice of work reflection for students and practitioners. Taking a cross-disciplinary approach, it covers management, education, organizational psychology and sociology, drawing on examples from Europe, the Middle East, North America and Australia. It traces reflection at work from an emphasis on training, through a focus on how organizations learn, to a concern with the necessary learning groups to operate effectively. It emphasizes productivity combined with satisfying lived experience of work life and points the way to a new collective focus on learning at work. © 2006 David Boud, Peter Cressey and Peter Docherty. All rights reserved.
Book
Forward.- Approaches to considering the professional knowledge base of science teaching, Deborah Corrigan, Richard Gunstone & Justin Dillon.- Blurring the boundary between the classroom and the community: Challenges for teachers' professional knowledge, Leonie Rennie.- Didaktik - An appropriate framework for the professional work of science teachers?, Helmut Fischler.- Moving beyond deconstruction and reconstruction: Teacher knowledge-in-action, Alister Jones & Bronwen Cowie.- Making a case for improving practice: What can be learned about high quality science teaching from teacher produced cases?, John Loughran & Amanda Berry.- An approach to elaborating aspects of a knowledge base for expert science teaching, Deborah Corrigan, Richard Gunstone.- Towards a cultural view on quality science teaching, Glen Aikenhead.- Japanese elementary Rika teachers' professional beliefs and knowledge of Rika teaching: How are they indigenized?, Masakata Ogawa.- Chinese teachers' views of teaching culturally related knowledge in school science, Hongming Ma.- Teaching secondary science in rural and remote schools: Developing appropriate pedagogical knowledge and classroom practice, Debra Panizzon.- Argumentation in the teaching of science, Maria Evagorou, Justin Dillon.- Assessment literacy: What science teachers need to know and be able to do, Sandra Abell & Marcelle Siegel.- Supporting technological thinking: Block play in early childhood education, Jill Robbins, Beverley Jane, Jacinta Bartlett.- Re-conceptualizing the teaching of physics for non-majors: Motivations, constraints, and evolutions in curricular change, Sandy Martinuk, Gaalen Erickson, Anthony Clarke.- Developing the knowledge base of preservice science teachers: Starting the path towards expertise, Stephen Keast & Rebecca Cooper.- Teaching science in informal environments: Pedagogical knowledge for informal educators, Lynn Uyen Tran, Heather King.- Knowledge to deal with challenges to science education from without and within, Peter Fensham.
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Linking research and teaching is a topic of international interest. The links may take many different forms and may be found in all types of higher education institution. The main aim of the paper is to explore the complexity and contested nature of the research-teaching nexus in different national and institutional contexts, with particular reference to geography. It is argued that the relationship depends on how the terms ‘research’ and ‘teaching and learning’ are conceptualized. It is suggested that undergraduate students are likely to gain most benefit from research in terms of depth of learning and understanding when they are involved actively, particularly through various forms of inquiry-based learning. The development of such research-based curricula provides challenges to staff across the sector, not least because they may lead to finding new ways for staff and students to work together.
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What might geography in ‘the universities’ look like if geographers seriously confronted the growing dichotomy between research and teaching? This challenge goes to the heart of ‘the university’ as a site of learning. The authors argue that the globalizing character of higher education gives urgency to re-charting the university as an environment that prioritizes co-learning as the basis for organizing educational activities in geography and potentially beyond discipline boundaries. By co-learning is meant systematic approaches to maximizing the synergies between research and teaching activities to capitalize on prior learning and experiences of all involved. The authors' argument is that feedback gained through co-learning will reshape the nature and quality of both research and teaching environments as we know them. Four methodological framings of co-learning, derived from established practice in geography, are presented, to highlight possible directions of development that are especially strategic in the current context of globalizing higher education. It is suggested that with strategies that explicitly maximize co-learning, the development of geography could occur in distinctive ways that would not happen if research and teaching were progressed in isolation.
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This study involved a meta-analysis of 10 cases of inquiry-based learning (IBL) in undergraduate education to determine the factors which both enable and constrain its use. The enabling factors were found to include: teacher attributes – being student-centred, reflective but rebellious; course design attributes – questions stimulating learning, collaborative learning, progressive development of inquiry skills, required student preparation and constructive alignment; department and institutional attributes – IBL being more accepted if permeating a whole programme, the pivotal role of supportive senior management and assistance by staff developers. The major constraints were gaining philosophical buy-in to inquiry approaches; supporting transition to inquiry; developing self-reflection skills; and coping with varied assessment products. Departmental and institutional challenges included timetables and room allocation and the difficulty of recruiting teachers in a research intensive environment. Some strategies are suggested to help overcome these barriers.
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This paper addresses the potential for increased deployment of immersive virtual worlds in higher geographic education. An account of current practice regarding popular culture in the geography classroom is offered, focusing on the objectification of popular culture rather than its constitutive role vis-à-vis place. Current e-learning practice is similarly deemed insufficient, in particular its ability to promote social interaction among students. This paper argues that video games ought to be more thoroughly incorporated into the classroom experience so as to demolish the subject–object distinction between academic/popular knowledge and also to construct viable e-learning strategies. Adopting a constructivist perspective, video games are offered as a site for problem-based learning, noting that careful deployment for pedagogical purposes can harness the excitement and interest that many students already have for the medium. Within the genre, the educative potential of immersive virtual worlds such as Second Life is noted, particularly in regard to their radical openness, ease of social interaction and built-in student interest. Immersive virtual worlds are offered as particularly useful for promoting change within students’ conceptualizations of representation, narrativity and affect. A sample teaching strategy is offered for incorporation in the university classroom that can be adapted to many different geography courses.
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Many countries have invested heavily in facilities and teacher training for the infusion of information technology (IT) into various school subjects. The background besetting this innovation and how far learning has improved thereby are important concerns for the education sector. They are examined here with respect to Hong Kong, which is a mixed Chinese–western society now seeking to promote independent learning in all areas of the school curriculum. Geography is chosen for study because IT makes possible numerous changes and benefits to teaching and learning the subject. Among others, IT can help in testing hypotheses and solving problems of an environmental and spatial nature. Literature reviews, however, suggest that the frequency, extent and level of use are limited. This discrepancy between expectation and reality suggests that many necessary teacher and organisational conditions for implementation are not present, including the lack of appropriate hardware and software, technical support and teacher training and confidence. To address the problem, teachers need to take up constructivist approaches and the role of learning facilitators, while the curriculum authority should be more humanistic and considerate of reality in making decisions on policy.
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There are very few credible frameworks for evaluation of teacher education programmes. The authors advocate the application of a paradigm originally designed for educational software assessment as a framework for reviewing teacher professional development. The framework is based on a situated view of cognition and this ensures an authentic approach. Five commonly observed foci for teacher professional development are considered in terms of the paradigm, leading to consideration of the comprehensiveness of professional development programmes. The analysis is illustrated by discussion of the professional development programme in place in a school. The analysis strongly suggests that a school-focused approach is appropriate for teacher professional development in the information technology area.
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Chapter
This chapter provides an introduction to the remainder of the volume by setting subsequent chapters in a broader context. That context is an adaptation of Hargreaves (1998) conceptual framework for the consideration of the nature of teacher professional work. In common with essentially all commentators, Hargreaves notes that teachers’ work is complex, difficult and demanding, and, he argues, requires teachers to engage in intellectual, emotional work, and work organization (the capacity to organize and control one’s own work).
Article
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this game for three weeks. The effects of the game environment on students’ achievement and motivation and related implementation issues were examined through both quantitative and qualitative methods. An analysis of pre and post achievement tests showed that students made significant learning gains by participating in the game-based learning environment. When comparing their motivations while learning in the game-based learning environment and in their traditional school environment, it was found that students demonstrated statistically significant higher intrinsic motivations and statistically significant lower extrinsic motivations learning in the game-based environment. In addition, they had decreased focus on getting grades and they were more independent while participating in the game-based activities. These positive effects on learning and motivation, and the positive attitudes of students and teachers suggest that computer games can be used as an ICT tool in formal learning environments to support students in effective geography learning.
Article
Problem-based learning (PBL) is an instructional approach that has been used successfully for over 30 years and continues to gain acceptance in multiple disciplines. It is an instructional (and curricular) learner-centered approach that empowers learners to conduct research, integrate theory and practice, and apply knowledge and skills to develop a viable solution to a defined problem. This overview presents a brief history, followed by a discussion of the similarities and differences between PBL and other experiential approaches to teaching, and identifies some of the challenges that lie ahead for PBL.
Inquiry as an organising theme for science curricula
  • R D Anderson
Anderson, R.D., (2006). Inquiry as an organising theme for science curricula. In S. Abell & N. Lederman (Eds.), Handbook on research on science education (pp. 807–830), Mahwah, NJ: Lawrence Erlbaum Associates.