In an era of significant technological advancements, as well as dramatic changes in the business envi-
ronment, the state of the workforce seems to remain problematic, with regards to motivation. Albeit
prevailing societal clichés, that often seem to promote the idea that ‘the modern workplace provides
for a far better experience than in the past’; the truth remains that modern employees bear a signifi-
cant resemblance to their ancestors – regarding the emotional burden their jobs instil on them – and
remain, in their majority, unmotivated. Gamification, a relatively new instrument in the “orchestra of
motivation”, offers a promising alternative to the strict corporate rules and policies that usually dic-
tate the employees’ conduct, by adhering to their intrinsic motivation. Simultaneously, two promising
technological giants have risen, to invisibly, as well as ubiquitously accompany us in our every move.
On one hand, the advancement of geolocation technologies has led to the introduction of location-
based services and custom content delivery. On the other hand, sensors of all types and flavours, in-
stalled to measure countless parameters of our surroundings, the workplace included. Through our
study, we aim to investigate the effect of the application of these three technologies – Gamification,
Geolocation and Sensors – isolated, or in concert, on employee motivation towards a common goal –
energy conservation at the workplace.