For years, the keyboard-and-monitor combo has served as the tired-and-true interface of choice for computer gaming. However, recent innovations in game interfaces (as epitomized by the Nintendo Wii) have demonstrated the value of a nontraditional thinking. This paper illustrates how new, intuitive game interfaces such as mixed reality can be used to create compelling, enjoyable games. The outline
... [Show full abstract] for Ghost Snap - a computer game which photography as the basis for its gameplay - is included, to demonstrate how such interfaces can be used in practice.