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PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
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Pay-for-Performance and Interpersonal Deviance:
Competitiveness as the Match that Lights the Fire
Daniel Gläser
RespectResearchGroup, University of Hamburg, Germany
Suzanne van Gils
Maastricht University, The Netherlands
Niels Van Quaquebeke,
Kühne Logistics University, Germany
IN PRESS AT JOURNAL OF PERSONNEL PSYCHOLOGY
Author Note
Correspondence concerning this article should be addressed to Daniel Gläser,
RespectResearchGroup, Rothenbaumchaussee 34, 20148 Hamburg, Germany.
Phone: +49 40 42838-7499
E-mail: glaeser@respectresearchgroup.org
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
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Pay-for-Performance and Interpersonal Deviance:
Competitiveness as the Match that Lights the Fire
Abstract
Many organizations use Pay-for-Performance (PfP) programs in order to fuel
employee motivation and performance. In the present article, we argue that PfP may also
increase employees’ interpersonal deviance (i.e., active harming behavior towards co-
workers) because it might induce social comparison and competition. In order to uncover the
underlying process, we further argue that this effect should be particularly pronounced for
employees who are high in individual competitiveness, i.e., employees who have a strong
desire for interpersonal comparison and aspire to be better than others. A cross-sectional field
study (N=250) and two experiments (N=92; N=192) provide support for our interaction
hypothesis. We discuss the theoretical implications regarding PfP and competitiveness, and
offer suggestions concerning the practical implementation of PfP.
Keywords: pay for performance, competitiveness, competition, social comparison,
interpersonal deviance
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Pay-for-Performance and Interpersonal Deviance:
Competitiveness as the Match that Lights the Fire
“Greed, for lack of a better word, is good.”
(Gordon Gecko, in a speech before shareholders,
from the 1987 movie, Wall Street)
Contrary to Gordon Gecko’s infamous praise, greed is considered a serious problem
for organizations and the societies that house them. For instance, when overly competitive
employees of financial institutions overcharge clients or lend money to insolvent borrowers
(e.g., Morgenson, 2007), greed eventually becomes a threat to our world economy. While it
may be easy to pin the blame on the character flaws of a few ‘greedy’ individuals, we think it
more prudent to closely scrutinize the systems that foster such behavior amongst employees.
One such culprit is the pay-for-performance (PfP) system, which shapes employees’ goals and
the accompanying financial incentives. The Enron disaster, for example, was galvanized by
the firm’s incentive systems, which created an aggressive, short-term-oriented, ‘win-at-all-
costs’ culture (Sims & Brinkmann, 2003).
Of course, the original idea of PfP systems is to foster performance by making rewards
contingent on employee performance (Jenkins, Mitra, Gupta, & Shaw, 1998; Locke, 2004). At
the same time, PfP should have a selection effect on the composition of the workforce,
attracting especially competitive and highly productive individuals (Gerhart, Milkovich, &
Murray, 1992) while creating a competitive intra-organizational climate that breeds effort
(Nalebuff & Stiglitz, 1983) via constant performance measurement and comparison. However,
this same process can produce an often-overlooked collateral effect, inclining employees to
feel that their position might be threatened and thus retaliate with aggressively competitive
behavior (Festinger, 1954; Garcia, Tor, & Schiff, 2013). Against this background, the present
paper argues that inherent comparison cues of PfP may induce harmful interpersonal behavior
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
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among co-workers, specifically for employees who are sensitive to such competitive cues (i.e.,
they show a strong desire to compare themselves against and outperform others).
This harmful behavior, known as interpersonal deviance (Robinson & Bennett, 1995),
encompasses actions that range from transgressions of social norms (e.g., making fun of
others) to severe harassment (e.g., racial or ethnic remarks). We argue that the competitive
situation and mindset that derive from PfP systems may trigger interpersonal deviance.
Although interpersonal deviance is usually focused on indvidual employees, the ultimate
ramifactions can clearly extend to the broader organization.
With the current research, we aim to make several contributions. First, while the
existing literature on PfP systems (for a review, see Gerhart, Rynes, & Fulmer, 2009) has
already argued for a potential link between individual PfP and reduced cooperative behavior
(Burks, Carpenter, & Goette, 2009), it has refrained from arguing that PfP systems can
motivate active harming behavior. With the present paper, we are the first to acknowledge and
empirically underpin the graver collaterals of PfP. Second, we provide a clear theoretical
argument for competition as the underlying process, specifically delineating the moderating
role of individual competitiveness in the relationship between PfP and interpersonal deviance.
By elucidating the darker aspects of competition as they relate to social comparison, we seek
to advance theorizing in the domain of PfP. Finally, we aim to supplement the literature on
deviance in organizations by showing that structural factors, such as the design of the PfP
system, can encourage negative behavior.
Pay-for-Performance and Interpersonal Deviance
In today’s organizations, from private companies to public services, human resources (HR)
practices are used to stimulate employee performance—and one of the most popular methods
is Pay-for-Performance (PfP) (for a review, see Gerhart et al., 2009). Broadly speaking,
theoretical and empirical research both show that PfP can increase employee motivation,
effort, and task performance (Jenkins et al., 1998; Locke, 2004; Nalebuff & Stiglitz, 1983;
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Nyberg, Pieper, & Trevor, 2013). Recent reviews on the topic conclude that financial
incentives are positively related to performance (Cerasoli, Nicklin, & Ford, 2014; Garbers &
Konradt, 2014; Gerhart & Fang, 2015; Shaw & Gupta, 2015). While there are multiple forms
of PfP (e.g., lump-sum bonuses or merit pay; for behavior or results; for quality or quantity;
for objective or subjective measures; etc.), real-life workplace settings often combine
different PfPs in order to differentially emphasize individual, team, and organizational
performance (Gerhart et al., 2009).
Yet, PfP also elicits other effects on individuals’ interpersonal behavior. Experimental
research shows, for instance, that when given a difficult task, participants expecting a reward
offer less helpful behavior to a confederate co-worker than participants receiving no reward
(Wright, George, Farnsworth, & McMahan, 1993). Similarly, in a field experiment, Burks et
al. (2009) demonstrated that bike messengers are less cooperative – both in a social dilemma
game and in survey measures – when they come from firms that endorse PfP compared to
messengers in companies without PfP. Of course, it seems reasonable that helping behavior
and cooperation are reduced when a PfP system strongly emphasizes individual performance,
or when no cooperation is needed to reach the incentivized goal (Gerhart et al., 2009).
However, with the present research, we argue that the competition inherent in most PfP
systems triggers an aggressive interpersonal reaction that goes beyond the omission of helping
behavior.
Indeed, inter-organizational competition is integral to the design of most PfP systems.
The underlying belief among those who implement PfP is that it only produces positive
effects, such as pushing employees to improve their individual (and team, etc.) performance.
Ideally, the incentive scheme should make people compare and compete with others, which
will eventually result in higher productivity (Lazear & Rosen, 1981; Nalebuff & Stiglitz,
1983). However, while motivating employees to strive harder to reach the goal, employees
may also react with aggressive competitive behavior against others (Mudrack, Bloodgood, &
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Turnley, 2011). To frame this more psychologically, a PfP system places a part of an
employee’s salary at risk, and the resulting pressure creates a sense of threat around losing the
desired reward (Dorn, Messner, & Ouertani, 2015). Thus, an induced competition and the
accompanying psychological pressure provide the foundation for aggressive interpersonal
behavior.
Beyond affecting employees’ motivation for certain types of behavior, PfP may also
influence their subjective perceptions of others’ behavior, as well as their own reactions.
Social comparison research shows that individuals in a comparison situation with others
might react with competitive behavior that can also manifest in aggressive, harmful actions
(Garcia et al., 2013). Festinger (1954) already described that people in a unidirectional push
upwards will react with (overly) competitive behavior to protect their own threatened
superiority or reduce others’ success. Thus, the constant comparison situation of a PfP system
might motivate aggressive interpersonal behavior. It is important to note here that the
competitive threat of PfP does not necessarily depend on a structural competition (e.g., co-
workers or teams competing with each other for a fixed pie of bonuses), but can instead arise
from individuals’ subjective perceptions of competitiveness (Brown, Cron, & Slocum, 1998).
Such an over-competitive and aggressive behavioral response at the workplace can be
described as interpersonal deviance. Interpersonal deviance represents aggressive workplace
behaviors that are directly harmful to other individuals within the organization and thereby
“[threaten] the well-being of the organization or its members, or both” (Bennett & Robinson,
2000, p. 349). These behaviors include making fun of others, uttering ethnic or racial remarks,
saying hurtful things, acting rudely, and publicly embarrassing others. We specifically focus
on interpersonal deviance because it represents aggressive, psychologically harmful behavior,
while at the same time being clearly distinct from physical workplace violence (Barling,
Dupré, Kelloway, 2009). As the deviant behaviors are mainly expressed verbally and in
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communication situations, they adequately represent workplace aggression and are therefore
relevant to domains where PfP is prevalent.
Furthermore, studies show that interpersonal deviance exerts an unfavorable effect on
multiple relevant variables, e.g., affective commitment, turnover intentions, job satisfaction,
and, most importantly for firms, performance (Hershcovis & Barling, 2010). Research in
related domains has also shown that large amounts of negative interpersonal behavior and
conflict in an organization will negatively affect employees’ well-being (e.g. Nixon, Mazzola,
Bauer, Krueger, & Spector, 2011), and reduce information-sharing and task performance
(Kammeyer-Mueller, 2012; Pelled, 1996). Interpersonal deviance can lead to reductions in
work effort and quality as well as diminished time for actual tasks, which represent
problematic and costly consequences for organizational performance (Porath & Pearson,
2010).
In the current paper, we focus on how interpersonal deviance could be one behavioral
outcome of an overly competitive reaction evoked by PfP. Additionally, stronger competitive
cues should trigger stronger responses. Thus, we expect that the (relative) size of the PfP
payment at stake will spur a more intensely aggressive reaction to a PfP system. Formally:
Hypothesis 1: There is a positive relationship between PfP size and interpersonal
deviance.
The Interaction of Pay-for-Performance and Individual Competitiveness
We further propose a moderating process in the relationship between PfP and
interpersonal deviance (Jacoby & Sassenberg, 2011; Spencer, Zanna, & Fong, 2005), in the
form of employees’ sensitivity to competition-related cues. Specifically, we suggest that this
sensitivity is reflected in employees’ individual competitiveness, which can arise from their
disposition or the situation.
Individual competitiveness is “the enjoyment of interpersonal competition and the
desire to win and be better than others” (Spence & Helmreich, 1983, p. 4). People high in
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competitiveness constantly measure themselves against the position and performance of
others, which should increase motivation and effort (for an overview and comparison of
different conceptualizations of individual competitiveness, see Houston, Mcintire, Kinnie, &
Terry, 2002). A competitive personality generally appreciates competition with others in
multiple domains, including the workplace (Brown et al., 1998). Notably, a few studies have
already connected competitiveness to negative interpersonal behavior: Employees who want
to perform better than others can do so by not only improving their own performance or
taking responsibility for their team’s performance, but also by undermining the performance
of others (Mudrack et al., 2011). Likewise, Garcia et al. (2013) argue that increased
comparison concerns could lead to unhealthy competitive behavior. Extending our arguments
above, we expect that employees higher in individual competitiveness will more readily infer
and perceive competition and comparison threats when encountering PfP, and as such, show
more interpersonal deviance:
Hypothesis 2: Individual competitiveness moderates the relationship between PfP size
and interpersonal deviance. Specifically, when individual competitiveness is high, PfP size
will exert a stronger positive effect on interpersonal deviance.
Overview of Studies
To test our hypotheses, we conducted three studies. Study 1 was a cross-sectional field
study intended to measure individuals’ PfP, individual competitiveness, and interpersonal
deviance. In two follow-up experiments, we specifically focused on manipulating the PfP
payment and then testing its effect alongside the moderator of individual competitiveness.
Because particularly competitive people may also seek out workplaces that heavily engage in
PfP, we choose complementary study designs that would allow us to separate individual
competitiveness from PfP practice.
In Study 2, we experimentally manipulated the PfP payment in an online game, as
well as measured individual competitiveness in the same way as Study 1. In Study 3, we
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
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aimed to uncover more about competitiveness as the underlying psychological process; thus,
we added a competitiveness prime to the same PfP manipulation from Study 2. Moreover, the
environment used in the experimental studies allowed us to measure participants’ actual
interpersonally deviant communication behavior. We collected all data using samples from
professional, commercial online panels, as well as from Amazon Mechanical Turk
(Buhrmester, Kwang, & Gosling, 2011). We took several measures to ensure high data quality,
which we will detail in the respective sample descriptions.
Study 1
Method
Sample and procedures. In Study 1, we tested our hypotheses in a field setting using
a cross-sectional sample of employees from different organizations in Germany. To compose
our sample, we invited members of Germany’s commercial online panel GMI who worked
full- or part-time. We asked additional questions (e.g., organizational tenure) to ensure that
participants were employed in organizations. The participants voluntarily partook in the
survey in return for a small reward within the panel system, which they could later use to
purchase goods.
To ensure high-quality data, we used an instructional manipulation check (IMC) to
identify and automatically screen out participants who did not read all questions properly
(Oppenheimer, Meyvis, & Davidenko, 2009). Eighty-eight participants were screened out due
to incorrect answers, while 255 participants passed the IMC and finished the survey. Of these,
one participant was excluded from the analysis because she was not currently employed. In
addition, pilot test runs revealed that it took at least four minutes to read and complete the
survey; thus, we excluded four participants who fell below this limit (median time for all
participants: 633 seconds). The final analysis included 250 participants. Of these participants,
13% worked in public services/ administration, 8% in transport/ logistics, 8% in health care,
6% in non-profit organizations/ foundations, 5% in accounting, and 60% in other industries.
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
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The average age in our sample was 43.7 years (SD = 12.95); 55.6% of the participants were
female. Participants worked for an average of 33.7 hours per week (defined in their contracts).
Measures. We measured participants’ Pay-for-Performance (PfP) using a set of self-
constructed items that were embedded among other demographic variables. For our purposes
in this study, the element of interest was the performance contingency of PfP that produces a
competitive threat, regardless of what performance is measured. Thus, we focused on PfP
taking the form of lump-sum bonus payments, asking participants if they receiced an annual,
performance-contingent, and variable payment on top of a regular, fixed salary. In order to
obtain more information on the PfP design, we also asked about the PfP size (as a percent of
the fixed salary) and how the PfP payment was connected to individual, team, or
organizational performance, and, to quality or quantity goals. In line with our theoretical
reasoning, and to keep the statistical model comprehensible, we used the relative PfP size as
an independent variable in our calculations. Table 1 displays the diversity of the participants’
PfP designs in detail.
To measure participants’ individual competitiveness, we used the five-item scale of
trait competitiveness (Brown et al., 1998; Fletcher, Major, & Davis, 2008; Helmreich &
Spence, 1978). Example items include “I enjoy working in situations involving competition
with others” and “It is important to me to perform better than others on a task”. All responses
were given on 7-point Likert scales (1 = ‘completely disagree’, 7 = ‘completely agree’).
Interpersonal deviance was measured with Bennett and Robinson’s (2000) seven-item
scale for interpersonal deviance. Example items include “How often have you within the last
year acted rudely toward someone at work?” or “How often have you within the last year
publicly embarrassed someone at work?” (1 = ‘never’ to 7 = ‘always’).
--- TABLE 1 ---
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Demographical variables. We measured organizational tenure in order to control for
the influence of participants’ length of exposure to a PfP system. Additional demographic
variables included age, gender, education, and annual fixed income.
Results
Table 2 displays the means, standard deviations, Cronbach’s alphas and correlations
between all constructs1. The highest inter-correlation of our main variables was r = .36 and
involved individual competitiveness and interpersonal deviance. Of the 250 participants, 30%
reportedly received an annual PfP payment (MPfP Size = 20.39 % of fixed salary). In line with
Hypothesis 1, PfP size and interpersonal deviance were positively correlated (r = .20, p
= .001).
--- TABLE 2 ---
To test our hypotheses, we regressed interpersonal deviance on PfP size, individual
competitiveness, and the interaction of the two. Table 3 reports the regression coefficients.
The results showed a significant main effect of both PfP size, b =.01, SE = .003, p = .015,
95% CI (.002; .015), and individual competitiveness, b =.24, SE = .04, p = .00, 95% CI
(.158; .329) on interpersonal deviance. Adding the interaction term to the model led to a
significant increase in the model’s explained variance, which supports the hypothesized
interaction effect of PfP size and individual competitiveness on interpersonal deviance, b
= .006, SE = .002, p = .007, 95% CI (.002; .011). Figure 1 displays the interaction effect. The
results of a simple slope analysis (Aiken & West, 1991) revealed that the interaction is in the
hypothesized direction. For participants high in trait competitiveness (1 SD above the mean),
there was a positive relationship between PfP size and interpersonal deviance, b = .0113, SE
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1 In addition, a confirmatory factor analysis demonstrated that the measured constructs were
sufficiently distinct, and that a three-factor model (PfP size, individual competitiveness, and interpersonal
deviance) χ2 = 121.73 (df=63), p<.01, AIC = 8909.85, CFI =.96, RMSEA= .06, was a better fit to our data than a
one-factor model, χ2 = 509.45 (df=65), p<.01, AIC = 9293.56, CFI =.71, RMSEA= .17.
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
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= .0035, p = .0015, 95% CI (.004; .018); for participants low in trait competitiveness (1 SD
below the mean), there was no significant relationship between PfP size and interpersonal
deviance, b = -.0040, SE = .0056, p = .48, 95% CI (.015; 007). Our results did not change
when we included demographic control variables in the model2.
--- TABLE 3---
--- FIGURE 1 ---
Discussion Study 1
In line with Hypothesis 1, we found a significant direct effect of PfP size on
interpersonal deviance. Thus, the participants of our cross-sectional sample demonstrated
more interpersonal deviance as the size of their respective PfP payment grew. Still, despite
being in the expected direction, the main effect of PfP size was rather small. However, in line
with our interaction prediction of Hypothesis 2, there were more reports of interpersonal
deviance among employees who received larger PfP payments and were high in individual
competitiveness. For employees low in individual competitiveness, the PfP payment size had
no effect on interpersonally deviant behavior.
Because of Study 1’s cross-sectional nature, we cannot make any causal conclusions
based on the data. Additionally, we have to consider that, in reality, highly competitive people
may seek out workplaces that heavily engage in PfP (although our correlations do not
necessarily suggest that, nor would it explain the found interaction). Thus, in order to more
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2 In separate analyses, we controlled for organizational tenure in order to control for the influence of
participants’ length of exposure to a competitive PfP system. Furthermore, we controlled for the fixed income
size, as a higher fixed income could imply a weaker motivating trigger of the extra PfP payment. However, using
tenure or fixed income as control variables did not change the results of our analysis. Factoring in the available
annual income data of 241 participants (9 participants did not provide an answer to this question) did not affect
the results (b =.00, SE =.00, p = .52), nor did this variable alter the shape of the interaction effect.
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carefully separate the variables, establish causality, and obtain a behavioral proxy for
interpersonal deviance, we decided to conduct two experimental studies.
Study 2
Method
Participants. We recruited our sample from the professional research panel Research
Now, one of the global market leaders in digital panel solutions. Similar to Study 1, we
automatically screened out 21 participants who failed to complete an IMC correctly
(Oppenheimer et al., 2009). Ninety-two participants passed the IMC and finished the survey.
They were between 18 and 65 years old (M = 41.17, SD = 12.5), and 62% were female.
Design and procedure. The participants were randomly assigned to a two-level,
single-factor (low PfP size, high PfP size), between-subjects design. After answering the
demographic questions, participants partook in a bogus competition in which they were told
to play against another human player in a dice game (see Study 6 in Piff, Stancato, Cote,
Mendoza-Denton, & Keltner, 2012). In fact, all outcomes were preprogrammed and identical
for all participants. Participants were told that the software would randomly simulate dice
rolls, and that to win the game, they had to score more points than their (also bogus)
competitors. The survey software presented participants with four separate and ostensibly
random pictures of a die (in actuality, all participants saw dice showing 4, 2, 5, and 1 point(s);
total of 12).
To prevent participants from going back in the survey to throw again, the instruction
mentioned that all four dice pictures were selected at the survey’s onset. To measure the
dependent variable (interpersonal deviance), we provided participants with the opportunity to
communicate with the other players during the middle of the game. To do so, participants had
to select one of five different emoticons that differed in their degree of interpersonal deviance.
At the end of the game, participants were directed to the second part of the survey where they
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answered questions regarding personal attitudes (see below). After that, participants were
thanked, debriefed, and redirected to the panel provider’s homepage.
Experimental manipulation. To manipulate the PfP size, we told participants that the
winner of the game had a chance to win a €10 bonus (low PfP size condition) or a €150 bonus
(high PfP size condition)3.
Measures. To measure participants’ competitiveness, we used the same scale of
individual competitiveness as in Study 1. All responses were given on 7-point Likert scales (1
= ‘completely disagree’, 7 = ‘completely agree’). Participants completed these items in the
second part of the survey, following the dice game and some filler questions. To rule out the
possibility that the PfP manipulation influenced the competitiveness score, we performed a
one-factorial ANOVA with competitiveness as the dependent variable. The results were not
significant (F (1, 91) = .64, p = .43).
Interpersonal deviance was measured via participants’ communication behavior,
represented by the use of emoticons (emotion icons). Our use of emoticons was inspired by
research in other domains that has investigated computer-mediated communication (cf. Derks,
Fischer, & Bos, 2008). Emoticons are a popular form of non-verbal, computer-mediated
expression, and as such, there are a large number of them available. For our experiment, we
used colored pictures of smileys (downloaded on November 28, 2013, from the free
Wikimedia Commons repository, http://commons.wikimedia.org/wiki/Smiley). In a break
between the second and third dice rolls, participants had to select one emoticon from a scale
of five different faces that would then (ostensibly) be sent to the other players.
To develop the emoticon scale, we initially pretested the interpersonal deviance of 10
emoticons with a convenience sample (N = 37). Participants rated every emoticon on a 9-
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
3 In the debriefing, we explained that all participants would be entered into the raffle for the bonuses,
regardless of their actual result in the dice game.
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point scale with regard to how insulting, hurtful, inappropriate, and aggressive they perceived
the specific smiley, assuming it had been sent to them during an online game by an unknown
person (e.g., 1 = ‘not insulting at all’ to 9 = ‘completely insulting’). The mean of these four
items resulted in a score of interpersonal deviance for each emoticon. From the pairwise
comparisons of a within-subject ANOVA, we selected the five emoticons that had
significantly different means from all others: Friendly waving (M = 1.32, SE = .13), sticking
out tongue (M = 2.13, SE = .25), angry look and shaking fists (M = 4.04, SE = .35), very
angry red face (M = 4.95, SE = .38), and showing the middle finger (M = 6.01, SE = .39).
These five emoticons comprised our scale of emoticon-based interpersonal deviance, which is
shown in Figure 2.
Results
Table 4 presents the means, standard deviations, Cronbach’s alphas and correlations
between all constructs in Study 2.
--- FIGURE 2 ---
--- TABLE 4 ---
The relationship between PfP and interpersonal deviance (Hypothesis 1) was positive,
but not significant (r = .07, p = .50). To test the moderation effect (Hypothesis 2), we
regressed interpersonal deviance on the dichotomous PfP manipulation (low vs. high), the
continuous individual competitiveness, and the interaction of the two. Table 5 reports the
regression coefficients. The results showed a significant main effect of individual
competitiveness, but not PfP size, on emoticon-based interpersonal deviance. Adding the
interaction term to the model led to a marginally significant increase (albeit using two-sided
testing) in the model’s explained variance, which supports the hypothesized interaction effect
of PfP manipulation and individual competitiveness on emoticon-based interpersonal
deviance, b = 0.30, SE = .15, p = .05. Figure 3 displays the interaction effect. The results of
the simple slope analysis (Aiken & West, 1991) revealed that the interaction is in the
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
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hypothesized direction. For participants high in individual competitiveness (1 SD above the
mean), there was a positive relationship between PfP size and emoticon-based interpersonal
deviance, b = 0.52, SE = .26, p = .048; for participants low in trait competitiveness (1 SD
below the mean), there was no significant relationship between PfP size and emoticon-based
interpersonal deviance, b = -0.21, SE = .26, p = .44.
--- TABLE 5 ---
Discussion Study 2
Study 2 demonstrates that individual competitiveness marginally moderates the effect
of PfP size on interpersonal deviance. Specifically, participants high in individual
competitiveness showed more interpersonally deviant behavior (via emoticon
communication) when faced with a high PfP size compared to a low PfP size, while there was
no relationship between PfP size and interpersonal deviance for participants low in individual
competitiveness. These findings provide a behavioral proxy for the self-reported data in Study
1. We did not find a significant relationship between PfP and interpersonal deviance, and thus
did not replicate the results of Study 1 with regard to Hypothesis 1.
It should be noted that the interaction was only marginally significant when using a
two-tailed test, even though our hypotheses are directional and would allow for one-sided
testing. Granted, one could argue that the artificial nature of the competition setting makes it
difficult to generalize the results across PfP settings. Moreover, the smileys, while simplistic,
may not represent a common form of expression for every participant. To address these
shortcomings, we conducted another study.
--- FIGURE 3 ---
Study 3
The design of Study 2 revolved around a structured competition in which only the
winner of a dice game (ostensibly) had the chance to obtain the bonus. Hence, it is
comparable to PfP environments that include internal rankings and competitions for bonuses.
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
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It also forged a direct link between the competitive element and the PfP payment, as the only
way to obtain the extra payment was to win the game against the other (bogus) participants. In
Study 3, we artificially disentangled the PfP payment from the competitive element by letting
people win a bonus without having to win against others. Thereby, we aimed to increase the
generalizability of our results to cover situations in which people receive PfP payments that
are not tied to their individual performance. In addition, Study 3 offered participants an open-
answer text box rather than emoticons so as to reduce the artificiality of the expression and
allow them to more freely express their behavior, or even completely refrain from it. Finally,
Study 3 investigated the malleable nature of individual competitiveness; to this end, we tried
to induce a state of competitiveness with a priming cue. Our intent was to know whether
participants can be primed with a competitive state, which would bolster our conclusions
about competitiveness as the underlying psychological process. To keep the competitiveness
construct as similar as possible to the construct measured in Study 1 and 2, we used the exact
same items to create the competitiveness priming (see below for details).
Method
Participants and design. For this study, we recruited high-reputation participants
from Amazon Mechanical Turk (Buhrmester et al., 2011; Peer, Vosgerau, & Acquisti, 2013),
all of whom participated voluntarily in return for a small reward. As in Studies 1 and 2, nine
participants who failed to correctly answer an IMC (Oppenheimer et al., 2009) were
automatically screened out before the end of the survey. Furthermore, we excluded three
participants who clearly indicated in written statements that they did not trust the
manipulation. Thus, 192 participants remained for the analysis. They were between 18 and 68
years old (M = 32.4, SD = 12.0), and 59.4% were male. The participants were randomly
assigned to a 2 (low vs. high PfP payment) x 2 (low vs. high competitiveness) between-
subjects design.
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Design and procedure. The procedure of the game was similar to Study 2, save for a
few select differences. To manipulate individual state competitiveness, we used a semantic
priming method that has been successfully applied in power research (see Galinsky,
Gruenfeld, & Magee, 2003). As before, we measured the dependent variable by allowing
participants to communicate with the other (bogus) players in the middle of the game. Instead
of sending emoticons, as per Study 2, the participants could free-write a comment in a text
box that would then (supposedly) be sent to the other players.
Experimental manipulations. We manipulated individual state competitiveness by
asking participants to recall a situation in which they felt very competitive and had a strong
desire to win (high competitiveness condition), or a situation in which they did not feel
competitive at all and had no desire to win (low competitiveness condition). Participants were
asked to write a few sentences about the personal memory that was evoked by the instruction.
This manipulation was supposed to activate the concept of low or high individual
competitiveness in a way that was meaningful for each participant. As far as we can ascertain,
all participants wrote credible stories in this task.
To avoid making our competitiveness priming explicit and transparent to participants,
we tested our manipulation of competitiveness in a pilot study (N = 113). In the pilot study,
the competitiveness manipulation had a significant effect on participants’ perceptions of their
current individual competitiveness, F (1, 111) = 70.37, p < .01. Specifically, participants in
the high-competitiveness condition reported higher feelings of competitiveness on a 7-point
scale (M = 5.00, SD = 1.81) than participants in the low-competitiveness condition (M = 2.33,
SD = 1.56).
Lastly, we manipulated the PfP payment by telling participants that they could win a
$5 bonus (low PfP payment condition) or a $50 bonus (high PfP payment condition), which
would be paid directly via Amazon Mechanical Turk after data collection was over.
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
19
Measures. We measured the interpersonal deviance in participants’ communication
behavior by rating the text messages that participants sent to the other (bogus) players. Two
independent raters, blind to the study’s purpose, rated participants’ comments according to a
coding scheme developed by the authors. The raters evaluated the comments’ interpersonal
deviance using the following scale: 0 = no comment; 1 = saying something nice / greeting
(e.g., “Good luck!”4); 2 = commenting on the game, but not addressing the other (e.g., “I like
this kind of game”); 3 = performance-oriented, self-focused (e.g., “I’m really doing well right
now!!”), 4 = Performance-oriented with interpersonal comparison/ challenge, (e.g., “Let’s see
how good you are!” or “I will win against you!”), and 5 = aggressive towards the other person
(e.g., “Hey you suckers!”). We used the mean of the two rater values as the dependent
variable for the analyses. Only two participants refrained from typing a message to the other
participants.
Results
Test of hypotheses. To test the moderation effect predicted in Hypothesis 2, we
conducted a two-way ANOVA; the results revealed no main effect for either the PfP payment,
F (1, 188) = .29, η2partial = .00, p = .59, or the competitiveness manipulation, F (1, 188) = 2.15,
η2partial = .01, p = .14. Our analysis did uncover a marginally significant interaction effect of
PfP manipulation and competitiveness manipulation on interpersonal deviance, F (1, 188) =
3.50, η2partial = .02, p = .06 (see Figure 4; means for this analysis are shown in Table 6),
thereby providing support for our hypothesis. Pairwise comparisons (with Bonferroni
adjustment) revealed that the difference between the low and high PfP payment conditions
was marginally significant for participants in the high competitiveness condition, MlowPfP =
1.44, SElow = .16, MhighPfP = 1.82, SEhigh = .17, F (1, 188) = 2.75, η2partial = .014, p = .099,
while it was not significant for participants in the low competitiveness condition, MlowPfP =
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
4 All examples in apostrophes represent actual participant comments.
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
20
1.50, SElow = .16, MhighPfP = 1.29, SEhigh = .15, F (1, 188) = 0.94, η2partial = .005, p = .33. These
results suggest that participants in the low competitiveness situation responded similarly
regardless of the bonus amount.
--- TABLE 6 ---
--- FIGURE 4 ---
Discussion Study 3
Study 3 confirmed the interaction effect of PfP and individual competitiveness on
interpersonal deviance, and thereby replicated the results of Study 2. Participants in the high
competitiveness condition showed increased levels of interpersonal deviance in the presence
of a higher PfP payment, even though they had the freedom to refrain from communication
entirely. In other words, any communication in Study 3 was completely voluntary and not
promoted by the design of the study. Similar to Study 2, but in contrast to Study 1, no main
effect of PfP on interpersonal deviance was found. Although both experiments presented
effect sizes that were rather small and results that were marginally significant, they generally
confirm the causal direction of our proposed moderation effect. Importantly, this study
demonstrated that participants could be primed with individual state competitiveness. This
finding provides additional support for our general theoretical argument that perceptions of
competitiveness act as the underlying psychological process between PfP and interpersonal
deviance. At the same time, the results indicate that it might be possible to actively reduce
negative effects of competitive perceptions in PfP systems when people are explicitly
reminded not to think too competitively.
General Discussion
Across three studies, we investigated the interplay between PfP, individual
competitiveness, and interpersonal deviance. The evidence for our first hypothesis, that PfP
may influence interpersonal deviance, was mixed. Results of Study 1 suggest that PfP is
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
21
related to more negative interpersonal behavior (Hypothesis 1), however we were not able to
replicate this main effect in Study 2 and Study 3. Yet, in all three studies, we consistently
found that individual competitiveness moderates the effect of PfP on interpersonal deviance.
Specifically, people who are high in individual competitiveness react with more interpersonal
deviance in a PfP situation, compared to people with low individual competitiveness. This
effect for high competitiveness holds not only when it is measured as a trait-like variable
(Studies 1 and 2), but also when it is induced as a salient state (Study 3).
Through our methodology, we were able to gain more insight into the underlying
process without measuring it directly (Jacoby & Sassenberg, 2011; Spencer et al., 2005). For
instance, the fact that competitive people reacted more strongly to the PfP-elicited cue
suggests that the underlying process parallels competitiveness. Taken together, the results of
our model suggest that individuals with a heightened perception of competition may adopt
interpersonally deviant behaviors in response to the competitive cues inherent to most PfP
systems.
Theoretical Implications
Our findings have several implications for research on organizations’ reward
management. First, our research provides a more nuanced perspective, relative to earlier
studies, on the potential side effects of PfP in organizations. As we indicated before, many
studies support the idea that PfP can yield positive effects (Gerhart et al., 2009). However,
most of the research on PfP has focused on individual task performance outcomes and only
sparsely acknowledges the possible negative outcomes regarding interpersonal behavior (for
example, Burks et al., 2009). In contrast, our set of studies focused on the possible, contextual
side effects of PfP. To the best of our knowledge, this research is the first to demonstrate that
PfP can lead to interpersonal deviance when matched with individual competitiveness.
Thereby, we extend research on PfP by adding employees’ interpersonally deviant behavior
as a potentially grave outcome of such incentive systems.
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
22
Furthermore, by investigating individual competitiveness as a moderator, we offer a
possible explanation for the underlying psychological process: If people who are highly
competitive react more strongly to the competitive cues, the underlying process should
parallel competitiveness. Thus, we demonstrate that PfP and its competitive element, while
possibly desirable for increasing individual effort, can inflict potential collateral damage that
has not been previously accounted for. This might range from reduced cooperative behavior
(Burks et al., 2009) to active psychological harming behavior. Of course, there might be PfP
designs that do not evoke competition. Still, social comparison theory argues that humans by
default compare themselves with others on relevant dimensions. Thus, PfP systems might not
evoke comparison cues only if employees do not care about performance and money in
general. In line with that, our results show that at least in our field study, confrontation with a
PfP system triggers negative interpersonal behavior in most of the employees.
Second, our research corroborates previous findings that emotional responses such as
envy, moral disengagement, or aggression, can also lead to negative interpersonal behavior
(Aquino & Thau, 2009; Barling et al. 2009; Duffy, Scott, Shaw, Tepper, & Aquino, 2012).
Moreover, our studies show that PfP, as a competition-based system, can ignite these
processes by inducing a competitive mindset in the employees. For this reason, we suggest
that competition constitutes the basic process underlying the effect; however, we cannot rule
out the possibility that the social comparison processes inherent to this competition produce
the aforementioned emotional reactions (e.g., Duffy et al., 2012). Notably, our results suggest
that this response need not be functional, i.e., serve the actual competition in any way.
Third, we add to the literature on deviance in organizations. Interpersonal deviance has
been investigated as an outcome from a social exchange perspective (Colbert, Mount, Harter,
Witt, & Barrick, 2004), a psychological contract perspective (Bordia, Restubog, & Tang,
2008), and a within-individual perspective (Judge, Scott, & Ilies, 2006). Our research
supplements this base by emphasizing the impact of organizational antecedents (i.e., high-
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
23
performance work systems, PfP). In doing so, we illuminate how structural, organizational-
level variables (i.e., pay strategy) might influence individual behavior in a counterproductive
way (i.e., lead to interpersonal deviance).
More generally, our results support the idea, in line with the social comparison
framework (Garcia et al., 2013), that competition is a double-edged sword for organizations.
It seems that PfP can entail strong and important situational cues, while competitiveness, as a
powerful individual trait or state, increases the likelihood of unhealthy competitive behavior.
Our methodological way of priming individual competitiveness (Study 3) expands the
construct’s real-world significance, as employees might be exposed to competitive primes in
numerous ways (e.g., internal rankings, monthly competitions, etc.). Ultimately, our paper
posits that interpersonal deviance—as an expression of an overly competitive organizational
climate—may arise from the confluence of individual competitiveness and PfP.
Practical Implications
Our research has several managerial implications. First of all, our results indicate that
PfP could have unwanted side effects on employees’ interpersonal behavior. In other words,
the added value of employees’ effort and performance could be undermined by harmful
interpersonal behaviors. As collaboration and teamwork become an integral part of innovation
and creativity in highly specialized knowledge-work cultures (George, 2007; Hülsheger,
Anderson, & Salgado, 2009), it seems important to minimize interpersonal deviance, which
could corrupt the climate and foster turnover intentions (Hershcovis & Barling, 2010).
Furthermore, our results are relevant for recruiting, selection, and other HR processes:
They question the idea of using PfP to attract and retain highly competitive candidates, who
may be more prone to perceiving PfP as a cue for interpersonal competition and thus reacting
with interpersonal deviance. Beyond their implications for hiring, our results suggest that HR
departments need to weigh the positive aspects of PfP (e.g., fueling employee effort and
performance) against its negative aspects, which can range from the ethical (e.g., the
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
24
responsibility for the well-being of the workforce) to the economical (e.g., thwarting
productivity and innovation). This is an admittedly difficult task, as PfP –in interaction with
the individual trait or state predisposition of an employee– seems to have a profound
influence on interpersonal behavior. Practitioners thus face a serious challenge in finding
ways to exploit the motivating power of PfP while minimizing its collateral damage. In our
humble opinion, HR departments seem better advised to focus on measures that emphasize
personal growth and collaboration, while trying to avoid evoking perceptions of competition
in the interpersonal climate. The results of our Study 3 indicate that when clearly separated
from competitive elements, the negative effects of PfP on interpersonal behavior might get
reduced.
Strengths, Limitations and Future Directions
We designed our three complementary studies so as to provide a constructive
replication of our effect while simultaneously compensating for each study’s limitations. For
example, the experiments in Study 2 and 3 helped to negate the possibility that Study 1’s
findings were due to same-source bias (Podsakoff, MacKenzie, Lee, & Podsakoff, 2003). To
be fair, though, a same-source bias should have made it more difficult to detect this
interaction (McClelland & Judd, 1993).
It could be argued that interpersonal deviance is not reliably measured in self-ratings
and that participants’ answers could have been distorted by social desirability problems.
However, meta-analytical results show that other-ratings offer no tangible, incremental value
beyond self-ratings in the context of interpersonal counterproductive work behavior,
especially when participants are provided with greater assurances of anonymity (which was
the case in our recruiting strategy) (Berry, Carpenter, & Barratt, 2012). Furthermore, we were
able to replicate the results in our experiments by measuring actual behavior. At the same
time, we enhanced the generalizability of our experiments by demonstrating the mechanism in
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
25
our field study. Thus, we are confident that the reports of interpersonal deviance in our study
provide a realistic picture.
In addition, the heterogeneous composition of the field study sample can be seen as a
strength that increases the generalizability of our results. Apparently, our sample did not
overly represent any extremely PfP-prone sectors or organizations. By calculating our model
with real-world PfP payments that are a part of salary (Study 1), alongside a potential PfP
payment in an online gaming situation (Studies 2 and 3), we show that PfP systems can have
critical effects on interpersonal behavior regardless of the PfP payment context (individual,
team, or organizational performance, with quality or quantity goals).
Of course, our research possesses some limitations. To begin with, we were not able to
consistently replicate the main effect in our experiments even though the relationship between
PfP and interpersonal deviance was positive in the experiments. It is possible that our samples
did not provide enough variation in the extreme ends and that it was thus more unlikely to
find significant main effects. Furthermore, the effect sizes for the interaction effect in our
experimental studies were rather small. The reduced power resulting from these small
samples might be one explanation for the marginally significant effects. Future studies should
strive to replicate the results in larger, cross-sectional studies in order to better estimate the
real-world size of the effect. In addition, interpersonal deviance is a low base rate
phenomenon (see, for example, Bennett & Robinson, 2000, or Ferguson & Barry, 2011, as a
comparison) and our study is no exception to that. While the low overall means in the field
study reflect the low base rate of interpersonal deviance in real-life settings, the low means in
the experiments could be a result of online participants—particularly the high-reputation
MTurk participants in Study 3 (Peer et al., 2013)—being specifically motivated to deliver
acceptable ‘work’ results. However, the low means should also make it more difficult to find
the interaction effect investigated in our studies. Thus, the replication of the interaction effect
speaks across all three studies speaks for the robustness of the effect.
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
26
Furthermore, we used a rather simplified measure for PfP for our field study and thus
avoided information about the reference points of the PfP system (i.e., individual, team,
organizational performance; quality vs. quantity goals, see Table 1). We had several reasons
for choosing this strategy. First, on a conceptual level, we argue that PfP generally facilitates
social comparisons and, as such, competitive cues; these cues then inform the subsequent
aggressive behavior. The nature of PfP – which entails constant interpersonal comparison –
evokes this reaction, regardless of the system’s reference point for performance. Second, on a
practical level, PfP systems in real work environments are not usually one type, but rather
combine various individual and group performance measures (Gerhart et al., 2009). Likewise,
more than half of our study participants (see Table 1) partook in a PfP system that based
rewards on a combination of individual, team, or organizational performance, most possibly
with each component reflecting a different percentage of the PfP payment. Third, it is a
challenge to obtain comparable field data on PfP programs, and our data did not provide sub-
sample sizes for each PfP type that were large enough for us to confidently run separate
analyses. Yet, the fact that we were able to confirm our hypotheses in the field study across
different PfP types may speak to the validity of our results.
On a related note, our theoretical model does not suggest that team PfP is any better
than individual PfP with regard to interpersonal deviance. Paying for team performance might
also lead to negative competitive behavior, due to the fact that higher-performing team
members might suspect others of contributing less. These social loafing (Shepperd & Taylor,
1999) and free-rider problems (Kerr & Bruun, 1983) are important in the context of PfP,
especially as “relevant objective [performance] measures are not available for most jobs,
especially at the individual level” (Gerhart et al., 2009, p. 257). In that vein, PfP and the
resulting perceptions of competitiveness would spur employees to feel like a) they should
compete with their co-workers, and/or b) they would have to motivate and potentially punish
team members so that everybody meets the team’s equity needs. In both cases, the outcome
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
27
might be more interpersonal deviance. These are, however, open questions. Therefore, future
research may want to include multi-level approaches to uncover the effects of PfP at the
individual, team, and organizational levels, thereby shedding light on the exact individual
process that connects a competitive climate to interpersonal deviance.
Overall, we hope that our research sets the stage for more studies that approach PfP as
not only a way to motivate and reward performance, but also as a mechanism for potentially
increasing competitiveness and interpersonal deviance within organizations. On the practical
end, future research should ascertain how the negative interpersonal side effects we
uncovered—particularly for those high in individual competitiveness—can be reduced. In
short, future studies should strive to determine how PfP can be used to reward employees
without inducing greed.
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
28
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Figure 1. Interaction of PfP Size and individual competitiveness on interpersonal deviance,
Study 1 (b = .006, p = .007)
1
1,2
1,4
1,6
1,8
2
2,2
2,4
Low PfP size High PfP size
Interpersonal deviance
Low individual competitiveness
High individual competitiveness
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
36
Figure 2. Emoticon-based interpersonal deviance scale (Study 2)
Note: In the experiment, a colored version of the emoticons was used.
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Figure 3. Interaction between PfP size (low vs. high) and individual competitiveness on
emoticon-based interpersonal deviance, Study 2 (b = 0.30, p = .05)
!
0,5
1
1,5
2
2,5
3
Low PfP size High PfP size
Emoticon-based
interpersonal deviance
Low individual competitiveness
High individual competitiveness
PAY-FOR-PERFORMANCE AND INTERPERSONAL DEVIANCE
38
Figure 4. Interaction between PfP and competitiveness manipulation on interpersonal
deviance, Study 3 (F (1, 188) = 3.50, η2partial = .02, p = .06)
1
1,2
1,4
1,6
1,8
2
2,2
Low PfP size
High PfP size
Low individual competitiveness prime
High individual competitiveness prime
Interpersonal Deviance,
Textbox
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39
Table 1
Allocation of PfP performance criteria and performance content, Study 1
Performance reference
Individual
Team
Organization
N
x
33
x
x
3
x
x
x
4
x
7
x
x
0
x
15
x
x
11
Performance content
Quality
Quantity
x
20
x
20
x
x
32
Note: NPfP = 75. For performance reference,
2 participants gave no detailed information.
For performance content, 3 participants gave no
detailed information.
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40
Table 2
Means, standard deviations, Cronbach’s Alpha and correlations of all variables, Study 1
M
SD
1.
2.
3.
4.
5.
6.
7.
8.
1.
PfP payment Size
(N=250)1
6.12
15.67
2.
Trait
competitiveness
4.13
1.22
.17**
(.85)
3.
Interpersonal
deviance
1.73
.89
.20**
.36**
(.90)
4.
Tenure
10.23
10.60
-.07
-.13*
-.02
5.
Age
43.74
12.95
-.09
-.17**
-.20**
.47**
6.
Gender (1=fe-
male, 2=male)
n/a
n/a
.19**
.15*
.13*
.04
-.02
7.
Education
n/a
n/a
.04
.15*
.06
.11!
-.13*
.18**
8.
Annual fixed
income (Euro)2
36,946
68,369
.02
.10
-.02
.11!
.12+
.04
.24**
9.
PfP Payment Size
(N=75)
20.39
23.06
n/a
.15
.30**
.00
.01
.13
-.05
.11
Note: N = 250. Cronbach’s Alphas are presented between brackets on the main diagonal. PfP is
Pay-for-Performance. ! p <.10, * p < .05, ** p < .01; 1 For “no PfP”, size=0; 2 for annual fixed
income, N=241.
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41
Table 3
Overview of regression results for interpersonal deviance, PfP size, individual
competitiveness, Study 1
Model 1
Model 2
b
SE
95%CI
b
SE
95%CI
PfP size
.008*
.003
(.002; .015)
.004
.004
(-.004; .011)
Individual competitiveness
.243**
.044
(.158; .329)
.203**
.045
(.114; .293)
PfP size x individual
competitiveness
.006**
.002
(.002; .011)
ΔR2
.149
.025
Overall R2
.142
.164
Overall F
21.59**
7.40**
Note. N = 250. Table presents unstandardized regression coefficients; * p < .05, ** p < .01, two-sided.
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42
Table 4
Descriptive statistics, correlation, and Cronbach’s alpha of all variables, Study 2
M
SD
1.
2.
1.
PfP (manipulation)
.51
.50
2.
Individual competitiveness
4.06
1.22
-.08
(.82)
3.
Emoticon based
interpersonal deviance
1.53
.91
.07
.22*
Note: N = 92. Cronbach’s Alphas are presented between brackets on the main
diagonal; * p < .05, ** p < .01, two-sided.
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43
Table 5
Overview of regression results for emoticon-based interpersonal deviance, PfP manipulation,
individual competitiveness, Study 2
Model 1
Model 2
b
SE
95%CI
b
SE
95%CI
PfP (manipulation)
.16
.19
(-.21; .53)
.16
.18
(-.21; .52)
Individual competitiveness
.17*
.08
(.01; .032)
-.00
.12
(-.23; .23)
PfP x individual
competitiveness
.30!
.15
(-.01; .60)
ΔR2
.06
.04
Overall R2
.06
.09
Overall F
2.6!
3.06*
Note. N = 92. Table presents unstandardized regression coefficients; ! p < .10, * p < .05, ** p < .01, two-sided.
!
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44
Table 6
Mean interpersonal deviance as a function of PfP payment and competitiveness prime, Study
3
Low competitiveness prime
High competitiveness prime
Low PfP payment
1.50 (.16) a
1.44 (.16) a
High PfP payment
1.29 (.15) a
1.82 (.17) b
Note. N = 192. Higher ratings indicate higher levels of predicted deviance. Standard errors are provided within
parentheses. Means with different subscripts differ significantly from each other after pairwise comparisons
(Bonferroni adjusted).
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