ArticlePDF Available

Abstract and Figures

Unlike passive humor appreciation, the neural correlates of real-time humor creation have been unexplored. As a case study for creativity, humor generation uniquely affords a reliable assessment of a creative product’s quality with a clear and relatively rapid beginning and end, rendering it amenable to neuroimaging that has the potential for reflecting individual differences in expertise. Professional and amateur “improv” comedians and controls viewed New Yorker cartoon drawings while being scanned. For each drawing, they were instructed to generate either a humorous or a mundane caption. Greater comedic experience was associated with decreased activation in the striatum and medial prefrontal cortex (mPFC), but increased activation in temporal association regions (TMP). Less experienced comedians manifested greater activation of mPFC, reflecting their deliberate search through TMP association space. Professionals, by contrast, tend to reap the fruits of their spontaneous associations with reduced reliance on top-down guided search.
This content is subject to copyright.
fnhum-10-00597 November 23, 2016 Time: 17:3 # 1
ORIGINAL RESEARCH
published: 25 November 2016
doi: 10.3389/fnhum.2016.00597
Edited by:
Daniel J. Graham,
Hobart and William Smith Colleges,
USA
Reviewed by:
Ming Meng,
Dartmouth College, USA
Hiram H. Brownell,
Boston College, USA
*Correspondence:
Ori Amir
oamir@usc.edu
Received: 29 February 2016
Accepted: 10 November 2016
Published: 25 November 2016
Citation:
Amir O and Biederman I (2016)
The Neural Correlates of Humor
Creativity.
Front. Hum. Neurosci. 10:597.
doi: 10.3389/fnhum.2016.00597
The Neural Correlates of Humor
Creativity
Ori Amir1,2*and Irving Biederman1,3
1Department of Psychology, University of Southern California, Los Angeles, CA, USA, 2Media Neuroscience Lab,
Department of Communication, University of California, Santa Barbara, Santa Barbara, CA, USA, 3Neuroscience Program,
University of Southern California, Los Angeles, CA, USA
Unlike passive humor appreciation, the neural correlates of real-time humor creation
have been unexplored. As a case study for creativity, humor generation uniquely affords
a reliable assessment of a creative product’s quality with a clear and relatively rapid
beginning and end, rendering it amenable to neuroimaging that has the potential
for reflecting individual differences in expertise. Professional and amateur “improv”
comedians and controls viewed New Yorker cartoon drawings while being scanned.
For each drawing, they were instructed to generate either a humorous or a mundane
caption. Greater comedic experience was associated with decreased activation in the
striatum and medial prefrontal cortex (mPFC), but increased activation in temporal
association regions (TMP). Less experienced comedians manifested greater activation of
mPFC, reflecting their deliberate search through TMP association space. Professionals,
by contrast, tend to reap the fruits of their spontaneous associations with reduced
reliance on top-down guided search.
Keywords: humor creation, fMRI, creativity, expertise, comedians, cartoon captions, temporo-occipital junction
(TOJ), medial prefrontal cortex (mPFC)
INTRODUCTION
A handful of studies have recently begun exploring the neural correlates of creativity, with tasks
ranging from narrative generation (Howard-Jones et al., 2005) to jazz improvisation (Limb and
Braun, 2008) to creative drawing (Schlegel et al., 2015). Unfortunately, the cortical regions reported
by the various studies to be associated with “creativity” were as diverse as the tasks employed,
save for the often observed involvement of the prefrontal cortex (Dietrich and Kanso, 2010). It
has been suggested that activation of the medial prefrontal cortex (mPFC) and a deactivation of
the dorsolateral prefrontal cortex (dlPFC) were the hallmarks of creative processing, along with
regions associated with the particular type of creative task (e.g., Limb and Braun, 2008;Liu et al.,
2012, 2015). However, a one-dimensional comparison between creative and non-creative control
conditions (e.g., jazz improvisation vs. playing from memory; Limb and Braun, 2008) may be
inadequate for revealing the roles played by different brain regions in a creative endeavor, as it
can only reveal a set of regions, typically unsurprising (e.g., visual regions for book cover design,
Ellamil et al., 2012; language regions for poetry composition, Liu et al., 2015), associated with a
particular creative task (as well as, commonly, the mPFC). Exploring two additional dimensions of
a creative domain can further enhance its value as a testbed for the study of creativity: quality and
expertise. With humor, the quality of the creative product (i.e., funniness) can be easily evaluated
by a spontaneous laugh as well as a readily generated judgment. Although the laugh reflects a
subjective state, it is one that is readily accessible for ratings and typically has high agreement
Frontiers in Human Neuroscience | www.frontiersin.org 1November 2016 | Volume 10 | Article 597
fnhum-10-00597 November 23, 2016 Time: 17:3 # 2
Amir and Biederman Neural Genesis of Humor
across individuals. Unlike the study of passive humor
appreciation (e.g., Goel and Dolan, 2001;Watson et al.,
2007;Samson et al., 2008;Chan et al., 2013;Vrticka et al.,
2013;Amir et al., 2015), the rarity and spontaneous origin of
humor creation have rendered that domain an unlikely target
of fMRI investigation (Martin, 2010). To meet this challenge,
we recruited professional “improv” comedians who routinely
generate humorous ideas rapidly and on cue.
Previous studies of creativity rarely examined expertise effects,
since often the tasks have no experts, e.g., generate alternative
uses of objects, and others would be too challenging for a control
group, e.g., improvise jazz. Imaging studies comparing experts
to non-experts are typically limited to perceptual/technical
judgments requiring no creativity (e.g., Calvo-Merino et al., 2005;
Kirk et al., 2009). Generating humorous ideas, however, is a
task nearly anyone can attempt, and participants with different
levels of expertise/talent can be identified. Thus far, only the
acts of poetry composition and creative drawing have been
studied with the aim of determining the neural correlates of
both quality and expertise (Liu et al., 2015;Schlegel et al., 2015).
Finally, a humorous creation based on a particular stimulus—a
captionless cartoon in the present study–affords a natural and
tighter control than most creativity studies: the generation of
a mundane statement that would be appropriate for the same
cartoon drawing. Such a control allows a distinction between
standard problem solving and creative thinking (Mednick,
1962).
MATERIALS AND METHODS
Participants underwent fMRI scanning while looking at a
series of cartoon drawings, minus the captions, of human
interactions in various contexts (e.g., office, cocktail party;
see Figure 1), that originally appeared in the NewYorker
Magazine. In a post-session debriefing, in which participants
described an introspection of their creative process during
the experiment, none of the particpants reported familiarity
with the drawings. In order to isolate active humor generation
from any effects of passive humor appreciation, we selected
drawings that were not funny by themselves. The captions that
originally accompanied the drawings and all other text were
removed, and some drawings were processed with Photoshop
to remove elements that were inherently funny. Prior to the
presentation of each cartoon, subjects were cued to generate
(a) a humorous caption, (b) a mundane caption or (c) no
caption (Figure 2 shows the overall activation for the contrast
of the conditions (a)–(b)). Each participant rated on a 4-
point scale how funny their caption was on each trial. At
the end of the scanning, participants were asked to recall as
many of the captions as they could. Their recall was cued
by presentation of the drawings. Independent ratings of those
recalled captions were made by other raters (students at the
University of Southern California) who judged the funniness of
the recalled captions in the context of the drawings, allowing us
to compare the neural correlates of successful vs. unsuccessful
humor generation.
Participants
The participants constituted three groups:
(a) Professional Comedians (13 individuals, mean age 35.4,
range: 26–47; one female). Six were members of the renowned
Los Angeles’ “Groundlings improv troupe and seven were
professional stand-up comedians, all of whom write their own
material, with significant stand-up related TV credits (e.g.,
multiple late night show appearances, stand-up specials). (The
proximity of USC to Hollywood facilitated the recruitment
of these professional and promising amateur comedians.) No
significant differences were observed in the pattern of activity
of Professional Improv or Stand-Up Comedians, so the two
groups were collapsed into a Professionals’ group, in all but
one of the analyses. That exception is shown in Figure 3: bar
graphs of group differences in selected ROIs, and the associated
analysis.
(b) Nine promising Amateur Comedians (Mean age 27.2,
range: 20–33; two females) each with several years of
experience in stand-up and/or improv, who demonstrated
a significant potential for developing into a professional
comedian relative to their peers. While the amateurs’ focus
may be in either stand-up or improv, all had at least some
experience with both, so they are treated here as one group.
(c) Eighteen Controls (Mean age 24.9, range: 19–34; 7 females).
Controls were all either honor students, graduate students or
faculty at the University of Southern California, selected to
roughly match the high intelligence reported for successful
comedians (Greengross et al., 2012). Age and sex effects have
been statistically assessed in all group comparisons.
The study was approved by the Institutional Review Board
of the University of Southern California and the participants all
signed informed consent.
Procedure
Each trial (Figure 1) lasted 17 s. For the first 2 s of a trial,
a single word cued the desired caption type: (1) “Humorous”
was the cue for the participants to think of a funny caption
(caption =something one of the characters would say) for
the drawing (Humor [HUM] condition); (2) “Expected” was
the cue to think of a caption that would fit the drawing but
be mundane and expected (Mundane [MUN] condition); (3)
“Nothing” (NOTH condition) was the cue look at the drawing
without thinking of a caption. Then a drawing depicting a human
interaction appeared at the center of the screen (subtending
a visual angle of 8). In the HUM and MUN conditions,
participants had 15 s to generate a caption for the drawing and
rate it for funniness. Once participants thought of a caption
they were instructed to immediately rate it using a keyboard,
on a 4-point scale (1 not funny, 2 a little funny, 3 pretty
funny, 4 very funny). Each participant saw each drawing
once, and drawings were approximately counterbalanced across
the three conditions between participants. (The balancing was
approximate as the number of participants was not divisible by
the number of conditions for some groups). Each run lasted
7.9 min with 24 jittered trials sequenced such that each sequence
Frontiers in Human Neuroscience | www.frontiersin.org 2November 2016 | Volume 10 | Article 597
fnhum-10-00597 November 23, 2016 Time: 17:3 # 3
Amir and Biederman Neural Genesis of Humor
FIGURE 1 | The time-course of a trial. Participants were prompted to think of a Humorous (HUM), Expected (MUN), or no caption. Try quickly to think of a funny
caption, before you continue reading the following sample caption by one of the participants during the HUM condition: “So this is awkward. I am the woman your
husband has been cheating with. Either way it will be $200 for the marriage counseling...” Original cartoon by Robert Mankoff © Published on September 23, 2002,
in the NewYorker magazine, and was modified from the original for the experimental task so that all text was removed (in the original drawing the diploma on the wall
read “Marriage Counselor”). Adapted and modified with permission.
of two conditions appeared the same number of times. Most
participants completed six runs; all completed at least four.
No runs or participants were discarded. Presentation sequences
were programmed with Psychophysics Toolbox (Brainard, 1997;
Pelli, 1997) running on MATLAB (The MathWorks, Natick, MA,
USA).
Data Acquisition
Data acquisition and preprocessing parameters were matched
with those of a previous investigation of the neural correlates
of passive humor perception (Amir et al., 2015), to allow a
comparison to humor generation. All fMRI images were scanned
at USC’s Dana and David Dornsife Cognitive Neuroscience
Imaging Center on a Siemens Trio 3T scanner with a standard
16-channel head coil. Each subject ran in a high-resolution T1-
weighted structural scan using MPRAGE sequence. [Repetition
time (TR) =1100 ms, 192 sagittal slices, 256 ×256 matrix size,
1mm×1mm×1 mm voxels].
Functional images were acquired using an echo-
planar imaging (EPI) pulse sequence with the parameters:
TR =2000 ms, TE =30 ms, flip angle =62, 256 ×256 matrix
size, in-plane resolution 3 ×3, 3 mm thick slices, 32 axial slices
covering as much of the brain as possible, always including the
Temporal Poles, but occasionally missing the superior rim of the
primary motor and somatosensory cortices.
Data Analysis
Preprocessing (3D motion correction using Trilinear
interpolation, 3D spatial smoothing using a 4-mm full-width at
half-max Gaussian filter, linear trend removal using a high-pass
filter set to three cycles over the run’s length) was done with
the Brain Voyager software package (Brain Innovation BV,
Maastricht, The Netherlands). Statistical analysis was done
using MATLAB scripts along with Brain Voyager, and Python.
Motion corrected functional images were coregistered with the
same session’s anatomical scan. Coregistered images were then
transformed to Talairach coordinates and underwent statistical
analysis.
Statistical analysis was based on a general linear model with
a separate regressor for 12 TRs from the beginning of each trial
type (so TR # 1 was recorded during the 2 s interval in which the
instruction cue word was displayed). The six motion correction
parameters (3D translation and 3D rotation) were included in the
design matrix of the regression to eliminate any potential motion
artifacts. We then conducted a whole-brain, random-effects
group average analysis. We defined regions of interest (ROIs)
using the data from all participants with different contrasts
(HUMMUN, HUM+MUN2×NOTH), TR-intervals (3–6,
7–10), as well as ROIs obtained in a previous experiment on
passive humor appreciation. For the purpose of defining ROIs,
we used different p-values for different (contrast, TR-interval)
combinations, never higher than p=0.001 uncorrected. Pvalues
were made more conservative in order to define smaller, well
defined, ROIs as necessary (e.g., for the main contrast of HUM-
MUN, we used p<0.01 Bonferroni corrected). The ROIs were
then used to compare activation in the different groups, and to
assess whether the pattern activation in the region encoded the
funniness of the caption.
Frontiers in Human Neuroscience | www.frontiersin.org 3November 2016 | Volume 10 | Article 597
fnhum-10-00597 November 23, 2016 Time: 17:3 # 4
Amir and Biederman Neural Genesis of Humor
FIGURE 2 | Regions with higher activation for HUM (red) vs. MUN (blue). Graphs depict percent BOLD signal change over time (sec).
Evaluating Group Differences
The statistical measures of expertise effects (reported in the
main text) were computed with a regression analysis of the
average difference between HUM and MUN condition over
the full duration of a trial and at peak activity (TRs 5–7),
with age and sex included as regressors of no interest, with
βs the (normalized) regression coefficients of expertise, pits
significance, and d(Cohen’s d) the effect size of the difference
between professional comedians and controls. For the regression
analysis, we defined the variable “expertise” as: Controls =0;
Amateurs =1; Professionals =2. Note that we are treating
the ordinal scale of expertise as interval for the purpose of the
regression analysis, since it captures a surprisingly linear fit of
activation in certain ROIs (Figure 3) the expertise effects
are further validated, however, by the t-test analysis of the
activation differences between professionals and controls. For
the sake of data exploration, we have further subdivided the
Professionals groups to Professional Stand-Ups and Professional
Improv Comedians, reasoning that since the task is closer to an
improv than stand-up performance the latter group should show
greater “expertise effects.” To illustrate that relationship we re-
ran the regression analysis with Controls =0; Amateurs =1;
Professional Stand-Ups =2; Professional Improv =3. That
analysis resulted in similar βs and pvalues in the major ROIs,
and the striking pseudo-linear relationship is illustrated in
Figure 3.
Assessing Funniness
Participants’ ratings of their own captions, as well as ratings
obtained by the independent raters, were used to evaluate
whether the ROIs obtained by contrasting the different
conditions (e.g., HUM minus MUN) show a funniness magnitude
effect, i.e., whether early activation in these regions (TRs 4–6)
was related to how funny the subsequently generated caption
would be. We chose early TRs in an attempt to target the
process of generating a humorous caption rather than the
evaluation of the fully generated caption. However, our previous
work suggested that the two processes are intertwined as the
greater activation in temporal regions associated with successful
linking of remote associations in joke generation/comprehension
may also index the joke’s funniness (Biederman and Vessel,
2006;Amir et al., 2015). That said, it is unlikely that such
activity only indexes passive humor appreciation as the peak
of activity is early–before the humorous idea is fully formed
Frontiers in Human Neuroscience | www.frontiersin.org 4November 2016 | Volume 10 | Article 597
fnhum-10-00597 November 23, 2016 Time: 17:3 # 5
Amir and Biederman Neural Genesis of Humor
FIGURE 3 | Group differences among Professional Improv Comedians (PI), Professional Stand-Ups (PS), Amateurs (A) and Controls (C).(A–C) bars
represent average HUM minus MUN activation during its peak; (D–F) bars represent activation averaged across the entire trial. Significance of expertise effect is
represented by p<0.05, ∗∗p<0.01.
(see Results)–and involves the high level semantic regions
where remote associations are expected to converge meaningfully
during humor creation (rather than mere classical reward regions
activation). An ROI was considered to display a “funniness
magnitude” effect if it was localized with the contrast HUM
minus MUN, i.e., the ROI is humor selective, and greater
activation in the ROI preceded the generation of funnier
captions.
Obtaining Independent Ratings
Following the fMRI scan, participants were presented with the
images from their last 1–2 runs (time permitting) and were asked
to recall and write down the captions that they had generated. 81
undergraduate students of the Department of Psychology were
recruited to rate the recalled captions for course credit. Each
spent an hour rating a fraction (typically a quarter) of the total
number of captions on a 7-point scale for funniness, cleverness,
and offensiveness. Ratings were normalized for each participant
before all ratings were averaged.
Eliminating “Double Dipping” Concerns
Whenever the same data are used for localizing ROIs and for
statistical analysis within the ROI there is a concern about a
potential bias due to non-independence (Kriegeskorte et al.,
2009). In the present analysis, we first localized our ROIs using
data from all 40 participants. For the main contrast of HUM
minus MUN, a highly conservative threshold was used (p<0.01,
Bonferroni corrected) and the same regions were localized
independently using only data from each group of participants
(professionals, amateurs, and controls).
We then examined activation within those ROIs to observe
between group differences in HUM minus MUN activation.
While unlikely under the conservative threshold, this scheme
could lead to non-independence concerns in the following
manner: since the “controls” were the largest group of
participants (n=18) they might shift the boundary of the
ROIs localized slightly to favor voxels in which activation
is greatest in the control group. If that were the case, and
there were no real group differences, a pattern in which the
subsequent between group analysis showed greater activation
in the control group might emerge from non-independence
alone. We found the opposite effect of expertise in the temporo-
occipital junction (TOJ; see results and Figure 3). To ensure
these results were not an artifact of biased ROI boundaries we
repeated the analysis using adjacent ROIs (in mPFC and STR)
localized with independent data from a previously published
study on passive humor appreciation (Amir et al., 2015), as no
previous fMRI studies of humor creation exist. This analysis
yielded nearly identical results in trend (PI <PS <A<C; see
Figure 3), statistical significance and effect sizes thus none
Frontiers in Human Neuroscience | www.frontiersin.org 5November 2016 | Volume 10 | Article 597
fnhum-10-00597 November 23, 2016 Time: 17:3 # 6
Amir and Biederman Neural Genesis of Humor
of the group effects could be explained as an artifact of double
dipping.
RESULTS AND DISCUSSION
Behavioral Reaction Times
Reaction times (RTs) of the three groups (Professionals,
Amateurs, and controls) as measured by the time for the key
press for rating the funniness of the generated caption was 2.37 s
greater for the HUM relative to the MUN condition; a difference
that was significant for all levels of expertise (Supplementary
Table S1). RTs for rating the captions were significantly longer for
professional comedians relative to amateurs, apparently taking
greater advantage of the 15 s trial duration, t(20) =3.23,
p<0.005. No significant difference in RTs was observed
between amateurs, and controls, t(24) <1. The differences in
RTs reported above were unlikely to have produced the fMRI
differences between groups as the main ROIs were localized
with the early peak of activation, which coincided for the two
conditions (HUM and MUN). The RT gap between HUM and
MUN did not differ significantly between the three groups (all
ts<1), and all group comparisons of BOLD activity were
restricted to that obtained by first contrasting HUM vs. MUN
activity within subjects. A related concern is that the difficulty
of the HUM condition was greater than that of the MUN
condition, as suggested by the longer RTs and that task difficulty
rather than the requirement to be creative or humorous might
explain any activation differences observed in the HUM vs.
MUN contrast. However, as discussed below, several of the
regions which showed greater activation in HUM than MUN
also exhibited a “funniness magnitude” effect, that is, greater
activation in those regions early in the trial correlated positively
with funnier captions produced by the subject later in the trial
(with funniness judged by independent raters) rendering it
more plausible that the regions were involved in the creative
process.
Neural Signature of Creating Humorous
vs. Mundane Captions
Taken as a group the 40 participants showed significantly
greater activation during HUM relative to MUN trials in
bilateral striatum, mPFC, TOJ and primary visual cortex
(V1; p<0.01, Bonferroni corrected; see Figure 2 and
Table 1). A conjunction analysis of MUN and HUM conditions,
contrasted with activation during the NOTH condition revealed
additional activations in temporal regions particularly the
bilateral anterior temporal regions (p<0.001, uncorrected;
Supplementary Table S5). That activation occurred early in the
trial, suggesting the regions’ involvement in the initial efforts to
generate a humorous idea rather than the evaluation of the final
product, or humor appreciation.
Most studies of passive humor appreciation have reported
involvement of high-level semantic regions in the temporal lobes
(Vrticka et al., 2013) and we have previously suggested that
is the region where remote associations converge meaningfully
when “getting” a joke (Amir et al., 2015). The present results
suggest that those regions are involved in creating humor as well,
albeit with a different time course (see section Active Humor
Creation vs. Passive Humor Appreciation). The mPFC has been
implicated in most studies of creativity (Liu et al., 2015), as
well as in some studies of humor appreciation (e.g., Amir et al.,
2015). It appears to be involved in humor creation as well, but is
likely not the source of humorous ideas (see General Discussion).
The greater activation of V1 during the HUM condition may
reflect a greater engagement of visual search for aspects of the
drawing, perhaps an incongruity, with a comedic potential. In
the case of passive humor appreciation (Watson et al., 2007),
greater visual cortex activation was reported for visual gags
(relative to non-humorous visual stimuli), but not to language
gags this additional visual activation was suggested by Watson
et al. (2007) to reflect the resolution of the punchline, but such
reactivation of visual areas occurs for any reinterpretation of a
visual stimulus, humorous or not (Sterzer et al., 2009;Amir et al.,
2015).
Independent Funniness Ratings
Associated with Greater Early Activation
in Temporal Regions and Striatum
Amir et al. (2015) found that temporal regions, TOJ and TP,
exhibited a funniness “dose response.” That is, activity in those
regions were greater for humorous than non-humorous stimuli
and for the humorous stimuli, the same regions responded more
strongly to the instances with higher funniness ratings. Similarly,
in professional comedians we observed that early in the trial,
the generation of funnier captions elicited greater activity in
the striatum, bilateral TOJ, and other temporal regions (but
not in mPFC). The regions were localized by subtracting MUN
from HUM trials, that the activation was even greater for the
funnier captions in those regions can be described as a funniness
magnitude effect. The relationship held whether funniness was
evaluated based on the comedians’ own ratings or by independent
raters (only rated captions from the HUM condition were
included in this analysis; see Table 1, Supplementary Table S5).
The funniness magnitude effect was observed early in the time-
course of the trial (TRs 4–6), suggesting it reflects the process
of creating the humorous caption rather than the evaluation
of its final product. Controls and amateurs, however, showed
no funniness magnitude effect in the regions localized by the
contrast HUM minus MUN. Controls did show such correlations
in some of the regions localized by the conjunction of HUM and
MUN (Supplementary Table S5). The funniness magnitude effect
cannot be explained away by mere increased effort or engagement
as that would entail an increase of activity in all regions of the
network (defined by the contrast HUM minus MUN, which
includes mPFC) during the generation of the funnier captions,
which was not the case as mPFC showed higher activation, on
average, during the generation of the less funny captions.
Of the few MRI creativity studies, only a handful attempted
to correlate the quality of the creative product with BOLD
activation. The results of those studies are difficult to compare
as they used different measures for “quality” (from novelty
and complexity to “craft”) with some of those studies (ours
Frontiers in Human Neuroscience | www.frontiersin.org 6November 2016 | Volume 10 | Article 597
fnhum-10-00597 November 23, 2016 Time: 17:3 # 7
Amir and Biederman Neural Genesis of Humor
TABLE 1 | ROIs as localized by the contrast of HUM minus MUN (Random
Effects Analysis) with a threshold of p<0.01 Bonferroni corrected
(TR =3–6).
ROI NrOfVoxels X Y Z OWN FUN CLV OFF
V1 4523 378 11 P∗∗ P
mPFC 637 3 49 27
STR 11985 13 6 P P
CER 539 0 49 32
lTOJ 5978 32 78 6 P∗∗ P P
rTOJ 3395 30 82 5 P∗∗ P∗∗
With number of Voxels, Talairach coordinates and funniness magnitude effect
for Professionals (P), Amateurs (A) and Controls (C). For self-rating (OWN), and
independent ratings of funniness (FUN), cleverness (CLV) and offensiveness (OFF).
Significance levels are: p<0.1, ∗∗ p<0.05, p<0.01. Key: r, right; l, left;
V1, primary visual cortex; mPFC, medial prefrontal cortex; CER, cerebellum; STR,
striatum; TOJ, temporo-occipital junction.
included) correlating the trial-by-trial quality scores to activity,
while others approximated it with subjects’ general creativity
scores on a separate creativity task. Nevertheless, a pattern
emerges suggesting that the quality of different creative tasks
correlate with activity in different regions: complexity of
pianists’ improvisation correlates with activity in pre-SMA cortex
(Bengtsson et al., 2007), creativity of rhythm improvisation
is associated with bilateral prefrontal cortex and right insula
(Villarreal et al., 2013), creative writing with the left fronto-
temporal network (Shah et al., 2013), free style rap performance
with activity in medial temporal regions, posterior cingulate
cortex and left mPFC (Liu et al., 2012), and skillful drawing with
changes in prefrontal white matter connectivity and a distinct
pattern of activation in temporal, motor and prefrontal cortices
(Schlegel et al., 2015). Even within the same imaging study during
a poetry creation task, different measures of quality, craft and the
linguistic creativity evident in the poetry, were associated with
different networks involving mPFC and dlPFC, respectively (Liu
et al., 2015). The lack of consistency suggests that there is no
one region acting as a general creativity fount so that greater
activity in that region correlates with creative products that are of
higher quality. Distinct regions appear to play this role for distinct
creative tasks. Here we find the quality of humor creativity, i.e.,
funniness, is associated with temporal and striatal activity.
Neural Correlates of Comedic Expertise
We observed a clear function of comedic experience/talent
throughout the trial so that HUM minus MUN activity in the
mPFC (regression coef. β= 0.55, p<0.01, Cohen’s d=1.43)
and striatum (right: β= 0.43, p<0.05, d=1.07; left: β= 0.46,
p<0.05, d=1.47) was greatest for Controls than Professional
comedians with Amateurs falling in between. The reverse was
true in the right TOJ with peak activation (β=0.31, p<0.05,
d=1.05) greatest for Professionals and smallest for Controls.
The left TOJ exhibiting a similar pattern that failed to reach
significance. Of the Professionals, Improv Comedians showed
even greater activation in TOJ on average and lower activation
in mPFC and STR than the Stand-Up Comedians. That result
is in line with the trend set by Controls vs. Amateurs and the
Professionals group as a whole, since the experimental task is
more similar to an improv comedy scene than stand-up, so
Improv Comedians would be judged to possess the greatest
level of expertise on the experimental task (Figure 3). These
results cannot be explained by non-independent selective analysis
biases (a.k.a. “double dipping”; see Materials and Methods). We
propose that the temporal regions are where remote associations
converge meaningfully in the process of constructing the joke,
while mPFC directs the process of deliberate search in a top-
down manner, and that the expertise/talent effects suggest that
with greater comedic expertise less involvement of control
processes (localized in mPFC) is needed as the Comedians
reap the fruits of their spontaneous associations (see General
Discussion).
The Comedians had a smaller proportion of females than the
controls, a statistic that roughly reflects the high proportion of
males among comedians (Greengross et al., 2012). In computing
the beta values above, age and sex were controlled for as
regressors of no interest, and typically showed no significant
correlations with the ROIs’ activations, with the one exception
of sex in rTOJ. During humorous caption generation, maleness
was positively correlated with rTOJ activity, in a similar fashion
to comedic expertise (β=0.35, p<0.05).
Active Humor Creation Vs Passive
Humor Appreciation
While passive humor appreciation has been extensively studied
(Vrticka et al., 2013;Amir et al., 2015), the present study is the
first yet to explore humor creation. The regions we found to
be involved in humor creation (or, at least, adjacent regions)
have been implicated in passive humor appreciation in some
of the previous studies (including our own, Amir et al., 2015).
However, there are distinct time course differences for passive
vs. active humor processing. In this section, we characterize
the differences between humor creation and appreciation by
comparing the current results to those of Amir et al. (2015), as
well as comparing activity in the early vs. late stages of humor
creation. Humor creation, at least with improv comedy, has
another favorable feature facilitating its MRI investigation: it is
a well-defined cognitive event, long enough to tease apart both
in its early (Figures 25) as well as its later stages (Figure 4).
A whole-brain contrast of HUM minus MUN late in the trial
(Supplementary Table S6; Figure 4) revealed that activation
shifted from bilateral TOJ toward the TPJ and more anterior
temporal regions, closer to regions that have previously been
identified as selective for passive humor appreciation (Vrticka
et al., 2013;Amir et al., 2015). During humor appreciation,
the time-course of temporal activation peaks early and declines
rapidly relative to humor creation, presumably reflecting that
“getting a joke” generally would occur more quickly—and end
earlier—than the act of creating a joke. In contrast to the
shorter activity peak of passive humor appreciation, active humor
creation resulted in a gradual increase in anterior temporal
and TPJ activation throughout the trial, suggesting the gradual
construction of comedic meaning via the discovery and linkage
of remote associations.
Frontiers in Human Neuroscience | www.frontiersin.org 7November 2016 | Volume 10 | Article 597
fnhum-10-00597 November 23, 2016 Time: 17:3 # 8
Amir and Biederman Neural Genesis of Humor
FIGURE 4 | Top: ROIs selective to humor creation (HC) early in the trial (red), late in the trial (blue), and in passive humor appreciation (HA) overlaid
from a previous study (Amir et al., 2015; yellow). Graphs show activation of HUM minus MUN in early (Top, in red) and late (Bottom, blue) HC areas, with
passive HA activation (data obtained from Amir et al., 2015) in the same regions in black.
Funniness Ratings
Eighty-one independent raters (that did not take part in the
fMRI experiment) rated the captions obtained in the fMRI
experiment (each rated about a quarter of the captions with
the ratings normalized within by the individual rater prior
to their compilation). Reassuringly, all subjects self-rated their
captions as funnier in the HUM that in the MUN trials
(Supplementary Table S2) and the independent raters also
rated HUM captions significantly higher for all groups of
participants (Supplementary Table S3), with overall significant
covariance between subjects’ own ratings and independent
raters ratings (Supplementary Table S4). The differences in self-
ratings between HUM and MUN trials were similar among
the three groups (all ts<1), but independent raters saw
a greater difference in funniness between HUM and MUN
trials for the controls compared to the professional comedians
[t(24) =2.10, p<0.05, Cohen’s d=0.95]. Taken together, it
appears that regardless of expertise, when generating captions,
people (at least intelligent adult Americans) have some degree
of control over the funniness of the outcome, but professional
comedians may be less successful in suppressing funny ideas
when asked to generate mundane captions (as also volunteered
by several professional comedians’ introspections during the
debriefing).
In contrast to the expectation that at least professional
comedians should produce funnier captions than the other
groups, the funniness scores from the independent raters did not
distinguish among the three participant groups (professionals,
amateurs or controls), all ts<1. This should not in any way
cast doubt as to the “expert” classification of our professional
comedians, as having a Netflix Comedy Special or gaining
membership in the Groundlings are extraordinarily competitive
achievements. Rather, the nature of our drawings–cartoons in
which any incongruous or funny elements were removed–
resulted in a particularly difficult setting for the comedians
who seek an incongruous or unusual element in a scene as
the point of departure for their humor (Mankoff, 2002). That
said, the incongruity and humor-free nature of our stimuli
has the advantage of not confounding the neural correlates
of the participants generating humorous ideas from those of
appreciating the humor in the prompt itself. The effects of
incongruity in the settings would appear to be a problem worth
studying for understanding the nature of humor creativity.
The average (HUM/MUN) number of captions remembered
differed among professionals (7.2/6.8), amateurs (12.1/11.9)
Controls (9.5/10.6). Not much is to be made of those group
differences as they partially resulted from extraneous factors such
as professionals having a busier schedule and so less time to
spend after the experiment remembering captions. To ensure the
group comparisons of funniness were not biased by the number
of captions remembered (e.g., if participants who remembered
fewer captions remembered the funnier ones) the analysis was
repeated with the funniest 5, 3, and 1 captions with similar
results.
Frontiers in Human Neuroscience | www.frontiersin.org 8November 2016 | Volume 10 | Article 597
fnhum-10-00597 November 23, 2016 Time: 17:3 # 9
Amir and Biederman Neural Genesis of Humor
FIGURE 5 | Striatum activation in professional comedians is greater in HUM then MUN condition (Left), and within the HUM condition is greater prior
to the generation of funnier captions, as rated by the participant (Middle) or independent raters (Right). Stars indicating significance: p<0.05,
∗∗ p<0.01, p<0.001.
GENERAL DISCUSSION
Professional comedians, amateurs, and controls generated
captions to NewYorker cartoons, revealing a network of regions–
including bilateral TOJ, mPFC and the striatum–that exhibited
greater activation during humorous (HUM) vs. mundane (MUN)
caption generation.
Many of the MRI studies of humor appreciation have
found greater activation in some high-level semantic regions
in the temporal lobes (e.g., TOJ, TPJ, TP, STS) during the
humorous condition (Vrticka et al., 2013). These regions, where
information converges from diverse lower level regions (Man
et al., 2013) are likely the site were remote associations converge
meaningfully during the comprehension of a humorous product.
There is greater activation in those regions for humorous than
non-humorous discoveries/insights, as well as a dose response
function, i.e., among humorous stimuli, those rated funnier
by the participants produce greater activation in those regions
(Amir et al., 2015). Based on the discovery of a gradient of
µ-opioid receptors (Lewis et al., 1981) peaking in associative
regions in the temporal lobes, activation in semantic temporal
association regions (TMP) has been found to be pleasurable
and likely a factor in the feeling of mirth itself (Biederman and
Vessel, 2006). That temporal associations tend to elicit positive
emotions has been documented in preferences for scenes (Yue
et al., 2007), simple shapes (Amir et al., 2011) and jokes (Amir
et al., 2015;Amir, 2016). Thus, it was not surprising that we
found greater activation there during humor creation during
which, presumably, remote associations are generated and linked
in the process of joke construction. While temporal activity
is observed during both humor appreciation and creation,
peak activity during creation is observed in adjacent but more
posterior regions and shows a temporal pattern of continuous
gradually increasing activity throughout the trial in contrast to
the shorter rise and fall of activation during humor appreciation,
presumably corresponding to the act of “getting the joke.”
Analogous to the temporal lobes’ “dose response of passive
humor appreciation, our professional comedian participants
show a “funniness magnitude” effect so that greater activation
in the temporal lobes early in the trial correlates with the
generation of funnier captions later in the trial. Finally, the
contrast HUM-MUN yielded greater activity in temporal regions
for professional comedians followed by amateurs and controls
in declining order, suggesting reliance on those regions during
comedy creation increases with experience (and/or talent). Taken
together the findings suggest that the temporal regions are likely
where comedic meaning is represented and constructed.
Since all drawings depicted people interacting, could the
temporal activity during the HUM condition reflect a greater
engagement of theory of mind (Saxe and Kanwisher, 2003) rather
than convergence of remote associations? Since both the HUM
and MUN used the same drawings and required participants
to generate a statement one of the characters would say in the
situation, contrasting the two conditions is expected to control
for theory-of-mind effects on activation, unless during humor
creation participants engage in theory of mind processing to a
greater extent. While the current paradigm does not allow us to
determine the exact cognitive processes indexed by the temporal
activity (be it convergence of remote associations, theory of
mind, or other processes), it appears to be related to humor
Frontiers in Human Neuroscience | www.frontiersin.org 9November 2016 | Volume 10 | Article 597
fnhum-10-00597 November 23, 2016 Time: 17:3 # 10
Amir and Biederman Neural Genesis of Humor
creation as it is greater for humorous than mundane caption
generation, and correlates positively with caption’s funniness as
well as participants’ comedic expertise.
The mPFC is the region most consistently reported in fMRI
creativity studies (Dietrich and Kanso, 2010;Liu et al., 2015;
Saggar et al., 2015), in jazz improvisation (Limb and Braun,
2008), rap improvisation (Liu et al., 2012), and story generation
(Howard-Jones et al., 2005), but also in problem solving tasks that
would appear to require less creativity, such as anagram solutions
(Aziz-Zadeh et al., 2009). The mPFC’s role is likely to extend
cognitive control over the creative process (Ridderinkhof et al.,
2004;Passingham et al., 2010). However, our findings suggest the
mPFC might not be the source of creative ideas as it does not
show a funniness magnitude effect (i.e., there was no correlation
between activity there and caption funniness, in contrast to
the temporal regions) and is less activated in professional
comedians relative to amateurs and controls. The mPFC showed
less activation, while the TOJ (as well as some anterior temporal
regions), were more active in professional comedians, relative to
controls, suggesting professionals rely more on the spontaneous
flow and linking of associations in the temporal regions, with
less mPFC engagement for deliberate search. This result is in line
with Schlegel et al. (2015) who found that fractional anisotropy
in prefrontal white matter progressively decreased with visual
art training, suggesting a reorganization of connectivity to the
region. The pattern of decreased mPFC and increased temporal
activity may be the translation to neuroscience language of the
most common advice offered by improv comedy coaches: “get out
of your head.”
The striatum is part of the classical reward system and is
activated in response to any pleasurable stimulus, including
humor as well as other forms of art (Vessel et al., 2012).
Unlike the case of humor appreciation (Amir et al., 2015),
where striatal activation follows or coincides with activation
of temporal regions, peak striatal activation preceded the peak
of temporal activation in the case of humor creation. The
striatum also showed a correlation between early activation
and the creation of funnier captions in professional comedians
(Figure 5). Whether the magnitude of the funniness effect in
the striatum of professional comedians reflects an on average
accurate expectation that the caption they will generate later in
the trial will be funnier or is playing a more causal role, e.g.,
by helping the retrieval of associations with a greater potential
for humor (Scimeca and Badre, 2012) remains to be determined.
The latter interpretation is consistent with a common comedy
coaches’ advice: “have fun and you will be funnier.” Some of
the alternative explanations for the expertise effect on striatal
activation, e.g., that comedians have a more depressive emotional
style or that comedians are adapted to the reward of humor
creation, are inconsistent with the finding that the BOLD
response of professional comedians to the HUM condition by
itself (i.e., not contrasted with MUN) is as high as that of controls.
CONCLUSION
Humor creation is marked by activation in a network of regions
including mPFC, the striatum, and temporal regions. Only
activation in the temporal regions exhibited both a positive
correlation with expertise as well as a “funniness magnitude”
effect (greater activation early in the trial predicts a funnier
caption at trial’s end) suggesting the temporal regions are a
likely source of the humorous ideas. While greater mPFC activity
was observed during humor creation (relative to generation
of mundane captions) the activity decreased with occupational
experience, suggesting that while mPFC might help to direct the
search through association space taking place in the temporal
regions, such intervention is needed less for more experienced
comedians who, to a greater extent, reap the fruits of their
spontaneous associations.
AUTHOR CONTRIBUTIONS
OA and IB conceived and designed the experiment, and written
the manuscript. OA conducted the experiment and data analysis.
FUNDING
This study was supported by NSF BCS 04-20794, 05-31177,
06-17699 to IB.
ACKNOWLEDGMENTS
We would like to thank neuroscientists Jonas Kaplan and Bosco
Tjan, and comedians Troy Conrad, Dave Reinitz, Shane Mauss,
and Greg Wilson for their helpful insights.
SUPPLEMENTARY MATERIAL
The Supplementary Material for this article can be found
online at: http://journal.frontiersin.org/article/10.3389/fnhum.
2016.00597/full#supplementary-material
REFERENCES
Amir, O. (2016). The frog test: a tool for measuring humor theories validity and
humor preferences. Front. Hum. Neurosci. 10:40. doi: 10.3389/fnhum.2016.
00040
Amir, O., Biederman, I., and Hayworth, K. J. (2011). The neural basis for shape
preferences. Vision Res. 51, 2198–2206. doi: 10.1016/j.visres.2011.08.015
Amir, O., Biederman, I., Wang, Z., and Xu, X. (2015). Ha Ha! Versus Aha! A
direct comparison of humor to nonhumorous insight for determining the
neural correlates of mirth. Cereb. Cortex 25, 1405–1413. doi: 10.1093/cercor/
bht343
Aziz-Zadeh, L., Kaplan, J. T., and Iacoboni, M. (2009). “Aha!”: the neural correlates
of verbal insight solutions. Hum. Brain Mapp. 30, 908–916. doi: 10.1002/hbm.
20554
Frontiers in Human Neuroscience | www.frontiersin.org 10 November 2016 | Volume 10 | Article 597
fnhum-10-00597 November 23, 2016 Time: 17:3 # 11
Amir and Biederman Neural Genesis of Humor
Bengtsson, S. L., Csíkszentmihályi, M., and Ullén, F. (2007). Cortical regions
involved in the generation of musical structures during improvisation in
pianists. J. Cogn. Neurosci. 19, 830–842. doi: 10.1162/jocn.2007.19.5.830
Biederman, I., and Vessel, E. (2006). Perceptual pleasure and the brain a novel
theory explains why the brain craves information and seeks it through the
senses. Am. Sci. 94, 247–253. doi: 10.1511/2006.59.995
Brainard, D. H. (1997). The psychophysics toolbox. Spat. Vis. 10, 433–436. doi:
10.1163/156856897X00357
Calvo-Merino, B., Glaser, D. E., Greézes, J., Passingham, R. E., and Haggard, P.
(2005). Action observation and acquired motor skills: an FMRI study
with expert dancers. Cereb. Cortex 15, 1243–1249. doi: 10.1093/cercor/
bhi007
Chan, Y. C., Chou, T. L., Chen, H. C., Yeh, Y. C., Lavallee, J. P., Liang, K. C.,
et al. (2013). Towards a neural circuit model of verbal humor processing: an
fMRI study of the neural substrates of incongruity detection and resolution.
Neuroimage 66, 169–176. doi: 10.1016/j.neuroimage.2012.10.019
Dietrich, A., and Kanso, R. (2010). A review of EEG, ERP, and neuroimaging studies
of creativity and insight. Psychol. Bull. 136, 822–848. doi: 10.1037/a0019749
Ellamil, M., Dobson, C., Beeman, M., and Christoff, K. (2012). Evaluative and
generative modes of thought during the creative process. Neuroimage 59,
1783–1794. doi: 10.1016/j.neuroimage.2011.08.008
Goel, V., and Dolan, R. J. (2001). The functional anatomy of humor: segregating
cognitive and affective components. Nat. Neurosci. 4, 237–238. doi: 10.1038/
85076
Greengross, G., Martin, R. A., and Miller, G. F. (2012). Personality traits,
intelligence, humor styles, and humor production ability of professional stand-
up comedians compared to college students. Psychol. Aesthet. Creat. Arts 6,
74–82. doi: 10.1037/a0025774
Howard-Jones, P. A., Blakemore, S. J., Samuel, E. A., Summers, I. R., and
Claxton, G. (2005). Semantic divergence and creative story generation: an fMRI
investigation. Cogn. Brain Res. 25, 240–250. doi: 10.1016/j.cogbrainres.2005.05.
013
Kirk, U., Skov, M., Christensen, M. S., and Nygaard, N. (2009). Brain correlates
of aesthetic expertise: a parametric fMRI study. Brain Cogn. 69, 306–315. doi:
10.1016/j.bandc.2008.08.004
Kriegeskorte, N., Simmons, W. K., Bellgowan, P. S., and Baker, C. I. (2009). Circular
analysis in systems neuroscience: the dangers of double dipping. Nat. Neurosci.
12, 535–540. doi: 10.1038/nn.2303
Lewis, M. E., Mishkin, M., Bragin, E., Brown, R. M., Pert, C. B., and Pert, A. (1981).
Opiate receptor gradients in monkey cerebral cortex: correspondence with
sensory processing hierarchies. Science 211, 1166–1169. doi: 10.1126/science.
6258227
Limb, C. J., and Braun, A. R. (2008). Neural substrates of spontaneous musical
performance: an fMRI study of jazz improvisation. PLoS ONE 3:e1679. doi:
10.1371/journal.pone.0001679
Liu, S., Chow, H. M., Xu, Y., Erkkinen, M. G., Swett, K. E., Eagle, M. W., et al.
(2012). Neural correlates of lyrical improvisation: an fMRI study of freestyle
rap. Sci. Rep. 2:834. doi: 10.1038/srep00834
Liu, S., Erkkinen, M. G., Healey, M. L., Xu, Y., Swett, K. E., Chow, H. M., et al.
(2015). Brain activity and connectivity during poetry composition: toward
a multidimensional model of the creative process. Hum. Brain Mapp. 36,
3351–3372. doi: 10.1002/hbm.22849
Man, K., Kaplan, J., Damasio, H., and Damasio, A. (2013). Neural convergence
and divergence in the mammalian cerebral cortex: from experimental
neuroanatomy to functional neuroimaging. J. Comp. Neurol. 521, 4097–4111.
doi: 10.1002/cne.23408
Mankoff, R. (2002). The Naked Cartoonist. New York City, NY: Black Dog &
Leventhal Publishers.
Martin, R. A. (2010). The Psychology of Humor: An Integrative Approach.
Burlington, MA: Academic Press.
Mednick, S. A. (1962). The associative basis of the creative process. Psychol. Rev.
69, 220–232. doi: 10.1037/h0048850
Passingham, R. E., Bengtsson, S. L., and Lau, H. C. (2010). Medial frontal cortex:
from self-generated action to reflection on one’s own performance. Trends
Cogn. Sci. 14, 16–21. doi: 10.1016/j.tics.2009.11.001
Pelli, D. G. (1997). The VideoToolbox software for visual psychophysics:
transforming numbers into movies. Spat. Vis. 10, 437–442. doi: 10.1163/
156856897X00366
Ridderinkhof, K. R., Ullsperger, M., Crone, E. A., and Nieuwenhuis, S. (2004). The
role of the medial frontal cortex in cognitive control. Science 306, 443–447.
doi: 10.1126/science.1100301
Saggar, M., Quintin, E. M., Kienitz, E., Bott, N. T., Sun, Z., Hong, W. C., et al.
(2015). Pictionary-based fMRI paradigm to study the neural correlates of
spontaneous improvisation and figural creativity. Sci. Rep. 5:10894. doi: 10.
1038/srep10894
Samson, A. C., Zysset, S., and Huber, O. (2008). Cognitive humor processing:
different logical mechanisms in nonverbal cartoons—an fMRI study. Soc.
Neurosci. 3, 125–140. doi: 10.1080/17470910701745858
Saxe, R., and Kanwisher, N. (2003). People thinking about thinking people: the
role of the temporo-parietal junction in “theory of mind”. Neuroimage 19,
1835–1842. doi: 10.1016/S1053-8119(03)00230- 1
Schlegel, A., Alexander, P., Fogelson, S. V., Li, X., Lu, Z., Kohler, P. J., et al. (2015).
The artist emerges: visual art learning alters neural structure and function.
Neuroimage 105, 440–451. doi: 10.1016/j.neuroimage.2014.11.014
Scimeca, J. M., and Badre, D. (2012). Striatal contributions to declarative memory
retrieval. Neuron 75, 380–392. doi: 10.1016/j.neuron.2012.07.014
Shah, C., Erhard, K., Ortheil, H. J., Kaza, E., Kessler, C., and Lotze, M. (2013).
Neural correlates of creative writing: an fMRI study. Hum. Brain Mapp. 34,
1088–1101. doi: 10.1002/hbm.21493
Sterzer, P., Kleinschmidt, A., and Rees, G. (2009). The neural bases of multistable
perception. Trends Cogn. Sci. 13, 310–318. doi: 10.1016/j.tics.2009.04.006
Vessel, E. A., Starr, G. G., and Rubin, N. (2012). The brain on art: intense aesthetic
experience activates the default mode network. Front. Hum. Neurosci. 6:66.
doi: 10.3389/fnhum.2012.00066
Villarreal, M. F., Cerquetti, D., Caruso, S., SchwarczLópezAranguren, V.,
Gerschcovich, E. R., Frega, A. L., et al. (2013). Neural correlates of musical
creativity: differences between high and low creative subjects. PLoS ONE
8:e75427. doi: 10.1371/journal.pone.0075427
Vrticka, P., Black, J. M., and Reiss, A. L. (2013). The neural basis of humour
processing. Nat. Rev. Neurosci. 14, 860–868. doi: 10.1038/nrn3566
Watson, K. K., Matthews, B. J., and Allman, J. M. (2007). Brain activation during
sight gags and language-dependent humor. Cereb. Cortex 17, 314–324. doi:
10.1093/cercor/bhj149
Yue, X., Vessel, E. A., and Biederman, I. (2007). The neural basis of scene
preferences. Neuroreport 18, 525–529. doi: 10.1097/WNR.0b013e328091c1f9
Conflict of Interest Statement: The authors declare that the research was
conducted in the absence of any commercial or financial relationships that could
be construed as a potential conflict of interest.
Copyright © 2016 Amir and Biederman. This is an open-access article distributed
under the terms of the Creative Commons Attribution License (CC BY). The use,
distribution or reproduction in other forums is permitted, provided the original
author(s) or licensor are credited and that the original publication in this journal
is cited, in accordance with accepted academic practice. No use, distribution or
reproduction is permitted which does not comply with these terms.
Frontiers in Human Neuroscience | www.frontiersin.org 11 November 2016 | Volume 10 | Article 597

Supplementary resource (1)

... Generating humor is often regarded as an AIcomplete problem, one that requires full human intelligence to solve (Hurley, 2011;Winters, 2021). Generating original humor is even a challenge for humans (Amir, 2022;Tikhonov, 2024), and the brains of professional comedians are distinct functionally and structurally (Amir, 2016;Brawer, 2021). Witscript is one of the few AI systems that can generate contextually integrated jokes, like the jokes a human might improvise in a conversation (Toplyn, 2021b). ...
Conference Paper
Full-text available
Evaluating the effectiveness of a joke-generating AI system ultimately comes down to one question: are its jokes as funny as those crafted by humans? Prior studies have typically relied on numerical ratings assigned by human evaluators-a method with inherent limitations-and few have directly compared the quality of AI-generated jokes to that of jokes created by professional human joke writers. In this study, we measured audience laughter-a direct and fundamental response to jokes-to assess the funniness of jokes produced by a specialized AI joke-writing system. We also compared those jokes to those written by a professional human joke writer to determine which elicited more laughter. Our findings reveal that the AI-generated jokes got as much laughter as the human-crafted ones. This suggests that the best AI joke generators are now capable of composing original, conversational jokes on par with those of a professional human comedy writer.
... The use of different methodologies among researchers has led to discrepancies in the terminology used to describe humor generation. For instance, Amir and Biederman employed terms such as "creativity" or "creation" to represent the concept of humor generation [10]. Conversely, Feingold and Mazzella used the term "wit" to denote humor generation [11]. ...
Article
Full-text available
(1) Background: Humor stands out as the most dynamic and innovative aspect of human intelligence. Drawing on the cognitive parallels between humor and creativity, this study explored the EEG alpha frequency band activity patterns during humor generation by comparing the process of generating humorous and creative ideas. (2) Methods: Thirty-six participants were randomly assigned to either the humor generation group or the creative generation group, and the dependent variable was the neural oscillation in both low-frequency and high-frequency alpha during the early, middle, and late stages of both humor and creative generation. (3) Results: In the early stages, both humor and creative generation exhibited significantly higher power in low-frequency alpha and high-frequency alpha in the temporal region compared to the middle and late stages. In the middle and late stages, the low-frequency alpha oscillation in the frontal region for humor generation was significantly higher than that for creative generation. (4) Conclusions: Humor and creative generation share similar neural activation patterns in the early stages, involving the activation and retrieval of long-term memory information based on contextual cues. The differences between the two primarily manifest in the middle and late stages, where the selection of humorous ideas requires inhibiting not only irrelevant or ordinary ideas, akin to creative generation but also novel yet non-humorous ideas. This study sheds light on the neurocognitive mechanisms of humor generation and provides insights into the cognitive parallels and distinctions between humor generation and creative generation.
... When we view humor production as a subset of creativity more broadly, it isn't surprising to see that predictors of performance on humor tasks resemble the predictors of performance on creativity tasks like divergent thinking and metaphor production. For example, humor production is strongly linked to individual differences in openness to experience Sutu et al., 2021), several factors of intelligence (Christensen et al., 2018;Greengross & Miller, 2011;Kellner & Benedek, 2017;Masten, 1986), and brain regions involved in creative thought (Amir & Biederman, 2016). At the same time, much more is known about creativity than about humor production. ...
Article
Full-text available
Generating creative ideas takes time: the first idea to come to mind is usually obvious, and people need time to shift strategies, enact executive processes, and evaluate and revise an idea. The present research explored the role of time in creative humor production tasks, which give people a prompt and ask them to create a funny response. A sample of 152 young adults completed four joke stems prompts. Their response times were recorded, and the responses were judged for humor quality (funniness) by six independent judges and by the participants themselves. Mixed-effect models found that, at the within-person level, response time’s link to humor quality diverged for judges and participants. The judges’ ratings of funniness predicted longer response times (relatively funnier responses took longer to create), but participants’ self-ratings of their own responses predicted shorter response times (relatively funnier responses were created faster). Controlling for elaboration (quantified via word count of the response) diminished the effect of judge-rated humor but not participant-rated humor. Taken together, the results suggest that the role of time in humor generation is complex: judges may be weighting elaboration more heavily when judging funniness, whereas participants may be weighting metacognitive cues like ease-of-generation when judging their own ideas.
... Nevertheless, the underlying question remains: What is the neural mechanism by which humor elicits amusement and laughter in individuals? The origins of numerous humor techniques can be traced back to the structure and content of humor (Amir & Biederman, 2016;Attardo & Raskin, 1991;Chan & Lavallee, 2015). ...
Article
A humor structure comprises two essential stages: the setup and the punch line. The punch line stage is to provide the incongruity resolution that creates amusement in humor. The current article aimed to look into how humor is amusing and how it differs between the sexes. Functional and effective connectivity analyses in cognitive and affective neuroscience have facilitated the implications of humor comprehension, appreciation, and laughter responses. The processing of incongruity-resolution humor revealed effective connectivity from the amygdala to the precuneus (amygdala → precuneus). Conversely, the processing of nonsense humor demonstrated effective connectivity from the amygdala to the inferior frontal gyrus (amygdala → IFG). During humor appreciation, there was effective connectivity from the ventral tegmental area (VTA) to the amygdala (VTA → amygdala) for incongruity resolution humor and nonsense humor. Interestingly, women exhibited greater activation in the mesolimbic reward system than men.
... The cognitive processes involved when one listens to a new joke or appreciates a creative idea share several similar features (Amir & Biederman, 2016;Perchtold-Stefan et al., 2020). Creativity involves innovations that go beyond conventional and expected ways of thinking about something (Boccia et al., 2015;Jung et al., 2010;Kleinmintz et al., 2019). ...
Article
Full-text available
Although both creativity and humor elicit experiences of surprise followed by appreciation, it remains unknown whether shared or distinct patterns of effective connectivity are involved in their processing. The present fMRI study used dynamic causal modeling and parametrical empirical Bayes analysis to examine the effective connectivity between the amygdala and frontoparietal network during two-stage creativity and humor processing. We examined processing during the setup and punch line stages for creativity and humor, including typical forms (alternate uses for creativity and incongruity-resolution humor), atypical forms (aesthetic uses for creativity and nonsense humor), and baseline forms. Our focus was on the mesolimbic pathway during the punch line stage. We found that the amygdala plays a key role in expectation violation and appreciation. Broadly, amygdala-to-IFG connectivity was important for evaluating typical and atypical forms of both creativity and humor, while amygdala-to-precuneus connectivity was involved in evaluating typical forms. Amygdala-to-IFG connectivity was involved in the expectation violation to resolution stage of processing for typical and atypical forms of creativity and humor. Amygdala-to-precuneus connectivity was involved in processing the novelty and usefulness of typical forms of creativity (alternate uses) and understanding others' intentions in typical forms of humor (incongruity-resolution). Interestingly, VTA-to-amygdala connectivity was involved in processing the appreciation of both typical (incongruity-resolution humor) and atypical (nonsense humor) forms of humor while amygdala-to-VTA connectivity was involved in processing the appreciation of atypical (aesthetic uses) forms of creativity. Altogether, these findings suggest that the amygdala and frontoparietal circuitry are critical for creativity and humor processing.
Chapter
Humor plays a pivotal role in social interactions and is linked to various health benefits. Therefore, there is a vast potential for harnessing its advantages in diverse applications. Recent research has delved into how humor can enrich technology’s social appeal and user experience by enhancing its allure and interactivity. In this chapter, the author conducts a narrative review of the literature regarding the use of humor in interactions with social robots and virtual agents, assimilating understandings from psychological humor theories. Additionally, the author deliberates on the main challenges and opportunities in this research field and suggests future directions for inquiry, necessitating interdisciplinary collaboration between linguistics, psychology, computer science, and engineering.
Article
Full-text available
Humor comprehension (i.e., “getting” a joke) and humor appreciation (i.e., enjoying a joke) are distinct, cognitively complex processes. Functional magnetic resonance imaging (fMRI) investigations have identified several key cortical regions but have overlooked subcortical structures that have theoretical importance in humor processing. The dorsal striatum (DS) contributes to working memory, ambiguity processing, and cognitive flexibility – cognitive functions that are required to accurately recognize humorous stimuli. The ventral striatum (VS) is critical in reward processing and enjoyment. We hypothesized that the DS and VS play important roles in humor comprehension and appreciation, respectively. We investigated the engagement of these regions in these distinct processes using fMRI. Twenty-six healthy young male and female human adults completed two humor-elicitation tasks during a 3 Tesla fMRI scan: a traditional behavior-based joke task and a naturalistic audio-visual sitcom paradigm (i.e., Seinfeld -viewing task). Across both humor-elicitation methods, whole-brain analyses revealed cortical activation in the inferior frontal gyrus, the middle frontal gyrus, and the middle temporal gyrus for humor comprehension, and the temporal cortex for humor appreciation. Additionally, with region of interest (ROI) analyses, we specifically examined whether DS and VS activation correlated with these processes. Across both tasks, we demonstrated that humor comprehension implicates both the DS and the VS, whereas humor appreciation only engages the VS. These results establish the role of the DS in humor comprehension, which has been previously overlooked, and emphasize the role of the VS in humor processing more generally. Significance Statement Humorous stimuli are processed by the brain in at least two distinct stages. First, humor comprehension involves understanding humorous intent through cognitive and problem-solving mechanisms. Second, humor appreciation involves enjoyment, mirth, and laughter in response to a joke. The roles of smaller, subcortical brain regions in humor processing, such as the dorsal striatum (DS) and ventral striatum (VS), have been overlooked in previous investigations. However, these regions are involved in functions that support humor comprehension (e.g., working memory ambiguity resolution, and cognitive flexibility) and humor appreciation (e.g., reward processing, pleasure, and enjoyment). In this study, we used neuroimaging to demonstrate that the DS and VS play important roles in humor comprehension and appreciation, respectively, across two different humor-elicitation tasks.
Article
Full-text available
The aim of this study is to investigate the role of intersubjectivity in the production and appreciation of humor. Intersubjectivity is a concept in the phenomenological philosophy that explains the connection of humans to each other. Intersubjectivity can be used to explain the nature and way of humor works; supplementing the three existing theories of humor namely incongruity theory, superiority theory, and relief theory. This study is a literature review which data were obtained from 30 scientific articles related to humor, intersubjectivity, and the link between the two. Data were excavated using the https://www.connectedpapers.com software. The research stages taken in accordance with the stages of literature review include design, provision of literature (conduct), analysis, and presentation. The result showed that intersubjectivity has a role because it connects humor makers and connoisseurs through knowledge, feelings, awareness, and even mutual unconsciousness. Funny experiences can arise because makers and connoisseurs can access a “shared world” that allows a certain stimulation to bring out funny feelings that spark laughter. In the production and appreciation of humor intersubjectivity plays a role of (1) providing shared knowledge, (2) asserting the existence of emotions, and (3) directing the meaning of actions.
Article
Full-text available
A novel game-like and creativity-conducive fMRI paradigm is developed to assess the neural correlates of spontaneous improvisation and figural creativity in healthy adults. Participants were engaged in the word-guessing game of Pictionary(TM), using an MR-safe drawing tablet and no explicit instructions to be "creative". Using the primary contrast of drawing a given word versus drawing a control word (zigzag), we observed increased engagement of cerebellum, thalamus, left parietal cortex, right superior frontal, left prefrontal and paracingulate/cingulate regions, such that activation in the cingulate and left prefrontal cortices negatively influenced task performance. Further, using parametric fMRI analysis, increasing subjective difficulty ratings for drawing the word engaged higher activations in the left pre-frontal cortices, whereas higher expert-rated creative content in the drawings was associated with increased engagement of bilateral cerebellum. Altogether, our data suggest that cerebral-cerebellar interaction underlying implicit processing of mental representations has a facilitative effect on spontaneous improvisation and figural creativity.
Article
Full-text available
Creativity, a multifaceted construct, can be studied in various ways, for example, investigating phases of the creative process, quality of the creative product, or the impact of expertise. Previous neuroimaging studies have assessed these individually. Believing that each of these interacting features must be examined simultaneously to develop a comprehensive understanding of creative behavior, we examined poetry composition, assessing process, product, and expertise in a single experiment. Distinct activation patterns were associated with generation and revision, two major phases of the creative process. Medial prefrontal cortex (MPFC) was active during both phases, yet responses in dorsolateral prefrontal and parietal executive systems (DLPFC/IPS) were phase-dependent, indicating that while motivation remains unchanged, cognitive control is attenuated during generation and re-engaged during revision. Experts showed significantly stronger deactivation of DLPFC/IPS during generation, suggesting that they may more effectively suspend cognitive control. Importantly however, similar overall patterns were observed in both groups, indicating the same cognitive resources are available to experts and novices alike. Quality of poetry, assessed by an independent panel, was associated with divergent connectivity patterns in experts and novices, centered upon MPFC (for technical facility) and DLPFC/IPS (for innovation), suggesting a mechanism by which experts produce higher quality poetry. Crucially, each of these three key features can be understood in the context of a single neurocognitive model characterized by dynamic interactions between medial prefrontal areas regulating motivation, dorsolateral prefrontal, and parietal areas regulating cognitive control and the association of these regions with language, sensorimotor, limbic, and subcortical areas distributed throughout the brain. Hum Brain Mapp, 2015. © 2015 Wiley Periodicals, Inc. © 2015 Wiley Periodicals, Inc.
Article
Full-text available
While humor typically involves a surprising discovery, not all discoveries are perceived as humorous or lead to a feeling of mirth. Is there a difference in the neural signature of humorous versus nonhumorous discovery? Subjects viewed drawings that were uninterpretable until a caption was presented that provided either: 1) a nonhumorous interpretation (or insight) of an object from an unusual or partial view (UV) or 2) a humorous interpretation (HU) of the image achieved by linking remote and unexpected concepts. fMRI activation elicited by the UV captions was a subset of that elicited by the humorous HU captions, with only the latter showing activity in the temporal poles and temporo-occipital junction (linking remote concepts), and medial prefrontal cortex (unexpected reward). Mirth may be a consequence of the linking of remote ideas producing high—and unexpected—activation in association and classical reward areas. We suggest that this process is mediated by opioid activity as part of a system rewarding attention to novel information.
Article
Full-text available
Humour is a vital component of human socio-affective and cognitive functioning. Recent advances in neuroscience have enabled researchers to explore this human attribute in children and adults. Humour seems to engage a core network of cortical and subcortical structures, including temporo-occipito-parietal areas involved in detecting and resolving incongruity (mismatch between expected and presented stimuli); and the mesocorticolimbic dopaminergic system and the amygdala, key structures for reward and salience processing. Examining personality effects and sex differences in the neural correlates of humour may aid in understanding typical human behaviour and the neural mechanisms underlying neuropsychiatric disorders, which can have dramatic effects on the capacity to experience social reward.
Article
Full-text available
Previous studies of musical creativity suggest that this process involves multi-regional intra and interhemispheric interactions, particularly in the prefrontal cortex. However, the activity of the prefrontal cortex and that of the parieto-temporal regions, seems to depend on the domains of creativity that are evaluated and the task that is performed. In the field of music, only few studies have investigated the brain process of a creative task and none of them have investigated the effect of the level of creativity on the recruit networks. In this work we used magnetic resonance imaging to explore these issues by comparing the brain activities of subjects with higher creative abilities to those with lesser abilities, while the subjects improvised on different rhythmic fragments. We evaluated the products the subjects created during the fMRI scan using two musical parameters: fluidity and flexibility, and classified the subjects according to their punctuation. We examined the relation between brain activity and creativity level. Subjects with higher abilities generated their own creations based on modifications of the original rhythm with little adhesion to it. They showed activation in prefrontal regions of both hemispheres and the right insula. Subjects with lower abilities made only partial changes to the original musical patterns. In these subjects, activation was only observed in left unimodal areas. We demonstrated that the activations of prefrontal and paralimbic areas, such as the insula, are related to creativity level, which is related to a widespread integration of networks that are mainly associated with cognitive, motivational and emotional processes.
Book
Research on humor is carried out in a number of areas in psychology, including the cognitive (What makes something funny?), developmental (when do we develop a sense of humor?), and social (how is humor used in social interactions?) Although there is enough interest in the area to have spawned several societies, the literature is dispersed in a number of primary journals, with little in the way of integration of the material into a book. Dr. Martin is one of the best known researchers in the area, and his research goes across subdisciplines in psychology to be of wide appeal. This is a singly authored monograph that provides in one source, a summary of information researchers might wish to know about research into the psychology of humor. The material is scholarly, but the presentation of the material is suitable for people unfamiliar with the subject-making the book suitable for use for advanced undergraduate and graduate level courses on the psychology of humor-which have not had a textbook source.