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Print2Screen Mobile App:
Embedding Multimedia in Printed ODL Course Materials using QR Codes
Ishan Sudeera Abeywardena
Commonwealth of Learning
iabeywardena@col.org
Abstract
The world is rapidly moving towards a digital culture where teaching and learning is migrated to
cyberspace from a conventional brick and mortar classroom. Given that eLearning and mobile
learning are attractive propositions for countries with robust technological infrastructure, the global
south is still struggling to mainstream digital methods of delivering education due to various
technological and financial inhibitors. This has spelled a potential slow death for printed material in
developing countries where the medium is predominantly used for delivering education in schools,
conventional universities, vocational training institutions and open universities. However, with the
rise of OER and multimedia such as YouTube videos, many of these academic institutions are
becoming mindful of the richness they bring into the teaching and learning process. Given that
multimedia resources cannot be directly integrated into printed material, the only available
alternative is to print hyperlinks which teachers and learners can manually type into a web browser.
This method becomes ridiculously ineffective as the length of the URL increases. To address this
limitation with a special focus on print based ODL course materials, the Commonwealth
Educational Media Centre for Asia (CEMCA), which is a regional center of the Commonwealth of
Learning (COL), developed an innovative solution to seamlessly integrate multimedia into printed
material using Quick Response Codes (QR codes) or 2D barcodes and an Android mobile
application named “Print2Screen”. This paper highlights the rationale behind Print2Screen, the
development process, how the solution is implemented in a real world scenario and the benefits it
will bring to the ODL community especially in rural and developing parts of the world where stable
access to technology is still a costly commodity.
Keywords: Print2Screen, QR Codes, mobile learning, Mobile Apps, Print Based Materials,
Multimedia Content, Android
Introduction
With increased emphasis on enriching the traditional teaching and learning processes through the inclusion of open
educational resources (OER) and multimedia such as YouTube videos (Merkt, Weigand, Heier, & Schwan, 2011),
educators have been forced to innovate new methodologies to bring the two realms together. In this context, new
pedagogies such as flipped classrooms (Kim, Kim, Khera, & Getman, 2014), massive open online courses or MOOC
(deWaard, et al., 2011) and mobile learning (Herrington, Herrington, Mantei, Olney, & Ferry, 2009) have come to the
rescue of those mavericks who want to harness technology to transform the way they teach and the way the learners
learn. Given that these innovative approaches are radicalizing teaching and learning, the digital divide has become
more prominent between the global North and South in terms of access to high-speed internet, computer literacy and
technology infrastructure (Liyanagunawardena, Williams, & Adams, 2013). Furthermore, many academics are
unwilling to make the move towards going completely digital (Straumsheim, 2016). Thus, a significant need has arisen
to identify new methodologies to ensure that a learner in a developing country using printed study materials due to
limited access to technology would have the same enrichment through multimedia and digital resources as a more
privileged Western counterpart.
In recent times, the advent of mobile devices and smart phones with relatively low-cost mobile internet access has
acted as an agent for reducing the digital divide. Based on their study in Armenia, Pearce and Rice (2013, p. 17) argue
“…relatively early on in the widespread diffusion of the Internet in Armenia (via PC, mobile, or both), access to the
Internet by mobile phones is more likely by lower sociodemographic levels and those with lower English skills. This
result supports the notion that this device may be an alternative route to Internet resources and thus reduce some gaps
over time, compared to the traditional PC-based Internet use, with its attendant access, technology, complexity, skill,
and cost factors”.
From his study of minorities in the USA, Prieger (2015, p. 18) states
“Some evidence indicates that minorities use broadband Internet access to address and remedy deficiencies in human
capital. For example, a survey conducted by the FCC found that African Americans are significantly more likely to
take online classes than whites by a margin of 37% to 22% (Horrigan, 2010). The importance of the Internet for
finding employment is also greater for African Americans, with African Americans being more likely than whites (83%
versus 55%) to go online to get information about or apply for a job”.
Given the penetration, mobile devices and mobile internet access have become the logical choice for new innovation
aimed at blending traditional printed course delivery with multimedia and digital resources. In this regard, the use of
Quick Response Codes (QR codes) or 2 Dimensional barcodes (2D barcodes) are making headway in the academic
community (Ozcelik & Acarturk, 2011).
QR codes or 2D barcodes (Figure 1) were first introduced by a Japanese company in 1994. These types of barcodes
were designed for inventory tracking and was given the name “Quick Response” as they were intended to be read and
decoded at high speeds. Technologically, a QR code is a matrix code which is developed to contain information in
both vertical and horizontal directions whereas a regular barcode only has one direction. Therefore, a QR code can
hold a considerably greater amount of information. Another benefit is that data can be recovered even when the QR
code is damaged or when parts are missing (Rouillard, 2008).
Figure 1 An example of a QR code
Uluyol and Agca (2012) introduces a text-plus-mobile model where 2D barcodes are encoded with web URLs, which
host related animations, embedded in textbooks. Their results revealed that the participants in the text-plus-mobile
phone condition had higher retention and transfer scores than the participants in other conditions. They also found
significant differences between the text-plus-mobile phone condition and the text-only and text-plus-picture conditions
on retention and transfer scores. Agca and Özdemir (2013) used Microsoft Tag technology in conjunction with printed
books to facilitate learning of English language as a foreign language. Their finding show that the environment created
curiosity for students and made the vocabulary learning activity more attractive by motivating them in a positive way.
A similar study was conducted by Liu, Tan and Chu (2010) who used QR codes and augmented reality in teaching
English. QR codes have also been used in library systems where collections are coded into QR codes and made
available as printed pamphlets or online on the library webpage (Ashford, 2010). Another application is to use QR
codes in conjunction with GPS technology to deliver location-aware content to learners (Chin & Chen, 2013). Further,
QR codes have been used in classroom noticeboards to provide students with additional information via the internet
(Chaisatien & Akahori, 2007, July).
The Print2Screen app described in this research paper focuses not only on using QR codes to embed information but
also to assist learners in their learning process by keeping persistent records and allowing social learning. The next
sections describe the technology and implementation strategy of the Print2Screen system in the distance learning
environment.
Technology
The traditional method of integrating multimedia such as YouTube videos into a printed course material is to provide
a URL which the learner could type into a browser. With more complex URLs, this becomes a tedious and inefficient
task. The Print2Screen app attempts to address this issue by allowing learners to access multimedia resources referred
to in a printed material through the use of a mobile phone or tablet.
Print2Screen is the second generation of the Android mobile app “AugmenLearn” designed and developed by the
Commonwealth Educational Media Centre for Asia (CEMCA), India which is a regional center of the Commonwealth
of Learning (COL), Canada. The Android operating system (OS) is arguably dominating the current smartphone and
tablet market. The Free and Open Source Software (FOSS) frameworks and ease of use have made it the most sought-
after OS for use by manufacturers. Due to its commitment to open, FOSS nature and penetration, Android OS was
chosen as the platform for the Print2Screen app. Furthermore, the app was developed using the MIT App Inventor 2
(http://ai2.appinventor.mit.edu) cloud based FOSS development platform utilizing the concepts of visual
programming where no programming code was written. This allows the app to be easily customizable by teachers and
learners who have no prior programming experience (Abeywardena, 2015). The key sections of the Print2Screen app
is shown in Figure 2. The key features of the Print2Screen app are described in Table 1.
Home Screen
View a Resource
Make Notes on
Resources
My Library of Resources
Discuss a Resource on
Social Media
Online Information
and Help
Figure 2 Key sections of the Print2Screen app
Table 1 Key Features of the Print2Screen App
Feature Description
Home Screen Gives access to the key features of the app from one convenient location. Learners can
scan the QR codes, check My Library for previously viewed resources, share and discuss
resources on their social media platforms and access online help/information.
Scan QR Code The app will launch the camera of the phone to scan the Print2Screen compatible QR
code. Once the QR code is scanned, it will provide the title and notes for the particular
multimedia resource. The learner is able to view or cancel at this point depending on the
information provided. If the learner chooses to view, the resource is automatically added
to the “My Library” for easy access.
My Library Provides a listing of all the resources viewed. It also provides a search feature which
allows the learner to search for a particular resource within the library. Through the My
Library, learners can access pre-defined notes for a particular resource. They can also
add notes for a particular resource which will help in revision.
Discuss on Social
Media Learners are able to share a resource they have viewed through social media such as
Facebook or twitter and discuss with peers, tutors and teachers. They can also use this
feature to send direct emails or text messages to the tutors or teachers highlighting
doubts or clarifications.
Online Information
and Help Provides learners with a dynamic list of Frequently Asked Questions (FAQs) assisting
them on how to use the Print2Screen app and how to create compatible QR codes.
Creating Print2Screen compatible QR Codes
Print2Screen compatible QR codes contain more information than a regular QR code which may only have a URL
encoded. A Print2Screen compatible QR code has the Title, Description/Notes and URL encoded into it to enhance
the learning experience. The QR Codes need to be generated as TEXT using a QR code generation software. There
are many free QR code generators available online such as http://www.qr-code-generator.com, http://goqr.me and
https://www.the-qrcode-generator.com. The string for generating Print2Screen compatible QR code should be in the
following format separated by semicolons:
Resource URL; Title of resource; Notes (e.g. brief descriptions. Questions etc.)
The following is an example of a string used to generate Print2Screen compatible QR codes:
https://www.youtube.com/watch?v=xyub1qIbha8&index=2&list=PLXN-
JCVb8z8DS1umCwF2cvJoIgxSDRP4j; Techniques of Critical Thinking; This is a short video that explains how to
acquire and develop techniques of Critical Thinking and what are the obstacles or hurdles in critical thinking.
The Print2Screen compatible QR code for the above string is shown in Figure 3.
Figure 3 Print2Screen compatible QR code
As a step towards improved security, only resources from trusted websites are compatible with Print2Screen: col.org,
cemca.org.in, oasis.col.org, youtube.com, vimeo.com, nptel.ac.in, commons.wikimedia.org, and www.flickr.com.
Implementation
The alpha version of the application was circulated to five partner institutions where they tested it for a duration of
two weeks. At the end of the alpha testing stage, feedback was provided which was used to improve the Print2Screen
system as a beta version for public use. The beta version of the app is available for the Android OS and can be
downloaded free of charge from the Google Play Store for smartphones and tablets running the Android operating
system.
Link to Google Play Store:
https://play.google.com/store/apps/details?id=appinventor.ai_ishan_abeywardena.Print2Screen_Beta
As a pilot, Print2Screen compatible QR codes were generated and embedded into four ODL courses which had
approximately 10 supplementary video lectures each. The courses are namely:
Critical Thinking & Social Media Technology (http://oasis.col.org/handle/11599/2383);
Android Programming: First Thrust towards Android (http://oasis.col.org/handle/11599/2382);
Quantitative Skills for Competitive Exams (http://oasis.col.org/handle/11599/2385); and
Biodiversity Conservation - Conservation Skills (http://oasis.col.org/handle/11599/2384)
Figure 4 demonstrates how the Print2Screen compatible QR codes are embedded in one of the courses.
Figure 4 A Print2Screen compatible QR code embedded in the Biodiversity Conservation course
The courses, which are available as OER under a CC BY 4.0 International License, are currently being offered to
learners in Graphic Era Hill University, India (http://gehu.ac.in/). As future work, the user experience of using the
Print2Screen app will be surveyed in the next stage of implementation.
Conclusion
Bridging the gap between printed course materials and multimedia, such as YouTube videos, is a challenge which
needs to be overcome by modern educators who aspire to bring new pedagogical approaches to traditional modes of
delivery. In this light, the use of mobile technologies and QR codes or 2D barcodes have gained the attention of
practitioners as a means of building in interactivity and multimedia into a static printed course material. Print2Screen
is an Android mobile application which harnesses the power of QR codes to enrich the learning experience of users
who are still dependent on printed course materials for various socio, economic and technological barriers. The app
allows learners to view multimedia embedded in a printed course material using a smartphone or mobile device. It
also has the ability to keep a library of resources viewed, add notes to a particular resource for future reference and
share a resource on social media for social learning. The app is currently in the beta testing phase and is being piloted
in four ODL courses. The Print2Screen app can be downloaded free of charge from the Google Play Store.
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