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Material Based Design Computation

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Abstract

The paper unfolds the association between geometry and material behaviour, specifically the elastic properties of resin impregnated latex membranes, by means of homogenizing protocols which translate physical properties into geometrical functions. Resinimpregnation patterns are applied to 2D pre-stretched form-active tension systems to induce 3D curvature upon release. This method enables form-finding based on material properties, organization and behaviour. A digital tool developed in the Processing environment demonstrates the simulation of material behaviour and its prediction under specific environmental conditions. Finally, conclusions are drawn from the physical and digital explorations which redefine generative material-based design computation, supporting a synergetic approach to design integrating form, material and environment.

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... This approach is the basis of the well-known "Krebs Cycle of Creativity" diagram, conceived by Neri Oxam in 2016 3 to describe the methodology of the Mediated Matter research group she coordinates. This vision can be summarized in the concept of "Material Ecology" (Oxam, 2010), whose goal is to integrate environmental awareness with the potentiality offered by Computational Design and manufacturing, in the development of new materials; hybridizing new design practices, technologies and scientific disciplines. ...
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Digital technologies represent, for the world of design and material culture, unprecedented opportunities for expression and innovation. The integration of a bio-inspired design approach for the development of new materials, based on generative modelling and additive manufacturing, represents a promising challenge for the design culture. The paper intends to outline the potential and benefits of this integrated design approach, as a “virtuous circle” for the design and production of innovative and sustainable artefacts, through the description of an experimental design case study.
... The contemporary movement toward geometrically complex architectural surfaces calls for a new approach in customized formation and fabrication. By being more involved in direct physical prototyping, architects can become more active agents in designing the construction system's processes, as well as its products (Oxman and Rosenberg 2007). One of the most challenging developments in this area is the creation of self-adapting and self-transforming architecture. ...
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This research investigated the possibility of creating adaptable and precise curvilinear surfaces through the deformation of flat wooden surfaces. A prototype design system was developed to accomplish this task. The goal was to take a commonly-used architectural material, which is valued for its environmental sustainability and its aesthetic qualities, and to re-conceptualize it for use in cutting-edge adaptive digital designs. We therefore sought to develop a way to create wooden surfaces that could predictably transform in response to environmental stimuli. We successfully developed and tested the reversible deformation of a wooden surface by laminating a shape-memory polymer onto a kerfed wooden plane. The composite obtains its responsiveness from the shape-memory polymer, and its curvature direction and structural stability from the kerfed wood. The composite is able to deform to a defined curvilinear surface when heated to 40-60 degrees Celsius, and then self-transform back to the original flat surface when cooled. In addition to demonstrating kinetic behavior for a wood-based composite, the prototype offers a practical technique that can be used by designers to create flexible, inexpensive fabrication and packaging strategies
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La emergencia de campos de interés interdisciplinarios para la arquitectura (medios digitales y, más específicamente, herramientas de diseño por computador) han transformado el diseño tradicional, el análisis y los procesos de construcción en una nueva disciplina a la cual las habilidades y el conocimiento del arquitecto deben adaptarse. Salvo algunas pocas e innovadoras instituciones de educación superior, aún no existe en los niveles de pregrado de arquitectura un consenso sobre la implementación académica de aplicaciones de diseño por computador. El Taller de Materiales, creado por el Departamento de Arquitectura de la Universidad Técnica de Estambul, ha investigado la lógica de la informática a través del Sistema Holístico del Diseño (HSDM, por su sigla en inglés). Todos los participantes tienen diversas habilidades o conocimientos y usan el HSDM para tratar con problemas variados que se observan en la naturaleza, donde el material físico fue el principal resultado del proceso de diseño. Reglas específicas fueron definidas y se establecieron algunas interrelaciones entre los componentes del sistema. Posibles líneas futuras de investigación son sugeridas en este artículo.
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