Abstract This paper takes up the,social and theoretical implications,surrounding ,the ,information management,practices ,found ,within ,children’s online entertainment sites. Although the increasing integration,of information ,and ,data ,gathering systems,is oriented ,towards ,enhancing organizational,efficiency and ,consumer ,service provisions, explicating the administration of online gaming,community ,information ,infrastructures reveals,the ,threats ,of "digital ,redlining" or "weblining.” Empirical data from ,ongoing ,case studies of popular ,children’s game ,sites are presented to reflect on discourses of privacy, data protection,and ,the ethical dimensions ,of data mining. These issues are seen as especially relevant inview,of the ,recent implementation ,of national privacy legislation which apply to children’s online culture. Child users are not only highly targeted by data mining and market research practices but also disadvantaged,by a ,limited awareness ,of the legal and ethical implications of their online interactions with commercial,spaces.