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The Application of Technology Acceptance to Educational Design

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Despite a long history of computers in schools, many educators continue to struggle with the problem of creating effective technology-rich learning environments. In this exploratory research, documents collected as several K-12 schools designed systems to support technology-rich education are analyzed. School and technology leaders in each school followed educational design research, an iterative method of planning, to implement interventions intended to increase factors associated with technology acceptance. An emerging research agenda is described.
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Running head: Technology Acceptance and Educational Design
1
The Application of Technology Acceptance to Educational Design
Dr. Gary L. Ackerman
Rivendell Academy, Orford, New Hampshire
Mount Wachusett Community College, Devens, Massachusetts
Paper delivered at
New England Education Research Annual Conference,
April 28, 2016 in Portsmouth, New Hampshire, USA
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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Abstract
Despite a long history of computers in schools, many educators continue to struggle with the
problem of creating effective technology-rich learning environments. In this exploratory
research, documents collected as several K-12 schools designed systems to support technology-
rich education are analyzed. School and technology leaders in each school followed educational
design research, an iterative method of planning, to implement interventions intended to increase
factors associated with technology acceptance. An emerging research agenda is described.
Keywords: technology acceptance, educational design research, teacher education
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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The Application of Technology Acceptance to Educational Design
Soon after personal computers appeared in the consumer market, both professional
educators and computer hobbyists began to advocate for installing the devices in schools. As
desktop computers were more affordable and easier to manage than mainframe computers, this
marked the beginning of the “computer revolution” in schools. Almost immediately, computer-
rich education began to focus the attention of educators and educational researchers (Sandholtz,
Ringstaff, & Dwyer, 1997; Schofield, 1995); since then, libraries full of literature, billions of
dollars, and entire careers have been dedicated to understanding and designing effective
technology-rich education.
Despite the considerable efforts of these professionals, many educators find that
curriculum and instruction continues as it did before personal computers arrived in schools
(Chai, Koh, Lim, & Tsai, 2014; Lee, Waxman, Wu, Michko, & Lin, 2013).). There are many
reasonable explanations for this observation, and these explanations are supported by ample
evidence. This paper addresses one explanation that is well summarized by Gerry, a principal
who will be introduced in following sections. He noted with obvious exasperation, “You go to
conferences and read the stuff for school leaders, and there is so much contradictory advice, I
don’t know what to do. I wish someone would cut to the chase, and tell us what works.”
The exploratory research described in this paper investigates several situations in which
unified theory of acceptance and use of technology (UTAUT) (Venkatesh, Morris, Davis, &
Davis, 2003) was used to design technology support systems in K-12 settings. The development
of the support systems followed educational design research (McKenney & Reeves, 2012;
Richey & Klein, 2007). Several strategies that were implemented on multiple schools are
described through qualitative data, and an emerging research agenda is summarized.
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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Introduction
School leaders engage in continuous strategic planning. They identify goals for
improving school functions, create systems intended to affect the desired improvements, and
gather data to evaluate success in reaching those goals. The projects described in this paper
approached this work in a very specific manner. First, school leaders identified problems in ICT-
based teaching and learning they intended to improve. Second, they engaged groups in
educational design research to increase factors positively associated with technology acceptance.
Finally, they assessed the degree to which the problems were solved.
Educational Design Research
Education is both a field of study and a technology. Whereas researchers identify
unanswered questions, design methods to gather data, and analyze those data to answer the
questions; practitioners design curriculum and instructional interventions to meet the needs of
humans. While these processes are largely separate, there are clear connections between them.
Many researchers seek to answer questions relevant to practitioners and many practitioners seek
to ground their work in the discoveries of researchers. Educational design research (McKenney
& Reeves, 2012; Richey & Klein, 2007) is an iterative process of analysis and exploration,
design and construction, and evaluation and understanding through which practitioners become
active consumers of the research as they design and evaluate educational systems (see figure 1).
The intent of educational design research is to develop interventions that are deeply
informed by theory, and then to reflect on those interventions to develop new theory. McKenny
and Reeves observed the approach includes using scientific understandings to “shape the design
of a solution to a real problem,” and that it is used to “validate, refine, or refute hypotheses and
conjectures embodied in the design” (2012, p. 13). In the situations described in this paper,
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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school leaders sought to design strategies that were based in theory, thus they could predict and
explain the results of the interventions with greater accuracy than with other approaches to
planning.
Figure 1: Educational design research adapted from McKenny & Reeves (2012).
Technology Acceptance
In first elucidating technology acceptance model (TAM), Davis observed that
information and computer technology “offers the potential for substantially improving white
collar performance,” but that “gains are often obstructed by users’ unwillingness to accept and
use available systems” (Davis 1989, p. 319). Since then, scholars and designers have used
various definitions of technology acceptance to overcome users’ unwillingness to use
technology. While technology acceptance has largely been applied to fields other than K-12
education, scholars are increasingly using technology acceptance to frame study in educationally
relevant populations (Teo, 2011).
In 2003, the unified theory of acceptance and use of technology (UTAUT) (Venkatesh et
al., 2003) incorporated eight models of explaining the intention to and behavior of using
technology into a single theory; it has become widely used when studying technology
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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acceptance. According to UTAUT (see figure 2), four factors: a) effort expectancy (grounded in
ease of use), b) performance expectancy (grounded in perceived usefulness), c) social influences,
and d) facilitating conditions are positively associated with the intention to use technology.
Figure 2. Unified theory of acceptance and use of technology adapted from (Venkatesh et. al.,
2003).
This paper describes interventions designed following the iterative processes of
educational design research. In each case, the school leader sought to improve the efficiency or
performance of ICT in teaching and learning by affecting one or more of the factors associated
with increased technology acceptance.
Data
The data analyzed for this study come from documents; including emails, memoranda,
meeting agendas and minutes, training materials, research journals, and similar planning and
implementation materials collected from 12 projects undertaken by schools in rural New
England. The schools varied in enrollment but the projects affected teachers and students in all
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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grades from kindergarten through grade 12. Each project was undertaken as part of the typical
strategic planning activities of school leader and the faculty. The author was involved in
identifying and clarifying the problem with the school leaders and framing the work as
addressing technology acceptance to the groups of professionals designing the interventions.
The documents collected during the design and implementation of the projects were read
and coded (Auerbach & Silverstein, 2003) for emergent themes by three researchers. Illness
prevented one researcher from completing the data analysis, so inter rater reliability cannot be
evaluated.
Results
Three designs constructed to increase technology acceptance were judged to have met the
school leaders’ goals of improving access to and use of technology in multiple schools
represented in the data. Those designs include one focused primarily on improving infrastructure,
on focused on improving curriculum, and a third focusing on teachers’ professional learning.
Technology Planning Cycle
Technicians are employed to keep the ICT systems functioning, and systems are in place
for reporting malfunctioning computers. Gerry is the principal in a secondary school, and he
observed inconsistent communication between technicians and educators. He observed, “When
we talked about technology at faculty meetings, I used to hear endless griping about how stuff
was never fixed. The technicians stuck to their plans and were reluctant to modify things. Of
course [teachers] were not articulate about what they wanted or needed.” In response, the
technology committee in the school had implemented a help system whereby problems were
communicated to the technicians, and the status of repairs was reported.
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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The leadership team on which Gerry serves observed that the help system was not
effective. The leadership team reported, “Repairs are being made, but there is still not
communication about what our technology can and should do.” In an example of the iterative
processes that characterize education design research, Gerry charged the technology committee
with, “reanalyzing the ‘help’ system so it can address ‘what should it do?’ not just ‘what needs to
be fixed?’” In this work, the technology committee was revisiting the exploration and analysis of
the problem to more clearly understand the problem in their community.
Within a month, the technology committee presented a new technology planning cycle
(see figure 3) to the leadership team. The rationale for formally articulating what appeared to be
a common sense approach to the work included the observation, “we want to be able to identify
where in the process communication has broken down.” After it was presented to the leadership
team and the technicians, the specification that “complaints be expressed in terms of effort
Figure 3. Technology planning cycle.
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expectancy and performance expectancywas added to the guidelines for the technology
planning cycle over the objections of the technicians. The leadership team directed these
specifications, as they believed strongly that “our computers must work for students and
teachers.”
Within a few weeks of the beginning of school when the technology planning cycle was
introduced, teachers in Gerry’s school observed that students were unable to access the student
information system (SIS), thus the online grade book, from computers assigned to students as
part of the one-to-one initiative. When asked to investigate the problem, the technology
coordinator immediately indicated he had blocked those computers from accessing the SIS at
school in an attempt to minimize the threat from “students hacking their grades.”
The technology coordinator recommended students use teachers’ laptops to check grades
in school or students check their grades from home. After implementation the technology
coordinator’s solution for one month, both the teachers and principal concluded the system was
negatively impacting both effort expectancy and performance expectancy. In the memo to the
technology coordinator directing him to change the configuration of the network, the principal
indicated, “I understand your concerns about this change, but the current configuration makes the
system so difficult to use that it is not useful to students, and this is contrary to the plan we
implemented in August.”
Donna, a teacher of primary grades, used a less explicit version of the technology
planning cycle to resolve a problem that was interfering with her students’ ability to use
computers independently. Her students had used the same credentials, which required only three
keys, to log on to computers for several years. When a new server was installed one summer,
those credentials were removed which necessitated students to use unique usernames and create
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sophisticated passwords. Donna commented to the principal, “We knew the account students
used was not secure, but they could start working without help. With the new accounts, some
need to type 20 characters to log on and it is too much for young students.”
Donna’s principal was reluctant to direct the technology personnel to make changes to
the system, “After all,” she said, “I am a teacher at heart, and if the tech guy tells me it needs to
be this way, we need to follow that.” Donna continued to advocate for changes to the system, and
both shared her understanding of technology acceptance and the relevant factors with the
principal and invited to the principal to the computer room when here students next visited. After
observing the difficulties Donna’s students were having, the principal convened a meeting of the
technology coordinator along with the teachers because, “the new passwords are too hard for our
students, so it is an obstacle to their use of the computers for educational purposes.”
In both Gerry school and in Donna class, we see the iterative processes of educational
design research. As designs proved inadequate, practitioners revisited the problem and drew
from deeper knowledge of the literature to refine subsequent interventions until they were
deemed adequate.
Reflexive Curriculum Design
Reflexivity is a term that was originally used to describe the effects of social science
researchers on the situations they were studying; the presence of the researcher affects the
behavior of subjects and the observations researchers seek to make. More recently, the term has
been used to describe the influence of ICT on how people use information and how they interact
with each other (de Vanjany, 2008). The reflexive relationships between technology and the
nature of information tasks and the patterns of information use are extending to curriculum and
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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instruction, and teachers increasingly perceive roots of the performance expectancy in terms of
ICT-mediated lessons (see figure 4).
Figure 4. Reflexive influences of technology and pedagogy.
Linda is a curriculum coordinator who works with the faculty in a supervisory union that
comprises several schools including both elementary and high schools. She was refocusing
professional development efforts to create curriculum that reflect newly released standards. In an
effort to continue previously completed professional development focusing on teachers’
competency as technology users, she invited teachers to participate in a reflexive curriculum
design project to “update the lessons and units for new standards so that new technology is
essential.” By specifying, “The lessons we develop will depend on a previously unused
technology to accomplish something previously not taught,” Linda identified improving the
performance expectancy of the ICT as a goal of the work. Scott participated in a reflexive
curriculum project at a different school; his specific goal was to “build an online course, so that
students can take [my elective course] as an independent study, because our kids do not have
much flexibility in their schedules.”
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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Both the teachers who participated in Linda’s project and Scott found the problems they
were trying to solve were unchanging; all had very specific instructional goals they wanted to
achieve. By reflexively changing tasks to leverage technology and specifying technology that
was well-suited to particular tasks, these teachers created lessons they perceived to be very
effective. A middle school math teacher had planned a graphing activity using Google
Applications for Education, but realized Excel provided was easier to use for him and that he
was more confident using that application. Scott experimented with the options for focusing
interaction among his students, and explained, “I started out thinking to just put everything on a
discussion board, but then I learned that blogs are better for some questions and wikis good for
others.
While minor changes were made as teachers iteratively designed and constructed
reflexively designed curriculum materials, the decisions that seemed to generate the most far-
reaching changes appeared to arise as the teachers evaluated their work. Linda encouraged them
to follow a protocol to provide feedback on what technology was essential for the lessons. Linda
reflected, “Our schools make their own technology decisions, and we wanted to be sure we
completed [the educational design research] steps of reflection and evaluation so we could help
transfer the materials from one school to another.”
The technology coordinator who supported the infrastructure in the schools served by
Linda indicated, “The feedback they gave was key. It told me what I needed to take care of
before recommending a teacher start of the projects, and it gave me a direction to go when
recommending upgrades and purchases.” Linda found the technology-based lessons developed
during the project helpful as well as she could “talk with [the technology coordinator] about
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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things that we shared knowledge of… he would talk about things that I didn’t understand, and I
think I did the same to him.”
Curriculum Repository
A curriculum repository is an online space, usually a virtual classroom within the
learning management system (LMS) that is maintained by the school, which contains a growing
collection of open educational resources maintained by a local community of educators. Two
curriculum repositories were represented in the data, but permission to use data in this paper
could not be obtained from participants at one of the schools; while the data were from both were
coded, all evidence is drawn from a participant whose permission was secured.
In each case, the curriculum repository was designed as a space where the iterative
processes of educational design research were continuously used to refine and refocus efforts to
improve the effectiveness of technology-rich education. Pam, a sixth grade teacher who
contributes to a curriculum repository initiative in her district, summarized the embedded nature
of the factors associated with UTAUT and the curriculum repository. “At first, we tried to be real
specific. When we posted stuff, we would label it ‘ease of use,’ or ‘useful for whatever,’ but that
got old quickly, so we just used it… posting, sharing. We just did it.”
For Pam and her colleagues, the iterative processes of designing and creating curriculum
materials were truly collaborative. She observed,
“Carol always posts good skill-building sites, and Stephanie has great discussion
questions, but Amy always seems ahead, has tried the activities with kids, and has good
tips. But the best part is when the things have been used a few times and so there are
comments under the original posting with even more tips. At first, we were also slow to
edit things others had posted, but now there are two or three versions of most activities.
This contributed to the social influences that were associated with participation in the curriculum
repository; she described these influences as organic and emerging from the teachers. “When we
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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have district curriculum meetings, and we need an example, we go right to the repository. There
is no leader, we know it better than the curriculum coordinator, and it is a grassroots kind of
thing.” These effects are further illustrated by the fact that she created a step-by-step guide to
using the repository and those were demonstrated as part of the on-boarding procedures for new
faculty.
Pam also observed her use of the curriculum repository for her professional learning
affected her effort expectancy related to the LMS. “I am tech-savvy, but I never got into online
teaching with my kids. It just seemed too much work.” In this she identified effort expectancy as
an impediment. “The more I posted, the more it made sense. Once I found I could include
something from the repository in my class in with a couple of clicks, I used [the LMS] more and
more.”
In Pam’s experience, we see the experience of participating in a curriculum repository
positively influenced the effort expectancy of the LMS; it positively influenced her performance
expectancy as she found materials that supported her teaching goals in an efficient manner.
Further, she perceive it as a positive aspect of her work and sought to engage others through it,
thus demonstrating its role as a venue for increased social influence.
Discussion
The primary purpose of the work described in this paper was to develop interventions for
local school communities, and the documents that were analyzed were created as part of the
design and implementation of specific projects. Because the completeness of the data cannot be
assured, the analysis was exploratory; the observations discussed in this section appear to be
supported by the data, but further investigation into each is necessary.
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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This work was undertaken to determine if educational design research and technology
acceptance could provide a framework for creating effective interventions. In the cases
investigated here, technology acceptance appears to be a general planning heuristic that can
focus the analysis and exploration phase of educational research design as well as the design and
construction of interventions. In the examples of Gerry’s and Donna’s situations, the planning
cycle focused on improving factors associated with technology acceptance resulted in ICT
systems that were more used for relevant purposes than they were previously. In Gerry’s case,
the planning cycle was more formally adopted and was used as part of on-going technology
support. In Donna’s school, the technology acceptance was used in that particular case, but had
not been used in a systematic manner. Buchanon (1992) concluded that local planners who
follow general planning heuristics could best solve wicked problems for local populations, and
that the specific interventions depend on many local factors.
One reason that technology acceptance and educational design research seems to
facilitate the implementation of effective interventions appears to be the confidence educators
have in recommending technology decisions. After more than one year of framing technology
infrastructure and configuration support needs in terms of technology acceptance, Gerry
observed,
“Now, we have a target that everyone understands. If teachers or students tell me
something is hard or complicated, we know what needs to be changed and we know
things are not fixed until they are easy to use. Teachers also know the standard for getting
new stuff. They need to explain how new tools will be useful in their courses.”
Gerry also indicated that school leaders where playing a more active role in managing
technology decisions, “The administrative team is very talented, but none of us are technology
experts, so we had little choice but to accept what the tech people said.” Gerry described how the
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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cycle supports his decision-making, “With this model, I know who to listen to at any point, and I
can ask questions that help me understand where in the cycle the breakdown is happening, so I
know what steps to take.”
This research also suggests there are several problems that deserve further investigation.
First, within educational communities, there are likely to be multiple and conflicting
understandings of technology acceptance; the nature of these differences as well as measuring
them in educational populations deserves study. While Donna did not perceive the new and more
sophisticated log on procedures necessitated by the new server to interfere with her use of
computers, she perceived the same change to be problematic for her students. This suggests
individual teachers appear to have different constructs for themselves and for their students.
Also, individual teachers’ perceptions of effort expectancy and performance expectancy vary
with the context; teachers may describe high acceptance for productivity tools for management
purposes, but low acceptance when the same tools are used for instruction. Further, some
teachers identified conflict between their personal social influences and their professional social
influences; veteran colleagues who minimized the importance of technology in instruction made
them reluctant to adopt tools they would otherwise. Finally, understanding of effort expectancy
and performance expectancy appear to vary between professional who interact with students and
those who maintain technology infrastructure.
Bereiter (2002) suggested the most effective professional organizations focus planning
around conceptual artifacts, which are clearly understood definitions of the goals and strategies
of the organization. In education, it is not unusual for definitions to be broadened to facilitate
compromise; this does threaten the quality of decisions by weakening conceptual artifacts,
however. By clearly defining effort expectancy and performance expectancy as observable
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
17
actions when teachers and students are using ICT, these factors will become conceptual artifacts
and changes to ICT be evaluated by observing users after the changes have been made. When
fully developed, conceptual artifacts can be used to create both formal and informal instruments
for assessing relevant factors in a more objective manner than is possible when assessment and
evaluation is based exclusively on the subjective measures typically available to designers of
solutions to wicked problems.
In the original definition of UTAUT (Venkatesh et. al., 2003), four factors (gender, age,
experience, and voluntariness of use) were found to be indirectly associated with the use of
technology. The school leaders how participated in the initiatives described in this paper found
those to be of minimal usefulness in predicting technology use by teachers in their schools.
Linda, the curriculum coordinator who led a reflexive curriculum design effort, observed, “We
want all teachers to understand when technology is the best choice and to have the skill and
confidence in the system to use it.” This is an opinion that appeared to resonate with the other
school leaders in the study. Linda appears to be describing autonomy as a factor that is indirectly
associated with technology use by her teachers.
Blumenfeld, Kempler, and Krajik (2006) define autonomy to include the “perception of a
sense of agency” (p. 477), which arises from awareness and understanding of problems and
solutions, as well as capacity and authority to implement solutions. The teachers who argued for
opening access to the SIS in Gerry’s school exerted agency when they identified a change that
was necessary and advocated for the change. The educators who were active in both the reflexive
curriculum design and curriculum repository projects were also exerting agency as they were
expected to implement the lessons in their classrooms. Given the observations of Huang (2007)
and Stefaniak (2015) that autonomy and agency are associated with active learning, it is
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
18
reasonable to conclude that teachers who are learning when technology is the best option, which
is Linda’s stated goal for her teachers, will find autonomous professional learning most effective
when they are developing useful technology in light of new curriculum expectations.
The relationship between teachers, technology, and autonomy in the classroom appears to
be little studied. Compared to users of ICT for other purposes, users of ICT in educational
settings do appear to require greater autonomy than users of computers n other organizations
(Hu, Clark, & Ma, 2003; Teo, 2011), as educators generally are more independent users of ICT
and use a greater variety of applications and data sources than information workers in other
fields, and they are more likely than other business users to test new applications and data
sources for usefulness. There is evidence that teachers may exert limited autonomy with regards
to regarding instructional practices (Range, Pijanowski, Duncan, Scherz, & Hvidston, 2014),
however. There appears to need to further define, elucidate, and investigate the role of autonomy
as a facilitating condition or as a moderating factor on performance expectancy.
Leadership also appears to be either a moderating factor or a facilitating condition with
particular resonance in K-12. As has been described, technology acceptance allows educators to
observe the effects of malfunctioning or misconfigured technology. Both Gerry and Donna’s
principal made leadership decisions based on observations interpreted in light of technology
acceptance.
The curriculum repository created by Pam and her colleagues was the focus of
discussions at meetings attended by Pam’s principal as well. She indicated, “We noticed more
participation in particular schools in [the district]. It seemed to be better where there was a strong
teacher who led others, and at one school, the principal appeared not to care, so teachers didn’t
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
19
participate.” UTAUT (Venkatesh et. al., 2003) does posit social influences arise from both peers
and leaders, but leadership appears to be a particularly strong factor in schools (Fullan, 2002).
Conclusion
Educational design research appears to provide an effective approach to effective and
responsive technology support systems when technology acceptance is used as a theory to guide
the design of interventions. This exploratory research documented several initiatives in which
educators perceived elements of ICT in their school improved through the implementation of
interventions designed in this manner.
Technology acceptance was originally elucidated in populations other than K-12
education. It appears that there are uncertainties about how the construct is instantiated in
educationally relevant populations. How context affects the factors related to technology
acceptance seems to be an emerging problem, as do other factors such as autonomy and
leadership.
TECHNOLOGY ACCEPTANCE AND EDUCATIONAL DESIGN
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Abstract Only critical distancing let Godard value the premonitory potential of film, and at the same time, point out the incapacity to register the realness that it generated. The filmmaker has always believed that “film is prophetic, it predicts and announces things”, and that this condition corresponds to its essence as a record. Rancière in a lucid reading of Film History says that for Godard: “film is responsible for not filming fields in their time; great for filming them before their time and guilty for not knowing how to recognize them”. This article begins with these clear political propositions, as well as proposing some variations.
Chapter
This chapter focuses on design and development research, a type of inquiry unique to the instructional design and technology field dedicated to the creation of new knowledge and the validation of existing practice. We first define this kind of research and provide an overview of its two main categories-research on products and tools and research on design and development models. Then, we concentrate on recent design and development research (DDR) by describing 11 studies published in the literature. The five product and tool studies reviewed include research on comprehensive development projects, studies of particular design and development phases, and research on tool development and use. The six model studies reviewed include research leading to new or enhanced ID models, model validation and model use research. Finally, we summarize this new work in terms of the problems it addresses, the settings and participants examined, the research methodologies employed used, and the role evaluation plays in these studies. © Springer Science+Business Media New York 2014. All rights reserved.
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Learner-centered instructional strategies provide learners with increased autonomy of the learning process and promote participatory learning through solving authentic problems that are contextually relevant to the learners’ environment. Instructors must be adaptable to the needs of their learners and flexible to address the challenges associated with learner-centered instruction. A cognitive apprenticeship was used to teach undergraduate faculty how to develop more contextually relevant learning experiences for their courses. Examples of how such experiences promote principles of situated learning and enhance the design of instruction are discussed.
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Qualitative Data is meant for the novice researcher who needs guidance on what specifically to do when faced with a sea of information. It takes readers through the qualitative research process, beginning with an examination of the basic philosophy of qualitative research, and ending with planning and carrying out a qualitative research study. It provides an explicit, step-by-step procedure that will take the researcher from the raw text of interview data through data analysis and theory construction to the creation of a publishable work. The volume provides actual examples based on the authors' own work, including two published pieces in the appendix, so that readers can follow examples for each step of the process, from the project's inception to its finished product. The volume also includes an appendix explaining how to implement these data analysis procedures using NVIVO, a qualitative data analysis program.
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McKenney, S., & Reeves, T. (2012). Conducting educational design research. London: Routledge.
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Knowledge building is a critical capacity for all organizations, and especially for schools and school systems. Schools, however, are historically weak at knowledge sharing within and across schools. The present paper draws on school systems and successful business to identify what knowledge sharing looks like in successful organizations. It also focuses on what kind of school and district leadership is needed in leading change-oriented organizations. Six core capacities are identified in moral purpose, understanding the process of change, relationship building, knowledge management, and coherence making. Finally, the question of sustainability is taken up by identifying four conditions under which sustainable leadership could be developed.
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This study aimed to find out how and on what level the students of two separate secondary schools shared and constructed knowledge on imperialism by interacting through historical role characters in a Web-based environment. Furthermore, the study aimed to find out how social and contextual features affected the nature of knowledge sharing and construction. The data about the history project were gathered by various means in order to validate the findings of the case study. The results demonstrated that the level of the Web-based messages remained quite low. Also the use of the Web-based environment in terms of shared knowledge construction was rather weak. In comparison, different instructional activities of the two teachers resulted in different learning activities in the two schools and, thus, different level of interaction in the Web-based environment. The findings of this research are discussed in terms of important factors influencing the knowledge sharing and constructing activities.