Content uploaded by Mariana Braga
Author content
All content in this area was uploaded by Mariana Braga on Jul 04, 2016
Content may be subject to copyright.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0
International License.
1
The value of design: an issue of vision, creativity and
interpretation
Mariana Fonseca Braga
Politecnico di Milano, Italy
*Corresponding author e-mail: mariana.fonseca@polimi.it
Abstract: What is the value of design? Why should firms invest in design? The paper
aims at clarifying the value of design, its dimensions and its variables (qualitative and
quantitative) throughout a literature review and analysis. The premise is that firms
invest in design to create value. Design has evolved, becoming closely related to
innovation, and the need to clarify its dimensions and relationships to value within
firms and society rises. Despite the global growing interest in design, it is not fully
understood how it brings benefits to the company. The concept of value is found in a
fragmented literature including economics, marketing, business, management, value
engineering, design domains, social and environmental sustainability. In conclusion,
the value of design still is under-researched and new dimensions emerge. It is shaped
by designers and companies visions, creativity and interpretations. Better cross-
fertilization is required to identify the mechanisms of value creation by design.
Keywords: value of design, vision, creativity, cross-fertilization
MARIANA FONSECA BRAGA
2
1. Introduction
The paper is organized in four sections in order to provide a framework to develop the
analysis that draws the answers for the questions and the conclusion. It starts pointing out
design definitions, and the evolution of the term and activity is provided in order to
contribute to the understanding of the relationships between value and design, as well as its
enlargement.
The value of the design section lies in clarifying the concepts of value reported in several
domains and their limitations referring to the design perspective. Topic 4. Why should
companies invest in design? elaborates on the motives to adopt design, describing some
reported studies that have approached the economic benefits generated by design in the
companies and highlighting qualitative dimensions related to competitive advantage.
The discussion and conclusion topics are presented in two parts. The first part summarises
the value of design dimensions and variables according to the different perspectives
reported that can be related to design.
The second part emphasizes the need to grasp design’s nature and practices to better
achieve cross-fertilization. In this sense, the paper extends the Cross (2001), D’Ippolito
(2014) and Heskett (2009) concerns about the importance of understanding design practices
and theories. Design and its value are perceived as a question of vision (Borja de Mozota
2006, Danish Design Centre 2003, Heskett 2009, Trueman and Jobber 1998, Walsh 1996),
creativity and interpretation.
2. Design: definitions, approaches and potential
“Design is all around you, everything man-made has been designed, whether
consciously or not” (Hunter 2014)
The word design has its origin in the Latin term designare which means “mark out, devise,
choose, designate, appoint," where de- means "out" and signare means "to mark," from
signum "a mark, sign" (Online Etymology Dictionary).
Leonardo Da Vinci is considered the first designer, but his legacy refers more to invention
(Bürdek 2006). The beginning of the industrial era (XVII-XVIII) separates design and
manufacturing in the company (Bürdek 2006, Forty 2007). Design starts taking on a mediator
role between producers and users to convey social aspirations to products’ designs in a
European perspective (Forty 2007).
Two main streams of Design can be identified: (1) the inclusive one, that considers the
multiplicity of design regarding arts and craftwork and (2) the polytechnic culture, where
design is a branch of architecture and interacts with engineering, being called industrial
design (Trocchianesi and Guglielmetti 2012, p. 39).
The polytechnic culture is related to approaches that are close to product development and
product engineering involving product design at the project level (e.g. Baxter 1998, Pugh
The value of design: an issue of vision, creativity and interpretation
3
1991, Ulrich and Eppinger 1995). Baxter (1998) defines product-design as the set of project
activities, which can be overlapped, systematically planned and managed to approach each
project context.
The inclusive perspective can be observed in the Italian cultura del progetto
1
(Munari 2008,
Paris 2014), where the immersion in design is part of the culture and history and emerges
from diverse relationships framed in the company throughout its experience and its
relationships to diverse stakeholders, generating meanings that are conveyed to and valued
by people.
The idea of design culture conceptualizes design as a mediator between the production and
consumption worlds (Deserti and Rizzo 2014, Forty 2007). The designer is seen as an
interpreter of social aspirations and serves as a means to convey values through products,
services, experiences and so on.
Verganti (2008) introduces the concept of design driven innovation, a top-down approach to
design. Instead of a user-centered design approach, the strategy of design driven innovation
is used by design intensive firms based on their visions about possible new product
meanings and languages that could spread in society (Verganti 2008). The design intensive
company uses external interpreters to understand, anticipate and influence the emergence
of new product meanings (Verganti 2008). According to Verganti (2008, p. 450), “this
process is more knowledge based than creativity based”.
Bottom-up (or user-centered) approaches such as design thinking (Brown 2008) and
emotional design (Norman 2008) are emergent in North-America, especially in the USA,
where the focus on market and consumer-related needs are perceived throughout their
industrial design history and culture (Paris 2014).
Norman (2008) describes the design expertise as the one responsible for discovering the
users’ needs that they cannot express by themselves. Several ethnographic methods and the
use of inter-disciplinary teams have been suggested to achieve users’ needs through design
thinking (Brown 2009). Norman (2008) develops the argument that emotion plays a
fundamental role in better products use; people feel more motivated to solve problems or
to grasp products’ use as a consequence of the emotional relationship established through
product's aesthetics.
Figure 1 Top-down and bottom-up approaches to design. The inspiration flow.
1
The term is not considered synonymous of design culture.
MARIANA FONSECA BRAGA
4
Top-down approaches emphasize designers as interpreters who bring the disruption, which
could not be imagined by users who are used to behave according to a referable context,
presenting difficulty to create breakthrough concepts. In this sense, top-down approaches
have been considered more useful to achieve disruptive (or radical) innovations and bottom-
up approaches to incremental innovations or improvements (Norman and Verganti 2014).
Design creates more than a tangible world composed of goods, driving the development of
new ideas, strategies, services, brands and users’ experiences. The emphasis on innovation
changes from technology, R&D (e.g. Clark and Wheelwright 1993) to design principles:
inspiration, ideation and implementation (Brown 2009).
The International Council of Societies of Industrial Design (ICSID 2015) acknowledges design
as a fundamental means of innovation:
“Industrial Design is a strategic problem-solving process that drives innovation, builds
business success and leads to a better quality of life through innovative products,
systems, services and experiences.”
The Design Council (2015) broadly defines design as:
“a way of thinking that helps large organisations, small and medium-sized enterprises,
social enterprises and charities change the way they work”.
Design Council (2015) definition assumes that design plays a fundamental organizational role
related to the human-resources evolvement and its ability to change. Heskett (2009, p. 82)
highlights the design activity as a source of innovation, stressing the role of design to
envision change.
Design potential has enlarged as well as its definition, being studied in several domains and
being considered as an important competence to achieve innovation in enterprises (Brown
2009, Design Council 2007a, 2007b, ICSID 2015, Maeda, et al 2015, Verganti 2008) with its
own ways, practices, knowledge and language (Cross 2001, Deserti and Rizzo 2014, Zurlo and
Cautela 2014).
The complexity of evidencing design roles, “modes of use” and benefits for organizations
becomes visible. Design management, business, design and competition are examples of
fields that try to accomplish this clarification.
Exploring the design role in business success, Walsh (1996) interpreted design as an activity
which overlaps with R&D and technological innovation, and can also contribute to the
business of the company. She provides the insight that the way design is led by the company
is a crucial issue along with resources invested (Walsh 1996).
The growing interest in design benefits for firms leads to the development of models and
tools, such as the Design Management Staircase model from the Design Management
Europe survey (Kootstra 2009) and the design ladder tool shown in Figure 2 (Danish Design
Centre 2007), in order to grasp the design phenomena in companies, according to the ways
companies see and use design.
The value of design: an issue of vision, creativity and interpretation
5
Figure 2 The design ladder (Danish Design Centre 2007). Retrieved from:
http://www.seeplatform.eu/casestudies/Design%20Ladder
Zurlo and Cautela (2014, p. 35) assume that design can contribute to the company in several
ways and levels of innovation, from styling to the change of ecosystems of product-services
and business models.
From the argument of design and competition, D’Ippolito (2014, p. 721) underpins that
“design has the potential of bringing into the picture some non-technological dimensions of
new products that firms had not considered before,” emphasizing design as a creative
activity and a social phenomenon that has been studied across various domains.
In the context of management and business, design is considered a strategic resource (Bruce
and Bessant 2002, Celaschi, et al 2012, Dell’Era and Verganti 2007). Design adoption and its
“mode of use” are a question of enterprises’ behavior, ethos or vision (Borja de Mozota
2006, Calabretta, et al 2008, Danish Design Centre 2003, Verganti 2008, Walsh 1996).
Borja de Mozota (2006) introduces the concept of the four powers of design in the
management science. Two powers suggested by Borja de Mozota (2006) are of special
interest in this paper’s discussion: design as an integrator, which undertakes design as a core
competence, and design as a transformer, which brings the design contribution to the
learning processes and to the ability to deal with change in organizations, creating new
business opportunities.
Design potential depends on the individual creativity, talent, experience of the designer
(D’Ippolito 2014, Gemser and Leenders 2001). Besides the designers’ skills, the development
of competencies and ability to deal with change (Borja de Mozota 2006) are important
potentials which can be fostered by design in the organization. On the other hand, the
company’s vision about design (Borja de Mozota 2006), its cultural imperatives (Heskett
2009), and the adopted design strategy (Gemser and Leenders 2001, Roy and Riedel 1997) or
MARIANA FONSECA BRAGA
6
stage (Danish Design Centre 2003) define the limitations of design potential exploration by
the firm.
Another stream that design has strongly embraced refers to social and environmental issues
(e.g. Bonsiepe 2011, Manzini 2007, Manzini and Vezzoli 2005). The interest in the social
dimension comes from the Bauhaus and Ulm schools, which started working on design and
its social contributions. Papanek (1971) introduced the idea of design responsibility in his
book Design for the real world. Design starts exploring the ways towards social responsibility
throughout ecodesign, Design for Sustainability and social innovation.
3. Value of design
3.1 The evolution and fragmentation of value concepts
Several domains have studied the value concept (Ulaga and Chacour 2001). Among them,
marketing (Kotler 1972, Ravald and Grönroos 1996) and economic (Heskett 2009, Smith
1776) disciplines have stressed the importance of value and presented a range of definitions.
In the modern economics, the value in exchange comes from the concept of money, which
arises because of the need to have a common element and measure to exchange things
among different producers. It started as a question of a commodity becoming “the universal
instrument of commerce” (Smith 1776).
Smith (1776) suggests two different meanings for value: value in exchange and value in use.
Scant things have a higher value in exchange and a lower value in use (e.g. diamond). Goods
which have a greater value in use (e.g. water) usually have no value or have a lower value in
exchange (Smith 1776). Both concepts are restricted to the monetary value, to the idea of
price defined by productive dimensions (labour and capital), in the neoclassical theory.
The concepts of value generated throughout economic theory do not fit the design
dimensions regarding the context of use, the role of products, communications,
environments, services and systems in the lives of people (Heskett 2009). Heskett (2009)
argues that the economic theory generally stops at the point-of-sale and the new economic
concepts such as value should be elaborated from the design perspective. The Austrian
School explores value concept closer to the marketing ideas in which the users’ behaviour
plays an important role in purchasing (Heskett 2009, p. 75).
Marketing concepts are related mainly to the idea of “customer-perceived quality” and
“customer satisfaction,” where the customer perceives benefits relative to perceived
sacrifice, taking into consideration suppliers’ offers and price (Ulaga and Chacour 2001). In
business-to-business, value has also been related to psychological benefits such as risk
reduction and reputation (Hinterhuber 2008). Hinterhuber (2008) highlights that the concept
of value still is ill-defined and an under-researched subject, despite the importance of
providing value to customers to foster their loyalty. Ravald and Grönroos (1996) emphasize
that marketing perspective carries on the idea of value, adding that it can lead to adding
The value of design: an issue of vision, creativity and interpretation
7
technical products improvements or increment of services that are not perceived by the
customers anymore.
The value engineering (Csillag 1991) and the product-design (Baxter 1998) approaches to
value are similar, stressing value in terms of money as an outcome of a combination of
different types of value or functions, representing how much money the consumer is willing
to pay for functions in the market by comparison. Baxter (1998) considers two product-
design functions: utility and esteem
2
.
Krucken (2009) relates value to the perceived product quality, suggesting different value
dimensions such as functional or practical value referred to the mode of use; emotional
value related to subjective factors as feelings, user’s experience, memories; environmental
value represented by nature preservation; and symbolic and cultural value expressed by the
social identity.
Borja de Mozota (2006) says that value in management science is achieved when a result
superior to that of the competition has been achieved, when a greater ratio between the
profits and the capital invested is realized.
The Economic Value Added (EVA) comes from two types of value: substantial value based on
customer value, performance value and strategic value; and financial value that is gotten
through finance, investment or mergers (Borja de Mozota 2006). The substantial value
includes the value perceived by the market (competitive rationality), and the value created
and shared by human resources (process improvement, individual creativity, knowledge
management, the performance of projects) that is referred as organizational rationality by
Borja de Mozota (2006).
The perspective of value engineering and of product development narrows the design
strategic values related to the corporate image, language and meanings, innovation, human
resources and possible social contributions. Marketing perspective bounds the issue to a
profit, focusing on the customers’ viewpoint (Kotler 1972, Ravald and Grönroos 1996, Ulaga
and Chacour 2001), presenting the shortcoming of an innovative logic to achieve disruptive
ideas or to deal with change.
3.2 The scenario of design value within companies: the management of design
complexity
Design has been emphasized as an important factor for economic growth by several
governments and institutions throughout Europe and North America (Aalto University, et al
2012, Barcelona Design Center 2014, Borja de Mozota 2006, Danish Design Centre 2003,
Design Council 2007b, European Commission 2012). The need to demonstrate design
benefits for business has generated reports, website platforms (e.g. SEE Platform) to share
design experiences and policies. Governments have focused attention on design as policy for
national economic growth and to foster innovation.
2
Esteem function represents social, cultural and commercial effects throughout beauty, shape, appearance.
MARIANA FONSECA BRAGA
8
Despite all the emphasis that design has recently received (Borja de Mozota 2006, Brown
2009, Bruce and Bessant 2002, Danish Design Centre 2003, Design Council 2007a, 2007b,
D’Ippolito 2014, Gemser and Leenders 2001, Hunter 2014, Maeda, et al 2015, Norman 2008,
Roy and Riedel 1997, Verganti 2008, Walsh 1996), it is still considered an uncertain activity,
where we cannot be sure of the results (Bessant 2002, Trueman and Jobber 1998). On the
other hand, design management makes an effort to explain how we can achieve better
performance by design in the firms throughout skills, organizational and managerial
practices, to attain an effective design (Chiva and Alegre 2009).
The value creation by design can be regarded as a complex phenomenon. The intangible
values have strongly emerged and impacted firms in several ways. Brands have become
more valuable than the physical and tangible aspects of business. Creativity, knowledge and
ideas related to design are highlighted as sources of value creation in organizations,
improving competencies and skills to deal with a change towards innovation.
In this scenario, design expertise contributes to the company’s challenge, but it is still
considered an uncertain practice and it is not grasped at all in enterprises that use design
according to their own visions. The nature of design activity is tacit-based, relying on
creativity to achieve unique solutions. Design is not a science, design is a reflective practice
in a constructivist paradigm where we do not expect something repeatable, despite the fact
that it can be seen as a discipline and can be studied as a phenomenon (Cross 2001).
The design practice is related to subjective factors such as empathy and intuition, presenting
an experimental character of “trial and error” practice (Brown 2009) despite methods and
tools that can be systematically employed. To source a designer, for instance, companies
consider personal recommendations (Bruce, Cooper and Vazquez 1999). In addition, looking
at the identity of design at the organizational level, design still is undefined in terms of
responsibility, budget source, guidelines and power, presenting a non-clear form to manage
compared to R&D or technology developments (D’Ippolito 2014).
All the subjective and tacit dimensions make design difficult to grasp, and the risk of
disruptive ideas is higher than improvements proposals enabled by market research
3
. Design
is future-oriented and the future is uncertain, which leads to the representation of customer
value as a range of expected values, rather than a single (certain) number (Hinterhuber
2008, p. 390). It seems more comfortable for the company to invest in things that are the
“right things,” that are possible to forecast in terms of return on investment and profits in
short run strategies. On the other hand, companies that acknowledge design as a source of
innovation challenge forecasts and market research (which can be observed in the history of
Apple and Sony – e.g. Ipad and the Sony walkman).
3
It is important to emphasize the difference between market research and design research. Market research is statistically
valid and shows opportunities for improvements considering similar behaviour among groups. Design research tends to
more innovative solutions starting from users and establishing relationships with cultural anthropology and sociology (as
cited in Zurlo 1999, p.35).
The value of design: an issue of vision, creativity and interpretation
9
4. Why should companies invest in design?
Gemser and Leenders (2001) and Roy and Riedel (1997) show that more innovative design
strategy leads to better results (e.g. turnover growth and exports) from design at the
product development level. However, first-to-market innovation strategy does not always
lead to more success than using a follower strategy (see for instance Teece (1986) who also
describes ways in which some enterprises profit from others’ innovations).
Gemser and Leenders (2001) suggest that other qualitative aspects influence competitive
performance such as the designers’ reputation, experience, skills, and talent, and the market
segments a company tries to serve.
The Danish survey: The Economic Effects of Design (Danish Design Centre 2003) was a
pioneer in studying the effects of design on national and business economics. The study
shows that companies that work systematically with design, using professionals internally or
as consultants, have higher earnings and exports than companies that do not use design.
Gross revenue performances and exports are higher the higher on the design ladder those
companies rank (Danish Design Centre 2003). However, the research does not identify the
precise share of the economic growth that can be directly related to design.
After that, United Kingdom has strived to measure design impacts on companies. The public
policy has approached design as a fundamental factor for economic growth. The Design
Council (2007b) report contributes to show the design impact on business performance. The
report states design advantages in business such as (Design Council 2007b) turnover growth
and shares outperformance.
The recent Design Council (2015) publication, The Design Economy, demonstrates the design
contribution to the financial performance of the business in the United Kingdom. The
publication widened the scope of design activities approaching a wide variety of industries,
compared to their previous report. It identifies a concentration of design workers and design
intensive firms in London, evidencing the fact that design is underused and its benefits can
be broadened in other locations.
Borja de Mozota (2006, p.46) relates design to the competitive advantage, presenting
multiple interpretations to design by the firm, from design as differentiator when the
company sees design in the context of reputation or brand to design as a core competence,
or a resource-based view difficult to imitate in terms of organizational competencies.
Chiva and Alegre (2007) emphasize that the relationship between design investment and
company performance is not unconditional. The authors describe the importance of design
management and its skills to achieve design effectiveness and good results to the firm (Chiva
and Alegre 2007). The way the company uses design investment to obtain or improve design
management skills affects performance (Chiva and Alegre 2007).
Most studies focus on the relationship between commercial success, competitive advantage,
economic performance, and design to demonstrate benefits that design can generate for
MARIANA FONSECA BRAGA
10
companies. However, the reasons to invest in design are not reduced to commercial success
in firms. The development of unique organizational competencies (Borja de Mozota 2006)
and of learning skills (Roy and Riedel 1997) are qualitative aspects that can drive the
economic value creation to strengthening the ability to deal with change and innovation,
generating competitive advantages (Borja de Mozota 2006, Chiva and Alegre 2009, Roy and
Riedel 1997). Other limitations are that design economic performance is more evident
throughout time (Rae 2013, 2014) and that disruptive ideas are not always immediately
successful in the market.
5. Discussion and conclusion
5.1. Dimensions and variables of the value of design
The value of design dimensions and variables can be distinguished from the domains and
approaches studied. This is just an initial effort considering the complexity of the subject and
that it is an ill-defined, under-researched, multifaceted and complicated topic (Hinterhuber
2008, Ravald and Grönroos 1996) where visions, interpretations and new dimensions
emerge as well as new research domains.
The figure below demonstrates the dimensions and variables of the value which can be
related to design according to the reported studies:
Figure 3 Qualitative and quantitative dimensions and variables of the value of design according to
the perspective of different stakeholders (users, companies and society) and domains
reported (economics, marketing, business, management, design).
The value of design: an issue of vision, creativity and interpretation
11
5.2 The value of design: an issue of vision, creativity, and interpretation
The reasons that lead companies to explore design potential have been related to the
interest in getting a competitive advantage at a profit, increasing the focus on design
relationships to competition, business, and management. The will to demonstrate that
design is a rewarding activity for companies triggers several efforts to translate in numbers
design outcomes. Then again, Gemser and Leenders (2001) suggested that good financial
performance is not a precondition for design investment in firms. Furthermore, this
approach presents the limitation of binding design to an outcome, disregarding its
qualitative roles and benefits that lead to the results. In this sense, Borja de Mozota (2006)
draws a compelling perspective contributing to the establishment of a connection between
the qualitative aspects (e.g. design as a core competence and as an agent that fosters the
firm’s ability to deal with change and creates new business opportunities), which are
considered the source of economic added value.
Another constraint is the difficulty in isolating design from other variables that impact the
firms’ performance, because the company’s performance is not just a result of design
adoption (Chiva and Alegre 2009, Gemser and Leenders 2001, Roy and Riedel 1997) and
design is very “integrated into the fabric” of design-led organizations (Westcott, et al 2013).
Moreover, the measurable results of design are more evident throughout time (Rae 2013,
2014).
Design expertise and practice are still not fully understood by people in the company
(D’Ippolito 2014, Trueman and Jobber 1998, Walsh 1996), despite the existence of
systematic processes and tools. This misunderstanding can be related to the idea that design
is not a science and has its own logic (Cross 2001), and that design is future-oriented; it deals
with uncertain change. In addition, the individual creative component and the tacit nature in
which it operates to build expertise through practice-based know-how can also contribute to
this (Cross 2001, D’Ippolito 2014, p.722).
Assuring measurable results for innovative design is an incoherent approach, and so is
market behaviour forecast, which is inappropriate to disruptive innovations that are
unfamiliar to users.
Design as a process relies on creativity. From the semiotics point of view, we are always
interpreters regardless of our functions or positions. When a message is sent (an image, a
text, a product and so on) the relevance is the meaning that the “reader” builds on it, the
interpretation. Designers interpret society and users employing technical information to
create. The knowledge used to achieve solutions passes through a creative process where
the designer is also a “filter” and interpreter, who turns diverse subjective (e. g. social
desires, aspirations, unknown users’ needs, individual know-how) and objective (e. g.
manufacturing requirements, technologies, materials) information into design (products,
services, experiences, communications, systems). In this sense, creativity is the main power
to innovation by design.
MARIANA FONSECA BRAGA
12
Verganti (2008, p. 450) claims that the design driven innovation process “is more
knowledge-based than creativity-based”. Knowledge and creativity appear inherent to each
other (Cohen and Levinthal 1990, p. 130), and weighing which of them is more relevant to
design seems incoherent considering that design knowledge has its own form of relying on
engagement and reflection on design activity (Cross 2001, p. 54) that is creative-based. To
think of new languages and visions in an explorative manner requires creativity to establish
new linkages that embodies sociocultural models making sense of new meanings.
Individual creative reactions and the construction of an organizational culture that fosters
innovation seem to be crucial factors to innovate by design. The design process is creative-
oriented and its most powerful feature is to innovate. Nevertheless, the design strategy
supported by the firm (Gemser and Leenders 2001, Roy and Riedel 1997), its vision about
design or its cultural imperatives (Borja de Mozota 2006, Heskett 2009) along with adopted
approach to design and design skills embraced by the organization binds the exploration of
the value of design in organizations.
Design requires a diversity of competencies and each project is unique (Project Management
Institute 2012). The difficulty in demonstrating a “recipe for design” relies on the creative
nature of the activity and its diversity compared to activities that you can repeat and obtain
the same result (e.g. manufacturing activities). To overlook the nature of design, its practice
and knowledge can lead to a superficial approach to the role of creativity to innovate by
design.
The way in which the firm leads design concerns design management that searches for
patterns or indications for “good” design (e.g. Hertenstein, Platt and Veryzer 2012). The
limitation on a recipe for “good” design is also related to the unique competences, visions,
change, innovation, breakthrough concepts and design context. In this sense, the value of
design is not just related to the results but to the capacity to create, interpret and visualize
worthy ideas in each context, forecasting novelty throughout time.
Some enterprises are future- and design-oriented at the beginning of their foundations,
which means that the stages in the design ladder are useful references but the reality and
the dynamism of the companies to compete and to innovate by design are not reduced to
this general scale.
Furthermore, some studies have explored organizational culture in design-centric firms
(Calabretta, et al 2008, Design Council 2007a), and the cultural change of perspective in
climbing the design ladder (Doherty, et al 2014). However, it is not clear when and how a
non-design-oriented company presents capacity to absorb design (or features that favours
design embodiment) to create value fostering innovation.
The value of design: an issue of vision, creativity and interpretation
13
The analogy to absorptive capacity
4
(Cohen and Levinthal 1990) suggested by Verganti
(2008, p. 447) regarding the company’s immersion in design is a valuable insight, considering
that design performs a mediator role between companies and users or society (outside
knowledge), and that design can foster the evolvement of the companies’ human resources
and their learning skills (Borja de Mozota 2006, Roy and Riedel 1997) depending on its
management. But it is necessary to clarify the particularities of design knowledge and
practice (Cross 2001, D’Ippolito 2014, Heskett 2009) to better accomplish this cross-
fertilization. For instance, what are the preconditions or the prior knowledge in the design
context to recognize the value of new information, assimilate it, and apply it to commercial
ends? Another consideration discussed in this paper is that the value of design is not
restricted to commercial ends, but is built throughout the evolvement of unique
competencies, visions, and interpretations that can lead to the creation of economic value.
The implication of this discussion for research in design innovation management is the need
to develop new ways of dealing with the innovation by design issue besides the measurable
and visible assets, first focusing on the creative process and tacit knowledge in organizations
in order to get insights related to the design core competencies and their roles in the
companies changing processes, understanding what the preconditions to better develop
innovation and create value by design are. This paper tries to shed light on this issue
emphasizing design as a creative-oriented activity in which its value is shaped by companies’
visions and interpretations.
6. Limitations and future research
This study focuses on the value of design at the organizational level. It is important to notice
that this issue does not rely just on designers’ activities as it can be observed in the
phenomenon of silent design (Gorb and Dumas 1997). Moreover, a set of activities inside
and outside the company is accomplished in order to make the design system work,
supporting and communicating the value of design. Future research aims at exploring the
value creation by design at the design system level, considering the diverse stakeholders and
their actions through a strategic design perspective.
Acknowledgements: Thanks to Prof. Francesco Zurlo, Prof. Claudio Dell’Era and my PhD
fellow Xue Pei who provided comments on the subject of this paper at Politecnico di
Milano. This research is supported by Conselho Nacional de Desenvolvimento Científico
e Tecnológico (CNPq, Brazil).
4
Cohen and Levinthal (1990, p. 128) notice that the ability to exploit external knowledge is a critical component of
innovative capabilities: “We argue that the ability to evaluate and utilize outside knowledge is largely a function of the level
of prior related knowledge.[…] prior related knowledge confers an ability to recognize the value of new information,
assimilate it, and apply it to commercial ends. These abilities collectively constitute what we call a firm's "absorptive
capacity”."
MARIANA FONSECA BRAGA
14
7. References
Aalto University, Finish Funding Agency for Technology and Innovation et al. (2012) Design ROI:
Measurable Design. Retrieved from:
http://www.seeplatform.eu/images/DROI%20Measurable%20Design(1).pdf
Baxter, M. (1998) Projeto de produto: guia prático para o design de novos produtos. São Paulo, Brasil:
Edgard Blücher.
Bessant, J. (2002) Why design? In M. Bruce, J. Bessant, Design in business: strategic innovation
through design (pp. 3-7). London, England: Financial Times Prentice Hall.
Barcelona Design Center. (2014) € Design: Measuring Design Value. Guidelines for collecting and
interpreting design data: A proposal for a future Barcelona Manual on Design. Retrieved from:
http://www.measuringdesignvalue.eu
Bonsiepe, G. (2011) Design, cultura e sociedade. São Paulo, Brasil: Blucher.
Borja de Mozota, B. (2006) The Four Powers of Design: A Value Model in Design Management.
Design Management Review, 17, 43-53.
Brown, T. (2009) Change by design: how design thinking transforms organizations and inspires
innovation. New York, NY: HarperCollins Publishers.
Brown, T. (2008) Design thinking. Harvard Business Review, 86(6), 84-92.
Bruce, M., Bessant, J. (2002) Design definitions and management processes. In M. Bruce, J. Bessant,
Design in business: strategic innovation through design (pp.1-2). London, England: Financial Times
Prentice Hall.
Bruce, M., Cooper, R., Vazquez, D. (1999) Effective design management for small businesses. Design
Studies, 20, 297-315.
Bürdek, B. E. (2006) História, teoria e prática do design de produtos. São Paulo, Brasil: Edgard
Blücher.
Calabretta, G., Montanã, J., Iglesias, O. (2008) A cross-cultural assessment of leading values in design-
oriented companies. Cross Cultural Management: An International Journal, 15 (4), 379-398.
Celaschi, F., Celi, M., García, L. M. (2012) The Extended Value of Design: An Advanced Design
Perspective. Design Management Journal, 6-15.
Chiva, R., Alegre, J. (2009) Investment in Design and Firm Performance: The Mediating Role of Design
Management. The Journal of Product Innovation Management, 26, 424-440.
Clark, K. B., Wheelwright, S. C. (1993) Managing New Product and Process Development. New York,
NY: The Free Press.
Cohen, W. M., Levinthal, D. A. (1990) Absorptive Capacity: A New Perspective on Learning and
Innovation. Administrative Science Quarterly, 35 (1), 128-152.
Cross, N. (2001) Designerly Ways of Knowing: Design Discipline Versus Design Science. Design Issues,
17 (3), 49-55.
Csillag, J. M. (1991) Análise do Valor: metodologia do valor: engenharia do valor, gerenciamento do
valor, redução de custos, racionalização administrativa. São Paulo, Brasil: Atlas.
Danish Design Centre. (2003) The Economic Effects of Design. Compenhagen: National Agency for
Enterprise and Housing. Retrieved from:
http://www.seeplatform.eu/images/the_economic_effects_of_designn.pdf
Danish Design Centre. (2007) The Design Ladder. Compenhagen: Danish Business Authority.
Retrieved from: http://ddc.dk/wp-content/uploads/2015/05/Design-Ladder_en.pdf
The value of design: an issue of vision, creativity and interpretation
15
Dell’Era, C., Verganti, R. (2007) Strategies of Innovation and Imitation of Product Languages. The
Journal of Product Innovation Management, 24, 580-599.
Deserti, A., Rizzo, F. (2014) Design and the Cultures of Enterprises. Design Issues, 30, 36-56. doi:
10.1162/DESI_a_00247
Design (n.d.) In Online Etymology Dictionary. Retrieved from:
http://www.etymonline.com/index.php?term=design
Design Council. (2007a) Eleven lessons: managing design in eleven global brands: A study of the
design process. Retrieved from: www.designcouncil.org.uk
Design Council. (2015) The Design Economy: The value of design to the UK economy. Executive
summary. Retrieved from: http://www.designcouncil.org.uk/
Design Council. (2007b) The Value of Design: Factfinder report. Retrieved from:
https://www.designcouncil.org.uk/sites/default/files/asset/document/TheValueOfDesignFactfinde
r_Design_Council.pdf.
D’Ippolito, B. (2014) The importance of design for firms’ competitiveness: A review of the literature.
Technovation, 34, 716-730. doi: 10.1016/j.technovation.2014.01.007
Doherty, R., Wrigley, C., Matthews, J., Bucolo, S. (2014) Climbing the Design Ladder: Step by
step.Proceedings of the 19th DMI: Academic Design Management Conference: Design
Management in an Era of Disruption, 2576-2597.
European Commission. (2012) Design for Growth and Prosperity: Report and Recommendations of
the European Design Leadership Board. Retrieved from:
http://ec.europa.eu/enterprise/policies/innovation/files/design/design-for-growth-and-
prosperity-report_en.pdf
Forty, A. (2007) Objeto de desejo: design e sociedade desde 1750. São Paulo, Brasil: Cosac Naify.
Gemser, G., Leenders, M. A. A. M. (2001) How integrating industrial design in the product
development process: impacts on company performance. The Journal of Product Innovation
Management, 18, 28-38.
Gorb, P., Dumas, A. (1997) Silent Design. In M. Bruce, R. Cooper, Marketing and Design Management
(pp. 159-174). London, England: International Thomson Business Press.
Hertenstein, J., Platt, M., Veryzer, R. (2012) What is “Good Design”?: An investigation of the structure
and complexity of design. Proceedings of the DMI 2012 International Research Conference:
Leading Innovation through Design, 175-192. ISBN 978-0-615-66453-8 (electronic)
Heskett, J. (2009) Creating Economic Value by Design. International Journal of Design, 3(1), 71-84.
Hinterhuber, A. (2008) Value delivery and value-based princing in industrial markets. In A. G.
Woodside, F. Golfetto, M.Gibbert (Eds.), Creating and managing superior customer value (pp. 382-
448). Bingley, UK: Emerald Group Publishing Limited.
Hunter, M. (2014) What is design and why it matters. Retrieved from:
http://www.thecreativeindustries.co.uk/uk-creative-overview/news-and-views/view-what-is-
design-and-why-it-matters
International Council of Societies of Industrial Design (2015) Definition of design. Retrieved from:
http://www.icsid.org/about/about/articles31.htm
Kootstra, G. L. (2009) Design Management Europe Survey 2009. The incorporation of design
management in today’s business practices: An analysis of design management practices in Europe.
Rotterdam, The Netherlands: Centre for Brand, Reputation and Design Management, INHOLLAND
University of Applied Sciences. Retrieved from:
http://www.bcd.es/site/unitFiles/2585/DME_Survey09-darrera%20versi%C3%B3.pdf
Kotler, P.(1972) A Generic Concept of Marketing. Journal of Marketing, 36(2), 46-54.
MARIANA FONSECA BRAGA
16
Krucken, L. (2009) Design e território: Valorização de indentidades e produtos locais. São Paulo,
Brasil: Studio Nobel.
Maeda, J., and Kleiner Perkins Caufield & Byers team. (2015) #DesignIn Tech Report. Retrieved from:
http://www.kpcb.com/blog/design-in-tech-report-2015.
Manzini, E. (2007) Design, social innovation and sustainable ways of living: Creative communities and
diffused social enterprise in the transition towards a sustainable network society. DIS- Indaco,
Politecnico di Milano. Retrieved from: <http://www.producao.ufrj.br/design.isds/material.htm>.
Manzini, E.; Vezzoli, C. (2005) O Desenvolvimento de Produtos Sustentáveis: Os requisitos Ambientais
dos Produtos Industriais. São Paulo, Brasil: Editora da Universidade de São Paulo.
Munari, B. (2008) Das coisas nascem coisas. São Paulo, Brasil: Martins Fontes.
Norman, D. A. (2008) Design emocional: por que adoramos (ou detestamos) os objetos do dia-a-dia.
Rio de Janeiro, Brasil: Rocco.
Norman, D. A.; Verganti R. (2014) Incremental and Radical Innovation: Design Research vs.
Technology and Meaning Change. Design Issues, 30(1), 78-96. doi:10.1162/DESI_a_00250
Papanek, V. (1971) Design for the Real World: Human Ecology and Social Change. New York, NY:
Pantheon Books.
Paris, S. (2014) Disegno Industriale vs Industrial Design. The Italian history. In Design and Technology
lectures (84-96). Trento, Italy: LISt Lab Laboratorio Internazionale Editoriale. Retrieved from:
https://www.researchgate.net/publication/292735723_Disegno_Industriale_vs_Industrial_Design
_The_Italian_story
Project Management Institute. (2012) Um guia do conhecimento em gerenciamento de projetos (guia
PMBOK). São Paulo, Brasil: Saraiva.
Pugh, S. (1991) Total Design: Integrated Methods for Successful Product Engineering. Workingham,
UK: Addison-Wesley.
Rae, J. (2013) Design-Conscious Companies: What Is the Real Value of Design?. Design Management
Institute, 30-37. Retrieved from:
https://www.dmi.org/resource/resmgr/pdf_files/TheRealValueOfDesign.pdf
Rae, J. (2014) What Is the Real Value of Design? Design Management Institute and Motiv Strategies,
1-9. Retrieved from: http://motivstrategies.com/work/what-is-the-real-value-of-design/
Ravald, A. and Grönroos, C. (1996) The value concept and relationship marketing. European Journal
of Marketing, 30(2), 19-30.
Roy, R., Riedel, J. (1997) Design and innovation in successful product competition. Technovation,
17(10), 537-548. doi: 10.1016/S0166-4972(97)00050-3.
SEE Platform. (2015, August 14) Retrieved from: http://www.seeplatform.eu/
Smith, A. (1776) Of the Origin and Use of Money. In A. Smith, An Inquiry into the Nature and Causes
of the Wealth of Nations. Retrieved from: http://geolib.com/smith.adam/won1-04.html
Teece, D. J. (1986) Profiting from technological innovation: implications for integration, licensing and
public policy. Research Policy, 15(6), 285-305.
Trocchianesi, R.; Guglielmetti, I. (2012) Elementos de reconhecimento do design na multiplicidade e
“multiversalidade” das diversas dinâmicas de relação com o artesanato. In A. Jaña, I. Abreu, C.
Albino (curadoria), Design, Artesanato e Indústria (pp. 30-39). Cidade de Guimarães, Portugal:
Editoria, Fundação Cidade de Guimarães, Greca Artes Gráficas.
Trueman, M., Jobber, D. (1998) Competing through Design. Long Range Planning, 31(4), 594-605.
The value of design: an issue of vision, creativity and interpretation
17
Ulaga, W., Chacour, S. (2001) Measuring Customer Perceived Value in Business Markets: A
Prerequisite for Marketing Strategy Development and Implementation. Industrial Marketing
Management, 30, 525–540.
Ulrich, K. T., Eppinger, S. D. (1995) Product Design and Development. New York, NY: McGraw-Hill.
Verganti, R. (2008) Design, meanings and radical innovation: A meta-model and a research agenda.
The Journal of Product Innovation Management, 25, 436-456.
Walsh, V. (1996) Design, innovation and the boundaries of the firm. Research Policy, 25, 509-529.
Westcott, M., Sato, S., Mrazek, D., Wallace, R., Vanka, S., Bilson, C., Hardin, D. (2013).The DMI Design
Value Scorecard: A Design Measurement and Management Model. Feature DMI Design Value
Scorecard. Retrieved from:
http://c.ymcdn.com/sites/www.dmi.org/resource/resmgr/pdf_files/13244SAT10.pdf
Zurlo, F., Cautela, C. (2014) Design Strategies in Different Narrative Frames. Design Issues, 30(1), 19-
35. doi: 10.1162/DESI_a_00246
Zurlo, F. (1999) Un modello di lettura per il Design Strategico: La relazione tra design e strategia
nell’impresa contemporanea. (Dissertazione di dottorato). Politecnico di Milano, Milano, Italia.
About the Author:
Mariana Fonseca Braga is PhD candidate at Politecnico di Milano
with a B.Sc. in industrial design and a M.Sc. in production
engineering. Her research interests include design and innovation
management. She has experience developing products, teaching and
researching design domains and ergonomics.