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Augmented Reality in Warehouse
Operations: Opportunities and Barriers
Marie-H´el`ene Stoltz ∗,Vaggelis Giannikas ∗,
Duncan McFarlane ∗,James Strachan ∗∗,Jumyung Um ∗,
Rengarajan Srinivasan ∗
∗Institute for Manufacturing, Department of Engineering, University
of Cambridge, Cambridge, CB3 0FS, United Kingdom
(e-mail: {mhays2, v.giannikas, dcm, ju220}@eng.cam.ac.uk)
∗∗ James and James Fulfilment Ltd, Liliput Road, Brackmills,
Northampton, NN4 7DT , United Kingdom
(e-mail: js@doublejames.com)
Abstract:
In today’s business environment, the efficiency of warehouses can be critical for the efficiency
of the overall supply chains they belong to. As a result, new technologies are being tested
and adopted in industry to improve the performance of warehouse operations. An example
technology that has recently gained interest by both academia and industry is augmented
reality. In this paper, we investigate the opportunities arising from the usage of augmented
reality in warehouses as well as the barriers for its industrial adoption. This is done via a series
of practitioners interviews and via an experiment designed using Google Glass. Our results
indicate that even though the technology is not mature enough at the moment, the potential
benefits it can offer make it promising for the near future.
Keywords: augmented reality, warehousing, cyber-physical systems, wearables
1. INTRODUCTION
1The role of warehousing in modern logistics becomes
more and more significant due to several factors such as
the rapid increase of e-commerce transactions and the need
for reduced inventory and faster response time (Lu et al.,
2016). As a result, the effective management of warehouse
operations can be critical for the overall performance of the
supply chain they belong to. In response to this, several
decision support models, that assist warehouse managers
in scheduling and controlling their warehouses, have been
developed for warehouse operations (Gu et al., 2007).
In the last two decades and with the emergence of com-
puter systems, the deployment of information and com-
munication technologies has often been suggested as an
effective solution to managing warehousing operations
1This is a machine-readable rendering of a working paper draft
that led to a publication. The publication should always be cited in
preference to this draft using the following reference:
•Stoltz, M.H., Giannikas, V., Strachan, J., McFarlane, D. and
Um, J. (2017), “Augmented reality in warehouse operations:
Opportunities and challenges”, in 20th IFAC World Congress
2017, Toulouse, France.
This material is presented to ensure timely dissemination of schol-
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holder.
(Davarzani and Norrman, 2015). Recently, a technology
that has caught the researchers’ and practitioners’ atten-
tion with regards to its potential to support manufacturing
and logistics processes is augmented reality, an emerging
new area for mobile cyber-physical applications (White
et al., 2010). Augmented reality involves the combination
of the physical and the digital world in real time through
a wearable device (Glockner et al., 2014; Ong and Nee,
2013; Cirulis and Ginters, 2013) and has been recognised
as an enabler for industrial cyber-physical systems (Leitao
et al., 2016; Khalid et al., 2014; Gorecky et al., 2012).
This research study was designed to investigate the oppor-
tunities, benefits, barriers and limitations that augmented
reality could bring in warehouse management. For this
reason, two activities were conducted. The first involved
in depth interviews with practitioners aiming at gaining
insight in terms of the current situation and the future of
the technology. The second involved a set of experiments
with an augmented reality application developed by the
authors, aimed at collecting user feedback and examining
the issue based on a hands-on experience. The experiments
were designed for the sorting process used in warehousing
and ran both in a lab setting and in a warehouse trial.
The remainder of this paper is organised as follows. In
Section 2, we review existing applications of augmented
reality in logistics in general and in warehousing in partic-
ular. Section 3 then describes our methodology and data
gathering activities in more detail. Section 4 provide some
results while Section 5 present the key findings of our
study. Finally, we conclude in Section 6.
2. BACKGROUND
In this section we provide a brief review of augmented
reality and its usage in logistics and we focus our attention
on its applications in warehouse management.
2.1 Augmented Reality in Logistics
Augmented Reality (AR) is a wide term to define a method
to add virtual elements, items or information in real time
in the physical world. It can be supported by different tech-
nologies (e.g. computers, TV, smartphones and tablets,
glasses, wearables). The term is not constrained to the
visual aspect, since it can also include audio or involve
other senses of the user. For this paper, we will focus only
on the visual aspect. The definition of an an augmented
reality system can therefore vary, however, three key char-
acteristics that a system should have can be concluded
from literature (Azuma, 1997; Van Krevelen and Poelman,
2010): The system should i) operate in real time, ii) mix
virtual elements with the reality, iii) be integrated in a 3D
environment.
In logistics in particular, even though the available liter-
ature is quite limited, augmented reality is seen as one of
the technologies that could bring the “next big wave of
change” in the industry (Glockner et al., 2014). It has
also been argued that it can improve the execution of
several logistics processes (Cirulis and Ginters, 2013). The
interested reader is referred to (Glockner et al., 2014) for
a practice-oriented review of use cases in logistics covering
warehousing operations, transportation optimization, last-
mile delivery, and enhanced value-added services.
2.2 Applications of Augmented Reality in Warehousing
We present our review of existing work in terms of the four
main warehouse operations (Gu et al., 2007; Davarzani and
Norrman, 2015): i) receiving, ii) storing, iii) order picking
,iv) shipping.
Order picking is by far the most studied area (see for
example (ISW, 2012)), perhaps due to the fact that it ac-
counts for more than 50% of warehousing costs (Giannikas
et al., 2016). Existing research has focused on how routing
of a human operator could be enhanced using AR (Reif
and G¨unthner, 2009; Schwerdtfeger et al., 2009), what is
the most effective way to indicate a storage location to a
picker (Schwerdtfeger and Klinker, 2008) and comparisons
between pick lists communicated by voice, via a head-
mounted display, using lights, or on printed paper (Tumler
et al., 2008; Weaver et al., 2010; Guo et al., 2014). From an
industrial perspective, companies like Knapp, 2Picavi, 3
Itelligence and SAP, 4DHL 5and Generix 6have started
developing solutions focusing on different hardware and
software elements of an AR solution. The goal is to enable
picking which is fast, error free and user friendly while
guiding a human operator. Nevertheless, some aspects are
2http://www.youtube.com/watch?v=I34Gp0oJ0vI
3http://www.youtube.com/watch?v=B6zPnVGS0VI
4http://www.youtube.com/watch?v=OrYHJaSAxis
5http://www.youtube.com/watch?v=I8vYrAUb0BQ
6http://www.generixgroup.com/wp-content/uploads/2015/10/
1206814-04- 04_Recompense_Prix-Innovatio.pdf
missing from industrial solutions, especially concerning
barcode readers and real-time 3D projections. Most of the
existing solutions with wearable glasses manage only to
display the equivalent of printed pick list in front of the
eyes of the user.
Relevant studies and solutions for the other three key
operations, —i.e. receiving storing, shipping— are more
limited (Real and Marcelino, 2011) and they mainly aim
to present potential use cases for future developments
(Glockner et al., 2014). However, the application of aug-
mented reality in receiving, storing and shipping could
potentially lead to benefits similar those observed in order
picking, i.e. decreased error rates and faster execution of
operations. For this reason and in order to stimulate future
areas of work, in Table 1 we present a list of potential
uses of augmented reality across the four key warehouse
operations.
Table 1. Potential uses of augmented reality in
warehouse operations
Operation Potential uses
Receiving Indicate the unloading dock to incoming truck driver
Check received goods against delivery note
Show where to put the items/how to arrange them in
the waiting zone
Storing Inform an operator about a new allocated task
Display the storage location of incoming items
Display picture and details of the item to be stored
Indicate route to storage location
Indicate picker’s current status as well as next step of
the process
Check locations requiring replenishment while storing
Picking Inform an operator about a new task allocated to him
Display picture and details of the item to be picked
Display the storage location of the item to be picked
Display picking route
Highlight the physical location with the item required
Inform about errors and disruptions
Scan the item’s barcode to assign to picking cart or
to see more information
Highlight where to put each item on the picking cart
for sorting while picking
Give information to prevent congestion in aisles
Monitor picker’s condition and performance
Shipping Show what type of cardboard to use
Show the best way to place picked items in a package
Indicate the right location/pallet for the shipment
Show where to place each order on a pallet/in a truck
according to type of orders, destination, fragility
Indicate appropriate loading area
Check/Count products/orders to be loaded on a truck
2.3 Overview of existing work
The conclusions we can draw from our analysis of existing
work can be summarised in three key points:
•Head mounted displays and smart glasses are of par-
ticular interest from an industrial point of view as
they offer a hands-free solution. At the same time,
they can give the opportunity to the user to communi-
cate effectively with the physical world while wearing
them which is crucial in industrial applications.
•Even though, there are a number of proof of concept
and conceptual demonstrations of future applications,
a study of the benefits and limitations of this technol-
ogy is key before implementation.
•Order picking has been the main area of focus al-
though existing solutions focus on routing and picking
only, without considering other value-added steps like
packing, labelling and sorting.
3. METHODOLOGY
Motivated by the need to examine and understand the
potential benefits and challenges from the adoption of aug-
mented reality in warehouses before the implementation
of a real industrial system, two activities were designed.
The first, a set of interviews with practitioners from the
industry was used in order to gain the general insight
on the issue. The second, an experimental study using
an AR app was designed in order to examine the user’s
perspective in using AR in warehouse operations in a more
realistic setting. We describe each activity in more detail.
3.1 Methodology for Practitioner Interviews
A survey through semi-structured phone interviews was
conducted with solution providers as well as warehouse
managers and experts in the field of logistics and aug-
mented reality. These interviews identified ways aug-
mented reality could be implemented and used in ware-
houses, discussed its potential benefits, and raised the
main concerns expressed in the industry about the tech-
nology. Twelve phone interviews were conducted in total
with five warehouse managers, five solution providers and
two logistics experts from six countries in total (Austria,
China, France, Germany, Netherlands and United King-
dom).
The interviewees were asked to comment on both existing
solutions and solutions under development. They were also
asked to identify those technological features that are/
will be required for the adoption and usage of augmented
reality in warehousing and how well existing solutions
support them. Finally, they were asked to express their
views on the future of the technology and its general
usability in the future.
3.2 Methodology for Experimental Study
In order to collect more detailed user feedback, a set
of experiments were designed that required users to sort
packages using a head-mounted display.
Specifically, the warehouse process chosen was the sorting
process for packaged orders; this allowed a warehouse com-
pany to interact with physical items (packages) they have
tagged/label with a label of their choice (e.g. QR code)
after packing is completed. At the same time, it provided
an extension beyond the areas existing applications have
focused on (which normally end with the picking of items).
In this study, the user is required to sort several packaged
orders in two different sorting bins depending on the last-
mile logistics provider that will transport the order to the
Fig. 1. App view: Display app
Real world view
through the camera
Virtual cube
Sorting bin
Marker
Instructions
to the user
Fig. 2. App view: Cube app
end-customer. Each bin was indicated by a number (1 or
2) and a marker.
The wearable technology chosen for the experiment was
the Google Glass, as a technology a warehouse company
would purchase and adopt without the support of third-
party companies. Another reason the Google Glass was
selected was that it offered a light-weight solution that
allowed a user to easily interact with the physical world
of the warehouse. For our experiments, two different apps
were developed and tested. The first one (“Display App”)
provides the same information with existing applications
that do not use augmented reality: it shows the reference of
the sorting bin on a screen by displaying a small sentence
and the number corresponding to the bin (See Figure 1).
This step is designed so that the user can experience the
benefit of the hardware itself without any impact from
the software. The second app (“Cube App”) adds an
augmented reality element: a virtual box appears on the
marker linked to the bin while the user is looking at it (See
Figure 2). In this second version, the operator is required
to look at the right marker before proceeding to the next
sorting step and a feedback is given if no bin has been
scanned by the Glass. It can be considered as a checking
step to automatically verify the process.
The apps were coded with Android Studio in Java lan-
guage. Two open source libraries were used: ZBarScan-
ner 7for the Barcode reader and TheArtToolkit 8for the
AR functionality. The final app is available on Github. 9
The experiments were conducted in two phases: Firstly, in
a laboratory environment with 19 operators. Secondly in
a real warehouse with five operators who are familiar with
existing non-AR solutions (see Figures 3 and 4). In each
set of experiments, each participant was required to sort
10 packaged orders in three trials:
7https://github.com/dm77/ZBarScanner
8http://nyatla.jp/nyartoolkit/wp/
9https://github.com/mhays2/dissertation_stoltz.git
(1) Using a scanning app on a smart phone that simulates
the current technology (a scanner). The scanner was
assumed to be attached on a fixed computer.
(2) Using the “Display App” on the Google Glass. This
was designed so that the user can understand the
benefits of the wearable technology itself without
impact from the software
(3) Using the the “Cube App” on the Google Glass to
integrate an augmented reality element in the process
by projecting a virtual cube.
Operators were asked to compare the apps using four
criteria: preference, ease, speed and error rate impact.
Fig. 3. Sorting bins
Fig. 4. Operator with Google Glass
4. RESULTS
4.1 Practitioner Interview Results
During the practitioner interviews, seven features were
identified by the interviewees as being very important
for the future adoption and success of augmented reality
applications. Those features were unprompted responses
(i.e. without giving the interviewees a list of features to
comment on their importance). Table 2 summarises these
and indicates how frequently each one was mentioned.
The great majority of interviewees, generally saw good
potential for AR in warehouses, especially due to the fact
that there are a big number of possibilities and areas
that it could be used in. Moreover, the fact that the
technology can offer benefits in processes that cannot be
automated is of particular importance to practitioners.
Even though the technology has already been implemented
in certain cases, the battery is still a major technical issue.
In terms of R&D, further research is required regarding the
Table 2. Required features from practitioners
Feature Description No.
User interface Does not require special knowledge to
use, user friendly and easy to use, with
minimum interactions required
8
Ergonomics The device is comfortable to wear (bal-
ance, weight etc) and does not obstruct
the view of the user
6
Scanning Should be done quickly and in high ac-
curacy using a high precision auto-focus
camera, barcode or QR code reader
5
Screen Big enough to read information, wide-
field view, at a natural field of view
3
Battery No additional device needed to be worn
for the battery to last
3
Robustness The device can be used in industrial
environment, (i.e. support dust, can be
dropped without breaking etc.)
2
Programming Easy to program, using a well-
established programming language
2
barcode and QRcode readers, the latency and quality of
the attached camera, the field of view, the miniaturisation
of existing powerful processors that do not overheat and
the robustness of the device. It is believed that with the
topic being considered by big companies like Microsoft,
Google or Amazon, the research will speed up in the next
3-5 years. Also, the price of an AR solution needs to be
reduced in order to allow early adoption and use. Finally,
an important issue, is a change in the existing mind-set
of both warehouse managers and operators who need to
accept the new technology.
4.2 Results from Experimental Study
The following results per criterion were reported:
•Preference: The preference was first for the Cube
App, then the Display App and finally the scanner.
Nevertheless, some of the reasons were that partici-
pants simply enjoyed using new technology. This can
be an ephemeral effect.
•Ease of use: All participants agreed that the Glass
was easier to use than the phone. They mostly agreed
on the fact that the Cube App is a convenient way
to display the information and it is better than
just giving the bin number. It also requires less
concentration which, however, can make the overall
task tedious. The importance of clear and simple
instructions was also noticed.
•Speed: The Google Glass apps seemed faster than
the phone one. This is mainly due to the fact that
by using a Glass, the participants could save time
walking between the scanner table and the bins.
•Error rate: Participants felt that using the Cube
App would reduce the error rate compared to the
other two apps as it automatically checks if the right
bin is in the view of the operator.
With regards to technological features required for a suc-
cessful AR solution, participants were asked to identify the
three most important ones according to their experience
in the experiments. These are summarised in Table 3.
Table 3. Features from experimental study
Group Top three features
Laboratory
operators
A fast and accurate barcode reader
A long-life battery
A user-friendly interface
Industrial
operators
Voice-control or other without need to click
Receiving audio instructions besides visual ones
A good battery and a fast processor
A number of technical limitations were observed during the
experiments. Some of these limitations are device-specific
but they can provide recommendations for other devices
designed for warehousing applications:
(1) The distance to read a barcode or QR Code depends
on the size of the printed code but also on its quality.
As a result, big codes were attached to items.
(2) The view is not central since the screen is at the top
right field of view. This proved to be a difficulty for
several users since it is not optimal for the comfort.
(3) The camera and processor are not designed for inten-
sive use. As a result, the device was running slower,
lagging or overheating after a few minutes of usage.
(4) The Glass is not designed for industrial use, thus
making the device not robust enough for warehouses.
(5) Even in situations when the number of interactions
(i.e. clicks) per item was the lowest possible (only one
click), it could cause confusion to some users. Voice-
control could be examined as an alternative.
Finally, some quantitative results were collected with re-
gards to the speed of each solution. Even though not
directly relevant to the objectives of this study, these
figures are presented here to demonstrate the relative
differences between solutions. Table 4 demonstrates the
timing of each solution in terms of i) total time required
to sort all items, ii) time spent to sort each item (waiting
excluding) iii) time the user took between sorting items.
The results indicate that the Display App offer a faster
solution compared to the traditional scanner, although
the Cube App was much slower. Indeed, the Cube App
required more time for the processor to open the camera
and show the virtual cube, mainly because it needed a few
seconds to wait before doing the next item.
Table 4. Timing per solution (in seconds)
Measure Phone App Display App Cube App
Total 161 137 181
Per item 9 4 10
Between items 6 7 7
5. KEY FINDINGS
In this section, we summarise our findings from the inter-
views and the experimental study.
5.1 Potential Benefits
The benefits from using augmented reality in warehousing
via the usage of wearable technologies like glasses depend
significantly on the hardware and results can vary a lot
between devices with different specifications. The benefits
proposed here do not take into account the technological
barriers (which are discussed in the next section). Table 5
presents potential benefits of the technology identified
via this study. For each benefit, the table also presents
some reasons mentioned by the practitioners, lab testers
or operators to justify their opinion.
Table 5. Expected benefits from using aug-
mented reality in warehouse operations
Type of
benefit
Justification
Reduced
error rate
No need to remember the action to complete
(portability of information)
Device shows a picture of the product sought in the
field of view
Limited decision making required (device can show
next steps)
Automatic double checking can be easily done,
e.g. with an automated recognition of a product,
storage location etc.
If the operator is disturbed, his next steps are not
impacted
More flexi-
bility
Device offers a hands-free solution when an item/
package has a big size
The information can be displayed anywhere in the
warehouse and at any time
If an operator is disturbed, there is no need to walk
to a station to check
With a device proposing central field of view op-
tion, it becomes an “eye-free” solution
Improved
reliability
Opportunity to share a video or a photo of a defect
or issue with a manager not on site
Less concentration is required as instructions are
easily shown to operator
Increased
speed
Even if AR solutions are not necessary faster, by
decreasing the error rate, re-work is not necessary
Avoid unnecessary travelling to access fixed com-
puters, carry a scanner etc.
For certain operations, such as routing, it helps
anticipate the moves and result in faster movements
(especially for seasonal workers).
Adaptability The solution does not need a specific environment
as the user carries it with him
It can be suitable for people with disabilities espe-
cially with regards to the usage of hands
Safety Being hands-free, it can be safer for a human
operator
Device can provide feedback and information for
safety purposes or warn from an immediate danger
New tech-
nology
It brings enthusiasm to many operators especially
young ones. This allows acceptance from end user
From a marketing point of view, it shows that the
company adapts itself to latest innovations
5.2 Challenges and Limitations
The main barriers identified that could apply to multi-
ple organisations, technologies and business scenarios are
summarised in Table 6.
6. CONCLUSIONS
In this study, we investigated the usage of augmented
reality in warehouse operations aiming to identify the
key potential benefits and barriers for its adoption. Even
Table 6. Barriers for using augmented reality
in warehouse operations
Type of
barrier
Justification
Hardware
limitations
Commercial scanners and smartphone cameras
provide a faster and more reliable solution for scan-
ning barcodes and QR codes.
The battery is not designed to last for long hours
in order to cover a full working day. Alternative
solutions with extra batteries carried by operators
can be cumbersome.
Processors overheating and slowing down after
long periods of use or when complex computing is
required can affect the physical process.
Many wearable, AR devices available are not de-
signed for long period of continuous use which can
cause comfort problems: screen latency can cause
headaches, spectacles need to be worn by some
users, non-central view creates eye tiredness, heavy
devices are hard to wear.
Using head-mounted devices, certain operations can
be very slow compared to hand-held devices (e.g.
checking multiple incoming items).
Software
challenges
Programming environment/languages are not stan-
dardised, thus making it hard for practitioners to
experiment with devices, develop their own appli-
cations and link devices with existing systems.
With user interfaces being very important for
acceptance, simple and intuitive ways to interact
with the device are needed to avoid confusion.
Screens might not automatically adapt to change
of light (e.g. from moving in and out a building).
Acceptance Some users are not willing to wear a device with a
camera and mic at all times due to privacy issues.
Confidentiality issues might arise from the fact
that AR devices can capture photos or videos from
proprietary operations and data.
Cost The total cost of ownership is still quite high
especially if wearable devices are considered to be
personal equipment (i.e. due to hygiene issues) .
Alternative IT solutions for warehouse manage-
ment can be significantly cheaper and with well-
established benefits.
Internal IT teams cannot easily maintain and ex-
tend AR solutions thus causing extra costs.
though augmented reality is not consider to be a new
technological development, its usage in manufacturing and
logistics operations is still significantly behind compared
to other industries like retail and gaming. In this study
we identified some of the reasons this is the case which
are mainly related to the maturity of the technology for
this type of operations and the benefits it can provide
compared to existing, well-adopted solutions.
Even though the barriers seem to be significant enough at
the moment, with the development of new technologies and
the improvement of existing ones, augmented reality might
soon be seen in many industrial deployments, perhaps
focusing at first at small parts of longer processes. Solution
providers and researchers need to keep working closely to
the end-user to identify suitable cases augmented reality
could be implemented first in order to show real benefits
over cheaper alternatives.
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