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Models of Co-creation

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This paper aims to give an overview of the existing models of co-creation and create meta-models from these existing ones. The existing models were found in academic and popular or business publications. A total of 50 models was analysed and clustered and used to create 4 meta-models of co-creation. These meta-models depict the ‘joint space of co-creation’, ‘the co-creation spectrum’, ‘the co-creation types’ and ‘the co-creation steps’. They form a framework to classify existing research as well as define boundaries for upcoming projects. These meta-models should contribute to the clarity, understanding and application of co- creation.
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Models of co-creation
Jotte I.J.C. De Koning, Marcel R.M. Crul, Renee Wever
Jottedekoning@gmail.com
TU Delft, Faculty of Industrial Design Engineering, Landbergstraat 15, 2628 CE Delft, The Netherlands
Abstract
This paper aims to give an overview of the existing models of co-creation and create meta-
models from these existing ones. The existing models were found in academic and popular
or business publications. A total of 50 models was analysed and clustered and used to create
4 meta-models of co-creation. These meta-models depict the ‘joint space of co-creation’, ‘the
co-creation spectrum’, ‘the co-creation types’ and ‘the co-creation steps’. They form a
framework to classify existing research as well as define boundaries for upcoming projects.
These meta-models should contribute to the clarity, understanding and application of co-
creation.
KEYWORDS: co-creation, service design, innovation, model, visual representation,
framework
Introduction
Co-creation is a term that found its way into our daily design and marketing vocabulary.
Others, outside the field of design and marketing, have also started to use it. Now different
people, from different fields, use it in different ways. This does not add to the clarity of the,
still young but maturing, concept. Therefore many have tried to capture or structure co-
creation in a model or framework and to subsequently visualize it. These visualizations are
powerful tools for understanding because they are uniform and show connections and
dependencies instantly. Throughout this article the word model will be used when referring
to a visual representation of a structuring of co-creation. A model should aid others in
understanding what co-creation is, the steps in a co-creation process and how it relates to
other fields such as service design, New Product Development, open innovation,
participatory design and more. This paper aims to give an overview, according to the
available models in literature, of the different ways of understanding and capturing co-
creation. Next to that, meta-models are created that summarize the content of the existing
models.
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Literature
The very literal meaning of co-creation is: together (co-) make or produce something (new)
to exist (creation). Co-creation finds its origin in co-production where consumer
participation was integrated in the supply chain. At first it was introduced to achieve cost-
minimization (for example IKEA) but in 1990 John Czepiel introduced the idea that
customer participation may also lead to greater customer satisfaction. Song and Adams
(1993) noticed that customer participation could also be an opportunity to differentiate. At
the turn of the century, Prahalad & Ramaswamy (2000) presented the idea that customers are
taking active roles and that their relationships with firms are shifting. Prahalad &
Ramaswamy continued along this route and in 2004 they published a paper in which they
used the term value co-creation. They described co-creation of value as an initiative of the
customer that is dissatisfied with the available choices and therefore takes action. Jaworski &
Kohli (2006) somewhat followed the assumption that the customer is looking for a dialogue
with the firm and proposed guidelines to “co-create the voice of the customer”. Now,
economies in the West are transforming towards a service dominant logic and consumers no
longer buy either goods or services, but products that provide a service and the value
depends on the customer experience. Consumers buy an experience of which the product or
service is an artefact. Therefore, Vargo & Lush (2008) argue that in a service dominant logic
(opposed to a goods dominant logic) the customer is always a co-creator.
During these changes in the fields of production and marketing economics, similar shifts of
focus occurred in the field of design. In design, co-creation has its roots in human centred
design (HCD) and participatory design. These movements emerged in the 70s in
Scandinavia, where joint decision-making and work practices started to receive attention.
One of the key words of these movements was empowering. Essential was also the belief that
the ones who are affected by design should have a possibility to influence the design
(Mattelmäki & Sleeswijk-Visser, 2011). Now, in participatory design, participants are seen as
beneficial contributors to the design process by offering their expertise and knowledge as a
resource. That is why the term co-creation is often associated with participatory design. Ehn
(2008, p.93) describes participatory design as design “with a special focus on people
participating in the design process as co-designers”. In the world of design practice today
this seems common knowledge. Nowadays, designers have become the advocates of users
and are asked to create ideas that better meet consumers’ needs and desires (Brown, 2008;
Badke-schaub et al., 2005; Holloway & Kurniawan, 2010; Brown and Wyatt, 2010; Maguire,
2001).
From the words of Ehn we understand that co-design is a process used in participatory
design. Co-design however, does not always have the same meaning as co-creation.
Designers often use co-design to describe the process of collaboration in which co-creation
can take place, so they see co-creation as subordinate to co-design. Other disciplines such as
marketing more often use the term co-creation as a trend for openness, collaboration and
partnership and co-design as one of the practices within co-creation, so they see co-design as
subordinate to co-creation, but the terms are often tangled (Mattelmäki & Sleeswijk-Visser,
2011). The different views bring along a whole other range of substitutes for co-creation,
such as reflective design, cooperative design, open innovation, mass customization, co-
production, user-generated content, collaborative innovation.
In the last decade, all these terms have appeared widely in scientific literature, in professional
magazines, websites of product development companies, design research and market
research agencies and also in reports of public organisations. In these writings people show
examples of how their version of co-creation has been applied. And “while the literature on
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co-creation often fails to raise critical issues, discussions of benefits are abundant” (LSE
Enterprise, 2009) it is generally acknowledged that collaboration in new concept
development increases the number (of sources) of new ideas in innovation. Co-creation
enables idea generation through shared knowledge and experiences and a better
understanding of the user. Besides a larger pool of ideas and a better connection of the
products to the user, it is also believed that co-creation benefits an increased speed to
market, reduces risk and increases customer loyalty (Auh et al., 2007). And, due to
participation or co-operation, the customer will experience greater satisfaction and
commitment (Dong et al., 2008; Bettencourt, 1997). Finally, the likelihood of positive word-
of-mouth is higher with greater levels of customer participation (File et al., 1992). In
organizational literature, co-creation has also been praised, in terms of what it can bring to
the process of change. Co-creating changes, instead of imposing changes top down, is said to
be more effective. This is because it becomes meaningful for the people involved, it ensures
a platform for many to be heard and room for diversity, difference and desires (Wierdsma,
2004; Wenger, 2000).
From the literature cited, it can be understood that there are different definitions of co-
creation and that there are other disciplines/methods often tangled with co-creation, such as
co-design or open innovation. Also, because co-creation is described in many different
practical applications, there is not a fixed framework or plan to follow. We support the
suggestion that there is a need for “creating tools for co-creation” and conceptual clarity
(Schrage, 1995; Payne et al., 2007; Roser et al., 2009).!
This paper aims to bring some conceptual clarity to the term co-creation by analysing
existing models of co-creation and generate meta-models based on the similarities of the
existing ones. Models are a powerful tool for clarity and understanding because it is uniform
and shows connections and dependencies instantly. By analysing the existing models, it is
hoped that clarity in the form of meta-models can be given on three different levels: (1)
theoretical: the co-creation spectrum and how it relates to other terms; (2) practical: the
different types of co-creation and how they relate to each other, and (3) applied: the different
steps in a co-creation process.
Method
The method for finding the relevant models of co-creation was two-fold. In the first place
SciVerse Scopus was used to select all relevant articles until November 2015. The search
terms included ‘co-creation’ (in the title) and ‘model’ or ‘framework’ (in the title, keywords or
abstract). This resulted in 249 articles. It was a deliberate choice to use the term co-creation
and not co-design. Co-design was not used because this term is often limited to the fields of
design and computer studies and co-creation was used because this is the term also used in
business and management literature.
The abstracts of these 249 articles were scanned for the possible presence of models or
frameworks of co-creation in the article. A full version of all articles that hinted at presenting
or including a model or framework, a total of 45, was downloaded. Next, the articles were
searched for the presence of a visual model or framework. Out of the 45 articles, 28 unique
models of co-creation were selected.
Next to that, a more arbitrary search method was used. Google was used to find models of
co-creation, by searching only for images with the terms co-creation, co-creation in
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combination with model and co-creation in combination with framework. The search was non-
personalized and in English. The first 100 images of the three search results were scanned
for useful input. To not be able to include all images is a limitation of course, as is the
seemingly haphazard limit of a hundred images. However, we found that around a hundred
images repetition of images occurred and almost no new models were found. Out of the 300
images, 22 (unique) images were selected for their representation of (1) co-creation in
relation to other fields, (2) different types of co-creation or (3) the process of co-creation.
Images that were duplicates of the models found through the SciVerse Scopus (6 in total)
were not counted in the 22. Also, if the source of the selected image was secondary, the
primary source was retrieved and used to refer to the model.
Together with the models from the scientific articles this resulted in a total 50 models that
were analysed for their representation of co-creation.
Results
Figure 1 shows a picture of all images used for this article. For reasons of keeping the article
within reasonable length, the full size existing models have not been included. The reference
list contains links to all full sized images. Contact the authors to receive a PDF including all
images.
Figure'1'Models'organized'per'category'from'left'to'right'
A total of 50 models was analysed and assigned to one of the three pre-defined categories (1)
the co-creation spectrum, (2) the co-creation types, and (3) the co-creation steps. However,
during the analysis, another category occurred among the SCiVerse Scopus models. This
category was labelled the 0-category of ‘joint space of creation’. The number of models per
category and search method can be found in Table 1. First, the models in the (0) category are
discussed, as these are the basis of co-creation. Next, the models in the three other categories
are discussed in order.
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CO-CREATION MODELS
0 Joint
space of
creation
1 Co-
creation
spectrum
2 Co-
creation
types
3 Co-
creation
steps
Total
Only SciVerse Scopus (31)
11
4
7
6
28
Only Google Images (29)
0
7
9
6
22
Total
11
11
16
12
50
Table'1'Number'of'models'per'category'and'search'method'
!
The!joint!space!of!creation!
!
This category includes the models of: Andreu et al. (2010), Edvardsson et al. (2011),
Grönroos (2012, 2013), Laamanen & Skålé (2015), Payne et al. (2007), Prahalad &
Ramaswamy (2004, p.), Ramaswamy (2008), Ramaswamy & Ozcan (2015), Skarzauskaite
(2013) and Vargo et al. (2008).
The 11 models in the category of ‘joint space of creation’ represent two entities and an
overlapping space or a space in between the two entities where creation can take place
between these two entities: co-creation. These models show an often simplified
representation of co-creation with a value input and output for both parties. The derivative
meta-model can be found in Figure 2.
Figure'2:'The'joint'space'of'creation'
The!spectrum!of!co2creation!!
!
This category includes the models of: Customer-Insight (2010), Galvano & Dalli (2014), Lin
(2012), Kosaka et al. (2012), Ojasalo & Keranen (2013), Prahalad & Ramaswamy (2004),
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Ramaswamy (2008), Sanders & Stappers (2008); Coates (2010), Roser et al. (2008) and
Wulfsberg et al. (2010).
The co-creation spectrum gives an overview of models that place co-creation in the field of
other similar or overlapping approaches / methodologies (ref). It shows that co-creation
overlaps with other movements and terms such as open innovation and participatory design.
There are two main movements to be seen: (1) co-creation as an open innovation movement
and (2) co-creation as a participatory design method. The first movement also includes low
levels of collaboration with limited influence on the design or output. The results also show
models that place co-creating value opposite to more traditional business models. Traditional
business models are often seen as models with no collaboration and therefore no customer
influence on the output. The derivative meta-model can be found in Figure 3.
Figure'3:'The'spectrum'of'co?creation'
The!types!of!co2creation!!
!
This category includes the models of: Bartl (2009), Fronteer Strategy (2009), Frow et al.
(2015), Kang (2014), Kukkuru (2011), Muscroft (2011), Prahalad & Ramaswamy (2004),
Quintarelli (2010), Rihova et al. (2013), SALES 20|20 (2013), Sawhney et al. (2005), Sense
Worldwide (2009), Thorsten et al. (2013) and Vernette & Hamdi (2013).
These models identify different types or levels of co-creation. The types are often defined by
a set of criteria or a set of axes. From the 11 analysed models, three general criteria can be
derived to identify the types of co-creation:
» (1) The moment the co-creation takes place: at the beginning, middle or end of the
design or innovation process, or even in use phase.
» (2) The amount of direct benefit or change is there for the co-creating end-user.
» (3) The level of collaboration between the two parties.
These three criteria result in different types of co-creation. The Fresh Network (from the
business perspective) and Payne et al. (from the scientific perspective) describe the different
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types of co-creation in a comprehensive way. Both describe a scale with five types of co-
creation that one can adopt (Payne et al., 2007; the Freshnetwork, 2009) but these are not
the same five types. Payne et al. consider personalized advertising on the lower end of the
co-creation scale and the Fresh Network distinguishes a last type on the co-creation scale
where consumers take over the design process. In the middle of the scale, the types are more
or less corresponding. Overall, from all models, five main types have been identified. The
five types and the three criteria are depicted in the meta-model in Figure 4.
» (1) Personal offering
» (2) Real-time self service
» (3) Mass-customization
» (4) Co-design
» (5) Community design
Figure'4:'Five'types'of'co?creation''
The!steps!of!a!co2creation!process!
!
This category includes the models of: 90:10 (2010), Aarikka-Stenroos & Jaakkola (2012),
Castro-Martinez & Jackson (2015), Farrow Partnership (2010), Fronteer Strategy (2009),
Grönroos (2012) Grönroos & Voima (2013), IDEO (2011), Lambert & Enz (2012), Muente-
Kunigami (2013), Nagaoka & Kosaka (2012) and Sanna et al. (2012).
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The models in this last category all establish certain steps to take in a co-creation process.
They mostly include four to six steps. One can argue whether co-creation is a method, or an
approach but no consensus exists. A method is a combination of tools, tool-kits, techniques
and/or games that are strategically put together to address defined goals. The field of design
mostly uses co-creation as a method. An approach describes the overall mindset needed to
conduct process. Various fields use co-creation as an approach. Because no consensus exists,
the meta-model includes both the design method and innovation approach view on co-
creation in Figure 5.
Figure'5:'The'steps'in'a'co?creation'process'
Conclusions
It can be concluded, from the analysis of the 50 models of co-creation, that indeed there are
still various views on co-creation and its boundaries. The conclusion that Rosen et al. (2009),
among others, drew about a lack of clarity and uniformity of co-creation can be confirmed.
The current views on co-creation differ most in that some see it as an open innovation
movement and others as a participatory design method. This shows clearly in the meta-
model of the ‘spectrum of co-creation’ but it also shows in the other three meta-models. In
meta-model 2, ‘ the types of co-creation’, it shows that some view co-creation as a set of
different ways of creating with the customer and others view co-creation as a step in a design
process that involves the customer. In all 4 meta-models, an attempt is made at
incorporating both views. It is hoped that the meta-models can form a framework to classify
existing research as well as define boundaries for upcoming projects. In the future, this
should all contribute to the clarity, understanding and application of co-creation. Therefore,
the models are once more repeated in Figure 6 all together.
The differences aside, this article concludes with a definition of co-creation that applies on
both the general view and the specific view, as well as the open-innovation and design
perspective. This tentative definition is based on all articles cited but mostly on the works of
Prahalad & Ramaswamy (2004), LSE Enterprise (2009), and Sanders & Stappers (2008).
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Co-creation is the process of mutual firm-customer value creation. This facilitated (creative) process
generates an active form of interaction and sharing between firm and end consumer, instead of the
active firm, passive consumer interaction. One of the results of co-creation is that the contact between
firm and customer moves away from transactional and becomes an experience.
'
Figure'6:'The'4'meta?models'of'co?creation''
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... Many concepts and notions have changed, disappeared, and emerged depending on the field and context in which it was necessary to define community. We can understand the importance of the concept through the purpose of the group of individuals it defines, such as urban communities, through the co-creation of the city's vision and participation in the city's development and growth (Koning et al. 2016). ...
... As S. Nefas describes, 'It is precisely in local communities that we can see that a certain action is taking place -institutional, cultural, social (we call such a local community functional, in other words, active, working), and it is precisely in a functional local community that a certain way of life (customs, traditions) is formed' (Nefas 2006: 83). The local rather than the institutional or formal aspect of the community is important in this paper because the city, as a place, is the source of the fastest and the most prominent changes (Kahn 2018; Koning et al. 2016;Chick 2012). Moreover, participation in the community in the urban environment becomes one of the key aspects and components. ...
... However, the models of public interest management are not working as they should. The role of urban communities and citizens is weak, and they do not feel they have enough influence on how urban change occurs (Arstein 2019; Koning et al. 2018Koning et al. , 2016; Sennett 2012). This can be seen at different levels in many societies, although the differences also lie in cultural capital. ...
Article
Society faces various daily urban living problems – cities are becoming denser, green spaces and recreation areas for citizens are at the bottom of the policymakers’ priority list, and infrastructure decisions mainly satisfy business interests. We stand in traffic jams for hours. At the same time, climate change makes it increasingly difficult for cities to live in every summer. To understand how society should operate these challenges to shift the urban environment in the desired direction, empowering city dwellers and allowing them to participate in this multi-layered phenomenon entirely, we must fundamentally understand the importance of the urban community. The central thesis of this paper is that in urban studies, it is necessary to discuss what an urban community is and in what critical dimensions it shapes the identity of a city, or vice versa, the city shapes it. This article presents an interdisciplinary scientific literature analysis conducted using the method of comparative analysis to identify critical dimensions of a contemporary urban community.
... However, as the authors suggest, there is still a clear need for the development of tools specifically designed for co-creation and conceptual clarification. Several models have been proposed to explore co-creation, including DART by Ramaswamy (2004a, 2004b), community and use of DART by Ramaswamy (2008), a unified model by Durugbo and Pawar (2014), steps of co-creation by De Koning et al. (2016), an interactional model by Ramaswamy and Ozcan (2018), a model on University-Business interaction by Hautamäki et al. (2018), and a public sector-focused model by Voorberg et al. (2015). Despite these existing models, Durugbo and Pawar (2014) emphasize the ongoing challenge of understanding how co-creation is effectively implemented in practice. ...
... The co-creation process involves customers as part of the value chain, that is, as individuals who add value to a service or product . For De Koning et al. (2016), co-creation allows ideas to be generated through shared knowledge and experiences and a better understanding of the user. Co-creation is the process of mutual creation of value between a company and a customer. ...
... For more details on the model, see Ramaswamy and Ozcan (2014, p. 4). (2014) The study by De Koning et al. (2016) aimed to provide an overview of existing models on co-creation and to propose meta-models based on them. The existing models were found in academic and practitioner publications: Fifty analyzed models were grouped into four metamodels. ...
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Objetivo do estudo: Propor um modelo de processos de cocriação de valor com base na literatura e na prática empresarial, que possa ser utilizado pelas empresas para alavancar suas estratégias e objetivos. Metodologia/abordagem: Inicialmente foi realizada uma análise de modelos conceituais de cocriação de valor. Logo após, seguindo uma orientação etnográfica, mediante a realização de um ano de reuniões com a empresa Mercur S.A., de Santa Cruz do Sul, RS, foram realizadas discussões sobre as práticas da cocriação desenvolvidas na empresa. Assim, os dados primários foram coletados e analisados tendo como base a observação participante (com o uso de notas de campo e registros sistemáticos de cada interação/reunião). Originalidade/Relevância: Análise combinada e interativa dos modelos conceituais de cocriação de valor com os dados primários coletados de forma participante e imersiva. Esse processo teve duração aproximada de um ano, caracterizando-se como uma pesquisa longitudinal, porém com orientação etnográfica. Principais resultados: Proposição de um modelo unificado e coerente, construído de forma interativa, baseado em um robusto suporte teórico e em práticas observadas e vivenciadas na empresa objeto de estudo. Contribuições teóricas/metodológicas: Evidenciou a evolução de uma maneira diática de criar valor entre empresas e consumidores para uma visão mais abrangente na qual múltiplos atores devem estar envolvidos. Grande parte dos modelos teóricos de cocriação de valor carecem de uma natureza mais prática que possibilite a disseminação efetiva da cocriação por parte das empresas. É essa lacuna que o estudo preenche.
... Unlike the market-based view (MBV), the resource-based view (RBV) research reinforces the relevance of co-creation for corporate success [1][2][3]. Originally, industrial co-creation processes evolved from co-production, where consumer participation was integrated in the supply chain with the aim of cost minimization (e.g., IKEA) [4] in the 1990s. This evolution marked a significant milestone as IKEA launched "Co-Create IKEA" in 2018, establishing a digital platform for customer-driven product development. ...
... The effectiveness of co-creation in creating customerfriendly solutions is well supported by empirical evidence, especially within corporate environments. Therefore, empirical evidence of successful co-creation activities within various EU-funded projects focuses on applied co-creation, i.e., the different steps in a co-creation process [4]. ...
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To address energy transition through a net-zero built environment, significant citizen activation and participation is crucial. The chapter aims to identify the challenges, outline best practices in citizen co-creation based on the results of selected EU H2020 projects, and provide future research directions. Best practices are analysed in three phases. (1) Recruitment Phase : The first phase of engagement encompasses all the moments in which potential users are exposed to information that is relevant to participating in a specific project or programme until the moment in which they sign up. Core success factors for the set-up of a promising recruitment phase will be outlined. (2) Consumer Response Phase : In the second consumer response phase, strategies are directed at initiating and consolidating responses to innovative net-zero projects. This phase starts with the user’s own acts of planning and reflecting on how best to integrate existing into changing and rearranging urban and domestic living perceptions. (3) Persistence Phase: In the third phase (i.e., persistence), engagement strategies seek to maintain interest and continuous involvement in programmes. By prolonging interest and interaction over time, the goal of this phase is to ensure that participation remains sufficiently interesting and comfortable for users, transferring them to ambassadors and multipliers for innovative solutions. The chapter provides a co-creation framework with project insight-based best practice recommendations and proposes a clustering of stakeholders according to a quintuple helix approach and a stepwise phase approach towards the set-up of net-zero built environment projects.
... The food procurement indicator tool was developed using the steps of co-creation as an innovation approach (De Koning et al., 2016) in an iterative process with multiple groups of diverse stakeholders and experts, as shown in Fig. 2. Emphasis was placed on utilising an iterative co-creation process to improve tool robustness by meeting the needs of the numerous stakeholders involved in public food procurement processes. Co-creation activities included stakeholder workshops, one-on-one interviews, expert feedback rounds as well as various use cases that apply indicators and/or prototypes on real-world data and respond to directly to user needs, see Table 1 for more details. ...
... Development process of the indicator tool adapted from the steps of co-creation as an innovation approach(De Koning et al., 2016) to include multiple rounds of iterations and improvement. ...
... Yet, several challenges exist, from the fuzziness of how 'co-creation' is defined (Brandsen and Marlies 2018) to its entanglement with other co-approaches (e.g., co-design and co-production). As no consensus exists on how co-creation can be conceived (De Koning et al. 2016), there is risk of knowledge fragmentation about co-creation approaches across types of co-creation and research fields, as well as the issue of concept stretching (Messiha et al. 2023), which may have contributed to stagnation in systematic and effective theory-building of co-creation. ...
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Despite increasing popularity of co-creation approaches across various types of co-creation (e.g., value co-creation) and research fields, systematic and effective theory-building of co-creation research is generally lacking. We explored co-creation literature underpinned by explicit theory, taking a hybrid approach by combining a narrative literature review of studies in various research fields and a systematic literature review of studies in the field of public health. Subsequently, we identified common dimensions applied to the co-creation process across various types of co-creation and research fields, in performing an inductive thematic analysis. Across the total 27 articles included as part of the narrative and systematic review, we identified 5 dimensions related to the co-creation process applied across 9 research fields: (1) Multi-stakeholder collaborative action; (2) Process of co-learning towards innovation; (3) Contextual knowledge production; (4) Generating meaning; and, (5) Open, trustful and inclusive dialogue. The findings offer renewed insight into the common dimensions of the co-creation process, with underpinning explicit theories across various types of co-creation and research fields. A clear and consistent definition of co-creation was often lacking, especially in the field of public health. We strongly emphasise the need for research to adopt a multi-dimensional approach to the co-creation process—as well as to work towards developing a common language around co-creation, which involves operationalising these identified five dimensions.
... We detail the common process phases inspired from co-creation process presented in [28] for developing our EA-based federative approach. The method is depicted graphically in Figure 4. We use the notation presented in [57], which is based on standard UML conventions, with some minor adaptations. ...
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In an era marked by vertiginous technological advancements and urban complexities, digital transformation has emerged to enable cities to offer smart services. This transformation optimizes interaction and collaboration between smart city actors, instead of working in isolated silos. There is a real need for a federative approach that can be aligned with urban vision and goals to support smart city implementation. In this context, enterprise architecture (EA) is emerging as a pivotal force reshaping smart city and supporting its development and transformation. However, the successful implementation of smart city depends also on the collaborative effort to co-create value among city's stakeholders. The present study develops a new approach based on enterprise architecture within the smart city ecosystem. Through methodical delineation our approach seeks to enhance value co-creation, improve smarter service design, and support community engagement.
... • Criteria preprocessing: This method streamlines a stakeholder-based process of defining important criteria, by identifying and prioritizing the most relevant criteria per stakeholder group, ensuring that the most significant factors are considered when evaluating alternatives ). • Co-creation and Co-design: Co-creation and co-design actively involve stakeholders in the process of defining alternatives and criteria, fostering collaboration and shared ownership of the decision-making process ( De Koning et al. 2016). These approaches can enhance the relevance and acceptance of the final decision, as stakeholders are more likely to support a solution they helped develop (Pappers et al., 2021). ...
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Multi-criteria Decision Making (MCDM) involves evaluating alternatives based on a comprehensive set of conflicting criteria, often requiring the involvement of varied decision makers. This has led to the emergence of stakeholder-based multi-criteria group decision-making (MCGDM) frameworks. However, traditional MCGDM frequently overlooks the interactions and trade-offs among different actors and criteria. The Multi-actor Multi-criteria Analysis (MAMCA), developed in 2000, provides a transparent decision-making process explicitly considering these interrelationships. It allows diverse stakeholder groups to represent their priorities, thereby enhancing their understanding of their own and others’ positions. Over the past two decades, MAMCA has seen a significant rise in popularity and has been widely applied in diverse contexts, proving valuable as both a decision-making and stakeholder engagement tool. However, our analysis of publications on cases in which MAMCA was applied over the years shows that considerable variation exists in the overall process approach, contingent upon the specific goals and context. To address these variations, this paper proposes a modularized MAMCA structure, complemented by systematic application guidelines, to aid future users in navigating the process steps and identifying the most suitable methods for each step. Additionally, future research directions are suggested for potential enhancements to the MAMCA framework by integrating varied methodologies.
... The adoption of co-creation methods offers a promising avenue to integrate adolescents' perspectives into the development of innovative LB foods with appealing sensory properties. Co-creation is a valuable approach/methodology that indicates a shift from the producer/organisation in defining the product to a more participatory process in which consumers, and all stakeholders more broadly, actively contribute to idea generation (Baldwin & von Hippel, 2010;De Koning et al., 2016). Indeed, co-creation is one of the most used forms of citizen science (Haklay et al., 2020;Reynolds et al., 2021). ...
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The promotion of sustainable diets, that valorise and give stage to plant-based foods, is beneficial for both human and environmental health. Adolescence is crucial to support healthy and sustainable eating. Despite this, adolescents remain an understudied group, especially those with a lower economic status. This study aimed to develop innovative, sustainable and healthy legume-based dishes for school canteens through co-creation with adolescents in a low socioeconomic status area with high immigration rate. Nineteen adolescents and four chefs participated in iterative sessions of focus group discussions using a combination of methods (Jobs-To-Be-Done, free association tasks, SCAMPER (Substitute-Combine-Adapt-Modify-Purpose-Eliminate-Rearrange) technique) to identify ideas of new legume-based dishes. Subsequently, 91 adolescents rated their willingness-to-try 28 dish concepts based on these ideas. Six concepts were selected and translated into prototypes that underwent further evaluation by 138 adolescents who assessed their liking, sensory and emotional responses. Results showed that all dishes were well-received, with lower acceptance among high-neophobic adolescents, yet none of the selected dishes were rejected. Exploring individual differences in liking identified two clusters with different hedonic patterns. Emotional characterization of dishes showed those that elicit positive emotional responses high in arousal and novelty in all adolescents, independently from food neophobia, increasing their likelihood of acceptance. The study shows that co-creation with adolescents, in combination with understanding individual differences, are promising strategies to develop innovative, healthy and well-received legume-based dishes for school canteens.
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Over the last few years, co-creation has gained momentum among companies to stimulate the participation of stakeholders inter alia, suppliers, customers, experts, and employees in the development of products and services. Teamwork technique was thus adopted to promote the sharing of ideas, creativeness and a better performance within the working group. According to the role played by the stakeholders and the opportunity for them to be included as part of the group, four types of co-creation were defined: crowdsourcing, community co-creation, coalitions, and expert co-creation. In this vein, urban living labs (ULLs) were conceived as an arena for innovation where teamworking methods are applied to integrate participants in developing products, services and processes by exploring, examining, experimenting, testing and evaluating creative proposals in real contexts. This chapter aims to characterize ULLs as interactive urban spaces where co-creation is boosted in the pursuit of solutions to overcome major urban challenges along with the achievement of the Spanish Urban Agenda as an adaptation of the 2030 Agenda to the urban realm. ULLs conducted in the Spanish city of Madrid from the beginning of the century were examined as case study to determine their contribution to the co-creation process. Findings revealed that collaborative projects prevail over co-created initiatives. Furthermore, only three out of the sixteen analysed ULLs employed prototyping workshops resulting in tangible products, by contrast to the remaining labs geared towards construction and sharing of knowledge.
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The production of Internet of Things (IoT) applications will grow even more extensively, as the IoT has far from reached its full potential. Engaging end users, in IoT development processes, can potentially contribute to building more ethical, responsible, and inclusive IoT applications. IoT ecosystems are however complex, not only due to IoT as technology but also due to the broad landscape of actors. Involving actors from, that is, government, academia, industry and business, and society, by means of co-creation can yield insight in different needs. This chapter provides a comprehensive overview on co-creation, as a collaborative design approach in IoT ecosystems. Not only co-creative benefits and enablers but also possible risks and barriers are discussed. There is elaboration on how co-creation can be applied in large-scale IoT projects. Co-creative dimensions, placeholders, processes, and tools and techniques are described. There is reflected on a tailor-made co-creative workshop method that enables multidisciplinary co-creation of IoT concepts. Scalability of iterative co-creative cycles is investigated to stimulate local development of IoT applications, while simultaneously enabling the exchange of insights on a higher level. Due to the complex nature of IoT ecosystems and their innovation processes, inevitably challenges occur. The chapter ends with a selection of challenges identified.
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Since the introductory article for what has become known as the “service-dominant (S-D) logic of marketing,” “Evolving to a New Dominant Logic for Marketing,” was published in the Journal of Marketing (Vargo, S. L., & Lusch, R. F. (2004a)), there has been considerable discussion and elaboration of its specifics. This article highlights and clarifies the salient issues associated with S-D logic and updates the original foundational premises (FPs) and adds an FP. Directions for future work are also discussed. KeywordsService-dominant logic-New-dominant logic-Service
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Co-creation offers firms and their network of actors significant opportunities for innovation, as each actor offers access to new resources through a process of resource integration. However, despite the significant advantages that co-creation can offer, there is surprisingly little research providing a strategic approach for identifying the most advantageous co-creation opportunities, especially when many possible options are available. Recently, scholars have called for research that develops tools and processes related to co-creation. This study addresses these priorities, making two contributions. First, in contrast to previous work considering co-creation more generally, or focusing on one specific form only, e.g. co-production, this paper offers a detailed and granular approach to co-creation design. A co-creation design framework is developed, which incorporates multiple design dimensions and categories that can reveal new co-creation opportunities. Second, the research extends the application of a design approach, specifically within the context of co-creative activities. The authors use field-based research with senior executives to develop a framework that includes key co-creation design elements. A morphological approach is used to explore how a lead firm can identify attractive co-creation opportunities. An innovation solution in one organization provides an illustration of how the co-creation design framework can be applied.
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Purpose — the article is to provide a holistic view on concept of value co-creation and existing models for measuring and managing it by conducting theoretical analysis of scientific literature sources targeting the integration of various approaches. Most important and relevant results of the literature study are presented with a focus on changed roles of organizations and consumers. This article aims at contributing theoretically to the research stream of measuring co-creation of value in order to gain knowledge for improvement of organizational performance and enabling new and innovative means of value creation. Design/methodology/approach. The nature of this research is exploratory – theoretical analysis and synthesis of scientific literature sources targeting the integration of various approaches was performed. This approach was chosen due to the absence of established theory on models of co-creation, possible uses in organizations and systematic overview of tools measuring/suggesting how to measure co-creation. Findings. While the principles of managing and measuring co-creation in regards of consumer motivation and involvement are widely researched, little attempt has been made to identify critical factors and create models dealing with organizational capabilities and managerial implications of value co-creation. Systematic analysis of literature revealed a gap not only in empirical research concerning organization’s role in co-creation process, but in theoretical and conceptual levels, too. Research limitations/implications. The limitations of this work as a literature review lies in its nature – the complete reliance on previously published research papers and the availability of these studies. For a deeper understanding of co-creation management and for developing models that can be used in real-life organizations, a broader theoretical, as well as empirical, research is necessary. Practical implications. Analysis of the literature revealed limited existence of conceptual and, even more importantly, empirically tested models for managing co-creation. With importance of rising customers input, it is crucial to find ways of managing co-creation. This article can be considered as an initial phase into building conceptual model for measuring co-creation Originality/Value. Even though co-creation of value with customers is a widely discussed topic in scientific world, little attempt has been made to find means for organizations to influence and manage customer’s involvement. This work aims at reviewing existing models in order to present empirically tested model based on past research. Research type: literature review.
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Drawing on the theory of strategic action fields, this article explores a collective–conflictual perspective on value co-creation. Following recent developments and calls for research with a holistic outlook, we review streams of research that discuss both collective and discordant elements in social relations and subsequently relate this to value co-creation. We outline a conceptual framework for value co-creation, focusing on collective action that includes various actors, interactions, practices, and outcomes. This article pioneers the underdeveloped collective–conflictual perspective on value co-creation. Our framework enables empirical research in value co-creation that accounts for multiple actors nested in fields of collective action.
Article
We present an integrative framework of brand value co-creation with theoretical underpinnings in joint agencial experiencial creation of brand value. Central to this framework are brand engagement platforms entailing both relational activities and offerings, at the intersection of joint agency of experiencial co-creators (whether in their role as customers, employees, partners, or any other stakeholder) and co-creational enterprises as organizing the practice of brand value co-creation (whether in their role as innovating or marketing offerings, or managing network relations). Using two illustrative examples of Starbucks and Apple, we discuss how brand value co-creation is enacted through brand engagement platforms, embodied in brand experience domains, and emergent from brand capability ecosystems, valorizing outcomes with stakeholding individuals. Subsequently, using another illustrative example of Nike, we discuss the concept of co-creational enterprises as a nexus of co-creational platforms of engagements, and elaborate upon the organizational practice of brand value co-creation in a digitalized world. We conclude with several implications for future brand research.
Article
DESIGNERS HAVE TRADIIONALLY FOCUSED ON ENHANCING THE LOOK AND FUNCTIONALITY OF PRODUCTS. RECENTLY, THEY HAVE BEGUN USING DESIGN TOOLS TO TACKLE MORE COMPLEX PROBLEMS, SUCH AS FINDING WAYS TO PROVIDE LOW-COST HEALTH CARE THROUGHOUT THE WORLD. BUSINESSES WERE FIRST TO EMBRACE THIS NEW APPROACH—CALLED DESIGN THINKING—NOW NONPROFITS ARE BEGINNING TO ADOPT IT TOO.
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Co-creation is a new discipline. In the sources we’ve reviewed, we’ve found a wealth of applications, but a lack of conceptual clarity. This report aims to disentangle some of the knots. We think this report is important because it stresses the value of co-creation as... 1 Creative: co-creation is a form of collaborative creativity, that’s initiated by firms to enable innovation with, rather than simply for their customers 2 A rich mix: co-creation draws on a combination of management and marketing approaches, the psychoanalytic tradition, and processes related to innovation, knowledge and 3 A facilitated process: co-creation thrives on fantasy, play and creativity, but the role of the facilitator or facilitating organisation is often overlooked 4 All about relationships: we stress the importance of focusing on the quality of the interactions between people rather than on technologies per se 5 A learning process: we need to intertwine knowledge and processes in an overall co-creation framework, rather than just enabling co-creativity, if we want to achieve wider organisational impact
Article
Lead users and emergent nature consumers are two highly attractive targets for marketing co-creation. Based on a representative sample of the French population (n = 995), we show that the competence and engagement in co-creation of these two target groups are significantly greater than for other consumers. This result is encouraging for market research companies that face a growing reluctance of customer participation in marketing studies. In addition, we have normed the distribution of lead user and emergent nature consumer scores among the population. This results in specific reference points for naming customer data while at the same time making it easier to filter respondents for future co-creation initiatives.
Article
Purpose-The purpose of this conceptual paper is to introduce a new governance model based on collaborative co-creation of value that leads to the strategic integration of football clubs and their community trusts. This paper also introduces a new process framework that can be instrumental to practitioners and can be operationalised by researchers. Design/methodology/approach-The paper is underpinned by social strategy literature, the service-dominant (S-D) logic framework of value co-creation, stakeholder thinking and the creating shared value (CSV) framework. The process framework is based on the P.A.S.C.A.L. (perception, analysis, synthesis, choice, action and learning) decision-making process introduced by Goodpaster (1991). Findings-Although the evidence that we have presented shows that some clubs are already applying some of the strategies that are part of our process framework, the paper highlights further opportunities particularly for clubs with less-developed social schemes. Research limitations/implications-This paper is a conceptual paper based on an ongoing multi-case study of four English Premier League clubs. The evidence we introduce is to bring our proposed process framework to life. As implications for future research, the process framework can be tested empirically. Future studies might also focus on how the international footprint of the community trusts influences their strategic integration with the rest of the club. Lastly, the leader plus team might be used as a new unit of analysis in future research. Practical implications-This conceptual paper can mitigate the separation fallacy that decouples social schemes from football and commercial objectives. Our process framework illustrates how stakeholder relationships are governed and lead to value creation. The strategies within the CSV framework are a roadmap for expanding social and economic value co-creation. Social implications-Our process framework for collaborative value co-creation can guide practitioners on how to develop and implement their social strategies. Originality/value-The originality of this paper is in the application of the S-D logic and the CSV framework to social strategies in football clubs and the introduction of a process framework that may be operationalised by researchers and applied by practitioners as they develop and implement their social strategies.