Content uploaded by Jordan Navarro
Author content
All content in this area was uploaded by Jordan Navarro on Jan 25, 2018
Content may be subject to copyright.
Full Terms & Conditions of access and use can be found at
http://www.tandfonline.com/action/journalInformation?journalCode=terg20
Download by: [Universite Lumiere Lyon 2] Date: 27 March 2017, At: 08:34
Ergonomics
ISSN: 0014-0139 (Print) 1366-5847 (Online) Journal homepage: http://www.tandfonline.com/loi/terg20
Automotive HMI design and participatory user
involvement: review and perspectives
Mathilde François, François Osiurak, Alexandra Fort, Philippe Crave & Jordan
Navarro
To cite this article: Mathilde François, François Osiurak, Alexandra Fort, Philippe Crave &
Jordan Navarro (2017) Automotive HMI design and participatory user involvement: review and
perspectives, Ergonomics, 60:4, 541-552, DOI: 10.1080/00140139.2016.1188218
To link to this article: http://dx.doi.org/10.1080/00140139.2016.1188218
Accepted author version posted online: 10
May 2016.
Published online: 30 May 2016.
Submit your article to this journal
Article views: 143
View related articles
View Crossmark data
ERGONOMICS, 2017
VOL. 60, NO. 4, 541–552
http://dx.doi.org/10.1080/00140139.2016.1188218
Automotive HMI design and participatory user involvement: review and
perspectives
Mathilde Françoisa,b, François Osiuraka,c, Alexandra Fortd, Philippe Craveb and Jordan Navarroa
aLaboratoire d’Etude des Mécanismes Cognitifs (EMC EA 3082), Université de Lyon, Bron, France; bVolvo Group Trucks Technology (GTT), Saint
Priest, France; cInstitut Universitaire de France, Paris, France; dIFSTTAR-TS2-LESCOT, Bron, France
ABSTRACT
Automotive human–machine interface (HMI) design is facing new challenges due to the
technological advances of the last decades. The design process has to be adapted in order to
address human factors and road safety challenges. It is now widely accepted that user involvement
in the HMI design process is valuable. However, the current form of user involvement in industry
remains at the stages of concept assessment and usability tests. Moreover, the literature in other
elds (e.g. information systems) promotes a broader user involvement with participatory design (i.e.
the user is fully involved in the development process). This article reviews the established benets
of participatory design and reveals perspectives for automotive HMI quality improvement in a
cognitive ergonomic framework.
Practitioner Summary: Automotive HMI quality determines, in part, drivers’ ability to perform
primary driving tasks while using in-vehicle devices. User involvement in the design process is a key
point to contribute to HMI quality. This article reports the potential benets of a broad involvement
from drivers to meet automotive HMI design challenges.
1. Introduction
For a long time, the design of automotive human–machine
interfaces (HMI) was determined by technical constraints
and the extent of the features made possible by the tech-
nology. Nevertheless, the limited amounts of information
that can be handled by the driver and road safety issues
have forced a shift in design approach. Human–machine
interface design has moved from technology-centred
and feature-driven approaches to human-centred design
approaches (i.e. applying human factors and usabil-
ity knowledge). Among human-centred approaches,
user-centred design (i.e. considering the users’ perspective
to achieve a usable system) has become the standard for
automotive HMI design. Drivers are involved during usa-
bility tests for interface assessment, and it is now widely
accepted that user involvement in the HMI development
process is valuable (e.g. Bekker and Long [2000]; Preece,
Rogers and Sharp, 2011).
Another human-centred approach, participatory
design, has had great success for more than four decades
and has demonstrated clear benets in other elds (e.g.
information systems, physical ergonomics). Participatory
design implies a proactive role by the user throughout the
process, including concept design activities. Compared
to other approaches, participatory design may allow
the accessing of users’ mental models and preferences,
which would improve product quality and user accept-
ance (Spinuzzi 2005). In the HMI design eld, few articles
have reported on participatory design (e.g. Moraes and
Padovani [1998]; Bruno and Muzzupappa [2010]; Bilal
[2013]), and none of them made a cognitive ergonomic
evaluation of the product designed (e.g. measures of e-
ciency and satisfaction).
Therefore, the question arises: How could automotive
HMI design benet from participatory design compared
to user-centred design from a cognitive ergonomic per-
spective? The objective of this article was to provide a
comprehensive literature review of the benets of partic-
ipatory design and to report on the perspectives to meet
automotive HMI challenges.
In the rst section, cognitive ergonomic challenges
related to automotive HMI design are presented. Then, a
review of participatory design benets is provided in the
second section. Lastly, participatory design benets are
linked to automotive HMI challenges to highlight poten-
tial research and application perspectives. This article
© 2016 Informa UK Limited, trading as Taylor & Francis Group
KEYWORDS
Human–machine interface;
user involvement; user-
centred design; participatory
design
ARTICLE HISTORY
Received 16 April 2015
Accepted 3 May 2016
CONTACT Mathilde François mathilde.francois@volvo.com
542 M. FRANÇOIS ET AL.
2.1. Usability
Nielsen (2012) dened usability as ‘a quality attribute
that assesses how easy user interfaces are to use’. It is the
leading criterion in the cognitive ergonomic literature to
dene HMI quality. Many models of usability were pro-
posed; Nielsen (1994) summarised with the following ve
constructs: learnability, eciency, memorability, errors
and satisfaction (see denition in Table 1). Besides those
constructs, many subcriteria of usability have been pro-
posed that are not really consistent across standards. Baber
(2005) highlighted this diversity by reviewing 34 dier-
ent factors of usability. The International Organization for
Standardization (1998) considered three aspects: eec-
tiveness (i.e. accuracy and completeness to complete a
task), eciency (i.e. resources expended to complete a
task) and satisfaction (i.e. comfort and pleasure of usage).
Constantine and Lockwood (1999) dened usability as a
combination of learnability, system reliability, eciency,
memorability and user satisfaction. Preece et al. (2011)
associated learnability with exibility, throughput and atti-
tude. Shackel (1986) identied four usability criteria: learn-
ability, exibility, eectiveness and user attitude. Stanton
and Baber (1992) added perceived usefulness, task match,
task characteristics and user criteria. Shneiderman (1992)
proposed ve attributes: time to learn, speed performance,
rate of errors, retention over time and subjective satisfac-
tion. Nevertheless, the dierent terms often overlap the
same characteristics. The model of Nielsen (1994) has the
advantage of presenting a global and representative view
of the main theories. The learnability criterion was also
present in the models of Constantine and Lockwood (1999),
Preece et al. (2011), and Shackel (1986) and matches the
criterion of time to learn of Shneiderman (1992). Eciency
encompasses the notions of eectiveness (Shackel 1986;
International Organization for Standardization 1998),
eciency (International Organization for Standardization
1998; Constantine and Lockwood 1999), throughput
(Preece et al. 2011) and speed performance (Shneiderman
1992). The memorability construct has already been pre-
sented by Constantine and Lockwood (1999) and matches
concludes with a discussion on the participatory design
approach.
2. Automotive HMI design
The quality of the automotive HMI determines, in part, the
driver’s ability to perform the primary driving task while
using in-vehicle devices. Various internal and external
factors (Leplat 1981) can inuence interaction quality.
Internal factors are driver characteristics (e.g. experience
level, motivation, age, emotional status and time pressure).
External factors include context characteristics (e.g. level
of emergency, task consequences and lighting conditions)
and the characteristics of the interface itself (e.g. ease of
use, menus, modality used, colours and voice recogni-
tion). Human–machine interface designers have a limited
impact on driver and context factors. However, by specify-
ing interface characteristics, HMI designers directly impact
the way the user interacts with a device and performs the
primary task. Cognitive ergonomic criteria are used by
HMI designers as design principles as well as assessment
factors to generate interfaces compatible with human
capabilities and limitations. In this article, we will focus on
three fundamental criteria for automotive HMI: usability,
distraction and acceptance.
These three criteria cover the main measures existing in
the literature to dene the quality of an interface. Usability
is the most used criterion for interface evaluations, but
driving safety and user acceptance can have critical impli-
cations for automotive HMI due to the specic context of
use. The theoretical question of interaction and weight
between these three criteria is not addressed in this article.
More detailed and specic models on the ergonomic qual-
ity of automotive HMI exist in the literature (e.g. Harvey
et al. 2011). In this article, the objective is to adopt a holistic
and practical framework in order to examine automotive
HMI design challenges and meet practitioners’ concerns.
The proposed framework based on the three criteria (i.e.
usability, distraction and acceptance) is presented in
Table 1. In the following parts, each criterion is dened
with its scope and the associated design challenges.
Table 1.A framework to qualify automotive HMI cognitive ergonomic quality.
HMI quality criterion Attribute Description
Usability (according to Nielsen 1994) Learnability The HMI enables the user to learn how to use it at first encounter
Efficiency The HMI enables the user to complete the correct task without requiring unnecessary
resources
Memorability The HMI enables the user to remember how to use it after a period of not using it
Errors The use of the HMI does not imply errors and enables an easy recovery from an error
Satisfaction The use of the HMI is pleasant
Distraction (according to Chapon,
Gabaude, and Fort 2006)
Physical The HMI optimises required movement to perform a task
Cognitive The HMI reduces required cognitive workload to perform a task
Driver acceptance (according to
Davis, Bagozzi, and Warshaw 1989)
Perceived usefulness The degree to which a person believes that using the HMI is useful and enhances his
performance
Perceived ease of use The degree to which a person believes that using the HMI is free from effort
Attitude User’s feelings about performing the task with the HMI
ERGONOMICS 543
the concept of retention over time of Shneiderman (1992).
The errors’ criterion embraces the following criteria: sys-
tem reliability (Constantine and Lockwood 1999), exi-
bility (Shackel 1986; Preece et al. 2011) and rate of errors
(Shneiderman 1992). Finally, satisfaction was already pres-
ent in denition of usability (International Organization
for Standardization 1998; Constantine and Lockwood
1999) and matches the constructs of attitude (Shackel
1986; Preece et al. 2011) and subjective satisfaction
(Shneiderman 1992).
During automotive HMI design, one way to incorpo-
rate usability is to follow design principles, i.e. HMI guide-
lines (Stevens et al. 2002; JAMA 2004; Commission of the
European Communities 2005; Campbell et al. 2007) or usa-
bility heuristics (Bastien and Scapin 1992; Nielsen 1994).
Likewise, tests can be performed after concept denition
to assess HMI usability. Nevertheless, some criteria are
easier to assess than others. For example, errors can be
measured in terms of type, rate and ease of recovery, but
user satisfaction could comprise any number of dierent
subattributes. Moreover, memorability could be more
signicant for infrequently used vehicle functions (e.g.
fog lights) than for those which are used frequently (e.g.
indicators).
2.2. Distraction
Distraction is dened in the literature as a diversion of
attention from the driving task to a concurrent activity
(Pettitt, Burnett, and Stevens 2005). Distraction can be
related or not to driving and due to an event, object or
person inside or outside the vehicle (Chapon, Gabaude,
and Fort 2006). The interaction with automotive HMI can
result in distraction related to driving (e.g. following a map
on a GPS) or in not related to driving (e.g. changing radio
volume). In both cases, the interaction with the HMI could
imply physical distraction (e.g. at least one hand o the
steering wheel and eyes o the road) and/or cognitive dis
-
traction (i.e. cognitive workload needed to perform a task;
Chapon, Gabaude, and Fort 2006). Distraction can signif-
icantly impair the driver’s visual search patterns, reaction
times, decision-making and/or driving performance (e.g.
position on the road; Young, Regan, and Hammer 2007).
Divided attention in itself leads to an increased workload;
mental workload management while interacting with
in-vehicle devices is therefore crucial to keep resources
available for the primary driving task (Young et al. 2015).
The distraction criterion is central in the automotive
HMI domain and is, for that reason, treated separately
here from usability, even though this concept is clearly
linked with eciency. Indeed, in-vehicle HMI is used under
a specic context of use. The importance of the dual task
interference (Harvey et al. 2011) and its impact on driver
distraction distinguish automotive HMI from other user
interfaces (Marcus 2004).
During design, many interface characteristics can be
considered to reduce distraction. For example, Reimer
et al. (2014) stressed that the typeface design in an auto-
motive user interface impacts on task completion time and
visual demand while driving (e.g. a dierence of more than
10% of total glance time was found between two type-
faces). However, for HMI designers, anticipating sources
of distraction during concept design is quite complex.
The distraction criterion is most often addressed through
assessment with measures such as driving performance
during interaction (Young et al. 2007), gaze away from road
(e.g. total eyes o-road time, maximum glance duration;
Larsson and Niemand 2015), cognitive workload (Stanton
et al. 2013), situation awareness (Ma and Kaber 2007) and
reaction times (Navarro, Mars, and Hoc 2007). Moreover,
a guideline has been created to assess driver distraction
(NHTSA 2012) with visual–manual distraction metrics and
acceptance thresholds (e.g. devices should be designed so
that drivers can interact without looking away from the
road for more than 2s).
2.3. Driver acceptance
Driver acceptance is dened by Adell (2010, 477) as ‘the
degree to which an individual intends to use a system and,
when available, to incorporate the system in his/her driv-
ing’. Driver acceptance covers user attitudes, their subjec-
tive experiences and their willingness to use technology
for the task for which it was intended. Acceptance contrib-
utes widely to automotive technology adoption (i.e. the
use of a device as part of a driver’s everyday life; Najm et al.
2006). Following the rapid development of technology, the
concept of acceptance and its relation to usage behaviour
has become a signicant research question. A number of
dierent models have put emphasis on dierent aspects
of user acceptance. Among the many variables that may
inuence acceptance or rejection of a technology, the
technology acceptance model (TAM; Davis, Bagozzi, and
Warshaw 1989) – based on the theory of reasoned action
(Fishbein and Ajzen 1975) – suggests that perceived use-
fulness and perceived ease of use impact on user attitudes
towards using, determining the behavioural intention
to use. More recently, Venkatesh et al. (2003) proposed
the unied theory of acceptance and use of technology.
This model states that usage behaviour is inuenced by
intention to use and facilitating conditions. The intention
to use is in turn impacted by performance expectancy,
eort expectancy and social inuence. Besides those fac-
tors, Nielsen (1994) has stressed the importance of utility
when describing practical acceptance. Indeed, a system
can be usable but not necessarily useful. Van Der Laan,
544 M. FRANÇOIS ET AL.
human factors. According to ISO 9241–210 (2006), the
human-centred design process splits into three stages
through an iterative process: (1) analysis (understanding
context of use and specifying user requirements), (2) con-
cept design and (3) concept assessment. Human-centred
design includes dierent design methodologies according
to their level of user involvement throughout the process.
Eason (1995) distinguished three levels of user involve-
ment for product development: a design for users, a design
with users and a design by users. Damodaran (1996) took
up those levels by characterising user involvement as
being somewhere on the continuum from informative,
through consultative, to participative. The correspondence
between those three levels of user involvement and the
stages of the human-centred design process is presented
in Figure 1.
3.1. User-centred design: a design for and with
users
Human-centred approaches are manifold, e.g. ethnog-
raphy (Blomberg et al. 1993), the lead user approach
(Herstatt and Hippel 1992), contextual design (Beyer
and Holtzblatt 1999), joint application design (Carmel,
Whitaker, and George 1993) and empathic design (Leonard
and Rayport 1997). Among human-centred approaches,
the user-centred design process has been widely and pre-
dominantly used for about 30years. The main goal is to
develop a product while keeping the user in mind and
Heino, and De Waard (1997) conrmed this point by identi-
fying usefulness and satisfaction as the two dimensions of
acceptance. Willingness to use is also dependent on driver
satisfaction, and some subjective criteria are suggested
such as aesthetics, emotional appeal, pleasure, fun, cool-
ness and attractiveness (Preece, Rogers, and Sharp 2011;
Baber 2005).
Although subjective attributes are recognised as play-
ing a great role in user acceptance, they are more di-
cult to translate into specications during HMI concept
design. Furthermore, the concept of acceptance relates to
the user’s attitude towards a technology, and the HMI only
partially contributes to this (e.g. Brown et al. [2015]). Driver
acceptance is therefore often addressed during concept
assessment through questionnaires and subjective reports
(e.g. Van Der Laan, Heino, and De Waard [1997]).
3. User involvement and design processes
During product development, even if designers are close
to users and know product usages, their perceptions
and reections could be modulated by their knowledge.
Nielsen (2008) reported that designers know too much
about the product, are too skilled in using computers or
tools in general and ‘care too much about their own baby’.
The ISO 13407 guideline (1999) thus recommends active
user involvement to create products compatible with users,
tasks and environment requirements. The human-centred
approach aims to take into account the context of use and
Figure 1.A correspondence between the different levels of user involvement and the phases of the human-centred design process.
Note: Figure adapted from Kaulio (1998).
ERGONOMICS 545
Participatory design started in the Scandinavian coun-
tries in the 1970s for sociopolitical reasons (Floyd et al.
1989; Ehn 1992). Since that time, participatory design
process has evolved away from politics and has turned
into a point of interest for research. Design researchers and
company designers have conducted participatory stud-
ies in many elds (e.g. interaction systems, management,
services development, computer-supported cooperative
work and physical ergonomics).
Several ideas support this shift towards a broader
involvement of users. First, Carroll and Rosson (2007)
stated the ‘moral’ aspect of participatory design, i.e.
the fact that the user has a right to be involved in deci-
sion-making. Second, the ‘pragmatic’ aspect of participa-
tory design relies on the fact that users’ experience and
knowledge can oer insights on concepts design (Carroll
and Rosson 2007). Users are considered to be subject-
matter experts who use the product in their everyday lives
and have something to oer if designers oer them the
right tools to express themselves (Sanders 2002). Third,
a goal of participatory design is to go beyond the user’s
explicit consultation in order to elicit the user’s tacit
knowledge (Spinuzzi 2005). Tacit knowledge is the implicit
knowledge that users hold about various aspects of an
activity, including the way they interact with the product
and perform the activity. According to Sanders (2002), the
transfer of users’ tacit knowledge to a concept is made
possible by the fact that the user is in a ‘making’ situation,
with the help of adapted tools. This would oer an access
to their implicit skills and experiences that would be inac-
cessible by watching them or listening to what they say
(Sanders 2002). Spinuzzi (2005) suggested that this meet-
ing between users’ tacit knowledge and researchers’ more
abstract analytical knowledge is the key point that leads
participatory design to more successful products.
The link between user involvement and system suc-
cess represents a signicant body of the information sys-
tems literature since the late 1970s (Ives and Olsson 1981;
Cavaye 1995; Hwang and Thorn 1999; Kujala 2003; He
and King 2008; Bachore and Zhou 2009). Nevertheless, as
mentioned previously, levels of user involvement are on a
continuum from informative to participative (Damodaran
1996). Therefore, it is sometimes dicult to distinguish
clearly the boundary between consultative and partic-
ipative involvement. Moreover, Damodaran (1996, 363)
reported that ‘the term “user involvement” is sometimes
used as a synonym for participatory design’. To present rel-
evant ndings reporting benets of participative involve-
ment, this review focuses on articles reporting early user
involvement, user participation in concept design activi-
ties and studies aiming to be participatory design.
The main benets of user involvement are summa-
rised in ve key points by: (1) improved product quality
promote usability by detecting and avoiding potential
interaction issues before product implementation (Gould
and Lewis 1985; Karat 1997). User-centred design plays a
signicant role in research and practice to consider users’
needs and expectations, focus on interaction and improve
communication between designers and users.
User involvement in user-centred design is informative
and/or consultative (Bekker and Long 2000). With informa-
tive involvement, users are considered as a source of infor-
mation for the analysis stage, but the design team ensures
the concept design and assessment. Information on users
is collected using dierent tools such as surveys (Preece
et al. 1994), eld studies (Preece et al. 1994), diary keep-
ing (Poulson, Ashby, and Richardson 1996), task analysis
(Kirwan and Ainsworth 1992), user requirement interviews
(Macaulay 1996), focus groups (Caplan 1990), personas
(Olsen 2004) and scenario of use (Nielsen 1990).
With consultative involvement, users provide infor-
mation during the analysis stage but also take part in the
assessment phase. They are requested to give their feed-
back on concepts designed by the design team (e.g. with
usability tests). Dumas and Redish (1999) summarised the
main benets of usability testing: to improve the product’s
usability, involve real users, give users real tasks to accom-
plish, enable designers to observe and record users’ actions
and enable designers to make changes accordingly.
Notwithstanding, some limitations can be reported for
user-centred design. The principal criticism is that design-
ers have a controlling approach (Lee 2008). In fact, concepts
are created by engineers, and users are only consulted to
evaluate them. The implementation of user-centred design
in practice often implies an assessment with a limited set
of features covered, during a limited time, and, often, with
a small number of participants (Abras, Maloney-Krichmar,
and Preece 2004). Moreover, user-centred design focuses
principally on how the user reacts to a prototype and fails
to capture what they could bring to the concept design.
3.2. Participatory design: from a design for users to
a design by users
Another major human-centred approach, called partic-
ipatory design (or collaborative design), implies partici-
pative user involvement. With participative involvement,
users contribute directly and proactively to the concept
design phase (Sanders 2002). The user’s role is not just con-
rmatory but continuous from the analysis, throughout
the concept design, to the assessment stages. Although
user-centred design and participatory design are very
close, the active role of the user throughout the process,
including concept design activities, is a major dierence
between the two approaches (Carroll 1996; Bekker and
Long 2000; Sanders 2002; Kujala 2003).
546 M. FRANÇOIS ET AL.
4. From consultative to participative user
involvement: perspectives for automotive HMI
design
As mentioned earlier, some limitations can be addressed
to user-centred design and usability testing, it is therefore
important to explore alternative development possibilities.
Based on the benets reported, participatory design could
be benecial for automotive HMI design. First, economic
benets could be expected due to the early involvement
of users and the reduction in iterations needed. Moreover,
the potential avoidance of costly features (Damodaran
1996) would be particularly interesting for companies
wishing to develop cost-ecient HMI. For example, for a
new gauge design; with a user-centred design process,
the dierent concepts of gauges presented necessarily
restrict drivers’ alternatives, whereas with a participatory
design process, drivers are completely free to choose
another concept (e.g. only alerts indicating malfunc-
tions). Second, a better understanding of drivers’ needs
could lead to a better match with market expectations.
Drivers are experts, especially in the automotive eld,
and participatory design could allow designers to access
their insights and innovative ideas. Third, increased par-
ticipation in decision-making could be a benecial from
a marketing and brand image perspective. Furthermore,
participatory design studies report an impact on prod-
uct quality and user acceptance. These benets might be
translated for automotive HMI by an improvement in their
cognitive ergonomic quality (improved usability, improved
acceptance and reduced distraction).
4.1. Participative user involvement to increase HMI
usability
While interacting with an interface, drivers engage work-
ing memory resources. Sweller (1988) suggested that an
eective material improves and facilitates learning by
directing cognitive resources to acquisition of mental
models. Mental models are dened as ‘a rich and elaborate
structure, reecting the user’s understanding of what the
system contains, how it works, and why it works that way’
(Carroll and Olson 1988, 51). In long-term memory, mental
models are composed of organised elements, and it allows
retrieval of subelements of information as a single element
(Kalyuga, Chandler, and Sweller 1999). For example, for
an automotive interface such as a climate control panel,
the driver develops mental a model of the way to interact
with each button and associates this with the eects on
interior temperature. This model will serve as reference
path for the driver to interpret and predict his future inter-
actions (Loup-Escande, Burkhardt, and Richir 2013). Mental
models are dynamic, contribute to user expertise and are
due to better denition of user requirements, (2) avoid-
ance of costly features that users do not need or use, (3)
better acceptance, (4) greater understanding of users
and (5) increased participation in decision-making. First,
the improvement of product quality is also reviewed by
Bachore and Zhou (2009). Kujala (2003) reported posi-
tive the eects of user involvement on system success.
Furthermore, Baroudi, Olson, and Ives (1986) suggested
that user involvement has some positive eects on prod-
uct usage. On participatory design studies, Clement and
Van den Besselaar (1993) described the well-functioning
nature of the products designed from the user perspec-
tive and their endurance over time. The improvement
of the user requirements’ denition is also reviewed by
Kujala (2003) and Bachore and Zhou (2009). Nielsen (1994)
mentioned the time wasted on certain projects arguing
about what users might want or like. Participatory design
allows the direct delivery of users’ needs and expectations.
Nielsen (1994, 88) also stated that users can bring new
questions or ideas that the development team have ‘not
even dreamed of asking’. Second, concerning economic
considerations, Karat (1997) suggested that early iden-
tication of problems can reduce time and avoid costs
related to late changes. Chatzoglou and Macaulay (1996)
supported this idea by arguing that early user involvement
can lead to a decreased number of iterations during the
design process to full requirements. Third, user accept-
ance benets due to user involvement are also reported by
Bachore and Zhou (2009) and Kujala (2003). In one of the
rst participatory design projects, called UTOPIA (1981),
results showed better communication between design-
ers and users and increased user acceptance. Other sub-
jective advantages are reported such as increased trust
and user satisfaction (Weng et al. 2007), self-condence
(Clement and Van den Besselaar 1993) and personal rele-
vance (Kujala 2003). Fourth, greater understanding of the
user mainly relies on the elicitation of tacit knowledge
and on a mutual understanding between designers and
participants (Weng et al. 2007). Finally, the increased par-
ticipation of users in decision-making can result in organ-
isational impacts (Bachore and Zhou 2009).
In parallel to this work in information systems, physical
ergonomic researchers conducted participatory studies
(McNeese et al. 1995; Nagamachi 1995; Vink et al. 1995;
Dixon and Theberge 2011; Morag and Luria 2013; Xie et al.
2015). Improvements are reported in terms of a reduction
in physical stress, health problems and development time
(Loisel et al. 2001; Sundin, Christmansson, and Larsson
2004; van Eerd et al. 2010; Gyi, Sang, and Haslam 2013).
Other authors added that participative approaches could
encourage sustainability (Martin, Legg, and Brown 2013;
Ryan and Wilson 2013).
ERGONOMICS 547
To minimise interference with driving, a consultative
involvement relies on HMI guidelines and measures of
distraction. The key recent NHTSA distraction guideline
(NHTSA 2012) contains design recommendations and
acceptance thresholds with the aim of minimising visual–
manual distraction. Those measures are necessary even
if a participatory design approach is applied. However,
as mentioned above, user involvement during concept
design could increase HMI usability and this could imply
a decrease in distraction during HMI use. Indeed, a con-
sideration of the information that the driver needs and
the preferred layout associated could favour a low-clut-
ter design resulting in increased visual search eciency.
Moreover, a better match with drivers’ existing mental
models could automate interaction and decrease the cog-
nitive resources required to perform a task. By improving
usability, a participative involvement in the design process
could consequently decrease HMI distraction and lead to
better compatibility with the driving task. The impact of
participatory design on distraction would thus not be
direct, but the result of a usability improvement.
4.3. Participative user involvement to increase HMI
acceptance
Human–machine interface acceptance is crucial because
accepted devices are more likely to be used by drivers. For
example, a driver assistance system can be disabled if its
HMI is annoying. Van Der Laan et al. stressed this point by
stating that ‘it is unproductive to invest eort in designing
and building an intelligent co-driver if the system is never
switched on, or even disabled’ (1997, 1).
Since acceptance is individual, it can only be based on
each driver’s attitudes, expectations, experiences and sub-
jective evaluation (Schade and Baum 2007). User accept-
ance is also aected by the degree of match between the
user’s initial mental model of the system and its current use
(Beggiato and Krems 2013). If the interfaces do not t the
drivers’ mental models and expectations, they may lead
to misuse, potentially hazardous situations and rejection
of the system (Maltz and Shinar 2007). Increased usabil-
ity should thus improve driver acceptance. Likewise, new
challenges for HMI designers are more linked to commer-
cial aspects such as joy, aesthetics, HMI appeal or pleas-
ure of use (Solman 2002). With consultative involvement,
those subjective aspects are addressed with question-
naires during the HMI assessment. Participatory design
benets (i.e. satisfaction, product success, personal rel-
evance, perceived ownership and intention to use) are
directly linked to user acceptance (Clement and Van den
Besselaar 1993; Kujala 2003; Weng et al. 2007). Drivers’
participative involvement in concept design could lead
to a prior consideration of those subjective aspects and
part of tacit knowledge. When a mental model is acquired,
interaction is automated, and the number of cognitive
resources needed to perform this interaction is reduced.
For example, if a map is presented on a GPS, drivers’ spatial
representations based on their previous interactions with
a map have to be considered. If the drivers’ preferred ori-
entation of the map is met, visual search and information
processing eciency will increase. The fact that part of the
user’s knowledge has become tacit through automation
represents one of the diculties of involving users and
understanding their requirements (Sanders 2002).
For automotive HMI design, it would be a great advan-
tage to have access to those implicit constructs. With a
user-centred design process, tacit knowledge is addressed
by evaluating the degree of match between the designers’
conceptual model of the interface and the users’ mental
models during usability tests (Norman 1993; Nielsen 2010).
The focus is primarily on what users do and use and on
what people say and think (Sanders 2002). With a partici-
patory design, drivers are making concepts. This allows the
consideration of skills and past experiences as resources in
the design process, which is not possible by just listening
or watching (Sanders 2002). Prototyping concepts with
‘make tools’ – so-called by Sanders (2002) – give an access
to dierent levels of driver’s needs (i.e. explicit, tacit, latent)
(Loup-Escande, Burkhardt, and Richir 2013). The projective
dimension could encourage idea generation, and the visual
dimension could help to reveal latent needs through a pos-
sible bottom-up eect. The ideas generated would be expe-
rience based rather than only object based. Drivers’ mental
models used as resources in the concept design stage could
thus lead to better eciency, learnability, memorability, a
lower error rate and therefore increased HMI usability.
4.2. Participative user involvement to decrease HMI
distraction
According to the National Highway Trac Safety
Administration (NHTSA 2012), 16% of all road accidents
are associated with a lack of driver’s attention. Research
syntheses conclude that priority should be given to mini-
mising visual–manual interaction (NHTSA 2012). A single
o-road glance (or eye closure) overlapping with a time
critical event can lead to safety issues (Victor and Dozza
2011). A major part of the distraction associated with inter-
acting with in-vehicle interfaces interaction also arises. The
degree to which drivers’ attention is diverted away from
the primary driving task while using an in-vehicle HMI is
determined in part by the design and operation of the
device. For example, too much information presented
through the wrong layout or information that is dicult
to understand can increase workload and cause hazardous
situations.
548 M. FRANÇOIS ET AL.
collaborative development (i.e. users’ concerns have to be
addressed in the resulting HMI concepts and must include
verication and regular group interaction) and iterative
process (i.e. involvement of users repeatedly and co-devel-
opment at dierent stages, and ensuring the appearance
of the HMI concept prototype does not turn participants’
attention to minor details, to ensure sustained reection).
Last but not least, the ability of users to add value in the
concept design phase will be discussed. Indeed, drivers
are not HMI professional designers and could experience
diculties in considering all aspects and requirements
(industrial engineering, cognitive ergonomics, technical
possibilities, project-lead times, brand image, etc.). Drivers
could tend to focus on a single interaction element and
not adopt a holistic vision. Moreover, Scariot, Heemann,
and Padovani (2012) highlighted the potential for social
desirability bias, i.e. users tend to direct answers to what
they believe the researcher wants to hear or what is more
socially accepted. Therefore, drivers could have diculty
identifying what they want until they see it. Henry Ford’s
famous quote reects this point: ‘If I had asked people what
they wanted, they would have said faster horses’ (cited in
Chandler and Van Slee [2013]). Those issues emphasise
the need to have a close collaboration with HMI design-
ers, suitable interactive prototyping tools and a rigorous
methodology.
Obviously, the perspectives proposed in this article for
automotive HMI design are not applicable for all types of
projects. The form of user involvement to adopt depends
on the available features, the number of usability risks, the
gap between designers and users and the level of tacit
knowledge involved in the interaction. The conception
of an entire dashboard can take several years for HMI
designers. The design process is therefore very important
to ensure the right direction and avoid costs associated
with a step backwards. Determining the moment, the type
and the level of driver involvement are important aspects
that should receive adequate research attention.
6. Conclusion
This review presents current automotive HMI design
challenges and requirements in terms of HMI quality (i.e.
usability, distraction and acceptance). The benets of par-
ticipatory design have been reviewed and linked to HMI
cognitive ergonomic preoccupations. In addition to eco-
nomic and marketing opportunities, two key aspects have
been pointed out. First, accessing drivers’ tacit knowledge
through active involvement during concept design could
lead to an optimisation of HMI in terms of usability and
minimise distraction. Second, the consideration of drivers’
mental models and preferences from the concept design
stage may also improve drivers’ HMI acceptance.
have a direct inuence on drivers’ willingness to use and
subjective experience.
5. Limitations inherent in a participative user
involvement
The participative user involvement embraced by participa-
tory design seems a promising alternative to user-centred
design and could enrich the debate for HMI researchers
and practitioners. Nevertheless, some limitations have to
be addressed to ensure a global view. Three main limita-
tions are identied from the literature.
First, a lack of formalised methodology has been
described by many authors. a broad range of practices
is deployed (Haines et al. 2002; Spinuzzi 2005; Pilemalm
and Timpka 2008). To overcome this limitation, Spinuzzi
(2005) stated a clear methodology for participatory design.
Moreover, another reproach is that the level of involve-
ment during participative projects is often only assessed
by surveys (Ives and Olsson 1981). Notwithstanding, some
articles responded to those limitations: the denition of
user involvement has been claried (Barki and Hartwick
1989) and measures to qualify user involvement have been
proposed (Barki and Hartwick 1989; Torkzadeh and Doll
1994).
Second, the benets reviewed have been contested
in terms of validity. The main criticisms concern the lack
of rigour with standardised, reliable and validated meas-
ures that could facilitate comparison of studies on system
success, system use and user satisfaction (Ives and Olsson
1981; Cavaye 1995). Moreover, the main reviews report a
qualitative evaluation of the participatory project process
and lack signicant objective measures on the outcome
quality. Clement and Van den Besselaar (1993) added that
there is little data on the long-term eects of this type
of approach. Furthermore, Hawk and Dos Santos (1991)
called into question the economic benets by pointing
out that user involvement is costly in terms of time and
eort, and this might be even truer for participatory design
(designers’ training in this process, expensive prototypes).
More recently, Spinuzzi (2005) proposed three criteria to
assess the participatory design process involving industrial
workers: quality of life for workers (i.e. improving workers’
quality of life both in terms of organisational empower-
ment and ease of performing their given task), collabo-
rative development (i.e. representative users or average
users have to be fully involved, with a determination of a
common language and common aims) and iterative pro-
cess (i.e. continual participation of workers during several
stages ensuring a sustained reection). To transfer this idea
to an HMI participatory design process, the criteria would
be: improvement of quality (i.e. the result of the participa-
tory design study should make interaction easier for users),
ERGONOMICS 549
Bekker, M., and J. Long. 2000. “User Involvement in the Design
of Human-Computer Interactions: Some Similarities and
Dierences between Design Approaches.” In People and
Computers XIV-Usability or Else: Proceedings of HCI 2000, 135–
147. Springer.
Beyer, H., and K. Holtzblatt. 1999. “Contextual Design.”
Interactions 6 (1): 32–42.
Bilal, D. 2013. “Children Design Their Interfaces for Web
Search Engines: A Participatory Approach.” Proceedings of
the Canadian Association for Information Science 204–214,
Toronto, May 30–June 1.
Blomberg, J., J. Giacomi, A. Mosher, and P. Swenton-Wall. 1993.
“Ethnographic Field Methods and Their Relation to Design.”
In Participatory Design: Principles and Practices, edited by
D. Schuler and A. Namioka, 123–155. Hillsdale: Lawrence
Erlbaum Associates.
Brown, M., R. Houghton, S. Sharples, and J. Morley. 2015.
“The Attribution of Success When Using Navigation Aids.”
Ergonomics 58 (3): 426–433.
Bruno, F., and M. Muzzupappa. 2010. “Product Interface Design: A
Participatory Approach Based on Virtual Reality.” International
Journal of Human-Computer Studies 68 (5): 254–269.
Campbell, J. L., C. M. Richard, J. L. Brown, and M. McCallum. 2007.
“Crash Warning System Interfaces: Human Factors Insight and
Lessons Learned.” US Department of Transportation, National
Highway Trac Safety Administration, No. HS-810 697.
Caplan, S. 1990. “Using Focus Group Methodology for Ergonomic
Design.” Ergonomics 33 (5): 527–533.
Carmel, E., R. D. Whitaker, and J. F. George. 1993. “PD and
Joint Application Design: A Transatlantic Comparison.”
Communications of the ACM 36 (6): 40–48.
Carroll, J. M. 1996. “Encountering others: reciprocal openings
in participatory design and user-centered design.” Human-
Computer Interaction 11 (3): 285–290.
Carroll, J. M., and J. R. Olson. 1988. “Mental Models in Human-
Computer Interaction: Research Issues about What the User
of Software Knows.” In The Handbook of Human-Computer
Interaction, edited by M. Helander, 45–65. Amsterdam: North
Holland.
Carroll, J. M., and M. B. Rosson. 2007. “Participatory Design in
Community Informatics.” Design Studies 28 (3): 243–261.
Cavaye, A. L. M. 1995. “User Participation in System Development
Revisited.” Information & Management 28 (5): 311–323.
Chandler, C., and A. Van Slee. 2013. Adventures in Experience
Design. Berkeley, CA: New Riders.
Chapon, A., C. Gabaude, and A. Fort. 2006. Défauts d’attention
et conduite automobile: état de l’art et nouvelles orientations
pour la recherche dans les transports[Attention defaults and
driving: State of the art and new directions for research in
transport]. Paris: Synthèse INRETS.
Chatzoglou, P. D., and L. A. Macaulay. 1996. “Requirements
Capture and Analysis: A Survey of Current Practice.”
Requirements Engineering 1 (2): 75–87.
Clement, A., and P. Van den Besselaar. 1993. “A Retrospective
Look at PD Projects.” Communications of the ACM 36 (6): 29–37.
Commission of the European Communities. 2005. European
Statement of Principles on the Design of Human Machine
Interaction (ESoP 2005). Brussels: Commission of the European
Communities.
Constantine, L. L., and L. A. D. Lockwood. 1999. Software for Use:
A Practical Guide to the Models and Methods of Usage-Centered
Design. Boston, MA: Addison-Wesley.
However, it would be important to report participatory
design benets from a relative point of view. Indeed, the
lack of comparative studies between the dierent levels
of user involvement does not allow gauging the gap in
terms of quality of outcomes. Further challenges could be
to compare consultative and participative involvement
with rigorous methodologies and measurements on the
same automotive HMI design case.
Acknowledgement
This work was performed within the framework of the LABEX
CORTEX (ANR-11-LABX-0042) of University of Lyon, within the
program ‘Investissements d’Avenir’ (ANR-11-IDEX-0007) operat-
ed by the French National Research Agency (ANR). This work
has also been made possible through a CIFRE PhD convention
from the ANRT (ANRT-2013/1405), funded by the French Min-
istry of Higher Education and Research. The authors wish to
thank Eric Dutt for having been a source of reexion and Ghis-
laine Goullioud for their useful comments on an earlier version
of this paper.
Funding
This work was supported by Agence Nationale de la Recherche
[grant number ANR-11-LABX-0042]; Association Nationale
de la Recherche et de la Technologie [grant number ANRT-
2013/1405].
References
Abras, C., D. Maloney-Krichmar, and J. Preece. 2004. “User-
Centered Design.” Bainbridge, W. Encyclopedia of Human-
computer Interaction. Thousand Oaks: Sage Publications 37 (4):
445–456.
Adell, E. 2010. “Acceptance of Driver Support Systems.”
Proceedings of the European Conference on Human Centred
Design for Intelligent Transport Systems, Berlin, Germany.
Baber, C. 2005. “Evaluation in Human-computer Interaction.”
In Evaluation of Human Work, edited by J. R. Wilson and
N. Corlett, 357–387. London: Taylor & Francis.
Bachore, Z., and L. Zhou. 2009. “A Critical Review of the Role of
User Participation in IS Success.” Proceedings of the Fifteenth
Americas Conference on Information Systems, San Francisco,
August 6–9.
Barki, H., and J. Hartwick. 1989. “Rethinking the Concept of User
Involvement.” MIS Quarterly 13 (1): 53–63.
Baroudi, J. J., M. H. Olson, and B. Ives. 1986. “An Empirical Study
of the Impact of User Involvement on System Usage and
Information Satisfaction.” Communications of the ACM 29 (3):
232–238.
Bastien, J. M. C., and D. L. Scapin. 1992. “A Validation of Ergonomic
Criteria for the Evaluation of Human‐Computer Interfaces.”
International Journal of Human-Computer Interaction 4 (2):
183–196.
Beggiato, M., and J. F. Krems. 2013. “The Evolution of Mental
Model, Trust and Acceptance of Adaptive Cruise Control in
Relation to Initial Information.” Transportation Research Part F:
Trac Psychology and Behaviour 18: 47–57.
550 M. FRANÇOIS ET AL.
International Organization for Standardization. 1999. ISO 13407,
Human-Centred Design Processes for Interactive Systems.
London: International Organization for Standardization.
Ives, B., and M. Olsson. 1981. User Involvement in Information
Systems: A Critical Review of the Empirical Literature. New York:
New York University.
JAMA (Japan Automobile Manufacturers Association). 2004.
Guideline for in-Vehicle Display Systems, Version 3.0. Tokyo:
JAMA.
Kalyuga, S., P. Chandler, and J. Sweller. 1999. “Managing Split-
attention and Redundancy in Multimedia Instruction.”
Applied Cognitive Psychology 13 (4): 351–371.
Karat, J. 1997. “Evolving the Scope of User-centered Design.”
Communications of the ACM 40 (7): 33–38.
Kaulio, M. A. 1998. “Customer, Consumer and User Involvement
in Product Development: A Framework and a Review of
Selected Methods.” Total Quality Management 9 (1): 141–149.
Kirwan, B., and L. K. Ainsworth. 1992. A Guide to Task Analysis:
The Task Analysis Working Group. London: Taylor & Francis.
Kujala, S. 2003. “User Involvement : A Review of the Benets and
Challenges.” Behaviour & Information Technology 22 (1): 1–16.
Larsson, P., and M. Niemand. 2015. “Using Sound to Reduce
Visual Distraction from in-Vehicle Human-machine
Interfaces.” Trac Injury Prevention 16: S25–S30.
Lee, J. H. 2008. “User-designer Collaboration during the Early
Stage of the Product Development Process.” PhD diss.,
Queensland University of Technology.
Leplat, J. 1981. “Task Analysis and Activity Analysis in Situations
of Field Diagnosis.” In Human Detection and Diagnosis of
System Failures, edited by Jens Rassumussen, 287–300. New
York: Plenum.
Leonard, D., and J. F. Rayport. 1997. “Spark Innovation through
Empathic Design.” Harvard Business Review 75: 102–115.
Loisel, P., L. Gosselin, P. Durand, J. Lemaire, S. Poitras, and
L. Abenhaim. 2001. “Implementation of a Participatory
Ergonomics Program in the Rehabilitation of Workers
Suering from Subacute Back Pain.” Applied Ergonomics
32 (1): 53–60.
Loup-Escande, E., J.-M. Burkhardt, and S. Richir. 2013. “Anticipate
and assess usefulness in the ergonomic design of emerging
technologies: a Review.” [Anticiper et évaluer l’utilité dans la
conception ergonomique des technologies émergentes: une
revue.] Le Travail Humain 76 (1): 27–55.
Ma, R., D. B. Kaber. 2007. “Situation Awareness and Driving
Performance in a Simulated Navigation Task.” Ergonomics
50 (8): 1351–1364.
Macaulay, L. A. 1996. Requirements Engineering. Berlin: Springer-
Verlag.
Maltz, M., and D. Shinar. 2007. “Imperfect in-Vehicle Collision
Avoidance Warning Systems Can Aid Distracted Drivers.”
Transportation Research Part F: Trac Psychology and
Behaviour 10 (4): 345–357.
Marcus, A. 2004. “Vehicle User Interfaces: The Next Revolution.”
Interactions 11 (1): 40–47.
Martin, K., S. Legg, and C. Brown. 2013. “Designing for
Sustainability: Ergonomics - Carpe Diem.” Ergonomics 56 (3):
365–388.
Morag, I., and G. Luria. 2013. “A Framework for Performing
Workplace Hazard and Risk Analysis: A Participative
Ergonomics Approach.” Ergonomics 56 (7): 1086–1100.
McNeese, M. D., B. S. Za, M. Citera, C. E. Brown, and R. Whitaker.
1995. “AKADAM: Eliciting User Knowledge to Support
Damodaran, L. 1996. “User Involvement in the Systems Design
Process – A Practical Guide for Users.” Behaviour & Information
Technology 15 (6): 363–377.
Davis, F. D., R. P. Bagozzi, and P. R. Warshaw. 1989. “User
Acceptance of Computer Technology: A Comparison of Two
Theoretical Models.” Management Science 35: 982–1003.
Dixon, S. M., and N. Theberge. 2011. “Contextual Factors
Aecting Task Distribution in Two Participatory Ergonomic
Interventions: A Qualitative Study.” Ergonomics 54 (11): 1005–
1016.
Dumas, J. S., and J. C. Redish. 1999. A Practical Guide to Usability
Testing. PortlandOR: Intellect Books.
Eason, K. D. 1995. “User-Centred Design: For Users or by Users?”
Ergonomics 38 (8): 1667–1673.
van Eerd, D., D. Cole, E. Irvin, Q. Mahood, K. Keown, N. Theberge,
J. Village, M. St Vincent, and K. Cullen. 2010. “Process and
Implementation of Participatory Ergonomic Interventions: A
Systematic Review.” Ergonomics 53 (10): 1153–1166.
Ehn, P. 1992. “Scandinavian Design: On Participation and Skill.” In
Usability: Turning Technologies into Tools, edited by J.S. Brown
and P. Duguid,96–132. New York: Oxford University Press.
Fishbein, M., and I. Ajzen. 1975. Belief, Attitude, Intention, and
Behavior: An Introduction to Theory and Research. Boston, MA:
Addison-Wesley.
Floyd, C., W.-M. Mehl, F.-M. Resin, G. Schmidt, and G. Wolf. 1989.
“Out of Scandinavia: Alternative Approaches to Software
Design and System Development.” Human-Computer
Interaction 4 (4): 253–350.
Gould, J. D., and C. Lewis. 1985. “Designing for Usability: Key
Principles and What Designers Think.” Communications of the
ACM 28 (3): 300–311.
Gyi, D., K. Sang, and C. Haslam. 2013. “Participatory Ergonomics:
Co-developing Interventions to Reduce the Risk of
Musculoskeletal Symptoms in Business Drivers.” Ergonomics
56 (1): 45–58.
Haines, H., J. R. Wilson, P. Vink, and E. Koningsveld. 2002.
“Validating a Framework for Participatory Ergonomics (the
PEF).” Ergonomics 45 (4): 309–327.
Harvey, C., N. A. Stanton, C. A. Pickering, M. McDonald, and P.
Zheng. 2011. “Context of Use as a Factor in Determining
the Usability of in-Vehicle Devices.” Theoretical Issues in
Ergonomics Science 12 (4): 318–338.
Hawk, S. R., and B. L. Dos Santos. 1991. “Successful System
Development: The Eect of Situational Factors on Alternative
User Roles.” IEEE Transactions on Engineering Management 38
(4): 316–327.
He, J., and W. R. King. 2008. “The Role of User Participation in
Information Systems Development: Implications from a
Meta-Analysis.” Journal of Management Information Systems
25 (1): 301–331.
Herstatt, C., and E. Hippel. 1992. “From Experience: Developing
New Product Concepts via the Lead User Method: A Case
Study in a ‘Low-Tech’ Field.” Journal of Product Innovation
Management 9 (3): 213–221.
Hwang, M. I., and R. G. Thorn. 1999. “ The Eect of User
Engagement on System Success: A Meta-analytical
Integration of Research Findings.” Information & Management
35 (4): 229–236.
International Organization for Standardization. 1998. ISO9241-
11 Ergonomic Requirements for Oce Work with Visual Display
Terminals (VDTs) – Part 11: Guidance on Usability. London:
International Organization for Standardization.
ERGONOMICS 551
Ryan, B., and J. R. Wilson. 2013. “Ergonomics in the Develop-
ment and Implementation of Organisational Strategy for
Sustainability.” Ergonomics 56 (3): 541–555.
Sanders, E. B. N. 2002. “From User-centered to Participatory
Design Approaches.” In Design and the Social Sciences, edited
by J. Frascara, 1–8. London: Taylor & Francis.
Scariot, C. A., A. Heemann, and S. Padovani. 2012. “Understanding
the Collaborative-Participatory Design.” Work: A Journal of
Prevention, Assessment and Rehabilitation 41: 2701–2705.
Schade, J., and M. Baum. 2007. “Reactance or Acceptance?
Reactions towards the Introduction of Road Pricing.”
Transportation Research Part a: Policy and Practice 41 (1): 41–
48.
Shackel, B. 1986. “Ergonomics in Design for Usability.” In
Proceedings of the Second Conference of the British Computer
Society, Human Computer Interaction Specialist Group
on People and Computers: Designing for Usability, 44–64.
Cambridge: Cambridge University Press.
Shneiderman, B. 1992. Designing the User Interface: Strategies for
Eective Human-computer Interaction. Boston, MA: Addison-
Wesley.
Solman, K. N. 2002. “Analysis of Interaction Quality in Human–
Machine Systems: Applications for Forklifts.” Applied
Ergonomics 33 (2): 155–166.
Spinuzzi, C. 2005. “The Methodology of Participatory Design.”
Technical Communication 52 (2): 163–174.
Stanton, N. A., and C. Baber. 1992. “Usability and EC Directive
90/270.” Displays 13 (3): 151–160.
Stanton, N. A., C. Harvey, K. L. Plant, and L. Bolton. 2013. “To
Twist, Roll, Stroke or Poke? A Study of Input Devices for Menu
Navigation in the Cockpit.” Ergonomics 56 (4): 590–611.
Stevens, A., A. Quimby, A. Board, T. Kersloot, and P. Burns. 2002.
Design Guidelines for Safety of in-Vehicle Information Systems
(Project Report PA3721/01). Workingham: Transport Local
Government.
Sundin, A., M. Christmansson, and M. Larsson. 2004. “A Dierent
Perspective in Participatory Ergonomics in Product Development
Improves Assembly Work in the Automotive Industry.”
International Journal of Industrial Ergonomics 33 (1): 1–14.
Sweller, J. 1988. “Cognitive Load during Problem Solving: Eects
on Learning.” Cognitive Science 12 (2): 257–285.
Torkzadeh, G., and W. J. Doll. 1994. “ The Test-retest Reliability of
User Involvement Instruments.” Information and Management
26 (1): 21–31.
Van Der Laan, J. D., A. Heino, and D. De Waard. 1997. “A Simple
Procedure for the Assessment of Acceptance of Advanced
Transport Telematics.” Transportation Research Part C:
Emerging Technologies 5 (1): 1–10.
Venkatesh, V., M. G. Morris, G. B. Davis, and F. D. Davis. 2003.
“User Acceptance of Information Technology: Toward a
Unied View.” MIS Quarterly 27 (3): 425–478.
Victor, T., and M. Dozza. 2011. “Timing Matters: Visual Behaviour
and Crash Risk in the 100-Car Online Data.” 2nd International
Conference on Driver Distraction and Inattention, Gothenburg,
September 5–7.
Vink, P., M. Peeters, R. W. M. Gründemann, P. G. W. Smulders, M.
A. J. Kompier, and J. Dul. 1995. “A Participatory Ergonomics
Approach to Reduce Mental and Physical Workload.”
International Journal of Industrial Ergonomics 15 (5): 389–396.
Weng, C., D. W. McDonald, D. Sparks, J. McCoy, and J. H. Gennari.
2007. “Participatory Design of a Collaborative Clinical Trial
Participatory Ergonomics.” International Journal of Industrial
Ergonomics 15 (5): 345–363.
Moraes, A., and S. Padovani. 1998. “Participatory Evaluation
and Design of a Subway Train Cabin.” Participatory Design
Conference 211–217, Seatle, November 12–14.
Nagamachi, M. 1995. “Requisites and Practices of Participatory
Ergonomics.” International Journal of Industrial Ergonomics 15
(5): 371–377.
Najm, W. G., M. D. Stearns, H. Howarth, J. Koopmann, and J.
Hitz. 2006. Evaluation of an Automotive Rear-End Collision
Avoidance System. No. DOT-VNTSC-NHTSA-06-01. Washington,
DC: National Highway Trac Safety Administration.
NHTSA (National Highway Trac Safety Administration). 2012.
Visual-manual NHTSA Driver Distraction Guidelines for in-
Vehicle Electronic Devices. Washington, DC: National Highway
Trac Safety Administration.
Navarro, J., F. Mars, and J. M. Hoc. 2007. “Lateral Control
Assistance for Car Drivers: A Comparison of Motor Priming
and Warning Systems.” Human Factors 49 (5): 950–960.
Nielsen, J. 1990. “Paper versus Computer Implementations as
Mock up Scenarios for Heuristic Evaluation.” In Proceedings
of the IFIP Tc13 Third Interational Conference on Human-
Computer Interaction, 315–320. Amsterdam: North-Holland.
Nielsen, J. 1994. Usability Engineering. Amsterdam: Elsevier
Science.
Nielsen, J. 2008. Bridging the Designer-user Gap. Nielsen Norman
Group. Accessed April 15, 2015. http://www.nngroup.com/
articles/bridging-the-designer-user-gap/
Nielsen, J. 2010. “Mental Models.” Nielsen Norman Group,
Accessed January 4, 2016. https://www.nngroup.com/
articles/mental-models/
Nielsen, J. 2012. Usability 101: Introduction to Usability. Nielsen
Norman Group. Accessed January 4, 2016. https://www.
nngroup.com/articles/usability-101-introduction-to-
usability/
Norman, D. A. 1993. “Some Observations on Mental Models.”
Mental Models 7 (112): 7–14.
Olsen, G. 2004. “Persona Creation and Usage Toolkit.”
Interaction by Design, Accessed April 15, 2015. http://www.
interactionbydesign.com/presentations/olsen_persona_
toolkit.pdf
Pettitt, M., G. E. Burnett, and A. Stevens. 2005. “Dening Driver
Distraction.” Proceedings of the 12th ITS World Congress, San
Francisco, November 6–10.
Pilemalm, S., and T. Timpka. 2008. “Third Generation Participatory
Design in Health Informatics-Making User Participation
Applicable to Large-Scale Information System Projects.”
Journal of Biomedical Informatics 41 (2): 327–339.
Poulson, D., M. Ashby, and S. Richardson. 1996. USERt: A
Practical Handbook on User-centred Design for Rehabilitation
for Assistive Technology. Loughborough: HUSAT Research
Institute for the European Commission.
Preece, J., Y. Rogers, and H. Sharp. 2011. Interaction Design:
Beyond Human-computer Interaction. New York: Wiley.
Preece, J., Y. Rogers, H. Sharp, D. Benyon, S. Holland, and T. Carey.
1994. Human-computer Interaction. Boston, MA: Addison-
Wesley.
Reimer, B., B. Mehler, J. Dobres, J. F. Coughlin, S. Matteson, D.
Gould, N. Chahine, and V. Levantovsky. 2014. “Assessing the
Impact of Typeface Design in a Text-Rich Automotive User
Interface.” Ergonomics 57 (11): 1643–1658.
552 M. FRANÇOIS ET AL.
Young, K., M. Regan, and M. Hammer. 2007. Driver Distraction :
A Review of the Literature. Melbourne: Monash University
Accident Research Centre.
Young, K., M. Regan, T. J. Triggs, N. Tomasevic, K. Stephan, and
E. Mitsopoulos. 2007. “Impact on Car Driving Performance
of a following Distance Warning System: Findings from the
Australian Transport Accident Commission SafeCar Project.”
Journal of Intelligent Transportation Systems 11 (3): 121–131.
Protocol Writing System.” International Journal of Medical
Informatics 76 (1): S245–S251.
Xie, A., P. Carayon, E. D. Cox, R. Cartmill, Y. Li, T. B. Wetterneck, and
M. M. Kelly. 2015. “Application of Participatory Ergonomics
to the Redesign of the Family-centred Rounds Process.”
Ergonomics58 (10): 1726–1744.
Young, M. S., K. A. Brookhuis, C. D. Wickens, and P. A. Hancock.
2015. “State of Science: Mental Workload in Ergonomics.”
Ergonomics 58 (1): 1–17.