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Embodied Interactions with Adaptive Architecture

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We discuss increasingly behaviour-responsive Adaptive Architecture from an em- bodied point of view. Especially useful in this context is an understanding of em- bodied cognition called ‘the 4E approach,’ which includes embodied, extended, embedded, and enacted perspectives on embodiment. We argue that these four characteristics of cognition both apply to and explain the bodily interactions be- tween inhabitants and their adaptive environments. However, a new class of adap- tive environments now expands this notion of embodied interactions by introduc- ing environment-initiated behaviours, in addition to purely responsive behaviours. Thus, we discuss how these new environments add the dimension of bodily reci- procity to Adaptive Architecture.

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As the COVID-19 pandemic has forced many to work remotely from home, collaborating solely through digital technologies, a growing population of remote home workers are faced with profound wellbeing challenges. Passive sensing devices and ambient feedback have great potential to support the wellbeing of the remote workers, but there is a lack of background and understanding of the domestic workplace in terms of physical and affective dimensions and challenges to wellbeing. There are profound research gaps on wellbeing in the domestic workplace, with the current push for remote home and hybrid working making this topic timely. To address these gaps and shape a starting point for an “ambient workspaces” agenda, we conducted an exploratory study to map physical and affective aspects of working from home. The study involved both qualitative and quantitative measures of occupant experience, including sensor wristbands, and a custom web application for self-reporting mood and aspects of the environment. It included 13 participants for a period of 4 weeks, during a period of exclusive home working. Based on quantitative and qualitative analysis, our study addresses wellbeing challenges of the domestic workplace, establishes correlations between mood and physical aspects, and discusses the impact of feedback mechanisms in the domestic workplace on the behavior of remote workers. Insights from these observations are then used to inform a future design agenda for ambient technologies that supports the wellbeing of remote workers; addressing the design opportunities for ambient interventions in domestic workspaces. This work offers three contributions: 1) qualitatively and quantitatively informed understandings of the experiences of home-workers; 2) a future design agenda for “ambient home workspaces”; and 3) we propose three design concepts for ambient feedback and human–AI interactions in the built environment, to illustrate the utility of the design agenda.
Chapter
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Interaction design is increasingly about embedding interactive technologies in our built environment; architecture is increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment. This forum focuses on this intersection of interaction and architecture. --- Mikael Wiberg, Editor
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[Correction Notice: An Erratum for this article was reported in Vol 17(2) of Review of General Psychology (see record 2013-23324-001). There were several errors in the text of the Online First version of the article. The corrected text is included in the erratum. All versions of this article have been corrected.] The enactive approach to cognitive science aims to provide an account of the mind that is both naturalistic and nonreductive. Psychological activity is viewed not as occurring within the individual organism but in the engagement between the motivated autonomous agent and their context (including their social context). The approach has been developing within the fields of philosophy, artificial life, and computational biology for the past two decades and is now growing within the domain of psychology more generally. In this short paper we outline the conceptual framework of the enactive approach. Illustrative research questions and methods for investigation are also broached, including some existing examples from theoretical, behavioral, and computational modeling research. It is suggested that an enactive psychology provides the basis for the conceptual framework of the enactive approach. (PsycINFO Database Record (c) 2013 APA, all rights reserved)
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This paper discusses physiological data as one stream of personal data available to drive adaptations in architecture. Physiological data here refers to data such as heart rate, respiration and brain activity that can be measured, manipulated and to some extent be interpreted to say something about the inhabitants’ emotional state. An iteratively developed prototype, the ExoBuilding, allowed the exploration of some of the salient issues in this space, and this exploration highlighted the possibility for a biofeedback loop emerging between the inhabitant and their ‘physiologically’ adaptive environment. An associated early consideration of the possible mappings between physiological data and the building fabric gave rise to an initial model of physiological data in Adaptive Architecture, presented here, which sets out the relationship between inhabitant, physiological data, actuation and effect with biofeedback being a special case specific to the context of this work. An outline of a series of hypothetical case studies explores the mappings between physiological data and the building fabric, which in turn leads to the suggestion that adaptive architecture best be understood as socio-technical system.
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Adaptive Architecture is a multi-disciplinary field concerned with buildings that are designed to adapt to their environments, their inhabitants and objects as well as those buildings that are entirely driven by internal data. Because of its multi-disciplinary nature, developments across Architecture, Computer Science, the Social Sciences, Urban Planning and the Arts can appear disjointed, some times leading to parallel developments of the same ideas, false starts and the repeat of mistakes. This paper aims to allow readers to take a step back advancing the exploration of thematical and historical links across this exciting emerging field. To this aim, it presents a cross-disciplinary framework of Adaptive Architecture, discussing motivations for creating Adaptive Architecture, strategies and its temporal dimension, before introducing the key interlinked components of Adaptive Architecture.
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Current theories of social cognition are mainly based on a representationalist view. Moreover, they focus on a rather sophisticated and limited aspect of understanding others, i.e. on how we predict and explain others’ behaviours through representing their mental states. Research into the ‘social brain’ has also favoured a third-person paradigm of social cognition as a passive observation of others’ behaviour, attributing it to an inferential, simulative or projective process in the individual brain. In this paper, we present a concept of social understanding as an ongoing, dynamical process of participatory sense-making and mutual incorporation. This process may be described (1) from a dynamical agentive systems point of view as an interaction and coordination of two embodied agents; (2) from a phenomenological approach as a mutual incorporation, i.e. a process in which the lived bodies of both participants extend and form a common intercorporality. Intersubjectivity, it is argued, is not a solitary task of deciphering or simulating the movements of others but means entering a process of embodied interaction and generating common meaning through it. This approach will be further illustrated by an analysis of primary dyadic interaction in early childhood.
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Ada is an entertainment exhibit that is able to interact with many people simultaneously, using a language of light and sound. "She" received 553,700 visitors over 5 months during the Swiss Expo.02 in 2002. In this paper we present the broad motivations, design and technologies behind Ada, and a first overview of the outcomes of the exhibit.
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The shift from mechanical to digital forces architects to reposition themselves: Architects generate digital information, which can be used not only in designing and fabricating building components but also in embedding behaviours into buildings. This implies that, similar to the way that industrial design and fabrication with its concepts of standardisation and serial production influenced modernist architecture, digital design and fabrication influences contemporary architecture. While standardisation focused on processes of rationalisation of form, mass-customisation as a new paradigm that replaces mass-production, addresses non-standard, complex, and flexible designs. Furthermore, knowledge about the designed object can be encoded in digital data pertaining not just to the geometry of a design but also to its physical or other behaviours within an environment. Digitally-driven architecture implies, therefore, not only digitally-designed and fabricated architecture, it also implies architecture – built form – that can be controlled, actuated, and animated by digital means. In this context, this sixth Footprint issue examines the influence of digital means as pragmatic and conceptual instruments for actuating architecture. The focus is not so much on computer-based systems for the development of architectural designs, but on architecture incorporating digital control, sens­ing, actuating, or other mechanisms that enable buildings to inter­act with their users and surroundings in real time in the real world through physical or sensory change and variation.
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Since the earliest people lived as nomads, their buildings were portable, constructed in a way that allowed them to be rebuilt as they moved to new locations for better living conditions as the seasons changed. This book discusses the forerunners, present context, and technology of portable architecture. It documents numerous international examples, organized by areas of application, and offers a broad array of suggestions for practical design. In the Arts and Culture section, Shigeru Ban’s Nomadic Museum, made of shipping containers in the USA and Japan is examined, as is Mark Fisher’s event architecture for concert tours by the Rolling Stones and U2. Suggestions for flexible living include Richard Horden’s micro compact home and the Container Home Kit from LOT/EK. The design of mobile structures used in extreme situations, such as the Antarctic or in the aftermath of natural catastrophes, is explored. Exhibition and entertainment facilities are other typical areas of application for light, mobile structures. Demountable, temporary structures allow for exciting architectural experimentation which can then be prototyped for regular use.
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An investigation into the conceptual foundations of a new way of thinking about the mind that does not locate all cognition "in the head." There is a new way of thinking about the mind that does not locate mental processes exclusively "in the head." Some think that this expanded conception of the mind will be the basis of a new science of the mind. In this book, leading philosopher Mark Rowlands investigates the conceptual foundations of this new science of the mind. The new way of thinking about the mind emphasizes the ways in which mental processes are embodied (made up partly of extraneural bodily structures and processes), embedded (designed to function in tandem with the environment), enacted (constituted in part by action), and extended (located in the environment). The new way of thinking about the mind, Rowlands writes, is actually an old way of thinking that has taken on new form. Rowlands describes a conception of mind that had its clearest expression in phenomenology—in the work of Husserl, Heidegger, Sartre, and Merleau-Ponty. He builds on these views, clarifies and renders consistent the ideas of embodied, embedded, enacted, and extended mind, and develops a unified philosophical treatment of the novel conception of the mind that underlies the new science of the mind. Bradford Books imprint
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The Handbook of Cognitive Science provides an overview of recent developments in cognition research, relying upon non-classical approaches. Cognition is explained as the continuous interplay between brain, body, and environment, without relying on classical notions of computations and representation to explain cognition. The handbook serves as a valuable companion for readers interested in foundational aspects of cognitive science, and neuroscience and the philosophy of mind. The handbook begins with an introduction to embodied cognitive science, and then breaks up the chapters into separate sections on conceptual issues, formal approaches, embodiment in perception and action, embodiment from an artificial perspective, embodied meaning, and emotion and consciousness. Contributors to the book represent research overviews from around the globe including the US, UK, Spain, Germany, Switzerland, France, Sweden, and the Netherlands.
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Where are the borders of mind and where does the rest of the world begin? There are two standard answers possible: Some philosophers argue that these borders are defined by our scull and skin. Everything outside the body is also outside the mind. The others argue that the meanings of our words "simply are not in our heads" and insist that this meaning externalism applies also to the mind. The authors are suggesting a third position, i.e. quite another form of externalism. Their so called active externalism implies an active involvement of the background in controlling the cognitive processes.
Chapter
Merleau-Ponty: Key Concepts introduces the reader to the fundamental ideas that have emerged from these intertwinings, outlined in Chapter 1, of Merleau-Ponty's philosophical heritage, cross-disciplinary interests, and his personal and political life. His own reflections on the philosophical enterprise indicate how he may have understood the relationship between “life” and “work”, and they also provide the best guide to how we might approach his philosophy, as well as to how to approach the essays in this book. In the Preface to Phenomenology of Perception, Merleau-Ponty concludes his rendition of phenomenology and existentialism with the suggestion that philosophy “is not the reflection of a pre-existing truth, but, like art, the act of bringing truth into being” and “[t]rue philosophy consists in relearning to look at the world” (PP: xx). He later made a similar point in his inaugural lecture at the Collège de France in 1952 (published as In Praise of Philosophy in 1953): “the philosopher, in order to experience more fully the ties of truth which bind him to the world and history, finds neither the depth of himself nor absolute knowledge, but a renewed image of the world and of himself placed within it among others” (EP: 63). These definitions of philosophy in part reflect Merleau-Ponty's ontological commitments, in particular the idea that the self and world are inextricably entwined: to express oneself is to express a world that is already both a historical and natural event of meaning, but is no less real for that; and expression, whether philosophical, historical or scientific, is fundamentally creative. © Editorial matter and selection, 2008 Rosalyn Diprose and Jack Reynolds.
Chapter
The relation between us and our surroundings is paradoxical. On the one hand, we sometimes feel that we and the things around us are part of a seamless whole. Thus mystics speak of experiences in which they meld into the background. On the other hand, things often resist our efforts to assimilate them to our purposes. We then experience them as separate from us and sometimes even as alien. Indeed, some thinkers have claimed to be overcome by nausea in the face of a landscape's muteness and seeming utter disregard for them. These ontological postures involve epistemological stances. Some thinkers emphasize the immediate accessibility of things to us; they postulate that we are internally related to these things and thereby already have an at least implicit knowledge of them in advance of any empirical learning. In contrast, those thinkers who stress the separateness between us and things hold that we are only causally or otherwise externally related to them and must therefore build up our knowledge of these things from scratch. Phenomenologists have found each of these positions one-sided. They suspect that each of them involves an imposition of preconceived ideas on to the relationship between selves and the world. They think that both rationalists and empiricists have ignored the testimony of immediate experience in favour of ideas that have other sources. In order to escape this dilemma, phenomenologists perform their famous epoché and put aside common-sense or science-based conceptions of reality. © Editorial matter and selection, 2008 Rosalyn Diprose and Jack Reynolds.
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Latest advances in digital architectural design enable applications of computation and fabrication strategies for the development of adaptive mechanisms. Adaptive design processes, influenced by environmental and human related conditions, are only developed partially with regard to the design, fabrication, and multi-objective performance based context. The current paper proposes an adaptive design process that investigates the design of a kinetic structure emphasizing material behaviour, embedded technology and computation. In parallel, it allows design proposals to adapt or transform with regard to geometrical configuration and structural behaviour according to external and internal influences. An adaptive hybrid structure is developed at digital and physical prototype level, where its behaviour is examined in real time under the influence of physical conditions. The development is based on a holistic design approach driven by environmental and human activity related conditions, while focusing on the application of elastic materials and embedded technology.
Article
The Primacy of Perception brings together a number of important studies by Maurice Merleau-Ponty that appeared in various publications from 1947 to 1961. The title essay, which is in essence a presentation of the underlying thesis of his Phenomenology of Perception, is followed by two courses given by Merleau-Ponty at the Sorbonne on phenomenological psychology. "Eye and Mind" and the concluding chapters present applications of Merleau-Ponty's ideas to the realms of art, philosophy of history, and politics. Taken together, the studies in this volume provide a systematic introduction to the major themes of Merleau-Ponty's philosophy.
Article
L'A. defend l'originalite de la phenomenologie du corps de Husserl contre l'interpretation traditionnelle, cartesienne et kantienne, de sa philosophie de l'(inter-)subjectivite, qui engage le statut transcendantal du sujet incarne dans la perspective epistemologique de la perception des objets de l'experience et de l'espace
Book
When historian Charles Weiner found pages of Nobel Prize-winning physicist Richard Feynman's notes, he saw it as a "record" of Feynman's work. Feynman himself, however, insisted that the notes were not a record but the work itself. In Supersizing the Mind, Andy Clark argues that our thinking doesn't happen only in our heads but that "certain forms of human cognizing include inextricable tangles of feedback, feed-forward and feed-around loops: loops that promiscuously criss-cross the boundaries of brain, body and world." The pen and paper of Feynman's thought are just such feedback loops, physical machinery that shape the flow of thought and enlarge the boundaries of mind. Drawing upon recent work in psychology, linguistics, neuroscience, artificial intelligence, robotics, human-computer systems, and beyond, Supersizing the Mind offers both a tour of the emerging cognitive landscape and a sustained argument in favor of a conception of mind that is extended rather than "brain- bound." The importance of this new perspective is profound. If our minds themselves can include aspects of our social and physical environments, then the kinds of social and physical environments we create can reconfigure our minds and our capacity for thought and reason.
Article
Our surroundings are becoming infused with sensors measuring a variety of data streams about the environment, people and objects. Such data can be used to make the spaces that we inhabit responsive and interactive. Personal data in its different forms are one important data stream that such spaces are designed to respond to. In turn, one stream of personal data currently attracting high levels of interest in the HCI community is physiological data (e.g., heart rate, electrodermal activity), but this has seen little consideration in building architecture or the design of responsive environments. In this context, we developed a prototype mapping a single occupant’s respiration to its size and form, while it also sonifies their heartbeat. The result is a breathing building prototype, formative trials of which suggested that it triggers behavioral and physiological adaptations in inhabitants without giving them instructions and it is perceived as a relaxing experience. In this paper, we present and discuss the results of a controlled study of this prototype, comparing three conditions: the static prototype, regular movement and sonification and a biofeedback condition, where the occupant’s physiological data directly drives the prototype and presents this data back to them. The study confirmed that the biofeedback condition does indeed trigger behavioral changes and changes in participants’ physiology, resulting in lower respiration rates as well as higher respiration amplitudes, respiration to heart rate coherence and lower frequency heart rate variability. Self-reported state of relaxation is more dependent on inhabitant preferences, their knowledge of physiological data and whether they found space to ‘let go’. We conclude with a discussion of ExoBuilding as an immersive but also sharable biofeedback training interface and the wider potential of this approach to making buildings adapt to their inhabitants.
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The integration of adaptive distributed robotics in architectural design has the potential to improve building energy performance while simultaneously increasing occupant comfort. In addition, conceiving buildings as dynamic systems with the ability to adapt to the changing environments in which they exist, opens new aesthetic possibilities for designers. As the façade of a building is a common place to address issues of energy performance and occupant comfort, this paper presents a first prototype of an adaptive solar envelope (ASE). Its functions are to provide distributed shading, solar power generation through integrated photovoltaics, and daylight distribution. We describe the interdisciplinary design process, and illustrate the architectural possibilities that arise from a distributed systems approach. The ASE is expanded to work in parallel with an adaptive artificial lighting element. Rather than being preprogrammed, the systems adapt their behavior through interaction with the environment and building occupants. This adaptation to the user's wishes is demonstrated successfully for the artificial light controller. We argue that with presently available technology and an increased exposure of architecture students and practitioners to adaptive design techniques, adaptive architectures will soon become a regular element of the built environment.
Article
A multidisciplinary team based at the Institute of Neuroinformatics, ETH, Zurich, was responsible for Ada: the intelligent room, an interactive space conceived of as a human being that responded to visitors at Exp02, the Swiss national exhibition at Neuchatel, where it was launched, writes Lucy Bullivant. Copyright © 2005 John Wiley & Sons, Ltd.
Conference Paper
This paper describes the use of composite urethane elastomers for constructing responsive structures at an architectural scale. It explains the underlying material research and design criteria for constructing deployable columns that are responsive to carbon dioxide (CO2) emissions and are used to reconfigure and pattern the space of inhabitation.
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Developing structures as flexible networked information processors.
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Researchers suggest that architectural robotics embedded into the built environment will support and augment regular work, learning, healthcare, entertainment, and leisure activities. They state that architectural robotics can empower people of all ages to live more independently in medical facilities and homes, adapting to their changing needs and capabilities. Architectural robotics can also physically morph to support more and different physical and digital tasks and social, collaborative interactions in work environments. Architectural robotics located inside or outside the formal classroom in learning environments can afford interactive, creative exploration, and inquiry. Architectural robotics also has the potential to respond effectively to a variety of disasters of natural and human origins in urban environments, providing support for victims assembling, seeking treatment, and planning recovery operations.
Article
The emerging viewpoint of embodied cognition holds that cognitive processes are deeply rooted in the body's interactions with the world. This position actually houses a number of distinct claims, some of which are more controversial than others. This paper distinguishes and evaluates the following six claims: (1) cognition is situated; (2) cognition is time-pressured; (3) we off-load cognitive work onto the environment; (4) the environment is part of the cognitive system; (5) cognition is for action; (6) off-line cognition is body based. Of these, the first three and the fifth appear to be at least partially true, and their usefulness is best evaluated in terms of the range of their applicability. The fourth claim, I argue, is deeply problematic. The sixth claim has received the least attention in the literature on embodied cognition, but it may in fact be the best documented and most powerful of the six claims.
Interactive Architecture
  • M Fox
  • M Kemp
Fox, M. & Kemp, M., 2009. Interactive Architecture, Princeton Architectural Press.
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