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Design Methodology

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Abstract

Stimulated by the growth of multimedia, the World Wide Web, and the convergence of communication and information technologies, the nature and potential of digital learning materials are rapidly changing. Design and development methods have to adapt to the new situation. In this chapter an overview of traditional design and development methodologies used for the realization of digital learning material is given, as well as problems and issues associated with their application. From these problems and issues a new direction for design and development is advocated, based on context responsiveness. An example of such an approach, called the 3-Space Design Strategy, is described.

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... Whatever method is used, it has to be responsive to the diversity of learners' needs and situations, to whatever technologies are available, and to the cultural idiosyncrasies of the learning context (Soloway et al., 1996). The lack of unified theories for functional specifications of DLEs can make the design situation unpredictable (Moonen, 2002). Such uncertainty gives, for instance, rise to the need for a formative design process. ...
... The focus in ID models falls more on the pedagogical side of the development process (Moallem, 2001). Contemporary ID models, for example, stress learner-centered approaches, reflection and formative development (McKenna & Laycock, 2004;Moonen, 2002). DR includes a series of approaches that issue in technological designs and practices for learning and teaching (Barab & Squire, 2004). ...
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Introduction: This article explores the impact of Web 3.0 and Web 4.0 contents dominant in the information environment on modern thinking. The purpose of the article is an analytical study of the changes that occur in the thinking of Internet consumers. Materials and Methods: The research is conducted on the basis of the method of theoretical analysis by adopting an activity and synergistic approaches. Results: The authors have identified the following main characteristics of Web 3.0 and Web 4.0 content: semantic structure, cooper ativity, clustering, wide opportunities for consumer self-expression, self-developing basic personal content, self-correcting errors system, efficient and convenient information management, accessibility, simplicity and maximum convenience, development and use of additional features, human resource management in the current time mode, crystallization, and the availability of maximum possible security of consumers. The authors emphasize that in the present context of accelerating scientific and technological progress and the development of global information networks, qualitative changes in the thinking activity of the modern person are taking place. Content has a developing effect on consumers' thinking and thinking itself becomes like content. The authors suggest the hypothesis that there exist a combination of two mechanisms of self-development of content thinking: the external mechanism - the self-development of content, and the internal mechanism - the reflection. Conclusions: Conclusions are drawn that the main characteristics of such thinking are the following: accumulation of many different types and styles of thinking, the leading method is synthetic deduction, increasing entropy, increasing singularity, operation within the framework of the "peace" category, expanding and tapering integrity, variability and different levels of clusters of processing and packaging of information, bringing thought to the ultimate limits of philosophical categories, multivector focus of reality research, and creative self-development. The limitation of content thinking is a reduction of a reflection level as a consequence of a scanning method of working with information.
... Whatever method is used, it has to be responsive to the diversity of learners' needs and situations, to whatever technologies are available, and to the cultural idiosyncrasies of the learning context (Soloway et al., 1996). The lack of unified theories for functional specifications of DLEs can make the design situation unpredictable (Moonen, 2002). Such uncertainty gives, for instance, rise to the need for a formative design process. ...
... The focus in ID models falls more on the pedagogical side of the development process (Moallem, 2001). Contemporary ID models, for example, stress learner-centered approaches, reflection and formative development (McKenna & Laycock, 2004;Moonen, 2002). DR includes a series of approaches that issue in technological designs and practices for learning and teaching (Barab & Squire, 2004). ...
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FODEM (FOrmative DEvelopment Method) is a design method for developing digital learning environments for widely dispersed learning communities. These are communities in which the geographical distribution and density of learners is low when compared to the kind of learning communities in which there is a high distribution and density of learners (such as those that exist in urban areas where courses are developed and taken by hundreds or thousands of learners who are simultaneously present in the area). Since only limited resources can be allocated for the design of a digital learning environment for widely dispersed learning communities, it is necessary to use what limited funds are available to obtain valid feedback from stakeholders and to utilize such feedback in an optimal way. In terms of the FODEM model, the design process consists of asynchronous development threads with three interrelated components: (1) needs analysis, (2) implementation, and (3) formative evaluation. In needs analysis, both theory and practice are used to define specifications for the environment. In implementation, fast prototyping in authentic learning settings is emphasized. Finally, formative evaluation is used to evaluate the use of the environment within the thread. FODEM has been applied to develop ViSCoS (Virtual Studies of Computer Science) online studies and LEAP (LEArning Process companion) digital learning too in the rural regions of Finland where the population is geographically widely dispersedly.
... learners). Moonen suggests that a learning material design process should be processoriented emphasizing gradually evolving relationship between the tool and its intended user [4]. Our method of formatively analyzing the usage of learning portfolios plays an important role in the development process of PPA. ...
... • The aim was to develop effective and sustainable solutions, avoiding designs based on intuition and 'recipes' (Lowyck 2002); • The developed solutions should have been contextual, addressing local problems and supporting learners' needs (Abdelraheem 2003); and • Design processes should be flexible and adaptable to handle unfamiliar situations and to cope with uncertainty (Moonen 2002). ...
Article
Formative development method (FODEM) is a multithreaded design approach that was originated to support the design and development of various types of educational technology innovations, such as learning tools, and online study programmes. The threaded and agile structure of the approach provides flexibility to the design process. Intensive stakeholder feedback is a vital aspect of FODEM. As a formative method that emphasizes research-orientation and evaluation through the entire development process, this article proposes that FODEM is fundamentally also a research and development method. FODEM provides tools to conceptualize the development process via its distinguishing feature, namely a dynamic thread structure. FODEM can be used to manage, analyse and visualise the overall design process at different stages. FODEM can also be used to create different conceptulisations of a design process in order to identify successes and failures.
... Educational interventions are usually viewed holistically, as enacted through interactions among materials, teachers, and students. Different design models can be identified, for example, a nine-phase design model for instructional computer programs (Clements & Battista, 2000), a research-based process including several stages for designing learning materials (Juuti, 2005;, and a three-space design strategy for designing computer software (Moonen, 2002). Table 1.5.2 ...
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Reflection document by Prof. dr. B.A. Collis and Prof. dr. J.C.M.M. Moonen on the occasion of their retirement as professors in the Faculty of Behavioral Sciences of the University of Twente on Thursday 15 September 2005
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Traditional design methods for digital learning environments are based on rigid approaches, which need substantial resource investments, and do not take into account the needs of sparse learning communities. FODEM (formative development method) is an action-research-oriented method consisting of three components: (1) needs analysis, (2) implementation, and (3) formative evaluation. First, in needs analysis, both theory and practice is used to define specifications. Secondly, in implementation, fast prototyping in authentic learning settings is emphasized. Thirdly, formative evaluation is used to evaluate the use of the environment. The feasibility of the method was illustrated by applying it to two digital learning environments; LEAP (Learning Process Companion) and ViSCoS (Virtual Studies of Computer Science) in sparsely populated region of Finland.
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Van Merriënboer, J. J. G. (1999). Cognition and Multimedia Design for Complex Learning. Inaugural address, Open University of the Netherlands, The Netherlands.
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Chapter
Stimulated by the growth of multimedia, the World Wide Web, and the convergence of communication and information technologies, the nature and potential of digital learning materials are rapidly changing. Design methods and in particular prototyping activities have to adapt to the new situation. New design approaches are not only needed in the area of digital learning material. From a more general perspective rational and relational design approaches can be examined in the context of their contribution to design strategies. In order to cope with the new situation, a new design approach called ‘the 3-space design strategy’ is presented and applied to the design and prototyping of digital learning material. Furthermore an example of a design project about a media-selection support system is discussed from the perspective of the 3-space design strategy.
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