Cultural heritage open data for developing an educational platform

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... With the diffusion of web technologies and the digitalization of these resources, it has become important to develop new mechanisms to use and manage this large amount of information [2]. For this reason, many institutions, groups, and research projects that work in the domain of CH have developed online catalogs and repositories to manage and promote their heritage. ...
... The semantic web allied to LOD technology is an opportunity to organize and manage heterogeneous content within different catalogs of museums, libraries, research and cultural institutions. This way of managing data supports the diffusion of the CH in different contexts and creates more efficient and consistent means of communication [2]. Thus, the study of the semantic web and its mechanisms of association between things is necessary for the development of applications and intelligent information systems, enabling the integration of data with other systems to generate content in a more efficient and collaborative way. ...
Conference Paper
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Cultural heritage institutions store and manage large volumes of historical information, that have great material and humanitarian value. Their means of data organization, often obsolete, hinders the dissemination and reuse of information to be made in an effective way. In this sense, an application of Linked Open Data (LOD) technology is the possibility to extend the knowledge of a collection, with the use of open data already consolidated on the web to describe artworks or any type of physical object. This paper introduces a generic architecture based on an Extract, Transform, Load (ETL) methodology that connects LOD data from cultural heritage available on the web, generates descriptive content for physical objects and provides the mapping of research institutes engaged in studying them, highlighting their collaboration network. For instance, an implementation of the architecture was dedicated to the domain of Botany and can assist herbarium managers in creating exhibitions about medicinal plants. In this paper, we present a software architecture that provides an automatic method for creating dynamic pages from data stored in interconnected databases, and an application, which supports visitation systems with visualization and interaction mechanisms to encourage visitor learning.
... The dynamic construction of the learning experiences takes into account user profiles (the variety of the learners and their individual needs) and pedagogical templates. Ferrara et al. (2014) present tools providing museum information to be shared with teachers who can reuse and re-contextualize them in their multimedia lessons and create educational environments to improve engagement and student learning. Their educational platform aims mainly to disseminate multimedia cultural content inside of classroom through open access data modality to sharing museum resources and to making multimedia lessons. ...
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This chapter presents solutions for personalized observation and enhanced learning experience in digital libraries (DLs) by special smart educational nooks. Main factors related to the DLs user experience and content usability issues are considered. During the user experience design, the users' needs, goals, preferences, and interests have been carefully studied and have become the starting point for the new DLs functionality development. This chapter demonstrates several educational nooks or their components, such as learning tools in a digital library for fashion objects, a smart learning corner in an iconographical art digital library, an ontology of learning analysis method, and some educational games for art and culture in which authors are co-developers.
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Final Event of Erasmus Project "Education and Museum: Cultural heritage of Science Learning" and International Conference 26-27 June Sapienza Università di Rome Using Cultural Heritage digital resources for making multimedia lessons
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Over the years museums used new technologies to catalogue their collections both for internal management and to make them available to citizens, scholars and tourists. New technologies meet their needs by disseminating knowledge about cultural heritage. The “Polo Museale” of Sapienza University of Rome, encompassing 20 museums, aims to promote cultural heritage and knowledge dissemination as well as develop a museums network for sharing information and experiences. In this paper, we discuss new frontiers of communication and new perspectives on museum visits. In particular, we present a Polo Museale project aimed at connecting its 20 museums for increased openness to society and integrated public service.
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Social network analysis is appointed as a promising approach to analyze the interactions in e-learning environments. Virtual Learning Environments (VLE) allow the register of significant amounts of data, proving to be a valuable data source to support researches on online interactions. This study is applied in a course offered in Brazil for training individuals to act as digital inclusion agents in telecenters. Our goals were to investigate the influence of the tutor's role in the grouping of individuals who interact through the VLE and to investigate the grouping of individuals from different regions of the country. Our approach presents the visualization of structure of interactions among the actors and discusses structural aspects of the interactions occurred in the VLE. We found that the classification of individuals by region could be predicted by the classification using a community detection method.
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Web sites are increasingly adapted towards their users by a variety of dynamic techniques, providing improved personalization for the individual. In this paper we discuss various possible approaches from a museological as well as a technical point of view. A number of Web sites, some produced by museums and some in other fields such as e-commerce or Internet based information services, will be considered as case studies. All use personalization techniques in ways that could be beneficial also for the cultural sector. Other possible applications such as audio guides or interactive devices will also be considered, especially with respect to how this technique could help in the personalization of museum Web sites. Currently most museums lag well behind the state of the art with respect to on-line personalization. Perhaps this paper will inspire some museums to add personalization facilities to their Web sites the next time they undertake major updates. Keywords: Personalization, customization, adaptivity, adaptability, museums, Web sites.
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Over the last twenty years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user (e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements.
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This paper discusses mechanisms for personalizing access to cultural heritage collections and suggests that paths or trails are a flexible and powerful model for this and could link with existing models of cognitive information behaviour. We also describe a European project called PATHS (Personalized Access To cultural Heritage Spaces) that aims to support information exploration and discovery through digital cultural heritage collections. This project aims to implement the user models discussed in this paper and provide a mechanism for users to create and share pathways through information spaces for learning and knowledge discovery. Personalized access to digital cultural heritage resources will be provided by adapting suggested routes to the requirements of individual users and groups, such as students/teachers, professional archivists and historians and scholars.
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Natural history museums collect and provide access to digital representations of artifacts from their vast collections. The representations are used, among others, to facilitate their use in educational settings. For example, school teachers use them to prepare class visits to the museums. In the context of the European project Natural Europe, these repositories are to be bridged in order to enhance the usage experience in learning scenarios. Based on a thorough requirements engineering process, respective architectures are defined and services provided. In this paper, we discuss the outcomes of the requirements engineering process. While teachers appreciate the provision of fairly complex learning paths through museums, they also need direct access to the individual learning resources aka artifact representations. Finally, the technical architecture of the Natural Europe system is presented as a result of the requirements engineering process. KeywordsNatural history–requirements engineering–learning repository–learning path–content harvesting–metadata
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The main objective of the CHIP project is to demonstrate how Semantic Web technologies can be deployed to provide personalized access to digital museum collections. We illustrate our approach with the digital database ARIA of the Rijksmuseum Amsterdam. For the semantic enrichment of the Rijksmuseum ARIA database we collaborated with the CATCH STITCH project to produce mappings to Iconclass, and with the MultimediaN E-culture project to produce the RDF/OWL of the ARIA and Adlib databases. The main focus of CHIP is on exploring the potential of applying adaptation techniques to provide personalized experience for the museum visitors both on the Web site and in the museum.
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In this paper we present an approach for personalized access to museum collections. We use a RDF/OWL specification of the Rijksmuseum Amsterdam collections as a driver for an interactive dialog. The user gives his/her judgment on the artefacts, indicating likes or dislikes. The elicited user model is further used for generating recommendations of artefacts and topics. In this way we support exploration and discovery of information in museum collections. A user study provided insights in characteristics of our target user group, and showed how novice and expert users employ their background knowledge and implicit interest in order to elicit their art preference in the museum collections.
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Distributed innovation systems are an approach to organizing for innovation that seems to meet the challenge of accessing knowledge that resides outside the boundaries of any one organization. We provide an overview of distributed innovation systems that are achieving success in three different industries. We explore why people participate, the organizing principles of production, and the implications for intellectual property policy. Finally, the potential extensions and limitations of this alternative model of innovation are considered.
This paper considers how object-based learning (OBL) can be used to complement reflective skills development systems, which are commonplace in UK universities. It describes how some UCL students had difficulty understanding the concept of such a system and in choosing skills to develop. We therefore began developing a series of OBL activities, which could be used to help students understand how the system should be used and to identify their skill strengths and weaknesses.
Personal digital collections systems, which encourage visitors to museum websites to create their own personal collections out of a museum's online collections, are the latest trend in personalization technologies for museums and other cultural heritage organizations. This chapter explores the development, implementation, and evaluation of different types of personal digital collection interfaces on museum websites, from simple bookmarking applications to sophisticated tools that support high levels of interactivity and the sharing of collections. It examines the potential impact of these interfaces on the relationship between museums and their online visitors, explores the possible benefits of involving users as co-creators of digital cultural heritage, and offers an analysis of future research directions and best practices for system design, presenting lessons learned from more than a decade of design and development of personal digital collections systems on museum websites.
This chapter describes the ways in which individual academics have sought to realise a degree of personalisation in their teaching practice through their engagement with the DiAL-e Framework (Digital Artefacts for Learner Engagement). The DiAL-e Framework ( is a new conceptual model, articulated as a paper-based and web-based tool, for designing learning engagements. The policy and theoretical context, evolution of the framework and the methodology used to utilise the framework with academic staff seeking to personalise the learning experience is outlined. Details of three case studies resulting from this early work are described and conclusions drawn as to how such frameworks might assist staff in thinking about personalised learning scenarios.
Aims This analysis sets out to explore the nature and scope of the concept of practice development. Background The last 10 years has seen a growing interest in the development of health care practice. However, the exact nature of practice development remains poorly articulated and nebulous. Literature from nursing, medical, accountancy, social work and counselling is used to identify the critical attributes of the concept. Data analysis The analysis uses the techniques developed by Walker & Avant (1995) to collect information on the use of the concept from the literature and to construct cases. Key issues Many of the attributes of practice development are shared by other related concepts such as innovation. However, four critical attributes of practice development were identified and illustrated through case construction. Conclusions An understanding of the nature and scope of practice development is essential if the role of the Practice Development Nurse is to be evaluated. The critical attributes and empirical referents identified in this analysis provide a framework for both role development and evaluation.
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