A half-tone representation of three-dimensional objects is a useful tool for architectural, mechanical, and lighting designs. In many cases, however, a mini-computer is not available for such complex scenes consisting of many objects and/or light sources. This paper describes a method suitable for a mini-computer on half-tone representation of complex scenes; a display method by means of
... [Show full abstract] subdividing a screen into several parts and processing each part by using only the minimum required data for it, is proposed.