Conference Paper

Participatory Design of a Cooperative Exploration Mediation Tool for Human Deep Space Risk Mitigation

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Abstract

This work describes the participatory design and development of a Virtual Camera (VC) system to improve astronaut and mission operations exploration efficiency and cooperation while exploring in deep space. Advanced interaction media capabilities can improve exploration efficiency and cooperation as the distribution of human space exploration roles change in deep space exploration. This capability was developed in a tablet-based application that was evaluated in the field. The VC can minimize the risk of astronauts exploring unknown reaches of the solar system with limited previous knowledge of the area under exploration. Ground-based expert knowledge can be captured and be easily assessable in the remote deep space environment with the VC. The human-centered method of development and testing is described as well as results.

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... Next Gen (Hooey et al. 2010 ) or based on ad hoc questionnaires such as used by Don Platt for an assistance tool used for deep space exploration (Platt et al. 2014). But Endsley's framework remains the most commonly used. ...
... In deep space exploration, SA is distributed over space and over time between the astronaut on the surface of a planet and the personnel in the control room on Earth. On Earth, the personnel is composed of the scientists who control the scientific objectives of the mission and who can propose to the astronaut to explore a particular area and the mission operators personnel who manage the mission itself and who are responsible of its safety and performance (Platt et al. 2014). This distribution over space between people on Earth and people on the surface of the planet and over time due to the communication delay gives rise to another organisation which produces a special distribution of SA among the actors. ...
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... However, apart from ideation, the application of UCD during prototyping and evaluation of real-world solutions has been sparse. While examples exist of software tools for human space exploration being developed in a user-centric manner [8,69], applying such approaches during the design of physical interfaces has proven to be more complicated. For instance, Sumini et al. developed a seahorseinspired prosthetic tail designed to enhance body motion in lowgravity conditions [86]. ...
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