Visual technologies such as AR (Augmented Reality), VR (Virtual Reality), or MR (Mixed Reality) show an increase in popularity in the educational field. In addition to the fact that they can significantly improve the transfer of information in education, they can turn lessons into more interesting and interactive activities.
Among these technologies, AR has become the most accessible, due to the
... [Show full abstract] rise in the popularity of mobile devices. The increasing popularity of distance teaching and the increasing performance of mobile devices and applications will make this topic an important one in the future in educational psychology. The current study
aims to evaluate the effectiveness of using AR in learning and compare it with classical 3D models. Following the calculations, we discovered a minor influence. This implies that the group of students who used simple 3D outperformed the group of students who used Assemblr AR, but the gap between the 2 learning methods was not very wide. The results indicate that the use of 3D models is effective in learning but there is no significant
difference between the AR and normal 3D models. The limited effects and the findings of other studies on AR in education imply that additional research is required.