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Abstract

This paper provides a review of the literature from 2009 to 2014 on student use of technology in early childhood education. Previous efforts to synthesize the literature are somewhat dated, non-specific about age range, and focus almost exclusively on literacy. Thirty peer-reviewed articles from 11 countries, selected from a comprehensive search of the literature, were organized into five main categories: literacy, engagement, social interactions, mathematics, and miscellaneous topics. The overall effect size, based on only 12 studies and 33 measures was moderately high (d= 0.71, SD=0.60). Considerable qualitative and quantitative evidence indicated that technology had a significant impact on literacy development. Fewer studies, mostly qualitative in design and small in sample size, reported that technology had a positive impact on engagement, social interactions, and mathematics skills. A handful of studies provided qualitative evidence that technology had a positive impact on sequencing, visual perception, creative thinking, and fine motor capability. Methodological concerns included limited sample sizes and descriptions, not documenting the consistency and accuracy data of collection tools, the extent of adult intervention, and the limited range of technology tools used.
Journal of Educational Informatics (2016), 1, 1-25
Technology Use in Early Childhood Education:
A Review of Literature
NANCY R. ZOMER AND ROBIN H. KAY
University of Ontario Institute of Technology
Canada
robin.kay@uoit.ca
ruth.zomer@uoit.ca
This paper provides a review of the literature from 2009 to 2014
on student use of technology in early childhood education. Previous
efforts to synthesize the literature are somewhat dated, non-specific
about age range, and focus almost exclusively on literacy. Thirty
peer-reviewed articles from 11 countries, selected from a
comprehensive search of the literature, were organized under five
main categories: literacy, engagement, social interactions,
mathematics, and miscellaneous topics. The overall effect size, based
on only 12 studies and 33 measures was moderately high (d= 0.71,
SD=0.60). Considerable qualitative and quantitative evidence
indicated that technology had a significant impact on literacy
development. Fewer studies, mostly qualitative in design and small
in sample size, reported that technology had a positive impact on
engagement, social interactions, and mathematics skills. A handful of
studies provided qualitative evidence that technology had a positive
impact on sequencing, visual perception, creative thinking, and fine
motor capability. Methodological concerns included limited sample
sizes and descriptions, not documenting the consistency and
accuracy data of collection tools, the extent of adult intervention, and
the limited range of technology tools used.
2 Zomer and Kay
INTRODUCTION
For the purpose of this review, the term technology refers to digital technologies in the
form of hardware (e.g., interactive whiteboards, tablets), stand-alone software (e.g., CD-
ROMs, e-books), and online learning tools (e.g., Monster Exchange, ABRACADABRA).
Historically, theorists and researchers have debated whether young children should use
technology at school (Alper, 2011; Blackwell, 2013; Cordes & Miller, 2000; Kirkorian,
Wartella, & Anderson, 2008; House, 2012; Lindahl & Folkesson, 2012; Morgan, 2010, Parett,
Quesenberry & Blum 2010, Plowman & McPake, 2013). One side argues that using
technology is developmentally inappropriate because young children need to consolidate
their knowledge using concrete materials (Cordes & Miller, 2000; Healy, 2004; House, 2012;
Plowman & Stephen, 2003). In addition, too much screen time can overload a young child’s
senses (House, 2012) resulting in attention difficulties and poor concentration (Cordes &
Miller, 2000; House, 2012). Furthermore, overuse of technology could put young children at
risk of developing muscular-skeletal injuries (Cordes & Miller, 2000; Plowman & Stephen,
2003) and visual difficulties (Cordes & Miller, 2000). Other possible detrimental effects of
technology use at a young age include impaired literacy skills, loss of imagination (Cordes &
Miller, 2000) and a lack of social skills, resulting in social isolation (Cordes & Miller, 2000;
Healy, 2004).
The other side of the debate argues that developmentally appropriate use of technology
can enhance young children’s learning (Blackwell, 2013; Blackwell, Lauricella, & Wartella,
2014; Hillman & Marshall, 2009; Lindahl & Folkesson, 2010; Plowman & Stephen, 2003;
Vernadakis, Avgerinos, Tsitskari, & Zachopoulou, 2005), particularly in the area of emergent
literacy skills (Cassell, 2004; Parette, Quesenberry, & Blum, 2010; Plowman, Stevenson,
McPake, Stephen, & Adey, 2011). Technology use for younger children has been associated
with increased motivation (Lindahl & Folkesson, 2010; Plowman & Stephen, 2003;
Vernadakis et al., 2005), student-centered learning practices (Blackwell, 2013), the
development of social skills through collaboration (Alper, 2011; Cassell, 2004; Cicconi, 2014;
Lieberman, 2009; Shifflet, Toledo, & Mattoon, 2012), and supporting children with
disabilities and special needs (Cordes & Miller, 2000; Hutinger & Johanson, 2000; Muligan,
2003).
More recently, the debate has shifted from whether technology should be used in early
childhood settings, to how it should be used and whether it makes a difference in children’s
learning and development (Ko & Chou, 2014; Parette et al., 2010; Rosen & Jaruszewicz,
2009). The question for educators and policy-makers has become how to best integrate
technology into pedagogical practice and curriculum design in early childhood settings
(Plowman, McPake, & Stephen, 2012). Several researchers have recommended that
practitioners take a thoughtful approach to the use of technology by carefully considering
the design of the technology to determine if it supports creativity, curiosity, and play,
promotes interaction among children, and provides an authentic learning experience
(McManis & Gennewig, 2012; National Association for the Education of Young Children &
The Fred Rogers Center, 2012; Plowman et al., 2012; Rosen & Jaruszewicz, 2009). Rosen and
Jaruszewicz (2009) introduced the term developmentally appropriate technology use
(DATU) which includes preparing a technology environment in early childhood settings that
3 Zomer and Kay
supports child-initiated learning, encourages collaborative problem solving, and takes a
play-based, inquiry orientation.
The purpose of this study was to conduct a current review of the literature (2009-2014)
to explore the impact of digital technologies in early childhood education environments for
children aged 3 to 6 years.
Previous Literature Reviews
Four previous literature reviews have been conducted focusing on early childhood
education and technology (Burnett, 2010; Lankshear & Knobel, 2003; McCarrick & Li, 2007;
Yelland, 2005). A fifth review, conducted by Chantry & Dunford (2010), was excluded
because the age range of the children was not specified and the primary focus was on
assistive technology, an area outside the scope of our paper. Each of these reviews will be
discussed in turn.
The first review (Lankshear & Knobel, 2003), focused on the use of technology and
literacy development by young students (0 to 8 years old). Lankshear & Knobel (2003)
examined 22 articles, six reviews, and nine research reports from 1996 to 2002. Overall, the
results indicated either a positive relationship or no relationship between technology use
and literacy skills. The authors noted the importance of key mitigating variables such as the
use of non-interactive vs. interactive software, and the diversity of learners. They suggested
that their review not only affirmed that technology use in early childhood and literacy was
under-researched, but that the research that did exist was one-sided in that it focused on
areas of reading/receiving rather than writing/generating. Lankshear and Knobel (2003)
strongly recommended further research into new technologies in early childhood education
which focus on the higher level literacy skills.
The second review (Yelland, 2005) examined research on young children, up to eight-
years old, from 1994 to 2004, and provided a conceptual perspective (as opposed to a
detailed, evidence-based analysis) on four domains (literacy, numeracy, creativity, and
critical thinking) and the creation of knowledge building communities. Yelland (2005) began
by outlining the arguments against the use of technology in early childhood settings (such as
poor quality software, minimized role of teachers, social isolation, concepts being too
abstract). She suggested that the research revealed that innovation is possible when
technology use is embedded in new curricula and that young children can use technology to
experience concepts that were previously well beyond them. She recommended that future
research should focus on innovative uses of technology, rather than a replication of previous
studies. She argued that simply comparing computer to non-computer contexts does not
help to stimulate new understandings or add to knowledge of innovative uses of technology.
The third review, conducted by McCarrick and Li (2007) looked at research (1984-
2004) on the impact of technology on four domains of development (social, cognitive,
language development, and motivation) in children, three to five years old. Their findings
indicated that social interactions among children are higher when computers are used. They
also cited support for using computers to help scaffold children’s learning (either with an
adult, peer, or computer assisted scaffolding). McCarrick and Li (2007) also noted
4 Zomer and Kay
computers are highly motivating for preschoolers. Finally, they reported that the research
does not show an improvement in language skills with computer use, nor was it found to be
a hindrance. They suggested that further research be conducted using larger sample sizes,
well-defined learning environments, and multiple developmental domains.
The final review, conducted by Burnett (2010), examined 34 peer-reviewed articles
from 2003-2009 focusing on the use technology to promote print-based literacy for children
within the 0-8 age group. These articles were divided into three categories: technology as
deliverer of literacy, technology as a site for interactions involving texts, and technology as
a medium for meaning-making. Technology as a deliverer of literacy (n=22 studies) had
either a positive impact on various language skills, motivation, and engagement, or no impact
at all. Technology as a site for interactions (n=4 studies), suggested that children interact
positively with each other when they work together using digital texts or literacy software.
Finally, technology as a medium for meaning-making (n=10 studies) is particularly
successful when connected with the real world. Burnett (2010) highlighted the need for
more extensive research into the area of children’s engagement with digital texts. She
acknowledged that most studies in her literature review were small-scale in terms of sample
sizes, and narrowly focused. She suggested that a broader perspective should be taken when
conducting research with young children to allow for the potential of identifying new
possibilities and connections.
Limitations of Previous Literature Reviews
There are at least four issues with the four previous literature reviews which indicate
the need for an updated review. First, three of the four literature reviews (Lankshear &
Knobel, 2003; McCarrick & Li, 2007; Yelland, 2005) examined studies conducted ten or more
years ago, while one review (Burnett, 2010) investigated studies conducted more than five
years ago. In the field of technology, the landscape changes rapidly and it is important to
consider new technological tools.
Second, three of the four reviews (Burnett, 2010; Lankshear & Knobel, 2003; Yelland,
2005) focused on the 0 to 8 age group which represents children at very different stages of
development. According to Piaget’s Theory of Cognitive Development, children aged 0-2
years are at the sensorimotor stage, children aged 2-7 years are in the preoperational stage,
and children aged 7-11 years are concrete operational (Piaget & Inhelder, 1969). There is
evidence that children think and behave differently at each of these stages and therefore may
behave differently with technology. Piaget noted that children in the preoperational stage
think intuitively and conceptually, but not logically. They also have difficulty seeing different
points of view. On the other hand, children in the concrete operational stage are able to think
more logically and they begin to recognize varying perspectives (Piaget & Inhelder, 1969).
Limiting the current study to the 3-6 age group might help reduce the variability in reported
research findings and provide more reliable conclusions.
Third, two of the reviews (Burnett, 2010; Lankshear & Knobel, 2003) had a singular
focus in the domain of literacy. Broadening the scope to include research on a wider range
of subject areas would provide a more holistic view of technology in early childhood
education.
5 Zomer and Kay
Finally, all four reviews of the literature (Burnett, 2010, Lankshear & Knobel, 2003;
McCarrick & Li, 2007; Yelland, 2005), while detailed and highly informative, had some issues
with methodology, including not reporting strategies for locating and selecting articles
(Yelland, 2005), omitting the number of articles assessed (McCarrick & Li, 2007; Yelland,
2005), reviewing articles that were not peer-reviewed (Lankshear & Knobel, 2003;
McCarrick & Li, 2007; Yelland, 2005), and failing to consistently provide summary details for
sample size and description (Burnett, 2010; Lankshear & Knobel, 2003; McCarrick & Li,
2007; Yelland, 2005).
Purpose
The purpose of the following literature review was to analyze peer-reviewed studies on
the use of technology by students in early childhood education settings from 2009-2014,
with a focus on children aged 3-6 years.
METHOD
Procedure
This review focused on studies of technology use in early childhood educational settings
published from 2009 to 2014. Only peer-reviewed articles that collected and analyzed data
(not project descriptions, analyses of programs, guidelines for practice, reports, or
conference papers), were included in this review. Well-known educational databases
including EBSCOhost, Scholar’s Portal, EdiTLibrary, and ERIC were searched based on the
following age group keywords: “kindergarten,” “early childhood,” “preschool,” “early years,”
and “young children,” combined with the following technology-based keywords:
“technology,” computers,” “information communication technology,” “ICT,” “multimedia,”
and “digital.” It is important to note that early childhood settings included the age group 3-
6 years in preschool as well as Kindergarten classes. Kindergarten starts at various ages in
different countries, and limiting the review to “kindergarten” would miss relevant research
papers. This is why “preschool” was also included as a search term.
Titles and abstracts of articles found were screened for relevance. Specifically, formal
research papers that directly assessed the use and impact of technology for the 3-6 age group
were selected. The next step was to scrutinize the references of each article selected for
further relevant articles. The search uncovered 30 peer-reviewed articles published from
2009 to 2014.
Description of Studies Examined
Year of study. Over 80% of the studies examining student use of technology occurred
in 2009 (n=6), 2010 (n=4), 2001 (n=8), and 2012 (n=7). Research in student use of
technology in early childhood settings appears to drop off after 2012, with four studies in
2013 and only one study in 2014.
Sample population. Descriptions of sample data collected in this literature review were
rated as limited, partial, or complete. “Limited” meant that little to no description was given
of the sample. “Partial” meant that the size and some general characteristics were given (e.g.,
age, gender), while a “Complete” description meant that this information, in addition to
6 Zomer and Kay
further details, was given (e.g., socio-economic status, information about income and
education level of parents, neighborhood). Seven studies gave a complete sample
description (24%), 19 gave a partial description (63%), and four gave a limited description
(13%).
Eleven countries were represented in the literature review, including Australia (n=1),
Canada (n=1), Greece (n=4), Israel (n=5), Jordan (n=1), Korea (n=1), Netherlands (n=2),
Norway (n=1), Taiwan (n=1), UK (n=5), and USA (n=8).
The majority of studies focused on kindergarten students (n=29, 97%) with five studies
(17%) looking at preschool and four studies (13%) targeting Grade 1. Twelve studies (40%)
examined students who were at risk in some way, including low socioeconomic status,
learning disability or developmental delay, at risk for learning disability, low performers,
and disadvantaged (n=1, 3%).
Method. In terms of methodological approach, eight studies (27%) collected qualitative
or descriptive data, 13 studies (43%) used quantitative methods, and nine studies (30%)
used a mixed data collection approach. Sample sizes varied from three to 396, with almost
50% of the studies examining fewer than 30 children, and an average of 62 (SD=82)
participants per study.
With respect to the quality of data collection, even studies (23%) offered validity
estimates, and three studies (10%) presented both reliability and validity metrics (Couse &
Chen, 2010; Shamir, Korat, & Shlafe, 2011; Shamir, Korat, & Fellah, 2012).
Technology used. The studies in this review examined stand-alone software (n=9,
30%), e-books (n=6, 20%), hands-on technology devices such as interactive whiteboards or
robotics (n=6, 20%), and online resources (n=5, 17%). Four studies (13%) did not clearly
specify the type of technology used. Two-thirds of the studies provided precise details about
how the specific software or technology was used, whereas one third of the studies were
more noticeably vague.
Focus of study. The studies in this review focused on literacy (n=16, 53%), engagement
(n=8, 27%), social interactions (n=7, 23%), and mathematics (n=3, 10%). In addition, a set
miscellaneous topics (n=5, 17%) included sequencing, visual perception, creative thinking,
and fine motor capability. Ten studies (33%) had multiple foci.
Data Analysis
Each study in this paper was coded and analyzed based on the following factors: year of
study, country, sample population, subject area, sample size, sample description, type of data
collection used, reliability, validity, focus on learning, and focus on engagement. See
Appendix A for a list of the coded articles.
An abbreviated meta-analysis of effect size was conducted, but should be interpreted
with caution for at least three reasons. First, the focus of the studies, method of data analysis,
and subject area varied considerably, making it difficult to compare studies on a common
metric in a meaningful way. Second, the reliability and validity of data collection tools were
reported infrequently and inconsistently, thereby reducing confidence in quantitative
7 Zomer and Kay
results reported. Third, only 12 studies (40%) provided enough data to calculate effect size
for a total of 33 measures. A majority of studies provided insights into the use of technology
in early childhood education using a qualitative (n=8, 27%) or mixed methods design (n=9,
30%).
RESULTS AND DISCUSSION
Overview
A review of the literature, based on the 30 peer-reviewed articles was organized into
five main themes based on the primary focus of a study: literacy, engagement, social
interactions, mathematics, and miscellaneous topics. Each of these themes will be discussed
in turn. Next, an analysis of effect-size will be presented, based on 12 of the 30 articles
reviewed. Effect-size was used to quantify the magnitude of difference between pre- and
post-tests in these 12 studies. Finally an examination of methodology, and
recommendations for future research will be offered.
Impact of Technology on Literacy Learning (n=16)
This theme included 16 studies (53%) that described the use of technology to support
the development of a wide range of literacy skills, including phonological awareness (n=11),
vocabulary development (n=4), general literacy (n=3), concepts of print (n=2), and reading
comprehension (n=2). Of these 16 studies, several address multiple and overlapping literacy
skills which accounts for the total of 21 results reported.
Phonological awareness (n=10). Ten studies (33%) addressed phonological
awareness or the “ability to analyze the sound structure of language” (Macaruso & Rodman,
2011, p. 172). Specific sub-skills of phonological awareness include the ability to break
words into syllables and smaller units of sound, as well as the ability to blend the sounds
back together (Maracuso & Rodman, 2011). Five studies examined e-books (Korat, 2009;
Korat, Shamir, & Arbiv, 2011; Shamir, 2009; Shamir et al., 2012; Wood, Pillinger, & Jackson,
2010), three studies used computer-assisted instruction (Comaskey, Savage, & Abrami,
2009; Macaruso & Rodman, 2011; Volpe, Burns, DuBois, & Zaslofsky, 2011), one study
employed interactive whiteboards (Campbell & Mechling, 2009), and one study looked at
online resources (Penuel et al.,2012).
All five e-book studies reported significant gains in phonological awareness. Shamir
(2009), examining 96 children (5-6 years old) with low SES backgrounds, reported
significant gains in emergent literacy after using e-books. Specifically, frequent activation of
e-book hotspots (dictionary, phonological awareness, and pictures) was significantly
correlated with improvements in understanding word meanings, whereas collaborative talk
(among participants) was significantly correlated with increased phonological awareness.
Korat (2009) observed that the phonological awareness and reading ability of 107 children
(4 to 5 years old) significantly improved after five, 20-25 minute e-book sessions when
compared to the control group. Korat et al., (2001) added children (aged 5 to 6) who used
e-books with adult support over four, 20-minute sessions, performed significantly better
than the control group on measures of opening and closing sounds, as wells as word writing.
8 Zomer and Kay
Shamir et al. (2012) examined the use of e-books with children (5 to 7 years) and observed
significant improvements in sub-syllabic segmentation compared to control groups. Finally,
Wood et al. (2010), when investigating the use of e-books with kindergarten children, noted
that there were situations when e-books may be more effective (e.g., with early readers) and
situations when adult-led instruction is better (e.g., with more advanced readers).
All three studies using computer-aided instruction reported significant gains in
phonological development. Comaskey et al. (2009) noted that 53 disadvantaged
kindergarten students showed significant improvements in consonant-vowel word
blending, articulation of final consonants, and articulation of shared rime as a result of using
a program called ABRACADABRA. Macaruso & Rodman (2011) observed that pre-school
students, who experienced 200 minutes of the Early Reading computer program had
significantly greater gains in phonological awareness (sound matching and rhyming) than
the control group. They also reported, in a second study, that low-performing kindergarten
students (5 to 6 years old) who used the Early Reading and Primary Reading computer
programs, attained significantly higher scores on phonological awareness than the control
group. Finally, Volpe et al. (2001), in a small case study involving four at-risk kindergarten
children, noted gains of six to nine letter sounds after using a Tutoring Buddy three times
per week for a total of 25 sessions.
Campbell & Mechling (2009), in a case study involving three kindergarten children who
had learning disabilities, examined the effectiveness of a program used with an interactive
whiteboard (IWB) targeting phonological awareness. After experiencing 34 sessions of 10-
15 minutes each, all three students increased their letter-sound knowledge.
Finally, in a large-scale study involving 396 pre-school children from 80 different
classes, Penuel et al. (2012) reported that an intervention group who was exposed to PBS
online videos and games scored significantly higher than the control group on letter sound
awareness, letter name knowledge, and print concepts.
Six of the 10 studies examining the impact of technology on phonological awareness
provided 14 measures with an average effect size of 0.52 (SD=0.40). According to Hattie
(2012), effect sizes between 0.03 and 0.6 are considered medium. It is reasonable to
conclude, based on both quantitative and qualitative evidence, that the use of e-books, CAI
programs, interactive whiteboards, and online resources can result in statistically significant
moderate gains in the level of phonological awareness in young children, four to six years
old.
Vocabulary (n=4). The second literacy category, vocabulary development, included
four studies (13%) in the areas of e-books and robotics (Korat, 2009; Shamir et al, 2011;
Shamir et al., 2012; McDonald & Howell, 2012).
Korat (2009) reported kindergarten children from low SES backgrounds, exposed to
five, 20-25 minute e-book sessions progressed significantly more in vocabulary than the
control group. Shamir et al. (2012), studied 100 children who were at risk, and observed
that six, 20-35 minute e-book sessions produced significantly higher vocabulary scores than
printed-book or control groups. Finally, Shamir et al. (2011) compared the vocabulary
development of 60 typically developing kindergarten students with 76 kindergarten
9 Zomer and Kay
students at risk for a learning disability (aged 5-7) with the use of e-books. Both e-book
groups scored significantly higher than the control groups on vocabulary. In addition, the
at-risk group scored significantly higher than the typically developing group, which
suggested that e-books might be a way to help close the gap in vocabulary development
between these two groups.
Macdonald & Howell (2012) used a robotics program to investigate vocabulary
development in 16 children, ages 5.5 to 7 years, from low SES backgrounds. After completing
six, 60-90 minute sessions over six weeks, students showed improvement in the use of
vocabulary related to the use of robotics.
Based on results of three studies and five measures of vocabulary, the average effect size
on vocabulary scores after using e-books was 1.18 (SD= 0.73). This is considered a high
effect size according to Hattie (2012); however, the number of studies and the range of
technology used focused exclusively on vocabulary skill.
General literacy (n=3). Three studies examined the impact of technology on general
literacy, including emergent reading, writing, and/or oral language skills (Cviko, McKenney,
& Voogt, 2011; Huffstetter, King, Onwuegbuzie, Schneider, & Powell-Smith, 2010; McKenney
& Voogt, 2009). McKenney & Voogt (2009) examined the impact of PictoPal, a program that
combines the use of pictures and words to enable students to express themselves in print,
even before they are able to read. Students who used PictoPal for eight, 20-minute sessions
over five weeks with adult support experienced significantly higher gains in early literacy
skills than the control group. McKenney & Voogt (2009) noted that the type of adult support
had an effect of student learning, and that parent volunteers may need training to learn how
to best support students when using PictoPal. Cviko et al. (2011) observed that children
(age 3 to 5 years), working with the PictoPal program for 10-15 minutes per week for eight
weeks with the help of grade 6 children, showed significantly higher gains in emergent
literacy compared to the control group. Finally, Huffstetter et al. (2010), examining the
Headsprout Early Reading computer program with children (4 to 6 years old) from low SES
backgrounds, noted that reading ability, but not oral language skill, significantly increased
for the intervention group compared to the control group. There are too few studies
examining the impact of technology on general literacy skills to confirm whether there is a
significant impact; however, the preliminary evidence suggests that PictoPal, and to a lesser
extent, the Headsprout Early Reading, resulted in moderate improvements with an average
effect size of 0.39 (SD= 0.46)
Concept of print (n=2). Two studies (7%) focused on concepts of print, which Shamir
et al. (2012) describes as “A knowledge of book and text handling as well as the direction in
which reading proceeds” (p. 55). In the first study, Levy (2009) was interested in exploring
if children would develop concepts of print through a computer format just as well as with
an actual book. She followed 12 children (3 to 6 years old) over the course of a year in their
home and at their school. Levy (2009) found that exposing children to computer texts
allowed them to develop confidence in handling print. With paper text, these children did
not appear to have the same confidence, and believed they needed to be taught how to do it.
Levy (2009) concluded that using computer texts allowed children to develop a sense of
print in a holistic context better than paper texts. In the second study, Shamir et al. (2012),
10 Zomer and Kay
examined 100 children who were at risk, and reported that students experiencing six, 20-35
minute e-book sessions on their own, did not differ significantly from students who read
print books with an adult on their concepts of print. The researcher notes that the use of e-
books to develop concepts of print could be particularly valuable when there is a lack of adult
availability to read books. Overall, based on just two studies, there is limited evidence to
suggest that technology can help improve concepts of print.
Reading compression (n=2). Two studies examined reading comprehension. Shamir
et al. (2011) compared the use of e-books of 76 at-risk kindergarteners with 60 typical
kindergarteners. E-books were used for six sessions of 20-35 minutes in length. The
typically developing kindergarteners scored significantly higher than the at-risk group in
terms of reading comprehension. However, both groups scored quite low, which led the
researchers to suggest that comprehension might be taught more effectively with some adult
support. Korat’s (2009) study focused on the use of e-books with 107 pre-kindergartners
and 108 kindergarteners of low SES. Children received either three or five sessions with the
e-books (20-25 minutes each). No difference between the groups was found in terms of
reading comprehension. However, age differences were found. Kindergarten aged children
did better than the pre-kindergarten aged children, suggesting a developmental aspect to
reading comprehension and the use of e-books. More research is needed with respect the
use of technology and reading comprehension in order to make reliable and valid
conclusions.
Impact of Technology on Engagement (n=8)
Eight studies (27%) focused on the impact of technology on student engagement in early
childhood education. Although many definitions exist for the term engagement; for the
purposes of this paper, engagement refers to sustained involvement in learning activities,
accompanied by interest and enjoyment (Parsons & Taylor, 2012).
Six studies indicated that technology appears to increase engagement. Howard et al.
(2012) reported that use of Smartboards and a computer lab by young children, over 39
sessions, resulted in moderate to high Leuven engagement scores. McDonald & Howell
(2012) noted that students from low SES backgrounds had higher levels of motivation and
engagement after participating in a robotics program for six weeks (6.5 hours). Fesakis et
al. (2011, 2013) observed in two small case studies, anecdotally, that students (5 to 6 years)
using an online program called Monster Exchange or basic programming skills appeared
highly engaged and motivated. Papadimitriou et al. (2013) explored digital storytelling over
a period of three weeks with 19 children (5-6 years old) and reported that children were
engaged and motivated throughout all of the activities. Roberts-Holmes (2014) added that
preschoolers engaged in the collaborative creation of mini-movies were highly engaged.
Two studies noted that the level of engagement increased with the age of the student (Couse
& Chen, 2010; Cviko et al., 2011).
Although all eight studies reported a positive relationship between engagement and
technology use, each study was somewhat vague about precisely defining and measuring
behaviors that indicate engagement. Of the eight studies reported, four studies used a
quantitative tool to measure engagement (rating scale, length of time, checklist, and student
11 Zomer and Kay
survey); however, the reliability and validity for these measures were not reported. The
remaining four studies used anecdotal evidence and observations with relatively small
sample sizes to report engagement and none of the studies incorporated a control group.
Therefore, the evidence that technology increases engagement for young children needs to
be treated with caution.
Impact of Technology on Social Interaction (n=8)
Eight studies (27%) focused on social interactions of children involving the use of
technology. Two studies concentrated on social interactions and robotics programming
(McDonald & Howell, 2012; Lee, Sullivan, & Bers, 2010), three studies examined social
interactions occurring around the computer in the classroom (Lim, 2012; Roberts-Holmes,
2014; Wild, 2011), and the remaining three studies looked at social interactions when
specific technology or software programs were used (Sandvik, Smordal, & Osterun , 2012;
Papadimitriou, Kapaniaris, Zisiadis, & Kalogirou, 2013; Fesakis, et al., 2011).
Two studies indicated that the use of robotics programming appeared to increase social
interaction. McDonald & Howell (2012) used a robotics program with 16 children of low SES
over the course of six weeks (6.5 hours) and found that social skills of students improved
regarding students’ ability to interact socially with their peers in the form of turn-taking,
sharing ideas, and comfort level working in groups. Lee et al. (2010) examined the use of
the Creative Hybrid Environment for Robotic Programming (CHERP) by children in a five-
day summer program (5 to 6 years), and reported that unstructured groups engaged in
significantly more social interactions and peer collaborations than children in the structured
group.
Three studies suggested that interactions around the computer increased social
interaction. In the first study, Roberts-Holmes (2014) tracked sustained shared attention
(SSA) and sustained shared thinking (SST) in 15 preschoolers (4 to 6 years). Qualitative
observations indicated that when “playing” together on the computer, children tended to
have a higher level of SSA. However, when engaged in a more constructive activity, such as
making mini-movies, children engaged in a higher level of SST. In the second study, Wild
(2011) observed that children (5 to 6 years) who participated in computer tasks over a one
week session had a greater number of SSA and SST incidents than children who engaged in
paper and pencil interactions during the same time period. Finally, Lim (2012) noted that
in the computer area, collaborative learning occurred 68% of the time whereas in the other
activity areas in the classroom, children (5 to 6 years) worked collaboratively for 54 % of the
time.
The remaining three studies examined the use of specific types of technology or
programs and social interactions. Sandivik et al. (2012) anecdotally observed that five
children using iPads© (See and Say & Puppet Pals) helped each other in both partner and full
group activities, by cooperating, sharing, and participating. Papadimitriou et al. (2013)
found that digital storytelling increased the number of both child-to-child and child-to-
teacher social interactions over the course of a three-week intervention using a digital
camera, webcam, and computer. Finally, Fesakis, et al. (2011) noted an improvement in
12 Zomer and Kay
collaboration skills among the children (5 to 6 years) over the course of working with an
online program called Monster Exchange (creating and giving directions to build a monster).
All eight studies reported that technology had a positive impact on social interaction
among young children in the classroom; however, the results should be treated with caution
for at least two reasons. First, reliability or validity measures used to assess social
interaction were not provided for six of the eight studies. Second, six of the eight studies had
a sample size less than 20. More research is needed to explore the specific details of social
interactions and confirm whether the results are generalizable.
Impact of Technology on Learning Mathematics (n=3)
In contrast to the number of studies focusing on literacy (n=16, 53%), only three studies
(10%) focused on mathematics related concepts. One study was based on robotics
(McDonald & Howell, 2012), while the other two examined specific online programs
(Fesakis, Sofroniou, & Mavroudi, 2011; Fessakis, Gouli, & Mavroudi, 2013). McDonald &
Howell (2012), anecdotally observed that a robotics program improved numeracy skills for
16 children, age 5 to 7 years, with low SES backgrounds (e.g., ability to count, identify colors
and shapes, and use of positional language). Fesakis et al. (2011), based on qualitative
analysis, noted that an online program called Monster Exchange improved geometry skills
for four children (5 to 6 years). Finally, Fessakis et al. (2013), through qualitative analysis
of video recordings, reported that basic programing software, designed to move a digital
ladybug through a maze, supported development of mathematical skills (one-to-one
correspondence, counting, number comparison, orientation skills, and angle turn concepts)
for 10 kindergarten students. In summary, all three studies indicated that technology, in
various forms, helped improve mathematical skills. The exclusive use of qualitative evidence
and small samples reduces the import of the findings. More research on a wider range of
technologies and mathematical skills, combined with larger sample sizes is needed to
confirm existing results.
Impact of Technology Miscellaneous Topics (n=5)
Five studies (17%) did not clearly fit into any distinct categories. These studies
examined sequencing (Kazakoff & Bers, 2012), visual perception (Chen, Lin, Wei, Liu, &
Wuang, 2013), creative thinking (Shawareb, 2011), and the fine motor capability of children
to physically navigate a specific technological tool (Panagiotakou & Pange, 2010; Couse &
Chen, 2010).
Kazakoff & Bers (2012) explored the use of a robotics program and sequencing skills, an
important component in the development of early math and early literacy learning. The
results showed that the intervention group, which received 20 hours of lessons from the
TangibleK robotics program, showed significant improvement in sequencing skills
compared to the control group. Chen et al. (2013) studied the use of multimedia training for
children with developmental delays, and reported significant gains for the intervention
group in visual perception skills when compared to the control group. They also found that
group multimedia training had a greater effect than individual multimedia training.
Shawareb (2011) reported that children exposed to a wide array of computer standalone
13 Zomer and Kay
programs (Millie’s Math House, Bailey’s Book House, Sammy’s Science House, KidPix, Dr.
Seuss’s ABC, Thinking’ Things I) for 12 weeks scored significantly higher on a creative
thinking test than the control group. Panagiotakou & Pange (2010) reported that four to six
year old students performed significantly better on a music activity using a camera mouse
as opposed to a regular mouse, even though the former was more challenging to use. They
speculated that the extra challenge and novelty of using the camera mouse resulted in a
higher level of interest and concentration. Finally, Couse & Chen (2010) examined the
viability of using tablets with young children (3 to 6 years) to draw self-portraits, and
observed that 64% of children preferred using technology over traditional materials. Some
of the reasons children gave for this preference was that it was easier to draw on; the colors
were brighter; and it was easier to erase and change things.
Previous research reviews (Burnett, 2010; Lankshear & Knobel, 2003) and most of the
studies in the current review suggest that the vast majority of research in technology and
early childhood education focusses on literacy skills. However, the eclectic, yet positive use
of technology in the above five studies suggests that there may be a much broader range of
potential benefits for using technology with younger children.
Effect Size
Twelve studies (40%) from this review provided enough data to calculate effect size for
33 measures. While the sample is small, several patterns emerged. First, the average effect
size for all measures range from 0 to 2.38, with an average of 0.71 (SD=0.60). According to
Hattie (2012) who has conducted over 900 meta-analyses in the field of education, effect
sizes over 0.60 should be considered seriously when selecting meaningful interventions for
younger children. Therefore, the use of technology in the 12 quantitative studies reported
in this review appear to have an educationally meaningful impact. Second, effect size for this
small group of studies was higher when technology was used with students in the traditional
stream (n=11, 0.89, SD =0.65) than with students who were at-risk (n=22, 0.63, SD =0.57).
However, the magnitude of both effect sizes is meaningful according to Hattie (2012). Third,
the type of technology used produced different effect sizes, with stand-alone tools producing
the highest effect size (n=13, 1.02, SD= 0.69), e-books, the second highest effect size (n=14,
0.60, SD= 0.49), and online resources, the smallest effect size (n=6, 0.30, SD= 0.15). Again,
the sample effect size was small, and more research is needed to determine why this
difference might occur, and whether it is consistent. Fourth, not enough effect sizes were
available to compare age groups or skill type targeted (e.g., literacy, mathematics, social
interaction, engagement).
Methodological Challenges
The 30 papers from 2009-2014 that have been reviewed present some interesting and
useful findings. However, it is important to address several key methodological concerns,
including sample size and description, reliability and validity of data collection tools, and
pedagogy and design issues, that may affect the credibility of the results.
Sample size. Sample size varied according to the intended purpose of a particular study.
In the current literature review, 12 studies (40%) had sample sizes over 50, which permits
14 Zomer and Kay
a certain degree of generalization when reporting results. On the other hand, seven studies
(23%) had samples sizes between 20 and 50, and 12 studies (20%) had sample sizes of less
than 20 students. Sample sizes of less than 30 are generally considered small (Onwuegbuzie
& Leech, 2010), although there is some disagreement about the potential impact.
Nikolopoulou (2010), argued that even though sample sizes may be small, when research
involves young children, the results, in general, are not easily generalizable, regardless of
sample size. Furthermore, small sample qualitative studies can offer valuable detailed
information about the behaviours, processes, and phenomena observed in early childhood
education settings. Regardless, it is important when considering the results of this literature
review to note that over half of the studies had relatively small sample sizes.
Sample descriptions. Over three quarters of the studies examined in this review
provided partial or incomplete descriptions of the sample participants. However, factors
such as gender, cognitive ability, socio-economic status, education level of parents, type of
disadvantage, or educational risk can have a significant impact on the influence that
technology has on learning and engagement. In addition, providing complete, detailed
information, makes it easier to systematically compare studies.
Reliability and validity. Reporting of reliability and validity metrics in review of
literature was inconsistent and limited. Only three quantitative/mixed methods studies
provided estimates of both reliability and validity of data collections tools. Three of the eight
qualitative studies (38%) explained how they achieved aspects of reliability in their studies.
They addressed inter-rater reliability by having more than one person independently
rate/code/organize observations, video recordings, and/or transcripts. Of the remaining
five qualitative studies, three did not mention reliability or validity, while two acknowledged
and explained the limitations and challenges of their study. Clearly, it is important to provide
some form of data collection quality, regardless of the design used, in order to have
confidence in the consistency and accuracy of the results.
Pedagogy. Overall, the studies assessed in this review were relatively rigorous about
reporting pedagogy used. In 23 studies (76%), the details of the technology and the basics
for how it was used were clear. Whether the technology was used independently, in
partners, small groups, or with an adult, was mentioned in 20 studies (67%). However, the
role of the adult was rarely explained clearly. It is important to understand how the adult
engaged with the child or children working with the technology, as the level of support could
affect the results. Explicit details about the teaching strategies used with technology are
critical for understanding the impact of a particular device in a specific environment. Key
factors such as interactivity, collaboration, problem solving, scaffolding provided, and
creativity, can markedly alter the impact of a specific technology.
Use of technology. The majority of studies in the current review used stand-alone
technology in the form of software, CD-ROMS, and e-books. This technology, while
potentially useful, is dated, costly, and neither scalable nor sustainable in a larger context.
Many school boards cannot afford to maintain technology solutions that required extensive
technology support, upgrades, and dedicated hardware. Online technology, examined in
only four studies, is a far more realistic and promising direction for technology use in early
15 Zomer and Kay
childhood education classes. There is an abundance of free, high quality online tools
available to educators that can be used on a variety of devices.
Area of focus. Over 50% of the studies in this review focused on literacy skills, which is
a key area of need in early childhood education (Lynch & Redpath, 2014; Wohlwend, 2010;
Yelland, 2011). However, the limited number of studies addressing mathematics skills is
concerning. One research report noted that minimal gains have been made in improving
mathematics skills for at-risk students over the past 40 years (Strong American School,
2008). Clearly, more research needs to focus on the use of technology to support
mathematics skills.
Limitations and Recommendations for Future Research
All studies, regardless of methodology, age group, or technological device used,
reported a positive effect of technology on learning or engagement. The impact of
technology use on literacy development appears to be reasonably well established in the
literature, particularly in the area of phonological awareness, and to a lesser extent,
vocabulary and general literacy. Other areas of study, including the impact of technology on
engagement, social interaction, and mathematical skills, showed a positive effect, but
evidence was based on relatively few studies, small sample sizes, and qualitative
observations. Clearly, researchers need to broaden the scope of technology interventions
beyond literacy. They should also consider larger scale experimental studies, like some of
those conducted in the domain of literacy, to see if the results in less studied areas are
generalizable.
Specialized, stand-alone technology, and e-books, were used most often (87% of the
time). The availability of free, easy to use, online software provides a promising interactive
environment and direction for future research on the use of technology in early childhood
education.
While a number of studies used well-designed, carefully constructed methodologies;
improvements could be made by providing clear, detailed descriptions of the participants;
articulating parameters for assessing the quality of data collected, such as reliability and/or
validity; and noting the role of an adult in offering support when the technology is used.
Overall, the results summarized in this literature review suggest that technology can
have a positive influence on literacy development, engagement, social interactions,
mathematics skills, sequencing, visual perception, creative thinking, and fine motor
capability in young children. However, it is important to recognize that a wide variety of
factors can, and do, moderate the impact of technology on educational outcomes, including
who is using the technology (younger vs. older children, students at-risk); the type of
technology use (desktop computers with specific programs, e-books, tablets, video cameras,
interactive whiteboards, and robotics); how the technology is used (individually, partners,
small groups); where the technology is used (within the classroom or online); what support
is provided (independent use or with adult or older peer support); and whether
supplemental materials are used (introductory lessons and print-based materials).
Understanding the influence of multiple moderators, and employing a systems approach to
16 Zomer and Kay
the use of technology in education, is a challenging but a necessary step for conducting future
research in order to provide meaningful and effective guidance to teachers and students.
Conclusion
This study reviewed 30 papers, from 2009 to 2014, examining the impact of digital
technology used with children aged 3 to 6 years. Stand-alone software, CD-ROMS, and e-
books were used in the majority of studies. Four key content areas of focus emerged,
including literacy, engagement, social interactions, and mathematics. Sixteen papers
targeting the impact of technology on literacy skills revealed statically significant gains in
phonological awareness, vocabulary, general literacy, reading compression, and the concept
of print. Eight studies reported a positive relationship between the use of technology and
engagement. Eight studies suggested that technology had a positive impact on social
interactions like cooperating, sharing, and collaborating. Three studies indicated that
technology helped to improve mathematics skills and the impact of technology on
mathematics skills, such as numeracy skills, counting, and identifying shapes. The average
effect size, based on only 12 studies, was 0.71, indicating that the impact of technology for
younger children was meaningful. Methodological limitations noted for the studies reviewed
included small sample sizes; an absence of reliability and validity metrics for data collection
instruments; the use of technology that is dated, costly, and neither scalable nor sustainable;
and a disproportionate focus on literacy.
17 Zomer and Kay
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23 Zomer and Kay
Appendix A List of Coded Articles
Authors
Country
Pop
Theme(s)
Technology Used
Sample
Size
Sample
Desc.
Scale
Reliable
Scale
Valid
Campbell &
Mechling, 2009
US
K
literacy, at-risk
Interactive
Whiteboard
3
Partial
Yes
No
Chen et al., 2013
Taiwan
K
new areas, at risk
Visual Perception
Training
(non-specific)
64
Complete
Yes
Yes
Comaskey et al.,
2009
Canada
K
literacy, at risk
ABRACADABRA
(online)
53
Partial
Yes
No
Couse & Chen,
2010
US
Pre, K
new areas, engagement
Drawing Software
(tablets and non-
specific)
41
Complete
Yes
Yes
Cviko et al., 2011
Holland
K
literacy. engagement
PictoPal
Curriculum
(non-specific)
168
Complete
Yes
No
Fesakis et al.,
2011
Greece
K
mathematics,
engagement
Monster Exchange
(online)
4
Partial
No
No
Fessakis, Gouli, &
Mavroudi, 2013
Greece
K
mathematics,
engagement
Lady Bug
Programming
(online)
10
Limited
No
No
Howard et al.,
2012
UK -
South
Wales
Pre, K,
Gr 1, T
engagement
Tech-Based
Classrooms
(non-specific)
12
schools
Partial
No
No
Huffstetter et al.,
2010
US
K
Literacy, at risk (poverty)
Headsprout Early
Reading Program
(online)
62
Complete
Yes
Yes
Kazakoff & Bers,
2012
US
K
new areas
TangibleK Robotics
program
(hands on)
54
Complete
No
No
24 Zomer and Kay
Korat, 2009
Israel
K
literacy, at-risk
e-books
214
Partial
Yes
No
Korat et al., 2011
Israel
K
literacy, at-risk
e-books
96
Complete
Yes
No
Lee et al., 2013
US
K
social interaction
LEGO Mindstorms
(hands on)
19
Partial
No
No
Levy, 2009
UK
Pre, K
Literacy
Computer texts
(non-specific)
12
Partial
Yes
Yes
Lim, 2012
Korea
K
social interaction
Computer
Classroom
(non-specific)
28
Partial
No
No
Macaruso &
Rodman, 2011
US
K
Literacy
Early Reading
(stand-alone)
38
Partial
No
Yes
McDonald &
Howell, 2012
Australia
K, Gr 1
literacy, mathematics,
social interaction,
engagement , at risk
LEGO Robotics
WeDo
(hands on)
16
Partial
No
No
McKenney &
Voogt, 2009
Holland
K
Literacy
PictoPal
Curriculum
(non-specific)
14 to 79
Partial
No
No
Panagiotakou &
Pange, 2010
Greece
K
new areas, engagement
Regular vs. Camera
Mouse
(hardware)
28
Partial
No
No
Papadimitriou
Kapaniaris et al.
2013
Greece
K
social interactions,
engagement
Digital Story
Telling Video
(hands on)
19
Limited
No
No
Penuel et al.,2012
US
Pre, K
literacy, at-risk
PBS video & games
(non specific)
396
Complete
No
No
Roberts-Holmes,
2014
UK
Pre
social interactions,
engagement
Computer
Classroom
(non-specific)
15
Partial
Yes
No
Sandvik et al.,
2012
Norway
K
social interaction
See and Say and
Puppet Pals
(iPad Apps)
5
Partial
No
No
25 Zomer and Kay
Shamir, 2009
Israel
K
literacy, at-risk
e-books
96
Partial
Yes
No
Shamir et al.,
2012
Israel
K, Gr 1
literacy, at risk
e-books
11
Partial
Yes
Yes
Shamir et al.,
2011
Israel
K, Gr 1
literacy, at-risk
e-books
136
Partial
Yes
Yes
Shawareb, 2011
Jordan
K
new areas
Variety of Software
(stand alone and
non-specific)
76
Limited
No
No
Volpe et al., 2011
US
K
literacy, at-risk
Tutoring with
Adult on Computer
(non-specific)
4
Partial
Yes
No
Wild, 2011
UK
K
social interactions
Rhyme & Analogy
Programme
(stand-alone)
87
Limited
Yes
No
Wood et al., 2010
UK
K
Literacy
e-books
8
Partial
No
No
... By offering a variety of virtual platforms and websites with strong academic influence, technological advancements in education can enhance the quality of instruction and independent learning (Manzano Pérez et al., 2023). There are many benefits of technology on student learning (Zomer & Kay, 2016). Technology has a significant impact on literacy development in children's education by providing access to large amounts of information, interactive learning platforms, and digital tools for writing and communicating ( (Zomer & Kay, 2016). ...
... There are many benefits of technology on student learning (Zomer & Kay, 2016). Technology has a significant impact on literacy development in children's education by providing access to large amounts of information, interactive learning platforms, and digital tools for writing and communicating ( (Zomer & Kay, 2016). Apart from that, according to (Jamshidifarsani et al., 2019) technology has been widely used to help and improve literacy skills that can encourage critical thinking, creativity and adaptability, empowering individuals to discover the digital world while sharpening their reading, writing and comprehension skills, with a focus on vocabulary technology word, mobile, tablet and noncomputer. ...
Article
In this current era, the use of technology in daily activities is not something new for Indonesian people. Almost all activities in various fields already use technology, especially in education. In education, technology is very necessary as a reform effort that can stimulate students' abilities in the learning process to be more effective and efficient. The use of technology in learning can be used when preparing and even using learning media. The aim of this research is to describe the effect of using the Canva and Quizizz applications as digital multimodal texts in improving students' literacy skills. This research uses mixed methods. Data collection was obtained through 2 stages, namely a questionnaire to obtain quantitative data and interviews to obtain qualitative data for 10 grades students at Panjura High School Malang, total 89 students. Researchers used SPSS 26.0 and Microsoft Excel to process research data. The results of this research show that digital multimodal texts have positive influence on students' literacy skills in learning English. This is proven by the highest average score for each indicator, an average of 3.12 on the audio/video indicator; 3.22 on visual design; 3.16 on expression and voice; 3.18 on gestures and 2.99 on spatial position. In terms of implementation, students' motivation and enthusiasm for literacy in learning English increases due to the use of appropriate and innovative learning media.Keywords: Digital multimodal texts; students’ literacy skills; Canva; Quizizz
... The role of technology in early childhood education (ECE) is a topic of ongoing debate and exploration. While traditional approaches to ECE emphasize hands-on, experiential learning, the integration of technology introduces new opportunities and challenges [12,13]. Here are some key considerations regarding the role of technology in ECE: ...
... Well-designed educational apps, digital games, and multimedia resources can support children's exploration, creativity, and problem-solving skills. Interactive whiteboards, tablets, and computers can facilitate personalized learning experiences tailored to children's individual needs and interests [13]. ...
Preprint
Full-text available
This research investigates the perceptions of parents belonging to the Sidama ethnic group re-garding the significance of technology in early childhood education. The study aims to elucidate how parents perceive the role of technology, such as digital devices and educational applications, in the education and development of their young children. Through qualitative interviews con-ducted with 30 parents and thematic analysis, the study uncovers diverse perspectives, shedding light on cultural, socioeconomic, and educational factors influencing parental attitudes towards technology in early childhood education among the Sidama people. Findings indicate a spectrum of views ranging from enthusiastic embracement to cautious reservation, revealing nuanced considerations that inform parental decisions regarding technology integration in their children's learning experiences.
... In teaching young learners, a study conducted by Rustan, Cahyono, Junaid (2023) found that children who learn through technology tend to learn better than those who are rarely in touch with the technology. This is also apparent in a review reported by Zomer (2014). Zomer stated that four studies showed that the kindergarten students who learned vocabulary through technology performed better than those who were given another treatment. ...
Conference Paper
Full-text available
Using videos in teaching is a novel teaching technique which has been widely applied by educators all over the world. YouTube consists a teaching tool which has been in our lives almost a decade. Evidently, it has penetrated almost every domain of both personal and professional aspects of human nature. This paper explores the use of the YouTube platform as a tool in kindergarten English as a Foreign Language (EFL) teaching. Secondly, the effects of visuals and video technology on preschool students are going to be discussed. Additionally, this analysis reflects on possible drawbacks and limitations that the use of YouTube effectuates in the EFL classroom and whether the students are positively or negatively motivated towards the foreign language. Finally, pedagogical implications and suggestions will be recommended for effective teaching implementation of the aforementioned platform based on the writer's personal experience.
... Accompanied by the continuous development of information technology and educational concepts, preschool education has also undergone great changes compared with the previous, paying more attention to the details of education, and the application of big data technology in kindergarten teaching activities also enables teachers to carry out a comprehensive analysis of young children in a more targeted way, which is very helpful for the continuous enhancement of the level of preschool education and the relevance of teachers' teaching and is also conducive to the improvement of kindergarten Teaching and management of kindergartens, so seriously analyze the current problems and deficiencies in the implementation of preschool education in kindergartens is an important task [13][14][15][16]. Only by fully recognizing the shortcomings of our conditions can we better use big data technology to promote the upgrading of preschool education [17]. ...
Article
Full-text available
Preschool education is an indispensable and important part of education in China. The study collects the educational content of kindergarten teachers from five kindergartens in Shanghai as survey data, uses text mining methods to visualize and analyze the teaching content of kindergartens, screens the core words of the collected text data, and then uses the FW-K-means clustering algorithm to analyze the correlation between the core words, and then uses the LDA theme model to realize the visualization of the content of the teaching theme of young children. The results show that kindergarten teaching themes are divided into three major clustering themes: game teaching theme, physical education teaching theme, and art teaching theme, among which “interest cultivation” has the highest high-frequency word probability of 0.0217 and the lowest high-frequency word probability of 0.0098, which indicates that kindergarten teaching themes have the highest high-frequency word probability and lowest high-frequency word probability. 0.0098, indicating that kindergarten teaching content lacks attention to “creativity”, so kindergarten teaching needs to take this as the main cultivation direction. Based on big data-assisted text mining technology, we can perform visualization research on kindergarten teaching content.
... The integration of digital technologies is rapidly transforming educational landscapes globally, prompting a critical need to understand how educators are adapting to these advancements [1][2] [3]. Early childhood education (ECE), a critical stage for foundational learning and development, is not exempt from this digital wave [4] [5]. Among these technological advancements, generative Artificial Intelligence (AI) stands out as a potentially transformative force, offering both unprecedented opportunities and challenges for educators [6] [7]. ...
Chapter
Background: This study explored the attitudes of in-service early childhood educators in Hong Kong towards generative artificial intelligence (AI) and emerging technologies. It examined their perceptions of benefits and challenges, self-perceived digital literacy, and the future role of technology in early childhood education (ECE). Methods: Data were collected from 97 in-service early childhood educators in Hong Kong using a self-reported questionnaire. The questionnaire included Likert-scale and multiple-choice questions to assess technology usage, perceived digital literacy, and perceived benefits and challenges. An open-ended question allowed educators to share broader views on technology integration. Results: While educators recognized the potential of generative AI for enhancing lesson planning and personalized learning, actual usage was inconsistent, with over half reporting no use of these technologies in their teaching. A significant barrier was inadequate training and resources, with 77.1% reporting insufficient professional development. Educators emphasized the need to balance technology with traditional sensory-based learning, highlighting the importance of direct experiences in early childhood development. Conclusions: This study highlights the need for comprehensive training programs and increased resource allocation to support effective technology integration in ECE. Policymakers should prioritize fostering supportive environments and infrastructure to empower educators. These findings underscored the importance of addressing integration barriers and suggested directions for future research on technology's impact and policy support in education.
... Television, computers, electronic publications, the Internet ...... we are unconsciously exposed to a large amount of information all the time, and preschool children are no exception. This information will largely affect their behavior while bringing freshness to children, thus making the education and development of preschool children face unprecedented challenges [4][5][6]. Many countries have already incorporated information literacy education into the formal national education system. ...
Article
Full-text available
In recent years, the national policy has strongly promoted the integration of artificial intelligence technology and the field of education. In response to the national policy’s call, this paper proposes a robot-assisted teaching model. Taking the coordinate transformation model, velocity motion model, odometry motion model, and visual and auditory recognition model as design principles of the educational robot, the design of the educational robot is materialized by borrowing relevant hardware and programming software. The robot-assisted preschool education teaching model was created to explain the role of educational robots in preschool education. The research subjects were selected, and the teaching effect of robot-assisted preschool education was analyzed by combining theoretical knowledge of statistics. After the experimental intervention, in terms of learning quality, language expression ability, and cooperative literacy, there was a significant difference between the early childhood students in Group B and Group C, with P<0.05. In addition, the mean value of all the satisfaction indices remained above 3.3. Combining all the analyzed results confirms the facilitating role of robot-assisted teaching in preschool education.
... Some other studies showed that ECE is very helpful in developing pupils' communication skills (Sundin et al., 2018;Cremin et al., 2018), as well as increasing interest in creating new ideas (O'Byrne et al., 2018), development of motor skills, described science concepts, better language learning (Zomer & Kay, 2014;Walan;2019Preradovic et al., 2016Lucarevschi, 2016;Mah et al., 2021). It also supports children to learn professionally and to motivate students to attend class regularly (Nicolopoulou et al., 2015;Cremin et al., 2018). ...
Article
Full-text available
The study was conducted to explore teacher effectiveness in the development of skills in early childhood education (ECE). The aim of this research work was to know to what extent the teacher is effective in the development of skills in early childhood students. Thus, the performance of learners was evaluated based on the impact of ECE resource rooms on the skills development of learners from the teacher's perception. A total of 170 teachers were chosen from elementary and secondary schools as a sample of this study. The effectiveness of the teachers in early childhood education (ECE) was evaluated using a self-created questionnaire. Data entry and subsequent statistical analysis were conducted using the Social Sciences Statistical Package (SPSS 21). The results revealed that male and female teacher perceptions about utilizing ECE resource rooms were different among student skills and competency development. It was concluded that a healthy learning environment is considered to be supportive in augmenting the development of the brain, as well as social and physical. The resource rooms should be established to boost prospective teachers' imagination and enable them to create stories. Teachers should be encouraged to raise discussions among students to gain their attention and support the learning process.
Article
Digital game-based learning is gradually becoming a trend in education, with certain positive impacts. Thanks to the game element, children's learning process becomes easier and more enjoyable. This study surveyed over 100 preschool teachers in Hue city, Thua Thien Hue province, to clarify the importance of applying technology software in designing educational games. Consequently, the process of designing and using educational games to help children become familiar with Math symbols is proposed based on Wordwall software. The proposed process received strong agreement from preschool teachers. To use Wordwall software-based games effectively in math familiarization activities, teachers need to be flexible and proactive in selecting games that are appropriate for the lesson’s objectives and content as well as the characteristics of preschool children. This study serves as a useful tool to support preschool teachers in designing educational games in general and educational games for familiarizing children with mathematical symbols in particular. Keywords: Educational games; Mathematical symbols; Wordwall; technology software; Thua Thien Hue
Chapter
Full-text available
Zusammenfassung Digitalisierung in Kitas ist unverzichtbar und umfasst medienpädagogische Arbeit, administrative Aufgaben und eine angemessene Nutzung durch die Kinder. Zentral ist hierbei die Förderung der Medienkompetenz sowohl der Kinder als auch der Fachkräfte. Medienkompetenz geht über die technische Bedienung digitaler Geräte hinaus und umfasst kognitive, emotionale, ästhetische und moralische Aspekte. Für eine erfolgreiche Integration digitaler Medien in die Kita sind kompetente Fachkräfte, eine angemessene Ausstattung und gezielte Unterstützung unerlässlich. Ein strukturiertes Medienkonzept und eine sorgfältige Bedarfsplanung sind dabei von zentraler Bedeutung. Wissenschaftliche Befunde zeigen, dass digitale Medien die Bildung fördern können, wenn sie qualitativ hochwertig sind und von Erwachsenen begleitet werden. Ein intelligentes Risikomanagement minimiert potentielle Gefahren durch geeignete Schutzmaßnahmen und die Einhaltung rechtlicher Vorgaben.
Chapter
Full-text available
This chapter discusses ethics issues and commonly used research methods in the field of "early childhood education and ICT". As the methods are associated with different factors, there is no single "appropriate" method for each study. Quantitative approaches using experimental groups and control groups, as well as written tests, appear to be practical for children over 4 years of age, while qualitative approaches are appropriate for younger ages. The most appropriate "practical" methods are those that adopt flexible approaches according to the context of each research and take into account, among other things, how young children, the type and quality of the software, and the way ICT is used.
Article
Full-text available
This paper refers to Digital Storytelling as an alternative tool enhancing children’s way of expression in kindergarten classroom. Storytelling is a global culture depicting the way people live, feel and interact in life. Especially in early childhood storytelling springs naturally in children’s play helping them to exercise a great variety of skills. Nowadays, advances in technology offer the opportunity to create a new form of storytelling, namely digital storytelling. The idea of creating a digital story is based on processes similar to those used in traditional stories. On the other hand the story is supplemented with various types of multimedia content. Meaningful integration of technology into kindergarten gives children the opportunity to create their own digital stories and thanks to multimedia technology children are enabled to become co-authors in the story writing process. In this paper a teaching experiment that took place in the kindergarten of an urban area in Greece on February 2012 is described. The teaching experiment lasted three weeks. We present the attempt of creating an educational framework in which the children were given the opportunity to combine various elements and Information Computer Technology tools, in order to express themselves and give birth to a digital story. It was found that children were engaged to the whole process, showed responsibility, self-confidence and they also exercised cooperation skills. DOI: 10.5901/mjss.2013.v4n11p389
Article
Full-text available
This study explored the viability of tablet computers in early education by investigating preschool children’s ease in acclimating to tablet technology and its effectiveness in engaging them to draw. A total of 41 three- to six-year-old children were videotaped while they used the tablets. The study found significant differences in level of tablet use between sessions, and engagement increased with age. Teachers reported high child interest and drawings as typical to above expectation. Children quickly developed ease with the stylus for drawing. Although technical issues in learning this new technology were encountered, children were interested and persisted without frustration. What seems to matter for children’s learning is the ways teachers choose to implement this technology.
Article
With the importance of aesthetics in current presch ool curriculum, children’s aesthetics development a nd deloading learning plays a special attention to the relationship between technology instruments and th e three critical early childhood education activities, name ly music teaching and learning, visual arts and chi ldren’s pretend play in early childhood education. A rigoro us literature review in Dewey, Steiner and Vygotsky explore the argument that technology instruments pl ay a crucial role in children’s daily lives. After carefully elaborating the relevant literature, this study arr ives at three major conclusions firstly, indeed tec hnology instruments in music teaching facilitate the qualit y and efficiency in the young children’s learning motivation. Secondly, technology instruments in vis ual arts facilitate the quality and efficiency in t he learning motivation of children and finally, techno logy instruments of music facilitate children’s performance in their pretend play, especially in te rms of emotional expression, emotional regulation, emotional utilization and interpersonal relationshi ps. Further, the study reveals that during the appl ication of technology instrument in children’s music, visual-a rts and pretend play, adults’ scaffolding and assis tance is no doubt necessary during children’s learning and d evelopment process.
Article
A decade ago I wrote an article entitled Technology as play in which I called for early childhood educators to rethink the way in which they regard play. This involved not only incorporating the notion of playing with new technologies but also critiqued the essence of what constituted play and the link with learning that was viewed uncritically. Here, I review and update this discussion, revisit the literature about how play is conceptualised and suggest that, while play is an essential component of exemplary early childhood experiences, it needs to be related to new technologies and pedagogical practices that are designed to support learning in diverse ways, rather than being regarded as the only catalyst for learning that occurs automatically in all types of play contexts.
Chapter
The current study responds to the increased interest in tablet computers by schools across the country by using Orlikowski's duality of technology framework to examine the dynamic relationship between school institutions, teachers, and technology in early childhood classrooms with iPads. Results from 53 hours of observations and 9 teacher interviews from four suburban Midwest schools show positive beliefs in technology to aid student learning and unique affordances of iPads, such as anywhere/anytime learning and an increase in the home-school connection; however, a lack of training and support along with technological difficulties and personal attitudes and concerns about the appropriateness of technology with young children prohibited changes in teacher practices and attitudes. Rather, teachers incorporated the iPad into their curriculum in ways that matched their own teaching philosophies. Overall, the study suggests teachers would benefit from increased training and structured support that not only demonstrates how to more effectively incorporate tablets into their curriculum but that works to shift their mindsets to more student-centered philosophies in order to leverage the potentials of tablet computers. As one of the first studies to investigate how tablet computers are being used in early childhood education, the current study provides novel insight and a starting place for more quantitative investigations into the impact of tablet computers on young children's learning.
Article
Parents and educators tend to have many questions about young children's play with computers and other technologies at home. They can find it difficult to know what is best for children because these toys and products were not around when they were young. Some will tell you that children have an affinity for technology that will be valuable in their future lives. Others think that children should not be playing with technology when they could be playing outside or reading a book.
Book
Accession Number: 2012-07127-000. Partial author list: First Author & Affiliation: Hattie, John; Melbourne Education Research Institute, University of Melbourne, Melbourne, Australia. Release Date: 20120611. Publication Type: Book (0200). Format Covered: Print. ISBN: 978-0-415-69014-0, Hardcover; 978-0-415-69015-7, Paperback; 978-0-203-18152-2, Electronic. Language: English. Major Descriptor: Academic Achievement; Learning; School Based Intervention; Teachers; Teaching Methods. Minor Descriptor: Classroom Management; Meta Analysis; Preservice Teachers; Student Teachers. Classification: Curriculum & Programs & Teaching Methods (3530). Population: Human (10). Age Group: Childhood (birth-12 yrs) (100); Adolescence (13-17 yrs) (200); Adulthood (18 yrs & older) (300). Intended Audience: Psychology: Professional & Research (PS). References Available: Y. Page Count: 269.