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Journal of College Teaching & Learning Volume 1, Number 5
81
Market Games In Finance Education
F. Douglas Foster, University of NSW, Australia
Shirley Gregor, Australian National University, Australia
Richard Heaney, (E-mail: richard.heaney@rmit.edu.au), RMIT University, Australia
Terry O‟Neill, Australian National University, Australia
Alex Richardson, Australian National University, Australia
Robert Wood, Australian Graduate School of Management, Australia
Abstract
An electronic share market trading game was introduced to a large first year undergraduate
finance course to allow students to experience share market trading. The response from students
was positive. We surveyed a sample of 51 of the students in this class who undertook a further
one-hour trading session as part of a separate research experiment. These students rate the game
as a valuable learning experience. They suggest that their use of the game increased their
understanding of share market and the way that prices are set. While the study results cannot be
generalised to all students in the course, the results suggest that there are benefits to be gained
from including an electronic share market trading game as part of the course.
1. Introduction
ost undergraduate finance courses offered at the university level focus on developing a theoretical
framework. The educational experience is largely lecture and tutorial based but these approaches
do not suit all areas of study. This is somewhat unique relative to other disciplines where the
education may include laboratory sessions, performances, and a range of non-lecture experiences for students.
Further, as financial markets move from the trading pit, or trading floor, to electronic trading systems there is need
for students to gain an understanding of how these new markets work. Electronic share market games of the type
discussed in this paper provide experience in the operation of modern trading systems. They also allow students to
benefit potentially from experiential learning early in the curriculum.
The trading game used in this study uses a trading screen very much like the limit order trading screens
found in modern electronic financial security trading systems so students that play the game can examine the price
setting process as it occurs. They also gain experience in the process of buying and selling shares and the market
terminology associated with this process.
Ball and Holt (1998), Sachdeva (1989), Frank (1997), Helliar, Michaelson, Power and Sinclair (2000) and
Kagan, Mayo and Stout (1995) cite the benefits to be obtained from the use of games in a classroom situation. Our
study shows that it is possible to set up reasonably life-like electronic trading system in a classroom at fairly low
cost and using quite stable software. The participants in this study were drawn from a large undergraduate financial
markets course where a share market trading game was introduced as part of the curriculum. In responses to survey
questions we find that the students believed that the game added to their educational experience. It gave them an
introduction into how an electronic limit order share trading system works as well as showing, in a very practical
way, what drives bid and ask prices and how prices are actually set in the market. The students viewed this game as
a positive learning experience.
A brief discussion of the teaching problem and the educational goals associated with the game are provided
in the next section. A more complete description of the game is provided in Section 3, discussion of the survey
results is provided in section 4, with conclusions reported in section 5.
M
Journal of College Teaching & Learning Volume 1, Number 5
82
2. Teaching problem and educational goals
Bryant and Hunton (2000) provide an extensive survey of educational technology research. They argue
that there is a relation between media attributes and learner attributes and that these interactions are important in the
application of technology in teaching. It is often argued that the best media should provide two-way interaction with
the user, though the literature suggests that student attributes can also have an important impact on the successful
use of technology in a teaching environment. For example cognitive theory suggests that prior knowledge,
motivation, mental effort and individual learning styles have an impact on the effectiveness of media in learning.
We argue that trading on a share market game is very much an interactive process with the student deciding on a
strategy and then setting this in place through their trading behaviour. Feedback on performance is rapid through the
movement in share price and accumulation of profits or losses on trading. To some extent this survey provides an
attempt to identify learner attributes and to see whether these attributes had an adverse impact on the level of student
learning obtained from taking part in the game. There is a substantial literature verifying the appropriateness of the
use of simulations in education. Wood and Bailey (1985) discuss the greater levels of realism that simulations
provide students though they also indicate that there are some costs. For example, the instructor generally has less
control over what is happening in a simulation yet this sort of activity tends to encourage deeper learning (Ramsden,
2000). Further, simulations are often costly to run.
Very few undergraduate programs cover the fundamentals of share market trading in early courses.
Inevitably the early financial markets courses describe the markets and the securities traded on the markets with
little discussion of how the markets work. There are often physical limitations on what can be achieved. The large
size of first year undergraduate financial markets classes, often exceeding 500 students, and the volume of material
that is regarded as required, limit what can be done with market games. Thus if an electronic trading game is to be
used it must be fairly low cost and reasonably easy to use in order for the activity to be built into a standard tutorial
and linked back to lectures.
Further, many educational share trading systems have students trading “paper” portfolios where they invest
a certain sum in listed companies and hold their positions for relatively short periods of time (a few weeks). While
these systems encourage students to learn about actual companies and acquaints them with a range of data sources,
etc. they do not give a class the experience of managing liquidity (i.e. their trades do not affect the share market).
For the added reality of using listed companies, students are expected to act as price takers. It is possible, however,
to arrange a simulated share market, using fictional securities, where students must set prices, both supplying and
demanding liquidity. The choice of which simulation is appropriate depends on the educational goal of the
instructor, but it is important to note that each delivers different insights.
The concepts underlying limit order trading systems appear to be quite simple and it is often assumed that
these issues may be cost/effectively treated within the standard chalk and talk paradigm found in most large
undergraduate classes. Yet, it is surprising how often students fail to grasp what a bid price or an ask price is (as
demonstrated in pilot training studies that were conducted as part of our experiment.). A share market trading game
can improve student understanding of the concepts and practices inherent in trading on these systems.
There are two educational goals in our application of a share trading game. The first is to provide students
with experience in trading with an electronic trading system. The second goal is to encourage students to understand
the impact of asset value on traded price and to be aware that it is possible to glean information from traded prices.
The first goal is technically ambitious because of the complexity of the software and hardware that is required to
support such a market. This goal is now achievable with the availability of financial market trading game software
that is stable and not too costly. Once the technical difficulties are overcome the experience of trading in such a
market quickly shows the student how shares may be bought and sold and how prices are set in limit order markets.
They learn these concepts by actually trading amongst themselves and this can provide important insights into the
way that these markets work.
The second goal is particularly important. Students need to understand how prices come to reflect
information and simple share market trading games that build information uncertainty into trading provide a graphic
Journal of College Teaching & Learning Volume 1, Number 5
83
example of how pricing eventually reflects available information even though individual traders do not have full
information. The simple information allocation algorithm used in our share market trading game provides an
interesting information uncertainty problem. It is not unlike the problem that traders face, with access to up-to-date
share prices as well as incomplete private information.
3. The share trading game
There are various examples of share market games being used for education purposes over the last 30 years
or so (Frank, 1997 and Sachdeva, 1989) though the games often fall into the categories of either valuation based
games (Ball and Holt, 1998) or portfolio construction based games (Helliar, Michaelson, Power and Sinclair, 2000,
Kagan, Mayo and Stout, 1995). To date there is little written on the use of share market trading games that attempt
to replicate trading conditions in an electronic limit order share market. We use a computer trading game called
Financial Trading System, FTS, described in O‟Brien and Srivastava (1991)1 to provide students with trading
experience in a simple market environment.
The “market efficiency” game used in this study is the simplest of a comprehensive set of market games
supplied by OS Financial Trading Systems. We use only two shares throughout the study, although the software can
deal with more shares. There are few limitations on the number of participants though hardware constraints will
ultimately have an impact on the performance. For example, there were 57 participants in our study and this number
of participants had little impact on the performance of the system.
Trading occurs over two periods and the assets pay a dividend at the end of each trading period with the
security dividend schemes described in more detail in Appendix 1. While there is a facility for discounting we set
the discount rate to zero for simplicity and so share value is simply equal to the sum of the expected dividend
payments. Market participants have limited information about the dividend payments and so they must use the
information given to them as well as the information provided in the reported share prices to determine the actual
value of the shares. For example it is possible that the participant might receive the information that the dividend in
period 1 is not X and the dividend in period 2 is also not X. If this information is received for the share, ABC, then
ABC must take on some value greater than zero. If this hint is provided for CRA then at the beginning of the game
the participant knows that CRA will take a value of either 8, 12, 18, 20, 24, 30, 32, 36 or 42, each with a probability
of 1/9. This is a difficult valuation question for each individual though the individual can work out the expected
value of 24.7. At the beginning of the second period there is a 1/3 probability of receiving 8, 12 or 18 with expected
value of 12.7. Each of the participants in the market receives similar levels of incomplete information with
sufficient information made available to the market as a whole to identify exactly what the value of the share is.
We chose a trading period of about one hour, split into 10-minute trials, with each trial consisting of two 5-
minute trading periods, period 1 and period 2. There were usually about four to five trials in a one-hour trading
session. At the beginning of the game the participants are allocated cash and securities though the split between
these two asset categories varies across the individuals. They are also given incomplete information on the
dividends that are to be paid at the end of each of the two trading periods. Once trading begins the participants flag
their wish to buy or sell securities by entering a bid or ask price or they might choose to accept existing ask or bid
prices.2
A copy of the trading screen is provided in Figure 1. The key features of the game are apparent in this
screen dump, including the facility to enter bid and ask price and quantity as well as disclosure of other important
information about the game such as the current bid and ask prices and the current position of the participant in each
of the two stocks, ABC and CRA. The two securities may pay dividends at the end of period 1 and period 2 and the
central white rectangle contains the participant‟s information about the dividends that the shares will pay.
The time left, upper left corner, is a critical piece of information as it informs the participants of when the
market is trading and how much time remains in the present trading period. In the experiment, though not in the
course based tutorials, the nominal fee paid to each participant consisted of a fixed component and a variable
component based on trading. At the end of each trial each participant‟s performance was compared with a randomly
Journal of College Teaching & Learning Volume 1, Number 5
84
drawn benchmark and compensation was paid where performance exceeded the benchmark. Thus in the experiment
the participants were encouraged to maximise trading profit in each trial.
Figure 1 – Screen dump for the trading screen
4. Student Evaluation
All students in the undergraduate course were required to complete a one-hour tutorial share market trading
session that formed part of the course. The final group used in this study agreed to take part in a further trading
period which forms part of a more extensive two hour research experiment dealing with various aspects of
individual trading behaviour in electronic share markets. They were volunteers and, as discussed above, they were
also paid a nominal fee designed to encourage profit maximisation in the second of the two trading sessions. As a
result some care should be taken with generalisation of the results of this survey, though the sample did amount to
around 10% of the class. The survey-based data reported here was gathered after the first of two hours of trading.
Fifty-seven undergraduate students participated in the study with fifty-one completing the questionnaire.
The questionnaire (Appendix 2) included four background questions dealing with age, gender, first language and
previous experience with share market trading. While the participant gender was split fairly evenly with 59% male
and 41% female, around two thirds of the participants indicated that English was not their first language. Further,
86% of the sample indicates that they had not traded in shares before. This suggests that learning about trading
mechanisms is not something that they are achieving outside of their courses.
The remainder of the study instrument contains questions concerned with how confident the participants
were about using the trading game and what level of understanding they believe that they developed through their
exposure to the trading game. There were also two open-ended questions that allowed students to comment on the
use of the trading game and on the strategies that they use in trading though we do not discuss the open-ended
comments further here. The open-ended strategy questions were followed by a series of more specific questions
dealing with the strategies that the students adopted in their trading.
Journal of College Teaching & Learning Volume 1, Number 5
85
Table 1 - Descriptive Statistics
Mean
Median
Std. dev.
Count
Chi-
square
test prob.
Age in years
20.12
20.00
1.70
51
Confidence in trading with the trading game
5a, Pricing a share
3.37
3.00
0.91
49.00
0.00
5b, Setting a bid
3.48
3.00
1.15
50.00
0.01
5c, Setting an ask
3.36
3.00
1.26
50.00
0.07
5d, Buying
3.57
3.00
1.06
51.00
0.00
5e, Selling
3.69
4.00
1.03
51.00
0.00
Experience evaluation
6a, The FTS game increased my understanding of
financial trading.
3.73
4.00
1.02
51.00
0.00
6b, The FTS game helped me understand the
different decisions needed for financial trading.
3.67
4.00
0.95
51.00
0.00
6c, After the FTS game, I was more satisfied with
my understanding of how to trade stocks.
3.41
3.00
0.98
51.00
0.00
6d, The FTS game gave me practical knowledge of
material taught in FINM001.
2.86
3.00
1.11
51.00
0.09
6e, Overall, I was satisfied with the experience with
the FTS game.
3.80
4.00
0.83
51.00
0.00
Strategies
9a, I spent most of my time trying to maximize my
earnings
4.05
4.00
1.03
44.00
0.00
9b, I tried to make money through differences in the
bid and the ask prices.
3.71
4.00
1.18
45.00
0.00
9c, I tried to make money through differences in the
current price of a share and my forecast of future
earnings.
3.30
3.00
1.23
44.00
0.22
9d, I spent most of my time trying to minimize or
avoid losses.
2.84
3.00
1.31
43.00
0.30
9e, I mostly followed a buy and hold strategy.
2.76
3.00
1.22
41.00
0.48
9f, I was a very active trader and made a lot of
trades in most periods
3.11
3.00
1.15
44.00
0.38
9g, I changed my strategies a lot across the different
periods.
2.77
3.00
1.41
44.00
0.37
Notes: * significant at the 5% level of significance. The „not sure‟ responses were set to missing values for the calculation of
descriptive statistics and the tests assume a null of „moderately confident‟ in the questions concerning confidence, „neither agree
nor disagree‟ in the questions dealing with the experience evaluation and „moderately accurate‟ for the strategy questions. The
chi-square probability is based on a comparison of the number of participants that selected either one or two versus the number of
participants that selected either three or four. The expected number in each case, the number of 1s or 2s and the number of 4s or
5s, is defined as two fifths of the number of participants that answered the question (2/5*N).
Journal of College Teaching & Learning Volume 1, Number 5
86
Table 2 - Proportion of Responses By Question
Response
1
2
3
4
5
Not sure
Confidence in trading with the trading
game
5a, Pricing a share
0.02
0.08
0.53
0.20
0.14
0.04
5b, Setting a bid
0.06
0.10
0.37
0.22
0.24
0.02
5c, Setting an ask
0.08
0.16
0.33
0.16
0.25
0.02
5d, Buying
0.02
0.10
0.45
0.16
0.27
0.00
5e, Selling
0.02
0.08
0.37
0.25
0.27
0.00
Experience evaluation
6a, The FTS game increased my
understanding of financial trading.
0.04
0.08
0.22
0.45
0.22
0.00
6b, The FTS game helped me understand
the different decisions needed for
financial trading.
0.04
0.06
0.25
0.49
0.16
0.00
6c, After the FTS game, I was more satisfied
with my understanding of how to trade
stocks.
0.04
0.12
0.35
0.37
0.12
0.00
6d, The FTS game gave me practical
knowledge of material taught in
FINM001.
0.16
0.16
0.41
0.22
0.06
0.00
6e, Overall, I was satisfied with the
experience with the FTS game.
0.02
0.04
0.22
0.57
0.16
0.00
Strategies
9a, I spent most of my time trying to
maximize my earnings
0.04
0.00
0.20
0.27
0.35
0.14
9b, I tried to make money through
differences in the bid and the ask prices.
0.06
0.06
0.24
0.25
0.27
0.12
9c, I tried to make money through differences
in the current price of a share and my
forecast of future earnings.
0.06
0.20
0.22
0.22
0.18
0.14
9d, I spent most of my time trying to
minimize or avoid losses.
0.16
0.20
0.24
0.14
0.12
0.16
9e, I mostly followed a buy and hold
strategy.
0.16
0.20
0.18
0.24
0.04
0.20
9f, I was a very active trader and made a lot
of trades in most periods
0.04
0.25
0.27
0.16
0.14
0.14
9g, I changed my strategies a lot across the
different periods.
0.22
0.20
0.14
0.20
0.12
0.14
Table 1 provides a set of descriptive statistics as well as statistical tests for each of the questions in the
evaluation survey while the actual proportions of the group responses allocated to each code are reported in Table 2.
The „not sure‟ responses are a special category; we set these to missing values for the calculation of descriptive
statistics. In an attempt to assess the strength of responses to the questions we use chi-square tests to test whether
we can reject the null that the selection of high (4,5) or low (1,2) values are equally likely. The chi-square tests
assume a null of „moderately confident‟ in the questions concerning confidence, „neither agree nor disagree‟ in the
questions dealing with the experience evaluation and „moderately accurate‟ for the strategy questions.3 As is
apparent from Table 2, the majority of the sample indicates that they are moderately confident about their ability to
Journal of College Teaching & Learning Volume 1, Number 5
87
undertake the bid, ask, buy and sell transactions after they had completed the game. Further, in Table 2 the chi-
square tests suggest that there was a greater share of the sample that were totally confident relative to those who
expressed a lack of confidence in their trading ability. This is an important finding as students often have some
difficulty with understanding what these terms mean when they learn them in the traditional lecture/tutorial forum.
Further, in the FTS experience evaluation questions there is evidence that the participants agreed that they gained
increased understanding about trading and they feel that the overall experience is a positive one with the majority of
the responses in the 3 to 4 range.
One interesting response concerns the link between class work and the game. The students were generally
neutral towards this, suggesting that the share market game gave the students access to material that was not
otherwise provided in the course. Given that this is a financial markets course, this is an important finding because
it suggests that stronger links might be constructed in the future between the course material and the trading game.
This was the first time that the share market trading game had been used in a first year undergraduate course and it is
expected that there would be further fine-tuning of the course, the share market trading game and the linkage
between the two in the future.
The final set of questions focus on strategy. The responses are consistent with the payment scheme.
Participants strongly favoured either maximising earnings or providing liquidity by focusing on the bid/ask spread as
their trading strategy. Both of these schemes seem to support a rational attempt to maximise the nominal payment
that they receive from taking part in the game. There is no evidence of statistically significant rejection of the
remaining strategy based questions with most participants identifying the strategy as describing their strategy in a
moderately accurate way. The chi-square statistics suggest that the remaining responses were evenly distributed
between totally accurate and not at all accurate.
5. Conclusion
Although these results can only be generalised with caution, due to the nature of the sample, it would
appear that a considerable proportion of the students in this first year course believe that they benefited from the
inclusion of a share trading game in this first year finance course. Some of the major factors to come out of the
study include the positive attitude of students towards the use of the game and the feeling that they had learned
something from the experience. The lack of strong beliefs about strategies is interesting though the strong results on
the strategies of maximising earnings and the focus on bid and ask prices is consistent with the trading profit based
payments that were made to participants as part of the study.
References
1. Ball, S. B. and Holt, C. A., 1998 “Classroom Games: Speculation and Bubbles in an Asset Market”,
Journal of Economic Perspectives, 12, 207-218.
2. Bryant, S., M. and Hunton, J. E., 2000 “The Use of Technology in the Delivery of Instruction: Implications
for Accounting Educators and Education Researchers”, Issues in Accounting Education, 15, 129-162.
3. Frank, B., 1997 “The Impact of Classroom Experiments on the Learning of Economics: An Empirical
Investigation”, Economic Inquiry, 35, 763-769.
4. Helliar, C.V., Michaelson, R., Power, D.M. and Sinclair, C.D., 2000. “Using a Portfolio Management
Game (Finesse) to Teach Finance”, Accounting Education, 9, 37-51.
5. Kagan, G., Mayo, H. and Stout, R., 1995 “Risk-Adjusted Returns and Stock Market Games”, Journal of
Economic Education, 26, 39-50.
6. O'Brien, J. and Srivastava, S., 1991 "Dynamic Stock Markets With Multiple Assets: An Experimental
Analysis," Journal of Finance, 46, 1811-1838.
7. Ramsden, P., 2000, Learning to Teach in Higher Education, Routledge, New York.
8. Sachdeva, D., 1989 “Psychology of Computer Use: XI. Students‟ Attitudes Toward Use of Computer-
Simulation Games in Teaching Business Finance”, Psychological Reports, 64, 1195-1198.
9. Wood, R. E. and Bailey, T. S., 1985 “Some Unanswered Questions about Goal Effects: A Recommended
Change in Research Methods”, Australian Journal of Management, 10, 61-76.
Journal of College Teaching & Learning Volume 1, Number 5
88
Endnotes
1 OS Financial Trading Systems, P.O. Box 11356 Pittsburgh. P.A. 15238, 1 800 967 9897, email address:
fts@ftsweb.com, web address: www.ftsweb.com.
2 It is also possible to short sell securities and to borrow to fund purchases.
3 This approach to testing is similar to that used in Helliar, Michaelson, Power, and Sinclair (2000).
Appendix 1 – Dividend determination
There are two trading periods and the dividend payments are paid at the end of the two trading periods.
Participants do not have full information concerning the dividend payments but instead each participant is given
partial information about the dividend payment occurring at the end of period 1 and period 2. The following table
describes the equally likely events affecting each firm, and the dividends paid at the end of period 1.
Firm ABC
Dividend
Event x
Poor economic conditions, labour strike
0
Event y
Poor economic conditions, no strike
12
Event z
Fair economic conditions, good labour relations
24
Firm CRA
Dividend
Event w
Poor economic conditions, labour strike
0
Event x
Poor economic conditions, no strike
12
Event y
Fair economic conditions, no strike
12
Event z
Fair economic conditions, good labour relations
24
The dividends paid at the end of period 2 depend on both the period 1 event and the period 2 event.
Firm ABC
Firm CRA
Examples for Interpreting the Dividend Tables
Suppose the realized events for ABC are:
i. Y in period 1 and Y in period 2. At the end of period 1 ABC pays a dividend equal to 12 and at the end of period
2 it pays 12 (see cell row Y, column Y in the ABC table above (12,12 for period 1 and period 2 respectively)
ii. Z in period 1 and X in period 2. At the end of period 1 ABC pays a dividend equal to 24 and at the end of period
2 it pays 12 (see cell row Z, column X in the ABC table above (24,12 for period 1 and period 2 respectively)
Period 1 Event
Period 2 Event
Per2 Col/Per 1
Row
x
y
z
x
0,0
0,0
0,12
y
12,0
12,12
12,24
z
24,12
24,12
24,24
Period 1 Event
Period 2 Event
Per 2 Col/Per 1
Row
W
X
Y
Z
W
0,8
0,8
0,12
0,18
X
12,8
12,8
12,12
12,18
Y
12,8
12,8
12,12
12,18
Z
24,8
24,8
24,12
24,18
Journal of College Teaching & Learning Volume 1, Number 5
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Suppose the realized events for CRA are:
i. W in period 1 and Z in period 2. At the end of period 1 CRA pays a dividend equal to 0 and at the end of
period 2 it pays 18 (see cell row W, column Z above (0, 18 for period 1 and period 2 respectively)
ii. Z in period 1 and X in period 2. At the end of period 1 CRA pays a dividend equal to 24 and at the end of
period 2 it pays 8 (see cell row Z, column X above (24,8 for period 1 and period 2 respectively)
Appendix 2 - Study Instrument
1. Age ____ years
[For Questions 2, 3 and 4 - please circle correct responses]
2. Gender Male Female
3. Is English your first language? Yes No
4. Have you traded in a share market before? (not including FTS) Yes No
5. Confidence in trading with the FTS trading system game
Listed below are activities that could be completed during financial trading with the FTS system. Please
indicate how confident you were in performing each activity by circling one number.
If you are not sure of what you did or what the question refers to, please circle the “0”.
a) Pricing a share
0
1
2
3
4
5
Not sure
Not at all
confident
Moderately
Confident
Totally
confident
b) Setting a bid
0
1
2
3
4
5
Not sure
Not at all
confident
Moderately
Confident
Totally
confident
c) Setting an ask
0
1
2
3
4
5
Not sure
Not at all
confident
Moderately
Confident
Totally
confident
d) Buying
0
1
2
3
4
5
Not sure
Not at all
confident
Moderately
Confident
Totally
confident
e) Selling
0
1
2
3
4
5
Not sure
Not at all
confident
Moderately
Confident
Totally
confident
Journal of College Teaching & Learning Volume 1, Number 5
90
6. FTS experience evaluation
Please indicate how much you agree with each of the following statements as a description of your
experience with the FTS trading system game.
a) The FTS game increased my understanding of financial trading.
1
2
3
4
5
Totally
Disagree
Neither agree
nor disagree
Totally
agree
b) The FTS game helped me understand the different decisions needed for financial trading.
1
2
3
4
5
Totally
Disagree
Neither agree
nor disagree
Totally
agree
c) After the FTS game, I was more satisfied with my understanding of how to trade stocks.
1
2
3
4
5
Totally
Disagree
Neither agree
nor disagree
Totally
agree
d) The FTS game gave me practical knowledge of material taught in FINM001.
1
2
3
4
5
Totally
Disagree
Neither agree
nor disagree
Totally
agree
e) Overall, I was satisfied with the experience with the FTS game.
1
2
3
4
5
Totally
Disagree
Neither agree
nor disagree
Totally
agree
7. Comment on the use of the FTS trading system game in tutorials and the study
_____________________________________________________________________________________________
_____________________________________________________________________________________________
_____________________________________________________________________________________________
8. Strategy comments
Please describe the strategy or strategies that you used during financial trading with FTS.
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
____________________________________________________________________________________
Journal of College Teaching & Learning Volume 1, Number 5
91
9. Strategies
For the following questions, please indicate how accurately each of the following statements describes your
approach or attempted strategies during financial trading.
If you are not sure of what you did or what the question refers to, please circle the “0”.
a) I spent most of my time trying to maximize my earnings
0
1
2
3
4
5
Not sure
Not at all
accurate
Moderately
accurate
Totally
accurate
b) I tried to make money through differences in the bid and the ask prices.
0
1
2
3
4
5
Not sure
Not at all
accurate
Moderately
accurate
Totally
accurate
c) I tried to make money through differences in the current price of a share and my forecast of future earnings.
0
1
2
3
4
5
Not sure
Not at all
accurate
Moderately
accurate
Totally
accurate
d) I spent most of my time trying to minimize or avoid losses.
0
1
2
3
4
5
Not sure
Not at all
accurate
Moderately
accurate
Totally
accurate
e) I mostly followed a buy and hold strategy.
0
1
2
3
4
5
Not sure
Not at all
accurate
Moderately
accurate
Totally
accurate
f) I was a very active trader and made a lot of trades in most periods
0
1
2
3
4
5
Not sure
Not at all
accurate
Moderately
accurate
Totally
accurate
g) I changed my strategies a lot across the different periods.
0
1
2
3
4
5
Not sure
Not at all
accurate
Moderately
accurate
Totally
accurate
Journal of College Teaching & Learning Volume 1, Number 5
92
Endnotes
1 OS Financial Trading Systems, P.O. Box 11356 Pittsburgh. P.A. 15238, 1 800 967 9897, email address:
fts@ftsweb.com, web address: www.ftsweb.com.
1 It is also possible to short sell securities and to borrow to fund purchases.
1 This approach to testing is similar to that used in Helliar, Michaelson, Power and Sinclair (2000).
Notes
Journal of College Teaching & Learning Volume 1, Number 5
93
Endnotes
1 OS Financial Trading Systems, P.O. Box 11356 Pittsburgh. P.A. 15238, 1 800 967 9897, email address:
fts@ftsweb.com, web address: www.ftsweb.com.
2 It is also possible to short sell securities and to borrow to fund purchases.
3 This approach to testing is similar to that used in Helliar, Michaelson, Power and Sinclair (2000).
Notes