This paper presents a study of decision models in portals of games and virtual
environments, and it shows a new decision model that analyzes the performance of students,
considering the cognitive, affective and psychomotor domains. From the research, this study reveals
that portals of games and virtual environments for health can include assessment processes, to
monitor activities for health
... [Show full abstract] education. Understanding that the planning of these activities must be
oriented by educational objectives, this work considers these objectives in the assessment process
in health and presents a decision model based in the Taxonomy of Educational Objectives. This
model can be considered as an alternative to performance assessment based on objective measures
of performance in the portals of games and virtual environments.