Conference PaperPDF Available

The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation Perspective.

Authors:

Abstract

Session provided background and research information about the effects of role-playing gaming in all forms upon participants. It addresses the many inculcated concepts in popular culture regarding role-playing games and gamers, and presents the existing relevant research. All formats of role-playing gaming are discussed, including Choose Your Own Adventure (CYOA) books, offline and online computer-based role-playing games, live-action role-playing (LARP), and tabletop role-playing games. The presentation includes research information on the inherent benefits, and any potential caveats, from participating in these various recreational activities. The session initially provides some historical information and then examples of each game format in a typical recreation setting. It then proceeds with the existing research using RPG for various educational and therapeutic interventions from other disciplines: psychiatry, psychology, education, sociology, cognitive, behavioural, etc. Additionally it illustrates how the application of TR methodologies is an excellent fit for these activities as an intervention modality for many populations in group and individual settings. It also provides some specific TR program plan examples for at-risk youth, Autism Spectrum (ASD / PDD), Deaf, brain injury (stroke, TBI, etc.), and other populations.
Pacific Northwest
Pacific Northwest
American Therapeutic Recreation Association
American Therapeutic Recreation Association
Conference 2016
Conference 2016
The Therapeutic and
The Therapeutic and
Educational Uses of
Educational Uses of
Role-Playing Games (RPG)
Role-Playing Games (RPG)
as Intervention Modalities
as Intervention Modalities
for Individuals and Groups
for Individuals and Groups
from the
from the
Therapeutic Recreation
Therapeutic Recreation
Perspective
Perspective
(c) 2016 W. A. Hawkes-Robinson - http://www.rpgresearch.com
Learning Outcomes
Identify & explain existing research indicating
the pros & cons of each RPG format when
used in their standard diversionary forms.
Identify & explain examples of specific areas
that non-adapted RPGs can directly achieve
TR-related outcomes in general.
Identify specific populations that can benefit
most from non-adapted TR-based RPG
intervention programs.
Identify & illustrate examples of specific
areas where applying TR methodologies to
adapted RPGs can achieve specific client
outcomes.
Identify specific populations that can benefit
most from an adapted TR-based RPG
intervention program.
Specify areas still needing further research
for future use of TR-based RPGs.
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For More Detailed Information
The full-length slide show file can be
downloaded from:
http://rpgresearch.com/pnwatra-rpg-long.pdf
Repository of referenced research &
abstracts:
http://rpgresearch.com/documents/-list
Speaker's background information
http://rpgresearch.com/staff/hawke-robinson
RPG Research Project Files:
http://rpgr.org/documents/rpg-research-project
Wheelchair-friendly RPG trailer:
http://www.rpgtrailer.com
List of Autism Spectrum programs:
http://www.rpgr.org/asd-list
Amalgamation of other presentations,
interviews, other program plans, etc.:
http://rpgr.org/amalgamation-2015
Speaker Background
EWU Interdisciplinary Undergrad (senior):
Recreation Therapy
Music Therapy
Neuroscience
Research Psychology
WA State Registered Recreational Therapist
WSTRA Student Member
ATRA Student Member
2004 Retired Computer Science/ IT /
InfoSec: Consultant for Fortunate 500
companies, and CTO/CIO for others.
RPGs since 1979
Populations worked with: ADD/ADHD,
ASD/PDD, Adults, At-risk youth, CP, Deaf,
DD, Elderly, OCD/OCP, Parkinson's Brain
Injury, Spinal Cord Injury, Toddlers.
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RPG Terms Summary
RPG = Role-Playing Game (noun)
RPGs = Role-Playing Games
RPGers = Role-Playing Gamers
RPGing = Role-Playing Gaming (verb)
TRPG = Tabletop RPG (original RPG)
CRPG = Computer-based RPG
CYOA = Choose Your Own Adventure books
LARP = Live-Action Role-Playing
PvP = Player vs. Player
PvE = Player vs. Everyone or EvP
PvG = Player vs. Group or reverse GvP
DM = Dungeon Master (D&D only)
GM = Game Master (all non-D&D RPGs)
PC = Player Character
NPC = Non-Player Character
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RPG Background: Overview & Pre-RPG
Epoch
Many either have no idea, or have significant
misinformation about what are RPGs
History necessary for understanding and
addressing cultural & cohort issues.
Audience participation: What do you think of?
Have you ever?
PBS Idea Channel Video Summary of D&D
Historical context: War-gaming Pre-1913.
H.G. Wells.
Sci-fi/Fantasy & War-gaming 1913 to 1960s
Cheesy music video: Leonard Nimoy 1967
War-gaming 1960s to 1973. Chainmail.
RPG invention released publicly 1974: D&D.
RPG Background: RPG Epoch
1974 to 1980, astronomical growth from
thousands to millions in RPG.
1980s USA & UK “Golden Age of RPG”
1990sto 2000s other countries: South
American, Europe, Israel, etc.
The “Moral Panic” of 1980s onward
Cosmetic impact on D&D
Hybrid-ification of RPGs into computer-
based, live-action, CCG/TCG, etc.
Decline of video games while growth of
board games including RPG since 2008+
Shannon Appelcline's 4-volume “Designers &
Dragons” histories of RPG industry.
RPG Beneficial Uses Initial Overview
More rapidly develop language skills (Phllips)
Improve child behavior & attitudes (Bay-
Hinitz)
Develop strong reading, math, crative,
cooperative, problem-solving, and social
skills (DeRenard)
Many other ancillary interests and skills
developed.
Reduced depression or risk of suicide
Reduced levels of violent or criminal behavior
Higher levels of meaning in life.
Diversity of genres
Diversity of formats
Flexibility to adaptation for special needs
Inherent & intrinsic benefits
Strong indicators of many adaptive extrinsic
benefits
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RPG Background: Controversies & Myths
Research
Suicide & role-playing gamers: research
Gamers & violence, anti-social behavior,
criminality, meaninglessness, empathy.
Occultism / Satanism
Meaninglessness & Alienation
Empathy
Video: Current inculcated stereotypes: Big
Bang Theory
Gamer “Floater” Hypothesis
The only real caveat.
RPG Background: Controversies & Myths
Claims
Video overview: 60 Minutes, Canadian
Broadcasting, 500 Club, etc.
List of typical controversies & myths about
D&D, Role-playing games, and gamers.
Mazes & Monsters TV Movie (Tom Hanks)
B.A.D.D.
Dr. Radecki, NCTV
Federal Trade Commission
Consumer Product Safety Commission
Suicide & role-playing gamers
Role-playing Gamers of Note
Jennifer Lopez, Vin Diesel, Harrison Ford,
Judi Dench, Sarah Michelle Geller, Nelly
(Rap Musician), Tim Duncan (2x NBA
Champion), Hulk Hogan, many others.
Video: Vin Diesel interview & D&D intro
Famous Female RPGers
More famous RPGers
RPG Market & Demographics
Age & Gender of Gamers
Gaming Market
Recession Economics: Video Games vs.
Board Games.
Decline of Video Games Market
Growth of Board Game & RPG Market
RPG Market volatility
Currently large independent RPG growth
from crowd-sourcing like Kickstarter
Diversity of RPGs
Unlimited Genres
Hundreds/thousands of RPG systems
Diversity of format (Tabletop, live-action,
computer-based, choose your own
adventure, solo, multi-player.
Wide range of ages can participate in various
formats, from toddlers 2.5 years old to adults
90+ years old.
Equal male/female capacity for enjoyment,
though play styles may differ.
Available in many languages, popular in
many countries.
Current research on gender bias in gaming
industry & community
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Key Aspects of RPGs
Imagination & creativity
Players assume roles of characters.
Character is differentiated from player
Narrative style.
Interactive & collaborative storytelling.
Suspension of disbelief.
Make decisions to determine course of
action.
Well defined structure / rules.
Actions representations or actual.
Structured rules systems
Allow player to exceed the actual abilities of
the player
Characters evolve and develop over time
through overcoming challenges.
Avedon Interaction Patterns & RPG
Formats
Avedon 8 interaction patterns inherent to
recreational activities, and compared with
various RPG formats.
Intra-individual – imagination, reflection,
projection.
Extra-individual: Solo RPG, CYOA, SCRPG.
Aggregate: CYOA, SRPG, SCRPG
Inter-individual: PvP.
Unilateral: GvP
Multilateral: EvE (Everyone vs. Everyone)
Intergroup: Teams.
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Avedon Interaction Patterns & RPG
Formats
Intragroup: Cooperative
Consideration of more cooperative versus
competitive.
Game Theory – Non-zero-sum Games
Participants are able to experience
overcoming challenges & achieving success
without it being at the cost of fellow
players!
Bartle Test of Gamer Psychology - Gamer
Types
RPG Format: CYOA
Choose Your Own Adventure Books.
Heavily structured if/then/goto.
Dozens to hundreds of different outcomes
possible.
Some offer additional complexity and
flexibility through addition of miniature
character sheets, dice, maps, etc.
Quick Example / Audience Participation
RPG Format: Tabletop
The most misunderstood format, even
though the founding format.
Arguably most (non-physical) therapeutic
potential for TR profession.
Most cooperative play of RPG formats.
Interactive storytelling with structured rules.
Paper & pencil.
No costumes or props.
Video: Example starting new player D&D.
From “The Gamers 2: Dorkness Rising”.
Children & play.
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RPG Format: Tabletop
Very few other social tabletop recreation
activities available that are cooperative rather
than competitive in nature.
List of requirements.
Optional resources.
Quick Tabletop RPG Example 1940s
Gumshoe Noir-style Setting.
Tabletop RPG & Flow Experience
Video: Flow Example (Games 2).
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RPG Format: Computer-based (CRPG)
Solo & Multi-player
Well-known solo RPGs.
Sub-types of multi-player RPGs.
Well-known multi-player RPGs
IMPORTANT for TR: Real-time vs. Turn-
based.
Personal view of CRPG lacking compared to
TRPG & LARP, but still has value as tool.
Screen time, the good, the bad, & the ugly.
Research
Escapism
CRPG: Violence, Trait-based Variance
Effects of Trait Hostility, Mapping Interface,
and Character Identification on Aggressive
Thoughts and Overall Game Experience
After Playing a Violent Video Game - Younbo
Jung, PhD, Namkee Park, PhD, and Kwan
Min Lee, PhD - Cyberpsychology, Behavior,
and Social Networking December 2015
“Results showed that the mapping interface
made participants with high trait-level hostility
more readily accessible to aggressive
contracts, yet it did not have any significant
impact for participants with low trait-level
hostility. Participants with low trait-level
hostility reported more positive game
experience in the mapping interface
condition, while participants with high trait-
level hostility in the same condition reported
more negative game experience. Results
also indicated that character identification
has moderating effects on activating
aggressive thoughts and mediating effects
on overall game experience.”
RPG Format: LARP
Most people think of combat-based LARP.
Reinactment, Boffer & related types of
combat LARP.
Non-combat LARP.
Visual differences: Plainclothes, combat vs.
non-combat, costumes/props.
LARP as form of Therapy: Panel Video with
Professor Sarah Lynne Bowman & Others.
http://rpgr.org/larp-therapy-hangout
Video: Example of non-combat, costumed
LARP: Gamers 3: Hands of Fate.
RPG Format: Tabletop Pros & Cons
Pros
Very social
Cooperative
Accessible
Baseline is inexpensive
Reusable
Creativity
Flexibility
In cities easy to find peers/groups to join
Triggers many other interests
Easy player / TRS learning curve to play
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RPG Format: CYOA Pros & Cons
Pros
Accessible to wide populations
Flexible time commitment
Well structured
Reusable
Inexpensive
Easy TRS training curve
Cons
Not social unless modified
Rigidly structured
Requires matching language ability
Reading skills, unless adapted.
RPG Format: Tabletop Pros & Cons
Cons
Not physically active
Rural/small towns: may be difficult to find
peers/groups to join (online an option)
Ongoing societal stigma & hostility.
Without strong GM or supervision of TRS,
requires some functional communication,
social, and cooperative problem-solving skills
from all participants, otherwise can have
group dissolution..
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RPG Format: CRPG Pros & Cons
Pros
Readily available in many styles, formats,
genres, titles.
Very popular
Now more culturally accepted than TRPG or
LARP.
More flexibility than CYOA
Online versions can be social
Some solo games specifically help develop
social skills (Life is Strange game)
Easy to find games and gamers
1 hour per day beneficial to brain
development.
Help those struggling with social phobias or
bed-ridden, to still make some social
connections
Many adaptive interfaces available for those
with severe disabilities
RPG Format: CRPG Pros & Cons
Cons
Generally bot physically active, research
shows higher levels of obesity.
Offline usually not help social skills
Online versions can have “rough” online
communities & poor social experiences.
More rigidly limiting structure than TRPG &
LARP (less freedom).
Typically does not encourage growth of
communication skills.
Companies build in too many “Pavlovian”
methodologies.
Can be expensive both up front and
monthly/annually.
Online “anonymity” can lead to incendiary
behavior and mistreatment of others.
RPG Format: LARP Pros & Cons
Pros
Accessible to wide populations
Flexible time commitment
Well structured
Reusable
Inexpensive
Basic versions, easy TRS training curve
Cons
Not social unless modified
Rigidly structured
Requires matching language ability
Reading skills, unless adapted.
State of Research on RPGs
Plenty of strong correlative evidence
disproving stereotypes about role-playing
gamers
Limited amount of causal research existing.
Are RPGers inherently better off and thus
attracted to RPGs to exercise these stronger-
than-average skills?
Are RPGers drawn by other interests, and
develop these skills to improve their
enjoyment of the interests?
Parallel to “nature vs. nurture” debate, likely
a mix, and varies.
Need more causal research so can optimize
use of RPG in therapeutic and educational
settings, find the “knobs and dials” for
maximal effect in shortest time.
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RPG Training for TR Specialists
Players can pick up the basics for RPG very
quickly and “on the fly”.
GM however is more significant learning
curve.
TRS interested in learning: example RPG
session videos that can help in training:
http://rpgr.org/videos/the-adventurers-guild
Also recommend fin and join local groups as
player for basics.
However, have created entry-level program
plans, that walk a TRS through the entire
process of running a basic RPG, with
assumed zero prior RPG experience.
I am happy to provide help in finding groups,
training suggestions, coaching, etc.
I can provide on-site or remote video training.
RPG-based TR Program Plan: TBI
Brain injury & RPG overview
Stage 1 APIE, Modality: Adapted CYOA
Stage 2 APIE, Modality: Adapted CRPG
Stage 3 APIE: Modality: Adapted TRPG
Stage 4 APIE: Modality: Adapted LARP
RPG & brain in jury summary
RPG-based TR Program Plan: Deaf
Adaptations of RPG for Deaf & Hard of
Hearing
Tabletop modification: ASL RPG “Hands on
Adventure”
RPG-based TR Program Plan: Adapted
LARP for ASD / PDD Toddlers
Cooperative Quest
Save the Royal Family
Multiple stages
Token-based reward economy options
Program trial observation notes
Reduction of stereotyped behavior
Enhanced focus and cooperation
Completion of program
Comparison to parallel programs at same
time with same group
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RPG TR Program Plan: ADD/ADHD
IDEA IEP “Related services” consider TR.
AD/HD need higher stimulation or novelty to
overcome Executive Function (EF) and
Dopamine receptor differences, to aid in
attention focus, & long-term memory
encoding (Dendy 39).
Orchestrated immersion
Relaxed alertness
Active Processing (Dendy 51)
Program Plan idea: “Cyber” or detective
setting, having to unravel technical clues that
include solving real math problems,
organizational riddles/puzzles, time
awareness situations, all address through
RPG sessions.
LARP for Education: Autism Spectrum
Youth & Adults
Tacoma PAVE group
“Operation Z-Day, Tacoma”
RPG & LARP
Target: Build competence & confidence in
using public transit skills.
Peripheral benefits: Many, especially social
skills & cooperative problem solving.
Failure of “adventure mission” does not
interfere with achieving learning goals.
Surprise ending option: Tacoma Zombie
Walk.
Reminder of earlier example program plan
1940s Tabletop Gumshoe Noir Detective
Mystery program for many populations, teach
use of civic resources: police, hospital,
doctor, movie theater, arts theater, city maps,
etc.
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Some Miscellaneous Relevant Topics
RPG as Assessment
Flexibility of session lengths
Participant sizes from 1 to many.
The Shared Narrative Phenomenon
WorldCon 73 Poster
8' x 4'x summary of 10+ years research
TR RPG Handbook of Practice
Modeled after TR Handbook of Practice.
Work in progress
Repository of program plan examples for
specific populations
Includes WHO ICD/ICF codes
Includes suggested adaptations
Publicly available, “open source” approach.
Works best if many others helping.
http://rpgr.org/rpg-tr-handbook
The Wheelchair Friendly RPG Trailer
Custom built for wheelchair friendly
Provide all needed for tabletop, LARP,
CYOA, & CRPG programs
Come to facilities & provide to rural locations
and under-served locations & populace
Solves many logistics issues for many
facilities & groups
Easier on-site TRS training
Therapeutic & Education RPG Existing
Non-TR Resources
VICE Article on LARP for Education
Denmark school, Østerskov Efterskole
Video clip: VICE Documentary: “LARP Saved
My Life” (Autism spectrum young adult)
Renaissance Adventures, Educational,
Boulder, Colorado
Abantey Workshops, Educational, Oakland,
California.
Mythic RPG, Educational, Pennsylvania
(VICE video clips)
Wheelhouse Workshop, Youth, Therapeutic,
Seattle, Washington.
Romach, Youth, Therapeutic, Israel.
The Bodhana Group, Trauma & Sexual
Abuse & Perpetrators, Pennsylvania.
International Journal of Role-Playing.
Double-blind peer-reviewed journal.
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Therapeutic & Education RPG Existing
Non-TR Resources
WyrdCon annual convention.
WyrdCon Companion, peer-reviewed
academic journal
Popular Culture Association / American
Culture Association (PCA/ACA), Seattle, WA,
Living Games Conference, Austin, TX
Summary
Identify & explain existing research indicating
the pros & cons of each RPG format when
used in their standard diversionay forms.
Identify & explain examples of specifica
areas that non-adapted RPGs can directly
achieve TR-related outcomes in general.
Identify specific populations that can benefit
most from non-adapted TR-based RPG
intervention programs.
Identify & illustrate examples of specific
areas where applying TR methodologies to
adapted RPGs can achieve specific client
outcomes.
Identify specific populations that can benefit
most from an adapted TR-based RPG
intervention program.
Specify areas still needing further research
for future use of TR-based RPGs.
Q&A
References
American Psychiatric Association (2013). Diagnostic
and
Statistical Manual of Mental Disorders (5th
ed.), Arlington, VA:
American Psychiatric Publishing.
Bay-Hinitz, April K.; Peterson, Robert F.; and Quilitch,
H. Robert. “Cooperative games: a way to
modify aggressive and cooperative behaviors in
young children.” Journal of Applied Behavior
Analysis, 27(3). (1994, Fall): 433-446.
Bayer, Rubi. Analysis of Gamasutra's Report on US
Gamers spent $3.8 billion on MMO Gaming
in 2009. 2010.
http://www.engadget.com/2010/03/10/americans-
spend-3-8-billion-on-mmo-gaming-in-2009/
Viewed March 9th, 2015.
Blackmon, Wayne D. “Dungeons and Dragons: The
Use of a Fantasy Game in
the Psychotherapeutic Treatment of a Young
Adult.” Journal of
Psychotherapy 48.4 (1994): 624-632. 28 Nov.
2008
<http://www.rpgstudies.net/blackmon/dungeons_and_
dragons/>
Brunvand, Jan Harold, and Hickman, Randy.
Encyclopedia of Urban Legends. New York: W.W.
Norton & Company, 2002
Caolli, Eric. US Gamers spent $3.8 billion on
MMO Gaming in 2009.
http://www.gamasutra.com/view/news/27581
/Study_US_Gamers_Spent_38_Billion_On_
MMOs_in_2009.php
Viewed March 9th, 2015
Cardwell, Paul, Jr. “The Attacks on Role-
Playing Games: While Diminishing in
Frequency, attacks on role-
playing games are still popular with the
mass media.” Skeptical Inquirer, Vol.
18, No. 2, Winter 1994, pp 157-165
http://www.rpgstudies.net/cardwell/attacks.ht
ml
CBN - About the Christian Broadcast
Network and the 700 Club,
http://www.cbn.com/700club/ShowInfo/About
/about700club.aspx
Viewed March 15th , 2014.
Cowper, R.G., Young, M. Joseph, Cardwell,
Paul. “The Christian Gamers Guild
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http://www.christian-gamers-
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