Through use of Said's concept of Orientalism, this article examines how a set of military computer games set in the Middle East construct this location within its game space. Initially, the article addresses the problem of the realistic and the real in these games. The discussion then centers on the relationship between these games, the War on Terror and the US invasions of Afghanistan and Iraq. In connection to this, the article pays particular attention to what has been styled the Military Entertainment Complex (Lenoir, 2003) or, alternatively, the military-industrial-media-entertainment network (Der Derian, 2001). The article concludes that, as a part of the Military Entertainment Complex, the games under scrutiny render the Middle East as a site of perpetual war and enlist, both through their marketing strategies and through game semiotics, the gamer as a soldier willing to fight the virtual war and even support the ideology that functions as the games' political rationale.