Chapter

T-GameL3: Development of an interdisciplinary lifelong e-learning experience in an international context

Authors:
  • University of Applied Sciences Wuerzburg
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Abstract

The T-GaME L3 project (Teaching computer Graphics and MultimEdia LifeLong Learning, http://t-gamel3.ub.edu.ar) intends to provide a learning environment for computer graphics and multimedia contents mainly focused on the domains of computing and architecture. It is based on the cooperation of several higher education institutions from Europe and Latin America by means of technology, methods and learning processes related to distance learning. The developed course contents are being used in a pilot experiment, from March to July 2006, involving a selected group of post-graduate students from all participating countries. The available courses have been customized for the different national educational environments by sharing the digital teaching resources of project members. The designed program has taken into account the European Credit Transfer System-ECTS (philosophy and accounting) and Diploma Supplement recommendations. For now, the participating institutions have reached a multilateral agreement to support this effort. Evaluation results will be available by the end of summer and we hope to: Demonstrate the feasibility of the process. Show the benefits for students/teachers (flexible methodology, extensive and coherent educational offers). Offer ways of carrying out lifelong learning to the participating institutions and the EU. Before the end of the project an external quality evaluation will be made in order to meet current European quality standards. In the long term, the partners intend to extend this cooperation to other institutions in order to reach a sustainable academic program of continuous education.

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