ArticlePDF Available

Generalized P2P Collaborative Technique for Multimedia based CBT

Authors:
  • Director, IIIT Kottayam, Kerala, India Institute of National Importance

Abstract

The CBT based E-learning is a passive learning. The user is simply an observer. To make the learning process live, the active participation of the student is necessary. The collaborative learning is very effective solution to this problem. But the CBT kit users are geographically scattered. The collaborative learning of these students was an impossible task. The Internet and Peer to Peer network based collaborative tools shows the ray of hope. This paper describes the collaborative learning technique for such geographically scattered CBT kit users.The work has been done in four parts and took around 6 years. In the forth part, the P2P & Client-Server (hybrid) technology based Collaborative tool, namely Groove Workspace, has been used to create collaborative environment for geographically scattered CBT kit users.When applied, this technique has provided natural collaborative cost effective environment and produces very encouraging results at the cost of little extra time. For measuring the overall effect, the technique has been tested on four batches of students. This is a generalized technique and can be used to provide the collaborative environment to multimedia based CBT of the any subject of any discipline.
Conference Paper
Full-text available
The Instructional design theory has a long history. In the last 50 years hundreds of theories have been introduced. The E-learning is changing the face with every new technological development like peer-to-peer networking, wireless technologies, simulation technology, multimedia etc. There is no comparison between E-learning in 1990 and in 2005. The old instructional design theories have not designed for this new face of E-learning. Thus there is a need of new Instructional Design Model for E-learning content development. Numbers of e-learning content development methodologies are available but they are not strictly based on Software Engineering principles and thus results in schedule slippage, budget overrun etc. To solve this burning problem, in this paper, a new E-learning content development approach is suggested, which is based on software engineering design principles.
Conference Paper
Interactive 3D element is a difficult problem of multimedia courseware for a long time. The traditional method is using some special 3D tools or software to developing 3D function outside the courseware. It is inconvenient and poorly effective. This paper brings a new method, which allows interactive 3D elements to be added in Flash. The method is using ActionScript and Sandy library. 3D scene is created by Sandy APIs and managed by Flash functions. An example of engineering graphics courseware is illustrated to explain how this procedure is implemented. The example shows the method is feasible and effective.
Article
In the Software Engineering based development process of E-learning software the quality management is the prime issue. The quality of the E-learning software depends upon the E-pedagogy Plan (EPP) because in the E-learning software the content is the king. For simulating the teacher of programming language this issue is more predominant. This study presents E-pedagogy rules and plan for software engineering based development process of E-learning software specially for simulating a teacher of programming languages. The technique developed here has been applied for the developing the 50 h duration audio-visual CBT software for simulating the teacher of C language.
Conference Paper
This paper presents a special technique for optimizing the teaching learning process in a computer based training software. The technique presented here is an iterative technique, which requires expert subject teachers & programmers. The teaching learning process is a complex psychological process and the student's Intellectual grasp of a subject, apprehension, conversance, familiarity and mastery of the subject has to be maximized. The iterative processes designed for highest level of apprehension even for difficult concepts at the same time minimizing learning efforts for less important topics. The technique developed here has been applied for the development of CBT software for teaching C language. It is observed that the apprehension level of students is greatly enhanced by this training software.
Eamonn De Leastar, Peer-to-peer Innovations for eBusiness and eWork: A Vision of Emerging Software Service Technologies
  • Ó Mícheál
  • Shane Foghlú
  • Dempsey