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A Gamer's Nightmare: An Analysis of the Sony PlayStation Hacking Crisis

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Abstract

The Sony PlayStation hacking crisis presents all too common personal data theft in the digital information age. The hacking necessitates the need for how such a crisis could be prevented in an attempt to safeguard customers’ personal information and ensure trust between client and vendor relationship. The research focuses on assessment of the Sony PlayStation hacking using the Anticipatory Model of Crisis Management (AMCM). Using the AMCM principles, it was found that Sony Corporation could have handled the crisis better.
A Gamer’s Nightmare: An Analysis of the Sony PlayStation Hacking Crisis
Bolanle A. Olaniran
Department of Communication Studies, Texas Tech University, P. O. Box 43083
Lubbock, Texas 79409-3083, USA
E-mail:B.Olaniran@ttu.edu
Andrew Potter
Department of Communication Studies, Texas Tech University, P. O. Box 43083
Lubbock, Texas 79409-3083, USA
Katy A. Ross
Department of Communication Studies, Texas Tech University, P. O. Box 43083
Lubbock, Texas 79409-3083, USA
Brad Johnson
Department of Communication Studies, Texas Tech University, P. O. Box 43083
Lubbock, Texas 79409-3083, USA
Abstract
The Sony PlayStation hacking crisis presents all too common personal data theft in the digital information age. The
hacking necessitates the need for how such a crisis could be prevented in an attempt to safeguard customers’
personal information and ensure trust between client and vendor relationship. The research focuses on assessment
of the Sony PlayStation hacking using the Anticipatory Model of Crisis Management (AMCM). Using the AMCM
principles, it was found that Sony Corporation could have handled the crisis better.
Keywords: Crisis management, Crisis preparedness, Anticipatory model, Hacking.
1. Introduction and Rationale
Organizations inevitably experience crisis and whether
or not the organization is prepared for a crisis
determines some of the extent of the crisis at hand.
Scholars argue that a model is needed in order to help
stop crises before they arise prompting the creation of
the Anticipatory Model of Crisis Management. Sony’s
crisis in April of 2011 provides a significant example
for studying the effects of an organization’s crisis to
understand better the implications of taking certain
actions to alleviate a crisis. Sony experienced a security
breach of its online service called the PlayStation
Network, and millions of customers had personal
information stolen including credit card information.
Sony estimates the losses from the PlayStation Network
hacked at $171 million
1
. The purpose of this paper is to
explore Sony’s crisis through a framework of the
Anticipatory Model of Crisis Management to highlight
Journal of Risk Analysis and Crisis Response, Vol. 4, No. 3 (September 2014), 151-159
Published by Atlantis Press
Copyright: the authors
151
Received 7 May 2014
Accepted 30 July 2014
important implications for online service providers in
the future.
2. Case Overview
Sony Corporation is a company that produces
several electronics. One of the more popular products
produced by Sony is the PlayStation gaming system.
Sony found itself in a colossal security breach. On April
20, 2011, Sony executives started to investigate
abnormal activity on the PlayStation network, which
ultimately led to the theft of over 100 million
PlayStation users’ personal information and for some,
credit card information
2-4
. Sony shut down the network
the day after suspicious activity was detected and
although Sony released almost daily announcements
concerning the system outage, the company waited
almost a week (i.e., six days) after initial recognition to
release an announcement of the hacking itself
3, 5-6
. In
the final analysis, Sony is reported to have invested
approximately $170 million to cover the expenses of
caring for the consumers that had been affected,
improving the network’s security and customer support,
as well as the investigation into the hacking
4
. The next
portion of this case study offers a brief overview of the
anticipatory model of crisis management, which is used
to examine the effectiveness of Sony’s handling of the
PlayStation hacking case.
3. Anticipatory Model of Crisis Management
Organizational crisis is defined as an unpredictable
or a major threat that could have a negative effect on the
credibility of the organization, the industry or its
stakeholders
7-9
. In essence, crisis is characterize as an
event that compromises one’s safety, customers,
community, or threatens to destroy public trust in the
organization, thus, damaging the company’s
reputation
10
. Hence an effective crisis management
embodies a proactive approach that include prevention
and especially at the pre-crisis phase
7, 11-13
. Therefore,
the anticipatory model of crisis management was
created to meet this need.
The anticipatory model of crisis management,
otherwise referred to as the AMCM, was originally
developed to address crisis and crisis management at
the front end rather than after the fact. The AMCM
contends that while one might not be able to prevent all
crises from occurring, emphasis on preventing crisis
from happening should still be a major priority. The
central position of the anticipatory model is that
significant attempts ought to be made to put in place
programs that assess possible crisis triggering factors,
such as human error and natural disaster among others,
while putting in place appropriate plans to handle any
crisis if and when they do occur. The original
formulation of AMCM was initially designed to address
crisis emanating from organizational use of
technology
12
. However, the AMCM has been extended
to other forms of crisis beyond technology and the new
anticipatory orientation toward crisis management has
moved the starting point for crisis evaluation
13
. The
definition of crisis reflects the sense that the prevention
of crisis not only safeguards the public’s health and
safety, but also preserves the trust that the public has for
organizations to prevent crises by ensuring their
products are safe and that their business practices and
communication with the public are honest while
demonstrating good citizenry in the community in
which these organizations exist or operate. With regard
to public safety, the anticipatory model implies that best
practices are maintained through competent
communication within the organization and with the
public as a whole.
The basic premises and assumptions of the AMCM
consist of three main factors, namely expectations,
enactment, and control. The expectation principle,
speaks to the assumptions that people make about
certain events
12, 14-16.
For example, expectations about
the likelihood of a crisis happening would determine
whether or not one made the provision to put in place a
preventive action or countermeasure. However, it stands
to reason that assumptions via expectation have the
potential to bring about a self-fulfilling prophecy. For
example, when organizational decision-makers assume
that a particular technology is fail-safe, they err and
might relax safety mechanisms and measures, such that
additional counter measures become an afterthought
and are never put in place to create necessary a buffer
or redundant procedures
12, 14-17.
Regarding enactment, the assumption is that the very
action that enables people and organizations can also
cause destruction
18
. This idea pertains to the principles
of enactment and expectations, which are germane to
the anticipatory model
12-15
. Enactment focuses on a
process where a given action is brought about
19
. The
notion of enactment was eventually extended to
Published by Atlantis Press
Copyright: the authors
152
consequences from those actions
18
. For example, failure
to put in place a crisis plan might negatively impact the
eventual or ensuing crisis management. With enactment
conceived as a retrospective sense-making process, the
model contends that the notion of “anticipation” (of
crisis) in and of itself is an action, given that it
determines the subsequent choices an organization
makes based on available information. There is
justification for this claim given the fact that
decision-makers and especially organizational leaders
often find themselves in situations where they have to
envision opportunities, threats, and weaknesses in their
environment and then take appropriate measures to
safeguard their interests. Therefore, the model asserts
that decision-makers’ actions or inactions with
anticipation would result in different outcomes.
The third element in the model is the idea of control,
which is the degree of power an organization has over
events or crises. For example, if it is discovered that a
shipment of medicine leaving a factory is tainted or
deficient in anyway, control might refer to the
company’s ability to stop the shipment before it hits
pharmacy shelves. The control component intertwines
with expectation and enactment to the extent that
expectations influence enactments (decisions or actions)
and actions exerts control over crisis situations. The
same can be said for all the three major components of
AMCM that they are hierarchical rather than mutually
exclusive. In essence, the model is complex rather than
linear and takes into consideration that all the three
components are intertwined and interdependent.
In sum, crisis prevention requires a thorough
reconnaissance of the complexity of relationships within
(internal) and their environmental contexts (external).
Nevertheless, enactment and expectation must be
present to facilitate an understanding of the process
12,
18
. While enactment consists of specific actions,
expectation about an object determines the type of
action taken in the enactment process and provides
organizations the needed control to handle a crisis.
Taken together these factors constitute the anticipatory
process of crisis planning and crisis aftermathwhere
the occurrence of a crisis is foreseen and effort is made
to avert or at minimum, reduce the impact of the
catastrophe. As part of crisis planning and prevention,
the issues management perspective and other crisis
management literature have acknowledged the
usefulness of AMCM as a valuable tool in the crisis
literature
20-21
. Furthermore, beside AMCM usage as an
organizational communication tool in gaining and
maintaining the public trust, it also serves as a key
reminder that crisis prevention is critical and can make
the difference in a matter of life and death for
community members and other stakeholders. In the next
section, the methods of this study are divulged.
4. Methods
In crisis management research, a common method
used is case study. This project used a case study
focusing on Sony PlayStation. The researchers utilized
and examined accessible news materials from media
channels including news reports and stories. The news
materials are analyzed in an attempt to track the chain of
events in the issue of the Sony PlayStation hacking
crisis. The researchers used the tenets of the AMCM
model to assess decisions Sony made during the course
of the crisis. Case studies involve the process of
analyzing in depth, a particular event or phenomenon,
such as the Sony crisis, by examining detailed
information surrounding the event
22-24
. The goals of this
study were to uncover the exact missteps Sony made in
managing its crisis. Thus, the series of decisions in the
Sony PlayStation hacking case were arranged on a
timeline to better explore the case in its entirety. A
timeline arrangement aids the researchers in tracking the
steps and narrowing down the areas in which the
organization made mistakes.
Additionally, the timeline technique affords a
methodological approach that utilizes assumptions and
ideas of the anticipatory model of crisis management
(AMCM), which were used to investigate and assess
Sony’s PlayStation hacking crisis communication and
management. Therefore, the study analyzed and
evaluated accessible news materials through the lens of
AMCM. From the analysis, implications and limitations
of the case study were offered. The following section
provides an evaluation of the Sony PlayStation hacking
crisis.
5. Analysis and Evaluation of Sony PlayStation
Hacking Case
There are four separate instances of how the tenets
of the AMCM apply to the ways in which Sony handled
the situation of the PlayStation Network intrusion. First,
Sony failed to inform their customers about the breach
until a week after the hackers infiltrated the network.
Published by Atlantis Press
Copyright: the authors
153
Also, Sony failed to inform the customers that credit
card information have been stolen or compromised.
Instead, Sony said that they did not believe financial
information was stolen. Second, Sony did not
immediately shut down the network when it knew of a
possible security breach. Third, Sony inaccurately
accused a hacker group without the proper information.
Fourth, Sony gave a timeline for the network to be fully
functional again, which it did not meet. All four of these
components of the network crisis provide ample
information for organizations to prepare better if they
learn through the AMCM.
Enactment and expectations all enlighten the first
aspect of the Sony PlayStation hacking crisis.
Expectations play a huge role in the first element of the
Sony crisis because consumers expect corporations to
safeguard their credit card information when consumers
are purchasing a product. However, Sony did not meet
the expectation principle because the credit card
information was stolen from 12 million of the members
2
and the hackers threatened to sell the information.
Expectation was also not met concerning the security
breach because Sony did not immediately inform its
consumers that a security breach had occurred. Sony
waited one week after the initial breach to inform
anyone outside of the organization about the breach.
Once it was known that the hackers stole credit card
information during the breach, it means that there was
an entire week where the information of millions of
customers was in the hands of hackers and the
consumers could not protect themselves. Similar to the
previous point, consumers expect a notification if there
is even the slightest possibility their confidential
information could be at risk. Consumers’ expectations
were not met when Sony did not act immediately and
prudently on the information it possesses.
Sony left the Sony PlayStation network up and
running while the crisis was ongoing, which affects all
of the aspects of the AMCM. Sony had the control to
make sure the security was the best available,
consumers expect the best security, and Sony could not
act because of the lack of security measures, so all
aspects of the AMCM are present when evaluating
Sony’s lapse of action. Similar to how Sony did not
inform players of the network being hacked, Sony did
not immediately close the network when the breach
occurred because Sony’s security could not detect the
intrusion was occurring. Sony waited until April 20
th
before acting on the information about network
intrusion
25
. Although, a company may be strategic in
not alarming the public, but recent crises has shown for
the most part that such a lack of notification is nothing
more than mere incompetence
26-27
. Furthermore, if Sony
had shut down the network immediately on the 17
th
,
then few information would have been stolen by the
hackers. The notification, would have also given
affected customers the opportunity to take certain
actions on their own (e.g., canceling credit cards).
Sony’s inability to act effectively affects both control of
the crisis and expectations discussed in the AMCM.
Consumers expect that a company would take all
measures to stop a crisis from spiraling out of control. If
the network was hacked, then consumers would expect
Sony to close any other possible ways the hackers could
affect the network, which would probably entail
shutting down the network. Sony has direct control on
whether or not the PlayStation Network functions or not
because Sony owns the network. Failing to act in a
manner that is completely within a company’s direct
control violates the vigilance test of the AMCM.
The notion of control also highlights an aspect of the
crisis where consumer expectations were not met at the
pre-crisis stage. Sony may not be able to control
whether or not hackers want to hack into a network.
However, Sony can control whether or not it has the
best security in place for the network as highlighted by
Sony’s commitment to increasing security after the
breach occurred
25
. Sony’s lack of effective detection
system compromises the security of the entire system.
Hackers continued to attack for three days while Sony
was oblivious to the attack. Lulzsec, the group
responsible for the intrusion, detailed its intentions for
the attack as being simple, stating on June 2
nd
through a
post on The Pirate Bay: Our goal here is not to come
across as master hackers, hence what we’re about to
reveal: SonyPictures.com was owned by a very simple
SQL injection, one of the most primitive and common
vulnerabilities, as we should all know by now. From a
single injection, we accessed EVERYTHING. Why do
you put such faith in a company that allows itself to
become open to these simple attacks?
28
.
Sony revamped its security scheme after the breach
occurred, which implies that additional security existed
in the first place
25
but Sony chose not to use the
increased security for some reasons. Consumers expect
their information to be secure with the best sort of
Published by Atlantis Press
Copyright: the authors
154
encryption security especially if the information deals
with finances. Sony again violated those expectations by
not adequately preparing for a possible crisis, which
resulted in its 2011 crisis.
Sony’s third issue when using the AMCM was that
Sony blamed the hacking group “Anonymous” when the
group had nothing to do with the 2011 breach
29
. Instead
of investigating the issue completely, Sony decided to
initially blame Anonymous without the adequate
information. Sony had previously prosecuted George
Hotz, an Anonymous hacker, for tampering with the
PlayStation 3 to allow it to play unlicensed software,
which Hotz proceeded to inform other players how to
do the same
29
. Sony assumed and believed without
credible information that Anonymous perpetrated the
attack because a text file titled “Anonymous” with the
contents reading “We are legion,” part of Anonymous’
motto, was found in the Sony servers after the intrusion.
Anonymous denied the claim by issuing the statement
on May 4, 2011: "If you think Anonymous placed the
‘file’ on the PSN try this out. Right click on your
desktop, make a new text file, name it anonymous, and
type in the text file, ‘We are legion.’ That done?”
28
.
Eventually, Lulzsec, accepted the responsibility for the
PlayStation Network intrusion
30
. Sony’s false statement
implicates the notions of expectations and enactment.
Consumers expect that an organization knows what
caused a crisis and if the organization does not know,
then consumers do not want a corporation that falsely
accuses individuals or organizations for the
shortcomings of the corporation experiencing a crisis.
Falsely accusing Anonymous further hurts Sony’s crisis
management because it looked as if Sony did not know
what was going on, which consumers expect of a multi-
billion dollar company. Also, the fact that the crisis was
kept secret for a week should have given Sony ample
time to investigate the problem. Thus, Sony’s behavior
and actions did not meet the consumers’ expectation
that Sony should be able to provide them credible
explanation about the crisis and in a timely manner. At
the same time, falsely accusing another organization for
the problem makes Sony look as if it was not willing to
accept its own responsibility for the crisis. Sony tried to
pin the crisis on a hacking group, which was fairly well-
known, and make the hacking group the scapegoat
instead of taking responsibility for how its networks was
compromised. The blame shifting and scapegoating
strategies by Sony not only violates expectations but
also hurts Sony in the eyes of its consumers.
Furthermore, Sony set a timeline to restore the
PlayStation Network and did not meet the deadline.
Sony vowed to restore the network within a week’s time
and did not meet its own expectation. First, this hurt the
company’s consumers because consumers expect a
technological company to understand how much work is
needed to restore a network. Instead, Sony looked
incompetent when it came to knowing how long it
would take to restore the network, which did not help
Sony’s perception immediately after failing to stop a
security breach on their network. Second, control was
affected by failing to meet the timeline because it is
completely within the company’s power to meet its own
deadlines. Sony initially set the deadline at a week
25
, so
Sony had control as to when the network needed to be
restored because it was Sony, not the media or gamers,
who had full control on how to handle consumer
expectations. Sony looked as if it did not have any clue
regarding the functionality of its network, the security
of the network, and capability of its technicians in
repairing the network. Subsequently, consumer
expectations and hopes were further dashed due to the
lack of control demonstrated by Sony. Finally, enacting
the decision to restore the network appeared to be the
right thing; however, the company should have put in
place measures to meet the self-stipulated deadline.
Expectations were high and the reestablishing of the
network was completely within the control of the
company but the slow implementation of necessary
protocol to meet the deadline did not bode well and
hinders customers and other members of the public’s
faith in Sony and its crisis management plan. Next, the
implications of this case study with AMCM on a
general business psychology level are discussed.
6. Implications
Crisis preparation without consideration of
shareholder psychology in crisis response can create
unintended and potentially costly consequences
31
. Sony,
in adhering to a traditional liability-reduction crisis
management model, made this error. As a result what
could have been a modest corporate public relations
challenge evolved into a major company-wide crisis,
eventually costing the company hundreds of millions of
dollars.
Published by Atlantis Press
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155
Manufacturers’ intensive promotion of internet-
based gaming technology has resulted in a gaming
community dedicated to cooperative online play (e.g.
Call of Duty series, World of Warcraft, etc.). In addition
to individual gaming manufacturers’ marketing
inferences attempting to imply a generally superior
technology such as the online gaming community tends
to consist of individuals in their late teens to mid-
thirties
32
. However, this age range has little tolerance for
unreliable technology. Also, these individuals crave
uninterrupted online access for a significant part of their
social, educational, and/or family interaction regimes
32
.
Adding to this is a generally heightened emotional
response to perceived injustices, both personal and
social. Not considering this volatile mix of dedication,
reliance, technological expectation, and emotional
reaction into an organization’s pre-crisis planning will
likely yield catastrophic results.
Adherence to traditional procedure and reactive
crisis response will no longer suffice in a world
dominated by preference for instant-access to social and
informational technologies. Once the product of a
simple checklist, crisis handling must now incorporate
psychology and a presumption of instant and significant
shareholder interaction via any number of electronic and
social-media. Corporations and crisis managers must
also presume that their shareholder base is literally the
entire world. At the very least it will be a significant
community of like-minded individuals or entities, which
communicate with a rapidity and volume unseen in
human history.
One component, which cannot be ignored, is the
company’s own history and reputation within the
industry, customer base, or community-online or
otherwise. Sony discovered this when its history became
a distinct liability. Its technological prowess and
proclaimed commitment to dependability created a
presumption of absolute reliability and trust in the
gaming community. A boon for marketing, sales, and
resulting corporate investors along with profitability
created a presumption of infallibility and complete
trustworthiness among consumers. Nevertheless, when
this expectation was challenged, the result was a
perceived breach of faith with consumers that ensued
immediate and costly backlash within the gaming
community.
As seen in the Sony debacle, public relations
departments and ample pre-crisis social considerations
can play as much, or more, of a part in risk mitigation
than an organization’s legal department. The
shareholder base must not only be advised of actions,
they must also perceive a corporate empathy and a sense
of the corporation’s dedication to affected parties’ well-
being. Without this, actions shielding the corporation
from legal liability on a particular issue will do little to
alleviate the expense and public relations issues
stemming from a likely flurry of nuisance litigation.
Meritless litigation, born of a sense of social justice or
righteous indignation no less costly or resource
intensive than more substantive legal challenges, and
may well prove more expensive in the long-term.
The issue of ongoing consumer and shareholder
confidence is of great importance and should be
considered a critical part of comprehensive pre-crisis
planning. A few minutes on social media sites such as
Facebook give graphic illustrations of the tenacity of
social memory, correct or otherwise, as it relates to
corporate identities. Unrelated issues from years past,
sometimes decades, are seen circulating on a perpetual
basis. It is common to see issues posted to Facebook as
current, vital, and deeply troubling only to be illustrated
as revisions of urban legends and society-wide
misinterpretations
33
. This is especially true of issues
resulting from event associations with a significant
customer vesting component, the emotional attachment
creating a sense of injustice and giving rise to all
manner of misperception and uninformed presumption.
The 2011 Sony crisis is a prime example as the online
gaming community continues to view Sony as
somewhat untrustworthy. Responses from various
participants at Sony’s online gaming forums
34
indicate
that some gamers remain wary of Sony’s dedication to
both game support and customer confidentiality.
The Sony PlayStation hacking case explicitly
demonstrates how issue-based traditional crisis
management strategies are no longer sufficient. These
strategies presume an event-response relationship; using
rigid protocols developed under centralized control
structures and with corporate efficiency and liability
mitigation the central concerns. This ignores one of the
AMCM pre-crisis planning basics, integrating fluidity
and flexibility into the crisis response plan. A rigid plan
cannot accommodate the randomness and emotional
responses of human nature. Thus, response schedules
and logistics outside the scope and scale of the pre-
planned contingency plan render the plan all but useless.
Published by Atlantis Press
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156
Given a rigid, centralized organizational philosophy,
this resulting chaos can become overwhelming.
Notwithstanding, some of these challenges can be
mitigated to a great degree by implementing AMCM,
using pre-crisis planning as a springboard for planning,
testing, and revision in a beta environment. This allows
identification and resolution of potential problem areas,
including a more thorough training for crisis
management teams.
Organizations, in general, can no longer afford
traditional crisis planning methods. The traditional
methods are inherently flawed when faced with modern
technologies and societal expectations. In the age of
instant global communication and community
interaction via any number of social media outlets,
stakeholders form opinions and initiate their responses
faster than any traditional corporate crisis plan can
accommodate. Without a switch to AMCM prevention
centered mode or similar modality, crises that would
have been quickly and simply dealt with in years past
can, and often will, become insurmountable social and
legal burdens. A failure to address human nature,
especially in the areas of setting expectations and
addressing a desire for regular, relevant information,
yields an emotional gap which stakeholders will rush to
fill with their own perceptions, presumptions, and
conclusions, and which they then immediately begin
communicating or sharing with others. The more
emotional the stakeholder investment, the faster the
information spreads. A popular idea, benevolent or
otherwise, can grow to global scale in a matter of hours.
This sea of social activity inevitably spawns issues
which, regardless of accuracy, must be address by
application of corporate resources. Sometimes it
requires significant resource investment, both in
personnel and finances. If the application includes
public image damage control, the investment will likely
be accompanied by loss of revenue. In the Sony Play
Station hacking, the total investment and revenue loss
amounted to almost $200 million, with an ongoing
public relations challenge. It would have been far
easier, and cheaper, to invest in pre-crisis planning
model improvements.
7. Limitations
There are a few limitations to this case study. To
start with, the present study employs a case study
methodological approach. Generalization for a case
study is challenging and should be approached with
caution
23
. Future studies should be conducted to further
analyze the detailed information in order to apply a
general conclusion to a mass population. Nonetheless,
the analysis of the Sony PlayStation hacking crisis
provides valuable lessons to other companies that are at
risk of hacking or theft of user information on what to
do and what not to do when managing this kind of
crisis.
Second, it is possible that a comparison of similar
crises would yield more influential results. Perhaps, by
contrasting how Sony has handled a crisis in the past
and the PlayStation hacking crisis, a trend might emerge
showing how Sony handles crises in general. Or
juxtaposed, a compare/contrast method would yield
information that proves Sony took severe missteps for
the PlayStation hacking crisis only.
8. Conclusion
Sony made four primary mistakes when managing
the 2011 hacking crisis. First, Sony failed to inform its
customers about the breach until a week after the
incident and Sony also failed to inform the customers
that credit card information might have been stolen.
Second, Sony did not act immediately to shut down the
network. Third, Sony inaccurately accused a hacker
group without the proper information. Finally, Sony
gave a timeline for the network to be fully functional
again, which it fails to meet. Through the application of
each of these missteps to the AMCM, it is demonstrated
how to prevent the same missteps from happening to
another company. A proper pre-crisis communication
management plan is integral to handling crises and thus,
utilizing the AMCM is one way of accomplishing this
goal. Implementation of the AMCM as a pre-crisis
focused strategy can increase consumer and shareholder
confidence, along with its flexibility in addressing
human nature, and consequently may help save the
company’s reputation.
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